80 comments in this topic
Recommended Posts
Recommended
Head on is still a good advice for two reasons:
1. Most rockets still go to the side off and will miss, a diagonal target or broadside often gives more area to hit because of the superstructure.
2.With AA off and moving towards rocket planes makes aiming harder, because there is less time to aim at the DD, sometimes rocket planes won't be ready for drop the rockets and they will over shoot.
Another technique is feinting. When a DD has AA off, rocket planes often have to start the attack earlier towards last-known position. So if you move diagonal left to the Attack airplanes, you can activate and deactiave your AA in a second, then you turn diagonal right and some CVs get feinted and they approach towards a wrong direction
Doesn't work always, and only recommendend, when there are some AA ships around, who will destroy the rest of the squadron, before it can strike again
Good advice!
Recommended by MrConway
Recommended
"against good CV player there is not too much you can do".
Hm, no surely in most DDs you're screwed if you run accross a top 5% enterprise player. So thats what, 1 in 300 games?
There is a lot you can do against CVs, but most ppl here are giving 0 tips whatsoever.
1. Toggle your AA off by default if your AA range is larger than air detectability (USN, IJN, KM, RN) or leave it on if its roughly equal or lower (MR, USSR).
Then turn it on once the aircraft detect you anyway, pop your priority sector, and turn it off as soon as the squadron exits your detectability range. DO NOT LEAVE AA ON.
2. You generally mitigate damage from HE bombs best by going broadside into it.
3. For rockets, the best way is simply to let as little rockets hit you as possible. Same goes for bombs of course, but generally to lesser extent.
To achieve this, play with your speed, steer into the aircraft approach direction if you think the enemy will overshoot you, or away if he wont- try not to end up broadside though.
4. Islands can help force the enemy to take a particular approach route, which in turn makes damage mitigation or even dodging a lot easier.
5. Most DDs have smoke screens- in some cases using them is not a bad idea. You might not have planned to use it at that time, but you can still shoot and all. After all, smokescreens are there for exactly this purpose- to go unspotted when normally you would be spotted.
Be sure not to get torpedod by the enemy CV though, this is a common mistake many DD players make.
6. On some maps you really shouldnt want to run away from your team in the first three minutes too far when theres a CV, particularly in french DDs. French DDs are both very fast and will thusly get some distance between them and their allies quickly, but also they really lack any AA power at all.
So take this into account at the start of a battle in the same way that you take radar into account.
Hm, no surely in most DDs you're screwed if you run accross a top 5% enterprise player. So thats what, 1 in 300 games?
There is a lot you can do against CVs, but most ppl here are giving 0 tips whatsoever.
1. Toggle your AA off by default if your AA range is larger than air detectability (USN, IJN, KM, RN) or leave it on if its roughly equal or lower (MR, USSR).
Then turn it on once the aircraft detect you anyway, pop your priority sector, and turn it off as soon as the squadron exits your detectability range. DO NOT LEAVE AA ON.
2. You generally mitigate damage from HE bombs best by going broadside into it.
3. For rockets, the best way is simply to let as little rockets hit you as possible. Same goes for bombs of course, but generally to lesser extent.
To achieve this, play with your speed, steer into the aircraft approach direction if you think the enemy will overshoot you, or away if he wont- try not to end up broadside though.
4. Islands can help force the enemy to take a particular approach route, which in turn makes damage mitigation or even dodging a lot easier.
5. Most DDs have smoke screens- in some cases using them is not a bad idea. You might not have planned to use it at that time, but you can still shoot and all. After all, smokescreens are there for exactly this purpose- to go unspotted when normally you would be spotted.
Be sure not to get torpedod by the enemy CV though, this is a common mistake many DD players make.
6. On some maps you really shouldnt want to run away from your team in the first three minutes too far when theres a CV, particularly in french DDs. French DDs are both very fast and will thusly get some distance between them and their allies quickly, but also they really lack any AA power at all.
So take this into account at the start of a battle in the same way that you take radar into account.
More solid advice on how to play vs CVs
Recommended by MrConway
