[LEEUW] TheBrut3 [LEEUW] Players 493 posts 8,080 battles Report post #1 Posted January 12, 2020 Title says it all, just fix them. 1 1 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #2 Posted January 12, 2020 No, the title doesn't say anything at all. it's a just a demand without backup informations. Enlighten us with your wisdom and tell us what's wrong. 2 1 1 Share this post Link to post Share on other sites
[SMP] Endorphin187 [SMP] Players 306 posts Report post #3 Posted January 12, 2020 The tracers start behind the ship, not from the right place where they should be. Flamu or Flambass said the same on a YT gameplayvid 2 Share this post Link to post Share on other sites
MyopicHedgehog ∞ Players 645 posts 9,404 battles Report post #4 Posted January 12, 2020 9 minutes ago, Egoleter said: No, the title doesn't say anything at all. it's a just a demand without backup informations. Enlighten us with your wisdom and tell us what's wrong. The game engine can't keep up with the RPM and doesn't render the tracers from the gun barrel so it's much harder to hit it in smoke as you can't see properly where the ship is by tracer spotting. Share this post Link to post Share on other sites
[LEEUW] TheBrut3 [LEEUW] Players 493 posts 8,080 battles Report post #5 Posted January 12, 2020 12 minutes ago, Egoleter said: No, the title doesn't say anything at all. it's a just a demand without backup informations. Did you even play the game last months? Every1 that did knows the tracers won't get rendered at the right moment. It should be like the Mino ones, they get rendered when the ship shoots. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6 Posted January 12, 2020 Thats not exclusive to Smolensk, i have that with every ship these days. Also id like to add: Torps not being rendered is also a thing... 2 Share this post Link to post Share on other sites
[SMP] Endorphin187 [SMP] Players 306 posts Report post #7 Posted January 12, 2020 Invisible tracers comrads Share this post Link to post Share on other sites
[THESO] CptMinia Moderator, Players, Privateer 1,427 posts 11,709 battles Report post #8 Posted January 12, 2020 Hello, Agreed. Shell tracers on Smolensk could use a rework, trying to hit one in smoke even with a spotter plane is a real pain. Maybe a sneaky form of russian bias. Perhaps @MrConway could let us know if this is a problem being worked on since it's been around for a few months, or if this is intended? Regards, Minia 6 Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #9 Posted January 12, 2020 Perhaps ships firing from smoke ought to briefly illuminate an area of smoke around them (i.e. from muzzle flash, as in real life). This would give the same "approximate" aiming point for opposing ships as tracers originating at the gun muzzle, but presumably would be vastly lower in server requirements. 6 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #10 Posted January 12, 2020 This was taken up on reddit a while ago. Wargaming said that its an issue with how he shells are rendered, apparently they are supposed to render a bit away from a ship, because back in the olden days, it was supposed to protect smoke firing destroyers from being blindfired. Anyways, they confirmed that they are looking into if its still necessary, and are probably gonna wind up making them render instantly.. I believe its especially bad for smolensk since the render of the shells is probably based on a timer, and smol shells are very fast muzzle velocity. Its also more visible on msolensk because she smoke fire alot. I cant find the exact comment right now, but it was said by either sub_octavian or vessery on reddit about a month or two ago i believe 4 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #11 Posted January 12, 2020 1 hour ago, MyopicHedgehog said: The game engine can't keep up with the RPM and doesn't render the tracers from the gun barrel so it's much harder to hit it in smoke as you can't see properly where the ship is by tracer spotting. 1 hour ago, TheBrut3 said: Did you even play the game last months? Every1 that did knows the tracers won't get rendered at the right moment. It should be like the Mino ones, they get rendered when the ship shoots. Thanks, but that's known for months. No need to attack for me for something that I have gotten used to and therefore don't notice anymore. And like @thiextar said: Wargaming is already looking into it. Until then, might I suggest filing proper bug reports, if you havn't done so yet? Those might be more usefull then posting threads without any real content. 1 Share this post Link to post Share on other sites
SSGdoncollier Players 130 posts 15,583 battles Report post #12 Posted January 12, 2020 2 saat önce, TheBrut3 dedi: Title says it all, just fix them. What a huge problem Share this post Link to post Share on other sites
[ORM] tinvek Players 142 posts 3,886 battles Report post #13 Posted January 12, 2020 3 hours ago, cracktrackflak said: Perhaps ships firing from smoke ought to briefly illuminate an area of smoke around them (i.e. from muzzle flash, as in real life). This would give the same "approximate" aiming point for opposing ships as tracers originating at the gun muzzle, but presumably would be vastly lower in server requirements. +1 i like the idea of that, also given that a lot of people discover WOWS through watching videos . streams, it would look pretty impressive to the casual youtube / twitter viewer as well with smoke clouds being lit up for a split second. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #14 Posted January 12, 2020 3 hours ago, CptMinia said: Maybe a sneaky form of russian bias. It happens for all ships tho. If it would be constant, Id say its a silent nerf to smoke shooting, since this has become quite common. But it isnt. Ive had BB shells beeing completly invisible until the moment they pound in my belt. That one occasion I can say with 100% confidence, since I was going in for the brawl, looked at the guys main guns and waited for the shot so I could open the angle to move in and drive by him. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,670 battles Report post #15 Posted January 12, 2020 4 hours ago, CptMinia said: Maybe a sneaky form of russian bias. Perhaps @MrConway could let us know if this is a problem being worked on since it's been around for a few months, or if this is intended? Ofc is working as intended. When the next nerf to Creme-lin is reducing 50% of the HP of the AA guns, why do you even ask? 1 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #16 Posted January 12, 2020 5 hours ago, Egoleter said: No, the title doesn't say anything at all. it's a just a demand without backup informations. Enlighten us with your wisdom and tell us what's wrong. https://streamable.com/yph9b - pay attention of when the Smolensk fires the guns and where the shell tracers appear the first time. This is easily 5 to 6 ship length in between. This makes is extremely difficult, or rather pure RNG, to hit a Smolensk in smoke. Yes, this might be in the game for a while and other ships have this too to some extend, but this does not mean that it's okay as it is, especially on a ship like Smolensk that is already stupidly broken overpowered. Share this post Link to post Share on other sites
[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #17 Posted January 12, 2020 Do not worry yourselves. WG has it covered. Given the crippling nerfbat that is soon to pound the Kremlin into obscurity - honestly folks, I think survivability-build Yammies are all that'll be left once that bad boy of a nerf takes effect. We can expect the Smolensk to be nerfed to a similarly brutal degree. I can see it now....Smolensk tracers to be changed in colour from yellow to red. It'll sort it out - really it will.... NEVER let it be said that WG hasn't got it's finger on the pulse. 4 Share this post Link to post Share on other sites
[BONE] CavScorpion_2014 Players 186 posts 8,552 battles Report post #18 Posted January 12, 2020 5 hours ago, cracktrackflak said: Perhaps ships firing from smoke ought to briefly illuminate an area of smoke around them (i.e. from muzzle flash, as in real life). This would give the same "approximate" aiming point for opposing ships as tracers originating at the gun muzzle, but presumably would be vastly lower in server requirements. Love that idea. Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #19 Posted January 12, 2020 8 hours ago, cracktrackflak said: Perhaps ships firing from smoke ought to briefly illuminate an area of smoke around them (i.e. from muzzle flash, as in real life). This would give the same "approximate" aiming point for opposing ships as tracers originating at the gun muzzle, but presumably would be vastly lower in server requirements. Give another opportunity for a bit of National Colour here - often the RN used "Flashless" NQFP propellent for Naval Guns. (see Battle of North Cape) Oh did we "lend lease" it to the Soviets for use on Smolensk ? (Balans of course) Of course many nations used Flashless propellent as well, so your IRL point is only somewhat accurate, 2 Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #20 Posted January 13, 2020 11 hours ago, Cambera_1 said: Give another opportunity for a bit of National Colour here - often the RN used "Flashless" NQFP propellent for Naval Guns. (see Battle of North Cape) Oh did we "lend lease" it to the Soviets for use on Smolensk ? (Balans of course) Of course many nations used Flashless propellent as well, so your IRL point is only somewhat accurate, Well, IRL most ships laid black opaque oil smoke anyway - less for the ones with smoke pots fitted - so i'm just going with the flow of the game! I'm guessing that briefly changing the shading of two or three smoke "puffs" (or however the game renders them) would be less server load than calculating and generating 16+ individual tracers. 1 Share this post Link to post Share on other sites
[-RDE-] humpty_1 Players 496 posts 41,004 battles Report post #21 Posted January 13, 2020 i've noticed lately that the shells themselves aren't even being rendered after firing. makes dodging them a bit impossible as .well ya cant see them.lol Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #22 Posted January 13, 2020 21 hours ago, CptMinia said: Hello, Agreed. Shell tracers on Smolensk could use a rework, trying to hit one in smoke even with a spotter plane is a real pain. Maybe a sneaky form of russian bias. Perhaps @MrConway could let us know if this is a problem being worked on since it's been around for a few months, or if this is intended? Regards, Minia We are aware of this but ultimately elected not to make a change here, as it would massively impact destroyers which we don't want to do. But if you are firing at a Smolensk you can adapt and aim a bit further behind to compensate. 5 5 4 Share this post Link to post Share on other sites
[TEGE] TheEntireGermanEmpire Players 101 posts 5,826 battles Report post #23 Posted January 13, 2020 Of course. But if "aiming a bit behind" is the solution, how does it protect DDs then? Shouldnt I just "aim a bit behind" there too? Just fix the tracers and dont rely on anyone reading forums to get such vital information. Also, how does this relate to Minotaurs tracers which start right at the ship? Doesn't Mino need some "protection" then as well? You guys really make it hard sometimes to not subscribe to the Russian bias thing... after all, with such a strong nerf to Kremlin's AA... 9 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,244 battles Report post #24 Posted January 13, 2020 4 hours ago, MrConway said: We are aware of this but ultimately elected not to make a change here, as it would massively impact destroyers which we don't want to do. But if you are firing at a Smolensk you can adapt and aim a bit further behind to compensate. Share this post Link to post Share on other sites
[COMFY] howardxu_23 Players 793 posts 2,080 battles Report post #25 Posted January 13, 2020 4 hours ago, MrConway said: We are aware of this but ultimately elected not to make a change here, as it would massively impact destroyers which we don't want to do. But if you are firing at a Smolensk you can adapt and aim a bit further behind to compensate. .... *looks at this *looks at post did you literally confirm the existence of Russian bias? 1 Share this post Link to post Share on other sites