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What are the best T6 Techtree ships to practice in?

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Currently in the Kinks for T6 it's actually an enjoyable tier due Random battles being played more favorably than the T10 camp and shoot method. 

Sure you have a chance to face T8 but more credits if I play Right

 

Played Trento a couple of random battles yesterday as well it went "okay". Nothing from the unusual. One damage spike of like 53k and rest meh 10k dmg or less and quick deaths. 

Starting to learn how to abuse the Trento for her swift rudder, the enhanced acceleration with accel module and smoke.

Guepard is just a lesser Kleber so shouldn't be too hard. But I'm still not where I want to be with both of them. Due the forcefully paddling that brings me to 6k hp 3 minutes into the match. 

 

So what are good T6 techtree ships I can use to train my skill in? 

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Depends on which skill for what.

When you want to get better in these two ships, you should play these two ships.

 

If you want to get better in BB, then Fuso is a good choice.

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Well, the thing is that both Trento (with smoke and SAP) and Guepard (no smoke) have unique playstyles that can't properly be trained or replicated with ships out of other tech trees.

 

As far as T6 DDs go there are plenty of options. The German Gaede can mount hard hitting guns and at T6 that hydro is killer. The american Farragut either has plenty of gunpower and long duration smoke (B hull, which I prefer) or even AA capabilities (C hull), however is a little lacking in the torpedo department (range). Or you could try one of the Japanese DDs, however due to increased detectability those usually struggle somewhat if they have to fight their T5 counterparts.

 

As far as T6 cruisers go they are more or less all glass cannons, however I was always fond of the Aoba. Hard hitting guns, good speed, camo and torps. Only downside is the number of guns and slow reload which on the other hand forces  you to aim properly and may help you with Trentos SAP (try to aim for superstructure).

 

As far as T6 BBs go I would recommend the Bayern instead of the Fuso. While the Fuso arguably is the better ship I do not find it to be the better training ship. As Fuso can be seen from the moon, has one of the weaker armor schemes (as far as BBs go) and many guns it quickly teaches you to stay at range and snipe from the backline. Bayern has considerably less and a little derpy guns but better camo and armor which can teach you a lot how to take opportunistic shots from relatively close range, how to angle properly and how to use camo to your advantage, even as a BB. However if you do please use a survival spec as a secondary spec will lead you nowhere, especially at T6.

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2 hours ago, Sirius_IV said:

Guepard is just a lesser Kleber so shouldn't be too hard. But I'm still not where I want to be with both of them. Due the forcefully paddling that brings me to 6k hp 3 minutes into the match. 

 

So, stop getting blapped? If you're down to low health in the first 3 min, it means you yolo quite a lot. This is equally undesirable behavior as camping - look at that mini map (do you have it enlarged with ship names and last known positions on? If yes, use said information. If not, please slap yourself with a trout, then turn it on).

 

A damage spike in a t6 cruiser shouldn't be 50k, that should be a fairly standard game. Remember, a cruiser is more valuable the longer it survives - late game when a bunch of the enemy team are dead and the rest are weakened, there's less angles to worry about you can be shot from, and the rest are targets you can use your dpm to bring down. If you usually go down fast and score 10k, that just means that even if you somehow get a positive WR in a ship, you've just lucked out with teams and are being carried despite your contribution, not thanks to it. Based on what I've read, you need to work on your awareness and kiting / cover skills. Learn when to go dark, as well, if you're being focused by several ships it's time to stop shooting, go dark, reposition, and reengage on your own terms.

 

I'd say leave the Trento in port for now, though, I don't think italian cruisers are the best to learn cruiser gameplay on. Tech tree wise, try out Budyonny, Aoba and Nurnberg and learn to be effective with them and kite. A Dallas would be pretty ok to learn to use islands properly. Pepsi to learn about using AP in a cruiser. BB wise, Fuso is amazing, I remember quite liking the QE too. DD's, leave the french for now, it's best to first learn a standard cap contester dd (Farragut, Gaede, Hatsu, etc...).

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For a cruiser  I can advice Budyonny. Reliable railguns, atleast has self defense torps and has some angling armor compared to its T5 and T7 brothers.

 

But if you die so fast in a Trento, which is rather squishy for a cruiser but in the end al T6 cruisers are, your playstyle might be something to improve... even the most tanky  cruiser at that low tiers should be very thoughtful about its positioning.

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For BB, Fuso is classic but good, lots of guns with great range, ok speed. Bayern is very tanky but fewer guns, some people prefer it. 

 

Cruisers have good options too : the RU CL is good at spamming at long range but turns very bad, the IJN is stealthy and with ok armor (against lower tier) but its guns have a big punch whether with AP or HE. The english CL is really good but the gameplay is totally different and the skillfloor is quite high.

 

 

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1 hour ago, Sirius_IV said:

Currently in the Kinks for T6 it's actually an enjoyable tier due Random battles being played more favorably than the T10 camp and shoot method. 

Sure you have a chance to face T8 but more credits if I play Right

 

Played Trento a couple of random battles yesterday as well it went "okay". Nothing from the unusual. One damage spike of like 53k and rest meh 10k dmg or less and quick deaths. 

Starting to learn how to abuse the Trento for her swift rudder, the enhanced acceleration with accel module and smoke.

Guepard is just a lesser Kleber so shouldn't be too hard. But I'm still not where I want to be with both of them. Due the forcefully paddling that brings me to 6k hp 3 minutes into the match. 

 

So what are good T6 techtree ships I can use to train my skill in? 

"What are the best T6 Techtree ships to practice in?"

All? None? Some?

Depends on:

 

1. Which skill?

2. Which country?

3. Which class?

4. Which line? 

 

You are asking.

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Aoba and La Gal

 

Gaede and Icarus

 

Fuso and Queen Elizabeth

 

Tier VI is worth dropping some money on Premium Ships, as almost all of the Alternatives to are better or more sensibly arranged (Molotov/Budyonny, Gallant/Icarus, WV 41/New Mexico, Perth/Leander, Ark Royal/ Furious, Aigle/Guepard, De Grasse/LaGal, Warspite/ QE). 

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2 hours ago, Sirius_IV said:

Currently in the Kinks for T6 it's actually an enjoyable tier due Random battles being played more favorably than the T10 camp and shoot method. 

Sure you have a chance to face T8 but more credits if I play Right

 

Played Trento a couple of random battles yesterday as well it went "okay". Nothing from the unusual. One damage spike of like 53k and rest meh 10k dmg or less and quick deaths. 

Starting to learn how to abuse the Trento for her swift rudder, the enhanced acceleration with accel module and smoke.

Guepard is just a lesser Kleber so shouldn't be too hard. But I'm still not where I want to be with both of them. Due the forcefully paddling that brings me to 6k hp 3 minutes into the match. 

 

So what are good T6 techtree ships I can use to train my skill in? 

Nurnburg is a good boat to learnt to play in, You have to be passive at the start and look for opportunities to move in, by reading the battle, Get it right and its a lot of fun. When you get it wrong you know as you will die rather quickly/ 

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43 minutes ago, Captain_Newman said:

 

So, stop getting blapped? If you're down to low health in the first 3 min, it means you yolo quite a lot. This is equally undesirable behavior as camping - look at that mini map (do you have it enlarged with ship names and last known positions on? If yes, use said information. If not, please slap yourself with a trout, then turn it on).

 

A damage spike in a t6 cruiser shouldn't be 50k, that should be a fairly standard game. Remember, the cruiser is more valuable the longer it survives - late game when a bunch of the enemy team are dead and the rest are weakened, there's less angles to worry about you can be shot from, and the rest are targets you can use your dpm to bring down. If you usually go down fast and score 10k, that just means that even if you somehow get a positive WR in a ship, you've just lucked out with teams and are being carried despite your contribution, not thanks to it. Based on what I've read, you need to work on your awareness and kiting / cover skills. Learn when to go dark, as well, if you're being focused by several ships it's time to stop shooting, go dark, reposition, and reengage on your own terms.

 

I'd say leave the Trento in port for now, though, I don't think italian cruisers are the best to learn cruiser gameplay on. Tech tree wise, try out Budyonny, Aoba and Nurnberg and learn to be effective with them and kite. A Dallas would be pretty ok to learn to use islands properly. Pepsi to learn about using AP in a cruiser. BB wise, Fuso is amazing, I remember quite liking the QE too. DD's, leave the french for now, it's best to first learn a standard cap contester dd (Farragut, Gaede, Hatsu, etc...).

The initial blows that bring me to deaths door are usually after the first couple of rounds fired when I decide. Time to turn around. I could send some replays if you want. 

I'll try Nurnberg and budyonny. And Geade. Only nation's I have with useful commanders. 

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2 hours ago, Sirius_IV said:

Due the forcefully paddling that brings me to 6k hp 3 minutes into the match

Don't rush in too much and too fast (especially into a cap) with French DD. That has no smoke and bad concealment. 

Same with cruisers, I know you play a lot of coops but that doesn't work on randoms. Play more carefully. 

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3 hours ago, Sirius_IV said:

So what are good T6 techtree ships I can use to train my skill in? 

Depends on what you wanna train. You cant train tanking in a DD or CL. And you cant train behind an island positioning in a BB, well actually you can but yeah...

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1 hour ago, Sirius_IV said:

The initial blows that bring me to deaths door are usually after the first couple of rounds fired when I decide. Time to turn around. I could send some replays if you want. 

I'll try Nurnberg and budyonny. And Geade. Only nation's I have with useful commanders. 

It seems you start firing immediately, when you first spot the enemy. With French DD's, since they have no smoke, you have to play patiently and wait for the right opportunity. If you charge guns blazing right at the start, you will be the first and only ship the enemy team sees and naturally everyone and their Mothers will be firing at you leading to early death. Spend time spotting and harassing with torps at first, do not shoot even if you are spotted, but use your boost and try to kite away until you are concealed again - If you do not shoot, you only have to escape until outside your concealment radius.if you shoot, everyone within your maximum gun range will see you. If there are several DD's in game, you can escort other DD's that might need help and use their smokes. You can also use island cover to shoot from behind (to a limited extent anyways).:cap_old:

 

If you are alone on your flank, settle for spotting and torping as much as possible at first. When shooting, try to position yourself so that the enemy is otherwise engaged, ideally shooting to the opposite side from you (this way he'd have to turn his turrets and stop shooting at his current target to get to you). Save your Main Battery reload boosters until you bump into another DD one-on-one knife fights and engage in those only if you have an escape plan (other smoke or islands) also make sure there are no enemy Cruisers behind the enemy DD or make sure to position yourself so that they cannot directly fire at you. You see, you are almost never facing just the 1 enemy DD by himself, he will have backup (everyone else, who can see you) and they will all target a DD first. :Smile_Default:

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1 hour ago, MacArthur92 said:

Don't rush in too much and too fast (especially into a cap) with French DD. That has no smoke and bad concealment. 

Same with cruisers, I know you play a lot of coops but that doesn't work on randoms. Play more carefully. 

That's sort of the problem. I can't find the fine line between carefully and damage. It's either deal damage and die. Or deal barely any damage cause I've been too careful. Smolenks because of its gimmicks allows me to be on the middle line of that. But on any other ship its just a nightmare. 

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Most ships at tier 6 are decent IMO. Destroyers do have somewhat short end of the stick when uptiered against tier 8 though.

 

Fuso, Aoba, Ryujo

NM/Arizona/WV'41 if you can live with (no) need for speed, Pensacola, Ranger

Budyonny, Izmail

Bayern if you want tough brick, Nurnberg for glass CL with high pen. Graf Spee if you want... Spee, I guess.

Leander, QE/Warspite

Normandie, De Grasse, Aigle

Fushun/Anshan

 

Underlined premiums

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While map awareness is valuable in any ship it is invaluable with destroyers and cruisers. You need to pay close attention on the enemy fleet setup, which ships have already been sunk and don't pose a thread anymore, which ships have been accounted for on your side of the map, which ships have been accounted for on other parts of the map and especially which ships have NOT been accounted for. Always assume that ships that have not been spotted so far are on your side of the map and play accordingly! Last thing you want in a DD is to be suprised by a radar cruiser, a superior DD or any combination of DD and cruiser (or even BB, especially if RN). Last thing you want in a cruiser is being broadside to an enemy cruiser or BB opening fire at 12 kilometers or less.

 

In case of cruisers you could also try the tier 1 skill "incomming fire alert" in addition to always trying to stay aware who is aiming where. Though "priority target" is usually considered the better skill because of the meta information provided by knowing how many enemies are targeting you or to get an early torpedo warning (at least versus DD players that dont know how to trick it), I use IFA on almost all my cruisers because I found that knowing how many enemies are targeting you is fine but actually knowing that they have just started shooting you helps my evasion game a lot, especially if you are shot by an unseen ship. So as soon as IFA goes off and for some reason I don't know where the shoots are comming from I throw in an emergency maneuvre away from the enemy / most probable angle of attack.

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21 minutes ago, Panocek said:

Most ships at tier 6 are decent IMO. Destroyers do have somewhat short end of the stick when uptiered against tier 8 though.

The T-61 is arguably the best all-round destroyer of its tier, in my opinion. Her combination of good concealment (6,1 km), excellent torpedo armament (8 km range + 66 sec reload with the relevant captain skill) and hydro makes her one of the most versatile ships in the game. She has weak guns, which force you to play smart rather than aggressive, which in a way is not a bad thing. I think she uptiers quite well.

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I guess taking the shittiest ship there is and get good with it?

That does result in skill I guess.

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Budyonny - you learn kite & dodge, which is valuable for most cruiser lines, especially french/russian/german.

Dallas or Nürnberg - the other side of cruisers: learn positioning, how to use islands to spam HE and target focussing.

Hatsuharu - teaches you stealth torp boats.

Bayern - the art of tanking. Good alround standard BB. It was for me the 3rd BB to really get into after Kongo & New York. While the other two teaches how to play fast and slow BBs, Bayern teaches you how to tank.

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