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Mr_Sukebe

An idea. AFK, or TK a friendly. Next game = PVE

30 comments in this topic

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Beta Tester
137 posts
80 battles

Suddenly occurred today that PVE presents some VERY interesting options.


What about obliging a player to play PVE for say the next game, several games, or even a day if they TK a friendly or are AFK (don't move or fire for the whole game)?


 

It's not trying to stop careless/bad/unlucky players playing, but should at least keep them out of the standard random games.

Decent idea?


 

Oh, and before I have comments of "elitism" thrown at me, please think first about comments of encouraging mediocrity.


 

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[DAMNO]
Beta Tester
857 posts
12,319 battles

You want to punish the bots with such trolls?

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[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

You want to punish the bots with such trolls?

 

:trollface:

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[TSUN]
Community Contributor
2,268 posts
12,129 battles

So if I specifically turn to eat friendly torpedos I can send them to a PvE game next? Awesome.

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Beta Tester
512 posts
675 battles

No. I lost my Internet last week at the start of a match and have also had to answer the phone to my landlord the second a match starts. Also had to quit a match the other day as I realised I was still on my PC and was meant to have started work 10 minutes ago. Then there's the case of trolls intentionally sailing into your torpedos in order to have you relegated to PvE matches.

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Beta Tester
137 posts
80 battles

No. I lost my Internet last week at the start of a match and have also had to answer the phone to my landlord the second a match starts. Also had to quit a match the other day as I realised I was still on my PC and was meant to have started work 10 minutes ago. Then there's the case of trolls intentionally sailing into your torpedos in order to have you relegated to PvE matches.

 

 

 

Come on, this is hardly the end of the world.  You end up in a "one off" PVE game.

In the meantime, hopefully it'll make the normal random games a more pleasant place to be.

 

 

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Beta Tester
512 posts
675 battles

 

 

 

Come on, this is hardly the end of the world.  You end up in a "one off" PVE game.

In the meantime, hopefully it'll make the normal random games a more pleasant place to be.

 

 

 

It's an extreme solution to a non existent problem. I can count the number of team kills I've seen on two hands and the amount of AFK players on one, and I'm at almost 400 battles. If someone is intentionally team killing / AFK'ing then they'll be properly dealt with once the report system comes in.

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[KLUNJ]
[KLUNJ]
Beta Tester
1,509 posts
11,905 battles

what about when your in a division and one of the 3 players tk someone by accident?

do 2 wait while the tk player has to do his obligatory 1 pve or do they all have to do the pve or even worse watch the player base start and disappear as they feel the game is punishing them for make a small mistake ie torps kill a friendly or your comp crasher or game crashes ect


 

you need to think how this would affect wg licence agreement as well seen as the players who did the tk may have premium and If he has to play pve he will get less credits and xp than in a pvp game


 


 

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[HIRR]
Alpha Tester
417 posts
5,983 battles

you need to think how this would affect wg licence agreement

 

Huh?

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Beta Tester
137 posts
80 battles

Guys, this is NOT a solution for CBT.

 

The full game will NOT be like this.  You just wait until the game is undated with AFKers and similar.  THAT is when this will be useful.

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Alpha Tester, Alpha Tester, Sailing Hamster
777 posts

Guys, why don't you wait till 3.1 gets to the servers? Lets see how the devs solution will work ^^

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Beta Tester
137 posts
80 battles

Guys, why don't you wait till 3.1 gets to the servers? Lets see how the devs solution will work ^^

 

 

That's easy to answer.

Because we as the player base might think of something that the dev team hasn't.  In itself, might not be a great idea, but might spark one.

Don't get me wrong, I'm VERY impressed by what I've seen of WoWS so far.  However, would be remiss of is to hold in an idea that could genuinely help.

 

 

Do remember that whilst we're not WG staff, doesn't mean we're thick.

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Beta Tester
42 posts
187 battles

The bots are probably going to be in the PvE mode anyways if it turns any kind of profit that way. PvE won't effect your service record so you could bot to whatever ship you want without having horrendous stats on the account.

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Beta Tester
137 posts
80 battles

The bots are probably going to be in the PvE mode anyways if it turns any kind of profit that way. PvE won't effect your service record so you could bot to whatever ship you want without having horrendous stats on the account.

 

 

Quite.  PVE looks like a great place to encourage all of "just wanna a bit of fun" to go to.

After all, if that's all they want, they why play against someone who will spank them?

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[KLUNJ]
[KLUNJ]
Beta Tester
1,509 posts
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Huh?

 

 

because people will have paid to play a pvp game and if they are going to be punished and not receive full credits and xp while others do it will be a way to discriminate against players and that throws up a world of eu rubbish laws

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Beta Tester
137 posts
80 battles

 

 

because people will have paid to play a pvp game and if they are going to be punished and not receive full credits and xp while others do it will be a way to discriminate against players and that throws up a world of eu rubbish laws

 

You're kidding me right?

How can a form of punishment be classified as discrimination?  After all, in WOT there's credit penalties and bans for repeated offences.  It's not that the punishment would be based on anything (e.g. race, nationality), apart from the players activities in game.

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Beta Tester
512 posts
675 battles

 

WOT there's credit penalties and bans for repeated offences.

 

Well you've just contradicted yourself there. There are already harsh penalties for team killing and team damage. Bans and credit + XP penalties as well as bans for repeated offenders. And now you want to have it so that people are relegated to a PvE match?

 

It will never happen, because WarGaming want to keep the people paying money for premium ships and premium accounts. Nobody is going to pay that if they're going to be relegated to a PvE arena for accidentally damaging a team mate.

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Players
299 posts
692 battles

I dont think this is a good idea because people might start intentionally TK-ing to get into PvE games, and PvE games becoming total cesspits full of idiots. 

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Beta Tester
190 posts
3,427 battles

I think pve battles like the coop should remain and do many missions wows then would keep the main pvp since pvp is what the game is but with expanded pve they would also keep the other players who would enjoy pve more , look at eve online like wows its a pvp game period but has masses of pve elements and many players just want to do pve .

so with some thought the pve would keep both sets of players happy

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Beta Tester
124 posts
2,713 battles

Server lag is still a problem at times, had days where the sever decided nope your not starting and how about I stop responding when you try to log off and logg back in

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Beta Tester
42 posts
187 battles

I dont think this is a good idea because people might start intentionally TK-ing to get into PvE games, and PvE games becoming total cesspits full of idiots. 

 

Huh, you know you can pick between PvP and PvE any time?

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Beta Tester
742 posts
1,694 battles

some people use PvE to test new ships or just to take a break from PvP, some might even prefer playing PvE despite the loss in game earnings, why should they be penalized by being forced to play with the TK and AFK players?

 

it doesn't really make much sense to me, so far Ive only been TK'd once  (strictly players purposefully targeting my ship) and Ive only ever had perhaps 5 AFK players in my games, i dont really think its that much of an issue yet

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Beta Tester
137 posts
80 battles

I practiced my carrier operations in PVE until I was comfortable about using them, so I agree with you.

Thing is, we all know that PVE is basically "easy" mode.  Even with an AFK player, it's still possible to win, so I really don't understand the issue.

Let's those who just "play for fun", go do that and keep out of the more competitive games.  Surely, everyone's a winner, even the AFKers, as they have more chance to win.

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Beta Tester
742 posts
1,694 battles

While I agree PvE is easy mode (it is in dire need of a AI difficulty boost as well as a revised system to  counter the players tier for tier instead of just creating a cloned list of the players) Battleship Ai's are notorious for plowing straight into islands

 

the same could be argued with PvP that a single AFK player doesn't necessarily mean you are automatically going to lose. PvE or PvP having a AFK player affects the team in the same way

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Beta Tester
137 posts
80 battles

While I agree PvE is easy mode (it is in dire need of a AI difficulty boost as well as a revised system to  counter the players tier for tier instead of just creating a cloned list of the players) Battleship Ai's are notorious for plowing straight into islands

 

the same could be argued with PvP that a single AFK player doesn't necessarily mean you are automatically going to lose. PvE or PvP having a AFK player affects the team in the same way

 

 

Just so I understand.  Are you trying to justify AFK for a whole battle, or saying that having an AFK player in either mode is irrelevant.  If it's the latter, then I dissagree.  Having a full compliment of players actually trying to win in PVP is massively more important, simply because of the difficulty level.

 

I just don't get some of the comments on here.  I'm talking about a 1 game enforcement of having to play PVE as a result of AFK for the whole game.  Why is anyone trying to justify that a player should be able to get away with it?

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