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lossi_2018

Is Gorizia one of the worst ships in game at her tier?

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Not a vent (I do this in other thread) but I just want a couple of genuine opinions starting by giving a couple of + in the few games i've played wit her. 

Only in Operations by the way since I will never use dis in randoms, I ain't a masochist. But here they are the pluses and I'd like to hear what other people think of the ship.

 

1. A poor man's Zara (no torps, less range, more Secs)

2. Decent against dds

 

So let me know what you think. Whether you like it, or what are some of the things I may overlooked. So this is not a rant, just a general impressions post/discussion now a few people have tried it. Thanks :)

 

 

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5 minutes ago, lossi_2018 said:

You believe it is better than Zara?

In one thing - 6km hydro. So you can spot things for your team if it's necessary. You don't need to shoot at it. Few times I did such rush with my own smoke into Friesland. My team did finish him off and he was ranting about that idea to put German hydro on Italian cruiser with moving smoke :cap_haloween:

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44 minutes ago, lossi_2018 said:

Only in Operations by the way since I will never use dis in randoms,

 

I think Gorizia is garbage in Narai (since there are no other T7 OPs currently). One of my worst games ever, one match i only got 116k damage. Even in DDs i manage 200k because of torps.

Worst reload + no torps. Probably equal to Indianapolis in that regard. Definetely not something you should want to pick in Narai.

 

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Did a comparison of Goritza to the Fiji in another thread. It wasn't pretty. Goritza is a tier 5 or tier 6 ship in comparison.

Fiji with similar consumables in a simplified sense outstats the Goritza in every single category except hydro range and armor.

 

Goritza has one glaring weakness that severely limits its carry capacity: It cannot deal with BBs. Even AFK BBs (although it can tickle them if it gets a broadside).

Thus Gortiza is extremely dependent on DD rich games and on the friendly DDs to stay alive and carry for it.

 

Sure it is fairly easy to catch DDs with hydro traps and in DD rich games it can carry somewhat.

It can even delete the occasional cruiser with AP or just sAP chip damage (although damage is often underwhelming if targets actively dodge)

But...

when MM decides to throw it a game with CV, 1 DD and 5-6 BBs per side....calling it a dumpster would be an insult to dumpsters.

And when i did my Goritza directives, can you guess what the most common line-up it faced was?

 

Has anyone found it differently?

29 minutes ago, DFens_666 said:

I think Gorizia is garbage in Narai (since there are no other T7 OPs currently). One of my worst games ever, one match i only got 116k damage. Even in DDs i manage 200k because of torps.

Worst reload + no torps. Probably equal to Indianapolis in that regard. Definetely not something you should want to pick in Narai.

I do my Zara grind in Narai. Without torps, hitting 150k and 4-5 kills isnt too hard, but the carry capacity is...limited. However...

Having played Trento and Goritza in random battles, I'm done using that pasta garbage outside PvE at least untill i get Amalfi with improved sAP pen angles.

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I didn't find it too hard to do the directives  but having done all  the others I am not likely to go back and try to get 3 more kills  (unless I do it on co-op  when I have exhausted all the other doable directives)

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The main difference between Gorizia and Zara is the German hydro VS torps.

 

It's up to you and your play style to choose what fits you better.

 

I wouldn't consider them the worst or the best. But for a T7 premium, Gorizia is nothing special, to say the least. 

 

Players posting good battles with her means absolutely nothing to me  TBH.

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I like Zara, therefore I like Gorizia. 

Hydro is better then torps, offers more utility. SAP is murderous against anything except RU BBs, unless they give broadside. 

 

Those italian CAs are a tad bit too strong in my opinion.

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43 minutes ago, DFens_666 said:

 

I think Gorizia is garbage in Narai (since there are no other T7 OPs currently). One of my worst games ever, one match i only got 116k damage. Even in DDs i manage 200k because of torps.

Worst reload + no torps. Probably equal to Indianapolis in that regard. Definetely not something you should want to pick in Narai.

 

 

Took mine out in Narai, did really well with both SAP (most bot cruisers are T5-6 CL's) and strong AP for the BB's but the lack of torps does hurt, however I did better in the other 203mm ships like Zara, Myoko, Yorck etc. For this OP I actually think the US heavy cruisers are probably the worst but even then they're only just OK rather than genuinely bad for me.

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1 hour ago, MacArthur92 said:

I disagree 

 

Good players make any ship work :Smile_Default:

 

Ive only used mine in coop so far. I really miss the torps. In coop the 6 km hydro is useless for obvious reasons, so that is a bonus for randoms. But yea, as mentioned: tools against BBs are missing. Especially at those tiers, I prefer a cruiser with fast reload so its not gonna be on my top list. However, the server stats are showing, that ateast damagewise Gorizia is really competetive. And need to keep in mind, that there is no damage froms fires in there.

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Uhm.

I just got Gorizia after a day of grinding. (not because the ship but I wanted one more booster to snatch the most I can get)

It's  mostly a baby blue ship (16 mm) so, no,  perhaps i'll try it tomorrow.

 

Torps

But facing Italian cruisers in my Bayern, I can say this about the torps.

they are slow, they are easily dodgable (if such a word exists).

we can see them coming and there's plenty of time to get out of their way.

So I think i'll go with hydro.

 

Guns

Usually when I'm hit with SAP... I just don't care, the most they took from my Bayern was around 6 k and it's rare when it happens. The up side, I'm in a presence with a good player or a player who is comfortable with the ship.

 

I think I never saw Italian AP.

 

Italian 203 mm guns have a slow reload.

 

yeah, Gorizia....

 

Perhaps, a support ship?

 

 

 

 

 

 

 

 

 

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It's OP pls nerf!!!!

20200105233433_1.thumb.jpg.4519535636b89a27df0acb76aa47fb5b.jpg

 

On a serious note it relies on the enemy making mistakes like all other Italian cruisers cause once they angle your damage drops to 0, well at least this thing can counter ships in smoke unlike the Tech-tree ones...

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This thing is bad, and you should feel bad.

 

It's a scuffed Zara without torpedoes. With 6km hydro you are too close to torpedo boats anyway, and will only see your quick entry back to port becouse you can't blap dds or cruisers fast enough with your [edited]reload.

 

If anyone has done over 100k dmg or over 2000 base xp I want to see the replay, becouse I struggle do find the good points with this ship.

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4 hours ago, ForlornSailor said:

Good players make any ship work :Smile_Default:

Uhm.... No. Not in every case. I had to add that it worked for me. 

Screenshot_20200106-060928~2.png

Screenshot_20200106-060916~2.png

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Goŕizia is a nice cruiser IMHO, feels manouverable even with not so great rudder shift and kites pretty well for a T7, ofc the SAP and lack of torps has its downsides when dealing with pushing BBs but most T7 cruisers will have a hard time dealing with them anyhow...

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It works for me, and was the 2nd cruiser after HSF Graf Spee which would reliably citadel equal or lower tiers

The long duration hydro is ideal for doing a middle run on 2 brothers:cap_cool:

Tried her in Ranked but quickly switched to Atago.    <------ ignore this I was wrong

 

The 'Is She good?' question depends on your play style and what other ships you have available and why you might be wanting to play her.......

I was doing the easy bits of Directives 1 - 3 in her and so had plenty of practice.(Which is the key to any ship; practice, practice & more practice.)

Edited by Molly_Delaney
correction, see below

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1 hour ago, Molly_Delaney said:

It works for me, and was the 2nd cruiser after HSF Graf Spee which would reliably citadel equal or lower tiers

The long duration hydro is ideal for doing a middle run on 2 brothers:cap_cool:

Tried her in Ranked but quickly switched to Atago.

 

The 'Is She good?' question depends on your play style and what other ships you have available and why you might be wanting to play her.......

I was doing the easy bits of Directives 1 - 3 in her and so had plenty of practice.(Which is the key to any ship; practice, practice & more practice.)

I call nonsense on running the gorizia in ranked though

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I got her confused with HSF Harekaze, just checked my wows-numbers......

I was sure it was Gorizia as I was using her a lot........

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I have to say I really enjoyed her, found she was a very comfortable ship to use as it fits naturally with my playstyle.  She's a good 'intermediate range' ship, not brilliant at very long or short ranges.  The turret angles are really nice, and so long as you can aim, you'll get nice volleys away.

 

My damage in her isn't generally high, but that's as I tend to prioritise killing DDs - she might not be able to individually carry a game like some ships, but she's very good at setting a strong platform for the team initially, which is half the battle in randoms.

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39 minutes ago, Molly_Delaney said:

I got her confused with HSF Harekaze, just checked my wows-numbers......

I was sure it was Gorizia as I was using her a lot........

Surely, but Gorizia is a Tier 7, not a tier 8. 

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The ship is good overall, if you enjoy and can sustain smart play (that means you're above average and you know what this game is about and how to properly play it) because it's situational - it works great in certain situations and it's awful in others. You just need to use your knowledge of the game to position yourself in such a way that you get you enjoy most of her advantages and the least possible of her disadvantages.  

 

Strengths:

Fast shells and good accuracy: SAP - great vs DDs, angled light armored cruisers and superstructures ... AP good against all broadsides (except RU BBs) and really strong vs light armored cruisers. 

Pretty good HP pool

Great maneuverability

Good speed

Great hydro

Running smoke

Spotter plane is actually useful on this boat

 

Mehs:

Decent-ish AA

Decent range, helped by spotter plane when in dire need 

 

Weaknesses:

No fire chance from the main battery !!!

The slow reload makes you think and take more calculated shots and makes the ship a weaker brawler

No torpedoes = worse brawling and no running smoke+yolo potential 

Armor can troll you when you angle

Modules break quite often

Shell options - SAP can't do anything to medium and heavy armor, you can hit 100 shells for 0 dmg on a Russian BB no matter how he's angling.

Really bad concealment

 

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