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Spellfire40

Torpedo heading your way way key?

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[BLOBS]
Beta Tester
5,330 posts
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Sunday night on Fault line. Im driving my Minekaze arond meryly shootiong Torps from 7 to 9 km around and the usall hapens: A CA do a u turn Tunelvision on the BB im shoting at and 15 sek later gets hit by one of my torps while the enemy BB ges aother. He go balisting in chat shouts for a ban and asling why i didt warned him. Well ... in this case he had a point. Ok it might have something to do with the fighter passing over me and  my franatically trying to doge  shells preventing me from typing in "hymilipschwiitz72A15 Torps heading your way" (not a real name by the way).

 

So here a basic Idia:


 

Is it posible to implemet a warning key were i just have to do a mouseover a freindly unit like the wot follow me for example? Would make the live of DDs so much easyer .


 

cya


 

Spellfire40

Edited by Spellfire40
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Beta Tester
4,868 posts
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I have same problem with torpedoes.

Or if we had button to detonate torps? Just in case?... :sceptic:

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Beta Tester
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How about manualy set arming ranges? So like, you aim as normal. and can use the scroll to set the arming range approximately (green funnel gets longer/shorter perhaps?). That way if a friendly bumbles in to one inside the arming range it wont hurt them but enemy ships beyond the set range are targets.

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Beta Tester
31 posts
340 battles

Firing torpedoes from second lines is something at the time i think was matter of court martial.

And as CA and DD player i say too much time i had "friendly" torpedoes launched behind me, if i notified them in time, i can dodge, or keep my bearing, even if sometimes more than disegnage, was a matter of been kept in the enemy fire line.

 

Sorry but guesssing someone keep it's bearing in battle it's too much, and too long launches if some ally is near can be fatal for the ally.

 

You have win the "William Dee Porter" medal, and awarned the "don't shoot we are repupublican" hail.

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[DAMNO]
Beta Tester
857 posts
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His fault for not paying attention. You get enough warnings as it is, yet this doesn't do anything if the person is not paying attention.

 

Better option would be the torpedo alarm to start much earlier.

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Alpha Tester
2,303 posts
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People should be wary when they torp from behind an ally.

I had a match that i rushed to the cap point. Met crusier and destro, started manuvering and disengagning, only to be met by a blip. When I clicked right mouse button I noticed 2 torps on my course. I was dead as any manuver would put me in the killzone. After that teamkill ally destro who killed me just went straight ahead rambo style and died. 

I don't know if he killed me on accident or it was on purpose, but the thing is, but it was to close for me to manuver in DD so I expect a troll. 

 

But, all torps that are sent from the second line should be launched very carefully.

Edited by Ishiro32

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[KLUNJ]
[KLUNJ]
Beta Tester
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would be nice to have a similar system installed like what is in wot


 

if you think you could hit any team m8s why on earth fire your torps? and I know you say he turned into them but you cannot trust any of your team to do anything what you expect them to

lastnight had a game where a jap dd kept spamming torps from behind the cruisers and he killed 2 teammates and badly damaged another but when we all moaned and asked him what he was playing at he said its the people who get hits fault for not seeing the warnings on screen :(

you don't expect torps from behind you when no aircraft are about and the on screen warning is useless when your in the heat of the battle

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Beta Tester
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I just write Torpedoes in the water and blink the mini map.

 

Last couple times i warned someone he/she just sailed straight into them.

 

The most anoying things arent these acidental hits but the people spamming the things from the Background while you have 2 or 3 other friendly ships ahead of them.

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[DYSA]
Beta Tester
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It has probably be raised but I a communications wheel with a number of options (just like WOT) would be very useful.

 

Like WOT I am not sure how much people will pay attention to certain commands but at least it would give us the option to warn about potential (accidental) FF.

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[L10NS]
Weekend Tester
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Not only is it just torps from behind BUT I am noticing more often than not its when the enemy are also out of range, and stupidity is a difficult one to overcome.

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Beta Tester
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I tend to type "fish in the water" and flash the minimap at where they are at the time if the torps are going to be a little close to an ally

 

but I have to agree, you often don't have the time to type out a full 100 word report including the players 15 letter name, how many torps, heading and speed in the middle of a skirmish. perhaps a  something like tab and left click on a ally could send a "alert!" to them, then its up to them whether to heed the warning or ignore it.

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Alpha Tester, In AlfaTesters
2,556 posts
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One thing to do, could be to make the torpedo warning for allied torpedoes begin a lot sooner, so that it can be easier to avoid friendly torps. I mean sure, we can allways say we had to be more carefull if we hit a friend, but not all people out there will be considerate of us. And it will get worse the more people come in. But really, the only final solution to this is that people will start to learn when launch torpedoes and when not to.

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Beta Tester
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One thing to do, could be to make the torpedo warning for allied torpedoes begin a lot sooner, so that it can be easier to avoid friendly torps. I mean sure, we can allways say we had to be more carefull if we hit a friend, but not all people out there will be considerate of us. And it will get worse the more people come in. But really, the only final solution to this is that people will start to learn when launch torpedoes and when not to.

 

you can be sure when a USN DD that fired torps to a 11km away target is not actually targetting the enemy

reported that guy but i m still angry at that sitaution i released my torps without a doubt because there was no one there but this guy was behind me i have IJN DD he has USN DD whoes torpedo do you think will hit? i died my torps kept going at the end of the game i had 25k damage done

 

destroyers should not be at 2nd line or if you are at 2nd line you ahve to warn your allies and consider if those torps ahve possibility to hit someone on their way to the target

 

there is no need for a solution to this it all comes down to DD player's and his ally's attention this isnt wot where you can only watc the middle of screen and get away with it

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Alpha Tester
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Well, create text macro using some 3rd party tool or your mouse, keyboard, or whatever input device you use.

 

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Alpha Tester
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Well, create text macro using some 3rd party tool or your mouse, keyboard, or whatever input device you use.

 

 

I am sure massage

 

"Torps incoming your way my dear ally"

 

will be very usefull in chat. I can imagine when you type something like that and whole team starts looking around themselfs for torps. Without a nickname this isn't greatest solution of all times.

If it was this massage and ping on map with information from where those torps are coming this would be a bit more usefull, but then again you are not able to do that with simple micro.

 

Also voice > text. People in the heat of battle don't look at the chat, but they react to the pings and voice massages.

Edited by Ishiro32

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Alpha Tester
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I am sure massage

 

"Torps incoming your way my dear ally"

 

will be very usefull in chat. I can imagine when you type something like that and whole team starts looking around themselfs for torps. Without a nickname this isn't greatest solution of all times.

If it was this massage and ping on map with information from where those torps are coming this would be a bit more usefull, but then again you are not able to do that with simple micro.

 

Also voice > text. People in the heat of battle don't look at the chat, but they react to the pings and voice massages.

 

And that is why i said create macro - incorporate what key commands you need and that is that. For example with Autohotkey you can do a lot of things with pressing just 1 button. Including clipboard content paste etc...

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Alpha Tester, Master Pirate
641 posts
10,547 battles

Whats needed is a different alert for friendly torps that begins earlier. Won't stop people from torp spamming from the second line, but it will allow friendlies to be aware that 1) Torps are coming and 2) Theyre probably coming from the friendly side of the map.

 

This will also help reduce instances of 20km torps hitting friendlies way out of render range in the late game where you start having things like DDs/CAs on the enemy side of the map

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[-SBF-]
Alpha Tester
467 posts
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Perhaps we should also think about another color-marking for friendly torps. Those white ones are easy to miss, especially if you're in a smoke covered area or you have to aim against the sun.

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[LO1]
Alpha Tester
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TBH  if they cant see the warning on there hud or take the time to look about... I am sure a chat message will not be noticed as well :/

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Beta Tester
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1. Dont launch torpedos from second line

2. As BB, dont rush to the first line ahead DDs. You are avoiding them to fire, acting as a big shield defending the enemy beyond. I hate it as destroyer.

 

But I agree: A warning signal would be useful for avoiding friendly torpedos.

Edited by Torpedo42
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Beta Tester
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this is iceberg situation all over again instead of alarm going off when a friendly DD launches torps maybe the torpedo signal distance should be wider

you know like we can see that planes in front of our screen from 16km away the sign for friendly torpedoes can pop up for 5 km range maybe?

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Beta Tester
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And that is why i said create macro - incorporate what key commands you need and that is that. For example with Autohotkey you can do a lot of things with pressing just 1 button. Including clipboard content paste etc...

 

Yeah, that's a good example of a workaround but I think the OP was asking about a more robust solution since closed beta is supposedly the time these kinds of features should be added rather than wait for full release.

Particularly since some people have silly usernames and typing them out properly could cost a couple of seconds, even with a macro.

 

Although even that wouldn't help the people who lob torps from the back. I wonder if some people realise that torpedoes have a maximum range?

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Beta Tester
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Yeah, that's a good example of a workaround but I think the OP was asking about a more robust solution since closed beta is supposedly the time these kinds of features should be added rather than wait for full release.

Particularly since some people have silly usernames and typing them out properly could cost a couple of seconds, even with a macro.

 

Although even that wouldn't help the people who lob torps from the back. I wonder if some people realise that torpedoes have a maximum range?

 

At low tiers with low reloads I tend to spam chokepoints just in case somebody happens to be sailing towards the choke right outside detection range. Obviously not very viable strategy when ammo loads are in game.

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[KLUNJ]
[KLUNJ]
Beta Tester
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And that is why i said create macro - incorporate what key commands you need and that is that. For example with Autohotkey you can do a lot of things with pressing just 1 button. Including clipboard content paste etc...

 

 

most of us struggle to click the right mouse button :P

its a good idea and would be nice if someone could put up a easy tutorial on how to do the macro for in the game (I am a old git who has the basic knowledge of computers)

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