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Sehales

ST, ships balance changes

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German cruiser Hindenburg, tier X:

  • The main battery reload time was lowered from 10.5 to 9.8 s.

 

The new lowered reload time will increase the cruiser's overall combat efficiency.

 

 

American battleship Montana, tier X:

  • Restoration of hit points by Repair party consumable was increased from 0.5% to 0.66% of maximum hit points per second.

 

Montana's Repair party will be the same as of other USA battleships.

 

 

Soviet battleship Kremlin, tier X:

  • AA guns' amount of hit points is halved.

 

Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed.

 

 

European destroyer Blyskawica, tier VII:

  • Turret firing angles were increased:
    • Of the first turret by 10 degrees;
    • Of the second turret by 1 degree;
    • Of the fourth turret by 15 degrees;
  • Torpedo tubes turning angles were increased:
    • By 8 degrees towards bow;
    • by 2 degrees towards aft.

 

Firing main guns and launching torpedoes will be more comfortable with new turning angles.

 

 

French destroyer Fusilier, tier III:

  • The number of hit points of the stock hull was lowered from 9300 to 7900;
  • The number of hit points of the researchable hull was lowered from 10900 to 9300.

 

The change will lower the combat efficiency of the ship and balance it with other tier III destroyers.

 

 

French destroyer Mogador, tier IX:

  • The detectability ranges were increased:
    • By ships from 9.04 to 9.54 km;
    • By planes from 4.35 to 4.59 km;
    • After firing main guns in smoke from 3.7 to 3.96 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

 

French destroyer Kleber, tier X:

  • The detectability ranges were increased:
    • By ships from 8.88 to 9.88 km;
    • By planes from 4.83 to 5.38 km;
    • After firing main guns in smoke from 3.63 to 4.15 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers - effective main battery - these ships were too strong in comparison with other destroyers.

 

 

French cruiser Henri IV, tier X:

  • Time for the ship's engine to reach maximum power was increased;
  • Acceleration parameters while Engine boost consumable is active were changed.

Due to Engine boost and high base speed, Henri IV was able to dodge incoming fire quickly changing the speed. Now, the ship will accelerate and decelerate smoother.

 

Please note that the information in the Development Blog is preliminary.

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The Kremlin changes will do barely anything.

The playerbase is asking for a Sigma reduction on her for quite some time now.

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2 minutes ago, ColonelPete said:

The Kremlin changes will do barely anything.

The playerbase is asking for a Sigma reduction on her for quite some time now.

Well it definitely will make it easier for tier 8 CVs to bomb them, since there is significantly more players playing them than tier 10. :Smile-_tongue:

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Privateer
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6 minutes ago, ColonelPete said:

The playerbase is asking for a Sigma reduction on her for quite some time now. 

because thats definitely the most glaring problem about kremlin, and this change will really change anything in Clan Wars.

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3 minutes ago, Animalul2012 said:

RIP french tech tree! 

Yeah, you could practically demount the torps on the Mogador and Kleber now.

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[DK]
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aaaaand yet another update patch with no graf zeppelin bomber buff (sigh)

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[TORAZ]
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You guys do realize that the average CV captain can't even hit a Kremlin, right? What is the point of the nerf then?

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both hindenburg and montana has higher win rates then graf zeppelin, why do they get buffs when zeppy does not?

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2 minutes ago, Filipin00 said:

So statistics on wows stats and numbers is incorrect?

Yes, they are life time stats.

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Just now, ColonelPete said:

Yes, they are life time stats.

What does that mean?

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1 minute ago, Filipin00 said:

What does that mean?

All stats from day one of the ship. Maplesyrup at least provide "recent" stats, bit more relevant when it comes to length contests:cap_tea:

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1 minute ago, Filipin00 said:

What does that mean?

That means these stats inlcude ship abilities that were changed and do not apply anymore.

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4 minutes ago, Filipin00 said:

What does that mean?

he also forgot the number of battles for the ships oops

Montana: 127909 battles

Hindenburg : 116668 battles

graf zeppelin: 16114   battles

this means that most likely the only players playing graf zeppelin are graf zeppelin mains

oops

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58 minutes ago, ColonelPete said:

The playerbase is asking for a Sigma reduction on her for quite some time now.

Whats there to nerf? It dispersion can barely hit anything, worse is only Kurfurst.

 

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1 hour ago, Sehales said:

Due to Engine boost and high base speed, Henri IV was able to dodge incoming fire quickly changing the speed. Now, the ship will accelerate and decelerate smoother. 

Why nerf an aspect of the ship that is solely based on the timing and judgement of the commander? This is just a case of "git gud". Stop putting the hammer on things that actually requires some kind of thinking and intuition from the players. Leave some things in there so players actually have a choice in how to play. No need to make everything into a bland mess or OP flavor of the month ships.

 

1 hour ago, Sehales said:

French destroyer Mogador, tier IX:

  • The detectability ranges were increased:
    • By ships from 9.04 to 9.54 km;
    • By planes from 4.35 to 4.59 km;
    • After firing main guns in smoke from 3.7 to 3.96 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

 

French destroyer Kleber, tier X:

  • The detectability ranges were increased:
    • By ships from 8.88 to 9.88 km;
    • By planes from 4.83 to 5.38 km;
    • After firing main guns in smoke from 3.63 to 4.15 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers - effective main battery - these ships were too strong in comparison with other destroyers.

I can't help but feel this is another YY-situation. The playerbase having fun or the really experienced players being able to utilize these ships to great strenght? Can't have that. Bring out the sledgehammer Ivan, we need to show them the spreadsheet is saying they're having fun.

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1 minute ago, Azalgor said:

Whats there to nerf? It dispersion can barely hit anything, worse is only Kurfurst.

:cap_hmm:

 

Maybe you sail her too far away from the enemy?

image.thumb.png.fde60627ee9db450a686337f253f2d90.png

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24 minutes ago, ColonelPete said:

Yes, they are life time stats.

i just  dont trust a program that says every tier  8 cv has a higher than 50% winrate except  for implacable that has a  49.42% winrate

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16 hours ago, Sehales said:

German cruiser Hindenburg, tier X:

  • The main battery reload time was lowered from 10.5 to 9.8 s.

The new lowered reload time will increase the cruiser's overall combat efficiency.

Reload would increase ANY ships combat efficiency. That's and explanation not an argument. The argument was that after the mild and foreseeably insufficient reload buff she was still outgunned by competitors.

 

Quote

Soviet battleship Kremlin, tier X:

  • AA guns' amount of hit points is halved.

Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed.

The OP state of one ship cannot be balanced by making other OP ships more effective against it. CVs were not ineffective.

 

Quote

European destroyer Blyskawica, tier VII:

  • Turret firing angles were increased:
    • Of the first turret by 10 degrees;
    • Of the second turret by 1 degree;
    • Of the fourth turret by 15 degrees;
  • Torpedo tubes turning angles were increased:
    • By 8 degrees towards bow;
    • by 2 degrees towards aft.

 

Firing main guns and launching torpedoes will be more comfortable with new turning angles.

DD players are not interested in comfort. If they were they'd play BBs while eating dinner. Blyskas hard stats are not competitive. To paraphrase: There isn't enough angle in all Christendom to make Blyska a competitive DD.

 

Quote

French destroyer Mogador, tier IX:

 

[...]

 

French destroyer Kleber, tier X:

 

[...]

 

With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers - effective main battery - these ships were too strong in comparison with other destroyers.

Why would you try to balance a ship around 4 parameters, when there is only one but different and unchanged parameter that is shortening reaction time: The Speed?

Quote

 

French cruiser Henri IV, tier X:

  • Time for the ship's engine to reach maximum power was increased;
  • Acceleration parameters while Engine boost consumable is active were changed.

Due to Engine boost and high base speed, Henri IV was able to dodge incoming fire quickly changing the speed. Now, the ship will accelerate and decelerate smoother.

 

Please note that the information in the Development Blog is preliminary.

Wasn't that kind of dodging only a phenomenon for builds using propulsion mod? Why change a parameter that also affects rudder shift / survival builds? Wasn't there the same issue with LM-Des Moines?

 

16 hours ago, siraiaw said:

both hindenburg and montana has higher win rates then graf zeppelin, why do they get buffs when zeppy does not?

Cause GZ is matched against other CVs and her low winrate does not reflect her lack of power but rather her opponents overpower? If anything, that low winrate is calling for a nerf on its competitors. Besides 62% WR in Ranked 1v1 doesn't strike me as particularly weak. Does it?

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1 hour ago, Sehales said:

German cruiser Hindenburg, tier X:

  • The main battery reload time was lowered from 10.5 to 9.8 s.

 

The new lowered reload time will increase the cruiser's overall combat efficiency.

 

So she has an additional heal and a 0.2 seconds faster reload then the pre-nerf Hindy.

Nice. Looks like your panic nerf back then was to much again?

 

1 hour ago, Sehales said:

American battleship Montana, tier X:

  • Restoration of hit points by Repair party consumable was increased from 0.5% to 0.66% of maximum hit points per second.

 

Montana's Repair party will be the same as of other USA battleships.

 

Nice, but not really needed. I won't complain tho.

 

1 hour ago, Sehales said:

Soviet battleship Kremlin, tier X:

  • AA guns' amount of hit points is halved.

 

Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed.

 

Nice that CVs might now have an easier time attacking the ship, but her survivability against other ships is to much.

 

1 hour ago, Sehales said:

European destroyer Blyskawica, tier VII:

  • Turret firing angles were increased:
    • Of the first turret by 10 degrees;
    • Of the second turret by 1 degree;
    • Of the fourth turret by 15 degrees;
  • Torpedo tubes turning angles were increased:
    • By 8 degrees towards bow;
    • by 2 degrees towards aft.

 

Firing main guns and launching torpedoes will be more comfortable with new turning angles.

 

Not sure if that will make her more popular again.

 

1 hour ago, Sehales said:

French destroyer Fusilier, tier III:

  • The number of hit points of the stock hull was lowered from 9300 to 7900;
  • The number of hit points of the researchable hull was lowered from 10900 to 9300.

 

The change will lower the combat efficiency of the ship and balance it with other tier III destroyers.

 

Was she that much of a sealclubber?

 

1 hour ago, Sehales said:

French destroyer Mogador, tier IX:

  • The detectability ranges were increased:
    • By ships from 9.04 to 9.54 km;
    • By planes from 4.35 to 4.59 km;
    • After firing main guns in smoke from 3.7 to 3.96 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

 

French destroyer Kleber, tier X:

  • The detectability ranges were increased:
    • By ships from 8.88 to 9.88 km;
    • By planes from 4.83 to 5.38 km;
    • After firing main guns in smoke from 3.63 to 4.15 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers - effective main battery - these ships were too strong in comparison with other destroyers.

 

And there are the expected nerfs. Lets see if this is gonna be another YY Nerf.

 

1 hour ago, Sehales said:

French cruiser Henri IV, tier X:

  • Time for the ship's engine to reach maximum power was increased;
  • Acceleration parameters while Engine boost consumable is active were changed.

Due to Engine boost and high base speed, Henri IV was able to dodge incoming fire quickly changing the speed. Now, the ship will accelerate and decelerate smoother.

 

How much increased? I guess we'll have to wait and see how long she needs now.

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1 hour ago, Sehales said:

French destroyer Mogador, tier IX:

  • The detectability ranges were increased:
    • By ships from 9.04 to 9.54 km;
    • By planes from 4.35 to 4.59 km;
    • After firing main guns in smoke from 3.7 to 3.96 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

 

French destroyer Kleber, tier X:

  • The detectability ranges were increased:
    • By ships from 8.88 to 9.88 km;
    • By planes from 4.83 to 5.38 km;
    • After firing main guns in smoke from 3.63 to 4.15 km.
  • Torpedoes' detectability range increased from 1.4 to 1.8 km.

 

With the current detectability ranges, high-speed Mogador and Kleber can execute surprise attacks with the enemy having not enough time to react. In combination with the main advantage of French destroyers - effective main battery - these ships were too strong in comparison with other destroyers.

I'm surprised the Fantasique's torpedoes are not also getting the same nerf...

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