[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #1 Posted January 14, 2020 I know what you are thinking now, but before you get a heart attack, read it first What does the current Soft/Hard cap actually do? With the amount of CVs in the queue, you are ensured to have 4 CVs constantly in the game, and more than occasionally even a 6 CV game. Does that help? no, sometimes there are more CVs in the queue than other classes COMBINED! So what would happen, if we just remove the caps? Then we get games with 20 CVs in it - who cares? Whether there are 4 or 18 surface ships in the game, CVs will ALWAYS attack one of those. But if you remove the limits, CVs can battle it out between themselves for the next 20 minutes. And this wont be much fun for those sealclubbing CV players either. - Either we get rid of those CVs for a short period of time, having SOME games in between with less CVs - Or better yet, people STOP playing T4 CVs all the time. Which would be the ideal situation. - If you wanna be really mean, make a CV only game if numbers exceed 6 CVs per game. This would really be the best solution. Let them battle it out between each other WG should really try that out. If CV numbers dont drop, its a win-win situation. 28 8 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2 Posted January 14, 2020 That was the result of a think-tank we had earlier. Unless WG touches T4 CVs, the only thing, the current soft/hard cap of 2/3 ensures, is, that there are always some surface ships to pick on. The queue often enough looks like 20/4/2/8 for CV/BB/CL/DD, sometimes resulting in games with only 8vs8 or even less and still 3 CVs. So lets go, make it all CVs. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #3 Posted January 14, 2020 I would be completely in favour of CV only games, as clearly the CV mechanics are fine according to WG at least, all involved will have a very fun and engaging experience. 13 3 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4 Posted January 14, 2020 I would actually Support that Suggestion as a General thing. Back in Navyfield. They had a Simple Fix for Class Overplaying. You simply had Rooms for Classes. So in WoWs this could actually work as well. First we Create 6 New Possible Map Modes. Blitzkrieg = Which uses the Maps that were used in the 1 vs 1 Ranked Sprint. Working as a 6 vs 6 Battlemode with Increased Rewards of course. And which only Allows Cruisers and DDs. Capital Battle = Which uses Ocean Map and other very Large very Open Maps. Working as a 10 vs 10 Battlemode with Increased Rewards of course. And which only Allows CVs and Battleships. And then one Extra Battlemode only Allowing one Class Each. So DD, CA, BB and CV Duels. Always set as a 6 vs 6 on a Smaller Map with Central Capture Point. This way. If Certain Classes go above Level X and Start annoying the Matchmaker by Forcing him to make Matches where you got more Ships of one Class than you got Ships of the other Classes Combined. The Matchmaker can Just Dump a Bunch of these Ships into a Match to Reduce that Class clogging up Matches. 9 Share this post Link to post Share on other sites
[TACHA] DeviousDave02 [TACHA] Players 679 posts 3,786 battles Report post #5 Posted January 14, 2020 44 minutes ago, Sunleader said: I would actually Support that Suggestion as a General thing. Back in Navyfield. They had a Simple Fix for Class Overplaying. You simply had Rooms for Classes. So in WoWs this could actually work as well. First we Create 6 New Possible Map Modes. Blitzkrieg = Which uses the Maps that were used in the 1 vs 1 Ranked Sprint. Working as a 6 vs 6 Battlemode with Increased Rewards of course. And which only Allows Cruisers and DDs. Capital Battle = Which uses Ocean Map and other very Large very Open Maps. Working as a 10 vs 10 Battlemode with Increased Rewards of course. And which only Allows CVs and Battleships. And then one Extra Battlemode only Allowing one Class Each. So DD, CA, BB and CV Duels. Always set as a 6 vs 6 on a Smaller Map with Central Capture Point. This way. If Certain Classes go above Level X and Start annoying the Matchmaker by Forcing him to make Matches where you got more Ships of one Class than you got Ships of the other Classes Combined. The Matchmaker can Just Dump a Bunch of these Ships into a Match to Reduce that Class clogging up Matches. That's an excellent idea +1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #6 Posted January 14, 2020 1 hour ago, DFens_666 said: Or better yet, people STOP playing T4 CVs all the time. Which would be the ideal situation. 12 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #7 Posted January 14, 2020 Remove caps, I hate games without caps, one sure way to confuse the playerbase is a map without caps, no one knows where to go,but talking of caps, why is it when you have three in a row, A B and C, either everyone goes for B, or everyone goes to the other two leaving B totally open? 5 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #8 Posted January 15, 2020 Vor 6 Stunden, DFens_666 sagte: no, sometimes there are more CVs in the queue than other classes COMBINED! More often than sometimes... oftentimes? ^^ 3 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #9 Posted January 15, 2020 6 hours ago, DFens_666 said: If you wanna be really mean, make a CV only game if numbers exceed 6 CVs per game. This would really be the best solution. Let them battle it out between each other This is not mean, but fair and correct. I find it amazing how WG thinking works. On one hand, they are desperate to attract new players, and on the other hand they allow these sealclubbing CVs to ruin tiers 3-4. Fun and engaging for the new players! WG still does not understand how much the idiotic "succesful“ CV rework has harmed the playerbase and the life duration of this game. 6 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #10 Posted January 15, 2020 7 hours ago, DFens_666 said: I know what you are thinking now, but before you get a heart attack, read it first What does the current Soft/Hard cap actually do? With the amount of CVs in the queue, you are ensured to have 4 CVs constantly in the game, and more than occasionally even a 6 CV game. Does that help? no, sometimes there are more CVs in the queue than other classes COMBINED! So what would happen, if we just remove the caps? Then we get games with 20 CVs in it - who cares? Whether there are 4 or 18 surface ships in the game, CVs will ALWAYS attack one of those. But if you remove the limits, CVs can battle it out between themselves for the next 20 minutes. And this wont be much fun for those sealclubbing CV players either. - Either we get rid of those CVs for a short period of time, having SOME games in between with less CVs - Or better yet, people STOP playing T4 CVs all the time. Which would be the ideal situation. - If you wanna be really mean, make a CV only game if numbers exceed 6 CVs per game. This would really be the best solution. Let them battle it out between each other WG should really try that out. If CV numbers dont drop, its a win-win situation. There is a bit of logic to this as many of those playing t4 cv tend to be people grinding up a line. If there were no limits for a bit then the backlog that is forcing 3v3 cv would eventually dissipate. I support this idea because I miss playing my Iwaki. Share this post Link to post Share on other sites
[W-C] AllhailMrJ Players 11 posts 4,044 battles Report post #11 Posted January 15, 2020 Some sort of restricted access back to lower tiers should be implemented in general. It's really messed up to play with few hundred games experience against players who have thousands games and 19 point captains and all other possible resources in use. Share this post Link to post Share on other sites
[NWP] Blixies Beta Tester, Players 2,160 posts 6,904 battles Report post #12 Posted January 15, 2020 3 Share this post Link to post Share on other sites
[NWP] Blixies Beta Tester, Players 2,160 posts 6,904 battles Report post #13 Posted January 15, 2020 2 hours ago, 22cm said: I find it amazing how WG thinking works. On one hand, they are desperate to attract new players, and on the other hand they allow these sealclubbing CVs to ruin tiers 3-4. Fun and engaging for the new players! Yes, this boggles the mind. I don't get why they just don't reduce the torpedoes back to one per plane - that would be a good start. 2 hours ago, AllhailMrJ said: Some sort of restricted access back to lower tiers should be implemented in general. It's really messed up to play with few hundred games experience against players who have thousands games and 19 point captains and all other possible resources in use. How is your idea compatible with the new research bureau? I'm one of these "sealclubbers" but that's only because WG forces me to grind Research Points. (Rest assured I use all the XP flags and camo I have to shorten the tier 4 hell as much as possible). Torping a clueless DD is fun for the first few times, but it quickly becomes a sad sight. You can almost FEEL the player quitting the game after such slaughter. It's dumb and it's unhealthy for the game. Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #14 Posted January 15, 2020 Yesterday I went to play low tier a bit after a long time, just to see what it's like atm. I didn't even realize how bad it is with all the CV's. Holy crap, there's almost always more CV's in q than anything else.. getting just 1 CV per side is a miracle, it's almost always at least 2. A lot of them being seal clubbing Hoshos, ofc. In what universe is this good? WG, you realize that if your new players have to go through hordes of seal clubbing Hoshos, your chances of actually retaining these players long enough to make some money off of them drops, right? They kind of need to get through these tiers which are an absolute s**tshow right now. On the bright side, most of those clubbers are kind of bad and have bad stats in anything but their t4 farm machines, so you can usually ruin their games, but new players are going to have an absolutely horrible time with them. Honestly, just nerf the t4 CV's, Hosho in particular. If it stops being this easy to farm with they'll likely stop doing it, these people are after no-skill thrills, make a ship require skill to do well in and they'll move on. 4 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #15 Posted January 15, 2020 10 hours ago, DFens_666 said: I know what you are thinking now, but before you get a heart attack, read it first What does the current Soft/Hard cap actually do? With the amount of CVs in the queue, you are ensured to have 4 CVs constantly in the game, and more than occasionally even a 6 CV game. Does that help? no, sometimes there are more CVs in the queue than other classes COMBINED! So what would happen, if we just remove the caps? Then we get games with 20 CVs in it - who cares? Whether there are 4 or 18 surface ships in the game, CVs will ALWAYS attack one of those. But if you remove the limits, CVs can battle it out between themselves for the next 20 minutes. And this wont be much fun for those sealclubbing CV players either. - Either we get rid of those CVs for a short period of time, having SOME games in between with less CVs - Or better yet, people STOP playing T4 CVs all the time. Which would be the ideal situation. - If you wanna be really mean, make a CV only game if numbers exceed 6 CVs per game. This would really be the best solution. Let them battle it out between each other WG should really try that out. If CV numbers dont drop, its a win-win situation. and on Ocean map :-) let them roast ... 1 2 Share this post Link to post Share on other sites
[W-C] AllhailMrJ Players 11 posts 4,044 battles Report post #16 Posted January 15, 2020 44 minutes ago, Blixies said: How is your idea compatible with the new research bureau? I'm one of these "sealclubbers" but that's only because WG forces me to grind Research Points. (Rest assured I use all the XP flags and camo I have to shorten the tier 4 hell as much as possible). Torping a clueless DD is fun for the first few times, but it quickly becomes a sad sight. You can almost FEEL the player quitting the game after such slaughter. It's dumb and it's unhealthy for the game. I don't know, but in this form game in unplayable for newcomers at tiers 3-4 just because most of the ships have no way to protect themself. 40 and over aa in every ship maybe... 2 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #17 Posted January 15, 2020 Hmm ... maybe there should be Captain limits on tiers ? basically if you want to play T4 you cannot use a captain with more than 6 points allocated, 10 points for T6, 15 for T8 etc .... that way the clubbing potential is limited to player skill (which is still huge but some limits are in place). 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #18 Posted January 15, 2020 10 minutes ago, Hugh_Ruka said: Hmm ... maybe there should be Captain limits on tiers ? basically if you want to play T4 you cannot use a captain with more than 6 points allocated, 10 points for T6, 15 for T8 etc .... that way the clubbing potential is limited to player skill (which is still huge but some limits are in place). I honestly doubt this would help with hosho 'clubbers, you don't actually need that many points in it to farm newcomers with ease. Share this post Link to post Share on other sites
[CU] Rionnen_marksman Players 373 posts 6,979 battles Report post #19 Posted January 15, 2020 9 hours ago, Inappropriate_noob said: Remove caps, I hate games without caps, one sure way to confuse the playerbase is a map without caps, no one knows where to go,but talking of caps, why is it when you have three in a row, A B and C, either everyone goes for B, or everyone goes to the other two leaving B totally open? Wouldn’t worry about it, half the time people ignore the caps anyway. Had a game last night where only one of 3 caps was taken until the 17th minute when I took one solo (in a cv, ofcourse) 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #20 Posted January 15, 2020 9 hours ago, Inappropriate_noob said: Remove caps, I hate games without caps, one sure way to confuse the playerbase is a map without caps, no one knows where to go,but talking of caps, why is it when you have three in a row, A B and C, either everyone goes for B, or everyone goes to the other two leaving B totally open? Uhh the OP was about removing the caps on the amount of CV's allowed per side when forming teams, not about removing capture points. 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #21 Posted January 15, 2020 7 minutes ago, Captain_Newman said: I honestly doubt this would help with hosho 'clubbers, you don't actually need that many points in it to farm newcomers with ease. Agree, with decent CV skills you can do it with 0 captain skills even. The most vital captain skills are mostly for more durability of your planes, but with near nonexistent levels of AA, you don't really need to worry about that (plus, the Hosho regens planes way too fast anyway). Reverting back to single drop torps and a concealment nerf on the Hosho would imo be more of a substantial nerf, especially for seal clubbers (like the Hermes plays now). The way seal clubbing generally works is that the strong Hosho players often drive up near to the front to shorten flight times, and they can get away with it too due to Hoshos ridiculous concealment (compared to the less popular Hermes/Langley). Newer players on the other hand tend to chicken out and sail back into the corner, and as such nerfing Hosho concealment won't affect them too much (still a nerf, but less so for beginners, while it would also teach valuable lessons about safety which the current Hosho doesn't). Share this post Link to post Share on other sites
[-AP-] Ten_ichigo Players 9 posts 6,178 battles Report post #22 Posted January 15, 2020 As one of those captains playing the Hosho: a problem in this case is that there is no tier 5 CV. I want to go to the next carrier, but that takes 68000 XP, which is quite a lot. So now i am forced to play a lot of Hosho games to advance trough the techtree and i think a lot of players have this problem, making tier 4 an overpopulated cv-tier. 1 1 Share this post Link to post Share on other sites
mein_nick_ist_besetzt Players 138 posts 3,121 battles Report post #23 Posted January 15, 2020 That is not a bad idea... I could imagine playing a T4 cv again in such a mode. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #24 Posted January 15, 2020 36 minutes ago, Ten_ichigo said: As one of those captains playing the Hosho: a problem in this case is that there is no tier 5 CV. I want to go to the next carrier, but that takes 68000 XP, which is quite a lot. So now i am forced to play a lot of Hosho games to advance trough the techtree and i think a lot of players have this problem, making tier 4 an overpopulated cv-tier. this is also the reason why there are many more CV games now ... since CVs are matched 1:1, the matchmaker does have a much easier job now .... Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #25 Posted January 15, 2020 49 minutes ago, Ten_ichigo said: i think a lot of players have this problem, making tier 4 an overpopulated cv-tier. This is untrue. Low tier CVs used to be immensely unpopular. It was only after they buffed Langley and Hosho to be seal clubbing machines that their numbers exploded. Thus the logical conclusion is that low tiers is kept alive by seal clubbing and nothing else. Share this post Link to post Share on other sites