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HassenderZerhacker

battles won by cap too fast

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I feel battles are won by cap too fast.

It often takes time to turn a battle and by then, if your own yoloers died and enemy rushers capped early, there is not enough time left to officialize what should be a clear victory but instead turns into a defeat because the game rewards lame play.

Thoughts?

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Seeing the total numbers of battles played, I assume most of them were played in co-op - correct me if that assumption is wrong.

 

Now, many of the  regular co-op players will agree with you,  and many of regular random battle players will disagree, because they only use co-op to brush off snowflakes from their 200 ships in habour.

Wargaming caters to random battle audience, because those are the ones that generate revenue $$$ for them.

WG is not interested in your or mine gameplay-experience or satisfaction  at all.

They cater to whales spending money.

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11 minutes ago, HassenderZerhacker said:

wrong

Ok, well, in that case, regarding your complaint about battles won too fast :

 

So sad,  too bad, your dad. :Smile_Default:

 

gl & hf.

 

 

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47 minutes ago, HassenderZerhacker said:

I feel battles are won by cap too fast.

 

Would you rather prefer to lose fast to capping?

 

Fact is, caps win games.

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Just now, HassenderZerhacker said:

absolutely

I waste all my camos and signals on battles with bad teams

 

Well because there are those directives they need absurd amount of base exp and battles - people play bad just for the missions. Do they'll yolo and go another one.

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tier X matches have the biggest morons on the face of this planet. People with 0 brain capacity. These are the people who when not playing WoWs,they are pushing the catapults in lord of the rings and get killed by arrows

 

and you dont even expect much. You expect that people in tier X ar at least mediocre and when a good player is on one team,he can influence the game. But its not. No matter what you do,you canT carry a game where 5 die in 3 minutes or when THE ENTIRE TEAM GOES TO ONE CAP AND DOESNT EVEN CAP IT

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Winning by caps takes already time. Making that slower makes caps less important and the game becomes even more campy.

 

It is good how it is. People should learn how to keep their ships afloat.

 

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389 randoms played.

Average tier: 3.8

Highest tier played: T7 (in a premium)

Highest tier played in a silver-ship: T6

Most played tier: T3

 

I would say that you haven't played enough games to make statements like this. Play another couple of thousand games and then come back again.

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Just now, MacArthur92 said:

Whaaa?

Are You Serious 22072019184736.jpg

 

yeah, his reply brought nothing to the thread.

 

remark 1 : if I would prefer to lose fast by cap ... that's a smartass comment

remark 2 : caps win battles - duh, captain Obvious.

 

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6 minutes ago, Hanse77SWE said:

389 randoms played.

Average tier: 3.8

Highest tier played: T7 (in a premium)

Highest tier played in a silver-ship: T6

Most played tier: T3

 

I would say that you haven't played enough games to make statements like this. Play another couple of thousand games and then come back again.

 

My comment is valid for the battles I played, at the levels I played.

Found myself many times in the situation where enemy team capped by rushing and half our yoloing team got killed, but then 5-6 ships on our side turn the battle using superior tactics and get into a situation where we are something like 4 ships vs. 2 or 3 vs 1 and 2 caps vs. 1 and the enemy wins anyway.

It's illogical and frustrating.

Turning a battle against the odds should be rewarded more.

Capping and cap defense are team-oriented objectives, but in randoms teams do not play for the team win, so where is the point of having the outcome of battles decided by objectives designed for team tactics?

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3 minutes ago, HassenderZerhacker said:

 

yeah, his reply brought nothing to the thread.

 

remark 1 : if I would prefer to lose fast by cap ... that's a smartass comment

remark 2 : caps win battles - duh, captain Obvious.

 

Why to insult people though?

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1 minute ago, HassenderZerhacker said:

It's illogical and frustrating.

Welcome to the real world.

2 minutes ago, HassenderZerhacker said:

Found myself many times

No you haven't. <400 games isn't many times.

3 minutes ago, HassenderZerhacker said:

but then 5-6 ships on our side turn the battle

If they still lose then they are not turning the battle.

 

The only consistent factor in all your games is you. What do you have to change to win more games?

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After my dive into lover tiers with the "reset ship-lines to get colbert", I didn't feel any particular cap rush.

The system is fine as it is in my opinion and I'm pretty sure Wg aren't going to make a different cap counter for lower tier, which shure as hell would confuse people and result in more angry posts on the forum.

 

Overall, I think youre somewhat alone with your frustrations with capping

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9 minutes ago, HassenderZerhacker said:

 

My comment is valid for the battles I played, at the levels I played.

Found myself many times in the situation where enemy team capped by rushing and half our yoloing team got killed, but then 5-6 ships on our side turn the battle using superior tactics and get into a situation where we are something like 4 ships vs. 2 or 3 vs 1 and 2 caps vs. 1 and the enemy wins anyway.

It's illogical and frustrating.

Turning a battle against the odds should be rewarded more.

Capping and cap defense are team-oriented objectives, but in randoms teams do not play for the team win, so where is the point of having the outcome of battles decided by objectives designed for team tactics?

You demand tactics from lower tier players? Some people don't know how to position and where to go, also as I said there's PR craziness with missions in directives. Maybe you're not interested in that but many are. Your frustration is a result of WG making such silly grind so people do crazy stuff. 

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Well winning isn't everything, but it sure beats coming second. 

 

Complaining about your team capping too soon is a negative losers strategy because it blames your own team for winning rather than understanding it's simply the failure of the enemy team to stop you. If you play battles to get full value out of your flags perhaps capping takes you by surprise when it happens, but it's not all players that exist inside their own bubble while playing. Even the worlds most competitive sportsmen don't try to win each event at record pace, they would rather win at the easiest pace.

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2 minutes ago, Hanse77SWE said:

The only consistent factor in all your games is you. What do you have to change to win more games?

that's a common sophism.

I'm not complaining about low winrate in this thread - that would be a separate complaint ;-)

 

I'm saying the game mechanics need tweaking.

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2 minutes ago, MacArthur92 said:

You demand tactics from lower tier players? Some people don't know how to position and where to go, also as I said there's PR craziness with missions in directives. Maybe you're not interested in that but many are. Your frustration is a result of WG making such silly grind so people do crazy stuff. 

okay.

can we agree it's a bad thing?

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Just now, HassenderZerhacker said:

I'm saying the game mechanics need tweaking.

And I'm saying that you haven't played long enough to make that statement.

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34 minutes ago, HassenderZerhacker said:

It's illogical and frustrating.

Turning a battle against the odds should be rewarded more.

Capping and cap defense are team-oriented objectives, but in randoms teams do not play for the team win, so where is the point of having the outcome of battles decided by objectives designed for team tactics?

Now this is the part I understand.

My advice, play battles again after  this ridiculous Puerto Rico event with the absurd directives is over, in about a week or two.

Things should return to "normal". 

Event missions and directives are often detrimental/destructive to gameplay and tactics

A matter of timing.

 

P.S. and more importantly: when holidays/vacations are over , and people are back to school/ work/ college again !

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