Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #1 Posted January 11, 2020 I recently got the Alsace. (I used Free Exp to jump my available T7-8 Ships for the Free Steel Snowflake) Thing is. On Alsace I am entirely Lost. I have no Idea what to do with it. 12x38cm Guns with Horrible Accuracy and 32 Seconds Reload. Range only 20km. And 32mm Full Body Armor. The Armor doesnt allow it to really Brawl. But Accuracy and Reload dont really Speak for Ranged Battle either. Unlike JB its not really working as a Roadblock. Accuracy and Slow Reload just wont allow you to Stop a Push. Its very Sqishy for a BB as well. Cant Play it like an Oversized Scharnhorst. So. Suggestions ? What Role might this Ship be good in ? ^^ Share this post Link to post Share on other sites
[BOBS2] PassTheSalt Beta Tester 519 posts 24,080 battles Report post #2 Posted January 11, 2020 i use it a a seconds spammer for fear rather than effect, tend to use the speed to get to cover early then push out to support cruisers backing up destroyers, the RoF tends to turn people away. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #3 Posted January 11, 2020 I quite liked my Alsace. I found it pretty fast, with a strong broadside and decently accurate guns. Great as a flanking BB. Maybe you just need time to get use to it. If im not wrong i used the accuracy and reload mod for the ship itself and my cap also has AR so i never really felt that the reload was too long on my Al. I also never really found it that inaccirate contrary to what people would claim. All in all its basically not meant to be a stationary BB. Use the speed and that broadside to move around and smack the enemy. Lol if i had the steel i would probably have tried to get the Burg. 1 Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #4 Posted January 11, 2020 Play it Bow on, forget it has rear turrets... aim right and you can do really well. Alsace is in my opinion NOT a long distance sniper.. You can get citadels for fun, even from Tier X BB's, I have had 6 citadel hits from a single salvo before at ranges of up to 15km.. If you are extended just go into reverse firing those 8 guns whilst keeping yourself bow on to your attackers. Even Tier X BB's struggle to damage you and Gun incapacitations are infrequent. Her secondary armament is good also if you have manual fire control (-60% to dispersion).. Her AA chews planes too... Ensure you have the right flags.. extend your secondary range, increase your chance of causing fire and 20% to repair party.... 1 5 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #5 Posted January 11, 2020 Play it like a better Lyon. Time your turn to use all guns, bow-on turns this ship into a JB with terrible reload. Alsace is pretty strong in a kiting position. Don't be afraid to use HE when your AP bounces. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #6 Posted January 11, 2020 6 hours ago, Sunleader said: I recently got the Alsace. (I used Free Exp to jump my available T7-8 Ships for the Free Steel Snowflake) Thing is. On Alsace I am entirely Lost. I have no Idea what to do with it. 12x38cm Guns with Horrible Accuracy and 32 Seconds Reload. Range only 20km. And 32mm Full Body Armor. The Armor doesnt allow it to really Brawl. But Accuracy and Reload dont really Speak for Ranged Battle either. Unlike JB its not really working as a Roadblock. Accuracy and Slow Reload just wont allow you to Stop a Push. Its very Sqishy for a BB as well. Cant Play it like an Oversized Scharnhorst. So. Suggestions ? What Role might this Ship be good in ? ^^ You skipped Richelieu, thats your penalty. You should have skipped Alsace. 2 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #7 Posted January 11, 2020 3 hours ago, Migantium_Mashum said: Play it Bow on, forget it has rear turrets... aim right and you can do really well. Alsace is in my opinion NOT a long distance sniper.. You can get citadels for fun, even from Tier X BB's, I have had 6 citadel hits from a single salvo before at ranges of up to 15km.. If you are extended just go into reverse firing those 8 guns whilst keeping yourself bow on to your attackers. Even Tier X BB's struggle to damage you and Gun incapacitations are infrequent. Her secondary armament is good also if you have manual fire control (-60% to dispersion).. Her AA chews planes too... Ensure you have the right flags.. extend your secondary range, increase your chance of causing fire and 20% to repair party.... You can still use the back turrets plus i feel that it is better to turn and retreat away than to reverse. IMO unless you are next to an island already that can block incoming shots, a timed turn will be much better. If there is an enemy BB, wait till after it shoots then turn, everything else just turn and speed away. Reversing is too slow even with speed boost and waste yr health. A gamble turn is much better. Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #8 Posted January 11, 2020 Kite BBs with HE spam (I know I know :) but you do not have many option if they are not broadside because 380. Use AP and stealth to surprise Cruisers on broadside. It will be better on tX Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #9 Posted January 11, 2020 I never really got on with the Alsace, but for what it's worth I found what worked with me was to use the speed to hunt for cruisers and pull back fast, mostly relying on HE whilst kiting away from other BBs. In short hit and run Tactics, she doesn't seem to like fighting other BBs unless of course the enemy allows you to get close to their broadside. One word of warning I found it far too easy to over extend in the Alsace, so be extra careful to not let your teammates abandon you. 1 Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #10 Posted January 11, 2020 1 hour ago, pra3y said: You can still use the back turrets plus i feel that it is better to turn and retreat away than to reverse. IMO unless you are next to an island already that can block incoming shots, a timed turn will be much better. If there is an enemy BB, wait till after it shoots then turn, everything else just turn and speed away. Reversing is too slow even with speed boost and waste yr health. A gamble turn is much better. I found reversing gives you 8 shells as opposed to 4 but I only quote the way I play here... I also watch the ships coming and try to keep bow on to the most dangerous so the shells have more chance of bouncing than penetrating.. Each to their own... 1 1 Share this post Link to post Share on other sites
[FAILS] BruceRKF Players 1,077 posts 27,204 battles Report post #11 Posted January 11, 2020 I play Alsace with a full secondary build. Which is far from optimal, but lots of fun. In my opinion, it's best to always keep moving in her, contrary to the possibility of static gameplay in Richelieu and Jean Bart. Her best defense is definitely not her armour, but her ability to re-position quickly. With the speed boost you can close in on targets quickly and then also get away again if necessary. However, finding the correct timing for getting close is not always easy, and as someone else already mentioned it's easy to overextend. She is quite well suited to support your cruisers or get out on a flank where she can't get shot at by too many enemies. Ammo choice is also quite important on her, don't hesitate to load HE against angled, non-overmatch targets. On the other hand, AP has good pen for 380 mm guns and can seriously hurt broadside BBs. Against cruisers you can get a lot of overpens unfortunately. Overall, probably my favourite t9 BB. Share this post Link to post Share on other sites
[CU] Rionnen_marksman Players 373 posts 6,979 battles Report post #12 Posted January 11, 2020 11 hours ago, Sunleader said: I recently got the Alsace. (I used Free Exp to jump my available T7-8 Ships for the Free Steel Snowflake) Thing is. On Alsace I am entirely Lost. I have no Idea what to do with it. 12x38cm Guns with Horrible Accuracy and 32 Seconds Reload. Range only 20km. And 32mm Full Body Armor. The Armor doesnt allow it to really Brawl. But Accuracy and Reload dont really Speak for Ranged Battle either. Unlike JB its not really working as a Roadblock. Accuracy and Slow Reload just wont allow you to Stop a Push. Its very Sqishy for a BB as well. Cant Play it like an Oversized Scharnhorst. So. Suggestions ? What Role might this Ship be good in ? ^^ It’s a flanking ship, those shotgun guns are GREAT at close range, they have really good penetration on AP shells and the HE is pretty good too. I have a secondary build on mine, I’m not a great player but that’s been one of my favourite ships for ages. kiting at around 10km is your friend. But yeah, she BURNS, a lot. Islands are also your friend, try limit it to 1 enemy at a time, and use the speed Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #13 Posted January 11, 2020 9 hours ago, Panocek said: You skipped Richelieu, thats your penalty. You should have skipped Alsace. I Skipped alot of Ships. Simply to get the Additional Snowflake. Richi already had accumulated some Exp. So it was one of the Cheap Options to Skip with Free Exp and get another Steel Snowlfake ^^ Share this post Link to post Share on other sites
[HAZEL] LavyDunois Players 55 posts 7,668 battles Report post #14 Posted January 11, 2020 I play her secundairy build. Spam HE on everything above 13km~ and below that i switch to AP and manual fire control for secundairy to set stuff on fire while blapping broadsiding stuff or shooting ships on the lower superstructure for 9k ~ 12k dmg when they are angling towards me. I get decent to good matches with her. Usually with witherer and stuff. Share this post Link to post Share on other sites
Floofz ∞ Players 1,246 posts 7,392 battles Report post #15 Posted January 12, 2020 I ran most of it in a more recommended build. Hated the ship and was about to free xp towards the Repu. Then I was fooling around in the training grounds a bit and tried a secondary build. I know the 100 mm dont pen a whole lot but it does set fires like crazy. I ran the last bit as a full secondary build althou without IFHE and I really loved it after that, was way more fun to play and I actualy had better results in it aswell. Share this post Link to post Share on other sites
[PFFC] MRGTB [PFFC] Players 1,285 posts Report post #16 Posted January 12, 2020 Played both Alsace and Repu. I prefer repu because it has slightly further range on the secondary and can stay at distance shooting 26k until the time is right to move in and use secondary guns. With Alsace you have a really short main gun 18k distance. Then again, I'm not keen on playing any BB ships now at T8 9/10 that have less than 21k main gun range. And if it's a ship that has good secondary guns, I never like dropping the secondary gun module in exchange for longer main gun range. Which is something you don't need do with Repu with it already having 26k main gun range. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #17 Posted January 12, 2020 On 1/11/2020 at 2:33 AM, Sunleader said: So. Suggestions ? What Role might this Ship be good in ? ^^ Ever built a BB for a secondaries just to have fun? I have no idea what else that ship is good for. 1. Forget AP exist and shoot HE at anything over 10 km. Get used to the main guns missing a lot. 2. Early game if unsure how it will develop, play like KGV - backline HE spam. 3. Plays best with the lemmingtrain or as a fast flanker at 10 km ish range. You want numerical superiority so the fire spam kills the opponent relatively fast. That support allows you to push in when the moment is ripe. Also the ship is fairly good at doing driveby blaps as it doesnt take citadels easy. Secondaries to absolutely murder any DD trying to yolo (either Alsace or Repub secondaries kinda needs IFHE; but i cant remember which). 4. Take CE, FP and manual secondaries, consider throwing on secondary range module. No need for AFT since secondaries dont hit much beyond 7-8 km and primaries will still miss even with aiming module mounted. 5. Avoid the Yamasashi sisters like the plague, they are your kryptonite (unless dumb enough to get close enough to speedboost+front citadel) Also: 18 hours ago, Panocek said: You skipped Richelieu, thats your penalty. You should have skipped Alsace. Couldnt have put it better myself. 1 Share this post Link to post Share on other sites
[21DCS] Kutfroat Beta Tester 308 posts Report post #18 Posted January 12, 2020 Sell it and get Jean Bart instead, that's how to play her... Share this post Link to post Share on other sites
kapnobathrac Players 506 posts Report post #19 Posted January 12, 2020 1 hour ago, Kutfroat said: Sell it and get Jean Bart instead, that's how to play her... I found Alsace more fun than republique let the haters attack me 1 Share this post Link to post Share on other sites
Perekotypole Players 511 posts 8,639 battles Report post #20 Posted January 12, 2020 Vor 3 Stunden, Kutfroat sagte: Sell it and get Jean Bart instead, that's how to play her... great advice to a player who skipped tiers and can't play Alsace. Yes, we need more XP pinatas in premium ships Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #21 Posted January 12, 2020 My Maximum Secondary meme build: Spoiler Warning, this build goes ham on secondaries and mayo on everything else. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #22 Posted January 12, 2020 Play her as a fat lyon, running around as support using he when needed and flanking, like most french ships she fits well into a supporting role or a 2nd version of whatever role you need her to perform. with sped boost you can use her to essentially flank enemies and such. Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,512 battles Report post #23 Posted January 12, 2020 Mind, I don't have the Alsace, yet. I only have the Richelieu and the Jean Bart. French high-tier BBs are imo not suited for extended secondaries. Their 32mm armor and mediocre health pool punish stationary play in the center of a team. Not only do you get a lot of alpha from IFHE specced light cruisers and DDs. The fires just come as a byproduct. Secondaries work slowly. They are good for a war of attrition, played on ships with good hp pool like KM-BBs or with good heal, like Massa and Georgia. French BBs cannot endure prolonged exposition to multiple enemies. That imo dictates they are played long-range, at which they don't excel, or as party crashers, i.e. flankers. The best thing for them is if they can sneak up and pop up at an unexpected angle. "sneak" only means being covered by islands, while you actually rush with speed-boost. The element of surprise is generated by the speed and playce of your engagement. Typical situation should be a friendly Yamato tanking them on the main line and they all angle towards it and suddenly you come around the corner and your AP blaps the first cruiser and one side collapses. One can imagine that works best in divisions or capable teams. So in randoms you need to see opportunity where there is chaos. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #24 Posted January 12, 2020 42 minutes ago, HMS_Kilinowski said: Mind, I don't have the Alsace, yet. I only have the Richelieu and the Jean Bart. French high-tier BBs are imo not suited for extended secondaries. Their 32mm armor and mediocre health pool punish stationary play in the center of a team. Not only do you get a lot of alpha from IFHE specced light cruisers and DDs. The fires just come as a byproduct. Secondaries work slowly. They are good for a war of attrition, played on ships with good hp pool like KM-BBs or with good heal, like Massa and Georgia. French BBs cannot endure prolonged exposition to multiple enemies. That imo dictates they are played long-range, at which they don't excel, or as party crashers, i.e. flankers. The best thing for them is if they can sneak up and pop up at an unexpected angle. "sneak" only means being covered by islands, while you actually rush with speed-boost. The element of surprise is generated by the speed and playce of your engagement. Typical situation should be a friendly Yamato tanking them on the main line and they all angle towards it and suddenly you come around the corner and your AP blaps the first cruiser and one side collapses. One can imagine that works best in divisions or capable teams. So in randoms you need to see opportunity where there is chaos. Good playstyle advice, if the MM allows it. Alsace main guns are notoriously unreliable, having the worst sigma of all tier 9 guns of 1,6. Best way to deal with that is spam HE untill the decisive moment where you push in. The reason for secondaries is all those 100 mm mounts actually have an insane firestarting chance (more than the germans) and has no problem ripping yoloing DDs apart. It also synergizes well with spamming HE from the main guns. Since AP is unreliable, simply burn the oppenent down instead. The alternative is a normal tank build, which apart from FP isn't very useful due to being coated in 32 mm toiletpaper. 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #25 Posted January 12, 2020 Played 39 battles in it with 67% winrate, average damage 75 k, best I did in it was 145k (so nuthing spectacular there) Dunno how I play it, most games are from after the sigma nerf but before the Carriers "happening" I did have 11km Secondary range on it, no manual secondaries (better they just pop off in all directions ) also fire prevention and Basics of Survivability Never bothered with the captain Concealment expert as its spotted from the moon anyway My best bet is lurk in background taking a few potshots, use cover from islands and choose your moment to charge in all "fast and furious" It dies fast in HE spam so keep moving 1 Share this post Link to post Share on other sites