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Japanese battleship Yashima, tier X

WG_SPB_WoWs_Screenshots_Supertest_091_Yashima_1920x1080.jpg

Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima.

 

Hit points – 97200. Plating - 32 mm.

 

Main battery - 3x2 510 mm.
Firing range - 26.6 km. Dispersion at this range - 272 m.
Sigma – 2.10.
Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity - 720 m/s.
Maximum AP shell damage - 19400. AP initial velocity - 720 m/s.
Reload time - 35.0 s.
180 degree turn time - 60.0 s. 

 

Secondary Armament:
2x3 155.0 mm, range - 7.0 km.
Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity - 925 m/s
10x2 100.0 mm, range - 7.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s

 

AA defense: 24x2 40.0 mm, 16x3 25.0 mm, 10x2 100.0 mm.
AA defense short-range: continuous damage per second - 102, hit probability - 85 %, action zone 0.1-2.5 km;
AA defense mid-range: continuous damage per second - 438, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: number of explosions in a salvo - 10, damage within an explosion - 1540, continuous damage per second - 235, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 10, damage within an explosion - 1540, action zone 3.5-5.8 km.

 

Maximum speed - 27.0 kt. Turning circle radius - 900 m. Rudder shift time – 18.7 s.
Surface detectability – 18.0 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 20.9 km.

 

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter/Spotting Aircraft 

 

European destroyer Orkan, tier VIII

WG_SPB_WoWs_Screenshots_Supertest_091_Orkan_1920x1080.jpg

Orkan is the former British destroyer Myrmidon, given to the Polish fleet. Orkan's main strength in the game is her main caliber guns. Fast and long-range torpedoes act as an auxiliary armament due to their not very high damage and having only 4 torpedoes per salvo. The destroyer has access to Surveillance Radar but no Smoke Generator.

 

Hit points – 15700. Plating - 19 mm.

 

Main battery - 3x2 120 mm.
Firing range - 11.6 km. Dispersion at this range - 102 м.
Sigma – 2.00.
Maximum HE shell damage – 1750. Chance to cause fire – 9%. HE initial velocity - 774 m/s.
Maximum AP shell damage - 2250. AP initial velocity - 774 m/s.
Reload time - 4.5 s.
180 degree turn time - 9.0 s.

 

Torpedo tubes - 1x4 533 mm.
Maximum damage - 10700.
Range - 12.0 km. Speed - 76 kt.
Torpedo detectability - 1.6 km.
Reload time - 70 s.
Launcher 180 degree turn time – 7.2 s.

 

AA defense: 1x4 40.0 mm, 6x1 20.0 mm, 1x1 102.0 mm, 3x2 120.0 mm.
AA defense short-range: continuous damage per second - 70, hit probability - 95 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 35, hit probability - 100 %, action zone 0.1-2.5 km;
AA defense long-range: continuous damage per second - 35, hit probability - 100 %, action zone 0.1-5.2 km;

Number of explosions in a salvo - 1, damage within an explosion - 1260, action zone 3.5-5.2 km.

 

Maximum speed - 35.0 kt. Turning circle radius - 590 m. Rudder shift time – 3.7 s.

Surface detectability – 7.0 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke – 2.5 km.

 

Available consumables:
1 slot - Damage Control Party
2 slot - Engine Boost
3 slot - Repair Party (Duration time 10 s; HP per second 157, Reload time 120 (80) s; Charges 1(2));
4 slot - Surveillance Radar (Duration time 15 s; Detection of ships 7.5 km; Reload time 180(120) s; Charges 2(3)).

 

Japanese destroyer Arashi, tier VIII

WG_SPB_WoWs_Screenshots_Supertest_091_Arashi_1920x1080.jpg

Arashi is equipped with 150-mm guns and Hydroacoustic search, unusual for a Japanese destroyer. The main part of the ship's gameplay is conducting stealthy torpedo attacks.

 

Hit points – 13300. Plating - 19 mm.

 

Main battery - 3x1 150 mm.
Firing range - 11.4 km. Dispersion at this range - 100 м.
Sigma – 2.00.
Maximum HE shell damage – 2500. Chance to cause fire – 11%. HE initial velocity - 875 m/s.
Maximum AP shell damage - 3900. AP initial velocity - 875 m/s.
Reload time - 5.0 s.
180 degree turn time - 20.0 s. 

 

Torpedo tubes - 2x4 610 mm.
Maximum damage - 20967.
Range - 10.0 km. Speed - 67 kt.
Torpedo detectability - 1.7 km.
Reload time - 112 s.
Launcher 180 degree turn time – 7.2 s. 

 

AA defense: 4x1 25.0 mm.
AA defense short-range: continuous damage per second - 14, hit probability - 95 %, action zone 0.1-2.5 km.

 

Maximum speed - 35.0 kt. Turning circle radius - 640 m. Rudder shift time – 4.0 s.
Surface detectability – 6.8 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke – 2.5 km.

 

Available consumables:
1 slot - Damage Control Party
2 slot - Smoke Generator (Duration time 20 s; Dispersion time 69 s; Reload time 240(160) s; Charges 2(3); Radius 450.0 m;
3 slot - Engine Boost
4 slot - Hydroacoustic Search(Duration time 100 s; Torpedo detection range 3.5.km; Ship detection range 5.0 km; Reload time 180(120) s; Charges 2(3))

 

German cruiser Ägir, tier IX

WG_SPB_WoWs_Screenshots_Supertest_091_Aegir_1920x1080.jpg

Ägir is a big cruiser with the same hull as Siegfried and armed with 9 305-mm guns. She is especially efficient in fighting at close and medium ranges due to her torpedo armament and secondary guns with improved accuracy and relatively quick reload, which are uncharacteristically strong for the class.

 

Hit points – 62850. Plating - 27 mm.

 

Main battery - 3x3 305 mm.
Firing range - 18.5 km. Dispersion at this range - 175 m.
Sigma – 1.8.
Maximum HE shell damage – 3600. Chance to cause fire – 27%. HE initial velocity - 865 m/s.
Maximum AP shell damage - 9400. AP initial velocity - 865 m/s.
Reload time - 22.0 s. 180 degree turn time - 30.0 s. 

 

Torpedo tubes - 2x4 533 mm.
Maximum damage - 13700.
Range - 6.0 km. Speed - 65 kt.
Torpedo detectability - 1.3 km.
Reload time - 90 s.
Launcher 180 degree turn time – 7.2 s. 

 

Secondary Armament:
9x2 128.0 mm, range - 7.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity - 900 m/s

 

AA defense: 9x2 128.0 mm,10x4 20.0 mm,9x2 55.0 mm.
AA defense short-range: continuous damage per second - 119, hit probability - 85 %, action zone 0.1-2.0 km;
AA defense mid-range: continuous damage per second - 364, hit probability - 90 %, action zone 0.1-4.0 km;
AA defense long-range: continuous damage per second - 130, hit probability - 90 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 6, damage within an explosion - 1540, action zone 3.5-6.0 km.

 

Maximum speed - 33.5 kt. Turning circle radius - 880 m. Rudder shift time – 14.0 s.
Surface detectability – 15.1 km. Air detectability – 10.7 km. Detectability after firing main guns in smoke – 11.7 km.

 

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 180(120) s; Charges 2(3));
3 slot - Repair Party (Duration time 28 s; HP per second 314.25; Reload time 120(80) s; Charges 2(3));

 

Tier X European destroyer Lappland, which has the same parameters as tier X destroyer Halland was added for the purpose of technical testing.

 

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

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How many ships are there with bits of 33-35mm plating that are useful to overmatch? Is the increase to 510mm actually going to make a useful difference?

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I swear I've heard you guys say that there won't be any guns bigger than 460mm...

Interesting ships tho! Ägir = the giant who ruled in the oceans in Norse mythology

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[PARAZ]
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Yashima outperforms DM AA by roughly ~50 DPS. And it has a fighter which is much more useful than DFAA.

"AA cruiser" lul.

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Why has Arashi 2x4 torps?

Why not 3x3 like old Fubuki at T8? This would be much more usefull and different to the kagero clones.

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2 minutes ago, Randschwimmer said:

Why has Arashi 2x4 torps?

Why not 3x3 like old Fubuki at T8? This would be much more usefull and different to the kagero clones.

 

Because it's a ship that actually existed.

https://en.wikipedia.org/wiki/Japanese_destroyer_Arashi

 

Though they have taken some... "liberties" with it.

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2 minutes ago, Uglesett said:

How many ships are there with bits of 33-35mm plating that are useful to overmatch? Is the increase to 510mm actually going to make a useful difference?

 

Im pretty sure there are none (of which it would see in game) Fuso has 35mm deck... :cap_yes:

But yeah... 20k citadel damage. Totaly balanced. I also dont expect many overpens on Cruisers actually, if the ballistics are bad. Bad ballistics = slow shells = shell detonates in time. It only needs 85mm of armor to fuse, which basicly includes every Cruiser except Smolensk :fish_boom:

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5 minutes ago, El2aZeR said:

Because it's a ship that actually existed.

https://en.wikipedia.org/wiki/Japanese_destroyer_Arashi

Wonky guns, though.

 

I seem to recall someone mentioning something about that weeb boat show that the Harekaze gets German 150mm guns at some point in a later season, and this basically looks like that with mod 2 torps.

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5 minutes ago, DFens_666 said:

 

Im pretty sure there are none (of which it would see in game) Fuso has 35mm deck... :cap_yes:

But yeah... 20k citadel damage. Totaly balanced. I also dont expect many overpens on Cruisers actually, if the ballistics are bad. Bad ballistics = slow shells = shell detonates in time. It only needs 85mm of armor to fuse, which basicly includes every Cruiser except Smolensk :fish_boom:

Doesn't matter, you can still HE dev-strike Smolensk. So for anything thicker than 85 use AP, else HE.

Edit: forgot to add, 510mm can pen 85mm with HE. Needed for clarification.

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1 minute ago, Uglesett said:

Wonky guns, though.

 

Those are German guns.

And a US Mark 37 fire director slapped on top.

 

Don't question camrade, is all in sekrit dokuments.

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510mm aside... 27knts speed, 35sec reload on 6 guns... I don't see the appeal.

Also another broken promise, but at this point who cares anyway, right? :Smile_sceptic:

 

That Agir looks sexy tho. :fish_viking:

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11 minutes ago, Randschwimmer said:

Why has Arashi 2x4 torps?

Why not 3x3 like old Fubuki at T8? This would be much more usefull and different to the kagero clones.

 

Because it is Kagero with different guns. Kagero has 2x4 so Arashi has 2x4. 

 

Also premium Lightning with 12km torps, radar and heal but no smoke. Yes a DD with 5.5km detection and radar. WTH WG? How you get this ideas? How is this balanced? Just compare Orkan and Arashi and say which one do you think is better? Please just stop with this nonsense.

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5 minutes ago, DFens_666 said:

But yeah... 20k citadel damage. Totaly balanced.

With only six guns in total she's be pretty anemic with anything less. I can't see how they can make her attractive compared to the Yamato without pulling out something from the box-o-gimmicks. 

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sometimes in the past WG: we dont bring Ships with larger Caliber than 460mm.....

2020: there is the Yashima with 510mm Guns

 

 

ehhhh ye 4 sure :Smile_trollface:

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20 minutes ago, El2aZeR said:

Those are German guns.

And a US Mark 37 fire director slapped on top.

 

Don't question camrade, is all in sekrit dokuments.

Yeah, that's what I thought. She looks basically like a later season Harekaze in disguise.

 

EDIT: Albeit with better torps, which is nice I guess.

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48 minuti fa, shonai ha scritto:

Japanese battleship Yashima, tier X

WG_SPB_WoWs_Screenshots_Supertest_091_Yashima_1920x1080.jpg

Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima.

 

Hit points – 97200. Plating - 32 mm.

 

Main battery - 3x2 510 mm.
Firing range - 26.6 km. Dispersion at this range - 272 m.
Sigma – 2.10.
Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity - 720 m/s.
Maximum AP shell damage - 19400. AP initial velocity - 720 m/s.
Reload time - 35.0 s.
180 degree turn time - 60.0 s. 

 

Secondary Armament:
2x3 155.0 mm, range - 7.0 km.
Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity - 925 m/s
10x2 100.0 mm, range - 7.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 6%. HE initial velocity - 1000 m/s

 

AA defense: 24x2 40.0 mm, 16x3 25.0 mm, 10x2 100.0 mm.
AA defense short-range: continuous damage per second - 102, hit probability - 85 %, action zone 0.1-2.5 km;
AA defense mid-range: continuous damage per second - 438, hit probability - 75 %, action zone 0.1-3.5 km;
AA defense long-range: number of explosions in a salvo - 10, damage within an explosion - 1540, continuous damage per second - 235, hit probability - 75 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 10, damage within an explosion - 1540, action zone 3.5-5.8 km.

 

Maximum speed - 27.0 kt. Turning circle radius - 900 m. Rudder shift time – 18.7 s.
Surface detectability – 18.0 km. Air detectability – 12.8 km. Detectability after firing main guns in smoke – 20.9 km.

 

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter/Spotting Aircraft 

NO :etc_swear: WAY. FINALLY. YEEEEEEESSSSS.

I'm happy. I'm on WG side on this one; I mean, i felt that with the introduction of all of this 457mm guns BBs (Georgia, Ohio, Thunderer, Kremil), Yamato's 460mm guns had been, i don't mean powercreeped, but i mean that much difference between Yamato and her competition, with the only unique thing being the ability to overmatch 32mm. 

Just by looking at the stats i think it's balanced. :Smile_trollface: (and btw, i think we needed a counter to Russian Bias... i mean Kremil)

 

@Crysantos @MrConway thumbs up :cap_like: on this one. A good way to start 2020.

 

Time to... take off, set sails i guess

 

 

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1 hour ago, Uglesett said:

How many ships are there with bits of 33-35mm plating that are useful to overmatch? Is the increase to 510mm actually going to make a useful difference?

None. Closest would be Alaska deck of 36mm, which can't be overmatched.

 

45 minutes ago, El2aZeR said:

Don't question camrade, is all in sekrit dokuments.

Atlanta with 8x quad 130mm when

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31 minutes ago, fumtu said:

 

Because it is Kagero with different guns. Kagero has 2x4 so Arashi has 2x4. 

 

Also premium Lightning with 12km torps, radar and heal but no smoke. Yes a DD with 5.5km detection and radar. WTH WG? How you get this ideas? How is this balanced? Just compare Orkan and Arashi and say which one do you think is better? Please just stop with this nonsense.

2x3 and 1x3 but otherwise Im completly with you. That IJN DD seems so forgettable. The 150 mm guns are crap on Gade and z23. The z39 work only because its a bad t8 DD at t7.

 

The Lightning clone with radar and heal... well you can probably torp bigger stuff and do some crap damage. But it will murder DDs like no tomorrow. The 12km fast low damage torps will catch DDs in smoke if you cant just sneak up and murder them with radar.

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3 minutes ago, Systergummi said:

The Lightning clone with radar and heal... well you can probably torp bigger stuff and do some crap damage. But it will murder DDs like no tomorrow. The 12km fast low damage torps will catch DDs in smoke if you cant just sneak up and murder them with radar.

No smoke DD in Year of the Carrier be like

images?q=tbn:ANd9GcSBZPb_sY_S3pPFcj4fGhX

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8 minutes ago, Systergummi said:

The Lightning clone with radar and heal... well you can probably torp bigger stuff and do some crap damage. But it will murder DDs like no tomorrow. The 12km fast low damage torps will catch DDs in smoke if you cant just sneak up and murder them with radar.

Another indirect buff to BBs, as a DD without significant ways of hurting master race, but with a big potential to get rid of enemy DDs. Once upon a time here was a game where DDs were counters against BBs. Now they are counters to each other and only if it is no CV game.

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[ENUF_]
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Again no British premium Cl -.- The only line that doesn't have a premium for years now.

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Agir looks so... perfect from aesthetically point of view.

Yashima - why not give Yamato the ability to mount those guns ?? It is the same hull...

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