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GrazyC_1

Carrier Career

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This is an question I like to ask, I know I have been posting stuff because I didn't understand the game now that I do a little, Thanks to No Soup with help an ensign.

I came up with my next question I decided to command a Carrier but I'm stuck with the langley, that was already 11.000 XP crazy amount of XP but it gets more interesting.

The Next Carrier is 65.000 XP, whaaat yeah that's what I thought to. Is this to push me to buy a carrier or is this they don't want carriers in the game...

The amount of xp you earn with an carrier is around 2000 XP if you have a good team against other players not in CO OP that's what I can earn a 1.000 XP if I'm lucky.

So my question is this what do I do wrong or should I do other battle modes to get this insane xp number 65.000 XP... Please hook me up with good suggestions fellow captains.

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Vor 3 Minuten, GrazyC_1 sagte:

This is an question I like to ask, I know I have been posting stuff because I didn't understand the game now that I do a little, Thanks to No Soup with help an ensign.

I came up with my next question I decided to command a Carrier but I'm stuck with the langley, that was already 11.000 XP crazy amount of XP but it gets more interesting.

The Next Carrier is 65.000 XP, whaaat yeah that's what I thought to. Is this to push me to buy a carrier or is this they don't want carriers in the game...

The amount of xp you earn with an carrier is around 2000 XP if you have a good team against other players not in CO OP that's what I can earn a 1.000 XP if I'm lucky.

So my question is this what do I do wrong or should I do other battle modes to get this insane xp number 65.000 XP... Please hook me up with good suggestions fellow captains.

Use Free XP? :Smile_honoring:

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Because they removed all odd tier CV's that XP number is correct. And since random games are the most lucrative, well it's time to get those grinding pants on.

 

Bear in mind that the XP required to get to tier 10 is still similar to other classes, but because you are stuck with the same ship longer it just feels worse.

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3 minutes ago, ollonborre said:

Because they removed all odd tier CV's that XP number is correct. And since random games are the most lucrative, well it's time to get those grinding pants on.

 

Bear in mind that the XP required to get to tier 10 is still similar to other classes, but because you are stuck with the same ship longer it just feels worse.

Yeah it's taking a long time, and I don't have much luck with teams either lately, so the grinding goes not realy fast....

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Things to bear in mind when considering XP:

You get the base amount for playing/winning.

Having premium time active gives +50%. While premium costs real money, you can get it for free from various missions (usually 24hrs)

First victory gives a bonus.

There are various flags that give extra XP. If you don't have these, then selecting the camos/flag daily container is a good idea. Alternatively the more resources container frequently contains the +50% flags. For the rarer flags, these are usually rewards - participating in ranked usually earns them, as does trying out the public test server (PTS) when it's up. These really help with XP earning.

There are camo for ships that give extra XP. These frequently are rewards from various missions so keep an eye out for missions that give camo.

You can use free xp to help unlock a ship. Selecting the more resources container is a good source of free xp. Similarly there are flags/camo that boosts your free xp earnt.

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26 minutes ago, Xevious_Red said:

Things to bear in mind when considering XP:

You get the base amount for playing/winning.

Having premium time active gives +50%. While premium costs real money, you can get it for free from various missions (usually 24hrs)

First victory gives a bonus.

There are various flags that give extra XP. If you don't have these, then selecting the camos/flag daily container is a good idea. Alternatively the more resources container frequently contains the +50% flags. For the rarer flags, these are usually rewards - participating in ranked usually earns them, as does trying out the public test server (PTS) when it's up. These really help with XP earning.

There are camo for ships that give extra XP. These frequently are rewards from various missions so keep an eye out for missions that give camo.

You can use free xp to help unlock a ship. Selecting the more resources container is a good source of free xp. Similarly there are flags/camo that boosts your free xp earnt.

Free XP cost also real money to convert it. So it would be appreciated when you would inform the gamecommunity correctly about these stuffs. 

 

For the rest; WG took indeed the other or middle class in your case away, so you as tier 6 for example have to have more difficultous to go to tier 8 because you don't have the tier 7 anymore, what before  existed. Sub_Octavian , employee of WG, and his spreadsheets tells, all is fine; you have "huge fun" as a tier 6 CV in a tier 8 AA match. 

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9 minutes ago, Hundigo said:

Free XP cost also real money to convert it. So it would be appreciated when you would inform the gamecommunity correctly about these stuffs. 

However you can acquire large amounts of free XP stacking camos and flags on tier 7+. Also getting anywhere in the region of 20k+ free XP in a tier 7 Operation is not unheard of.

 

Yes this is not achievable for a new player and it does require you to play somewhat regularly to get all the camos and flags you need. But after a while you don't have to spend a single dubloon on free XP. Also completing the campaigns net you quite a bit of free XP if I'm not mistaken.

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11 minutes ago, Hundigo said:

Free XP cost also real money to convert it. So it would be appreciated when you would inform the gamecommunity correctly about these stuffs. 

 

For the rest; WG took indeed the other or middle class in your case away, so you as tier 6 for example have to have more difficultous to go to tier 8 because you don't have the tier 7 anymore, what before  existed. Sub_Octavian , employee of WG, and his spreadsheets tells, all is fine; you have "huge fun" as a tier 6 CV in a tier 8 AA match. 

Nowhere have I recommended converting free Xp for real money. You earn it as 5% of your XP, boosted by flags and camo. You also get it from the more resources container. You CAN convert it for real money if you really want, but I wouldn't recommend it.

 

Tier 6 CV are fine in tier 8 as long as you have a bit of sensible target selection, and are able to fly around the black clouds. I also don't think it's a particularly long grind for the tier 8 either. I've just finished the Furious (arguably the worst tier 6), and it took 27 games which I don't feel is a huge amount.

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44 minutes ago, GrazyC_1 said:

So my question is this what do I do wrong or should I do other battle modes to get this insane xp number 65.000 XP... Please hook me up with good suggestions fellow captains.

The xp needed to go up the CV trees isn't as insane as it looks at first glance - as others have said, it's because you're jumping tiers due to the lack of odd-tiered carriers.

 

Some tips that may help somewhat:

  • Don't worry about rushing up the tiers; try and enjoy the ships on the way. The 'point' of the game is not to get to T10 as quickly as possible.
  • Take advantage of the fact that your T4s often face things with appalling AA; with the T4 CVs the expression "sometimes you're the bug; sometimes you're the windscreen" applies - when you face T5 AA, life might be troublesome, when you face less alarming AA make hay.
  • Play things other than CVs; this will provide a couple of pluses - firstly, I find the non-CV economy more favourable (you'll earn the silver to buy the next CV faster etc.), and secondly, if you know what the other classes are trying to do to evade you/counter attack, you're more likely to get better results (and so, better rewards - both xp and silver).
  • Whilst the best results are to be found in Randoms (in terms of earnings), when you get to T6 most of the Ops can be a worthwhile way to develop your CV; Narai is no good (obviously - T7), and Newport can be troublesome, but the rest in circulation at the moment are worthwhile (and provide good practice for aiming etc. against a less alarming enemy than Randoms).
  • Try and avoid playing stock ships, if you can - Coop/Ops can be a good way to grind the modules, if you don't have free xp to Hand.
  • As with all classes, CVs get the most rewards for damage; proportionate damage is what you're really after though - 10K hp knocked off something small like a DD will reward you more than the same damage knocked off a fatty. So, try and blow up DDs if you can, for maximum rewards.
  • One of the most powerful things that CVs do is spot stuff (stealthy things especially); the problem is that spotting doesn't get rewarded much, so you may be tempted to always go for damage - the reason to strike more of a balance is that rewards are noticeably better on a win, and spotting will help you win.
  • Learn the basics of the ships in your tier spread, at least in terms of which have good/bad AA; you'll maximise your rewards if you don't get your planes shredded due to attacking things with heavier AA (at least until your side have worked them over with HE a bit).

The crucial thing though is to take the time to learn as much as you can; read the wiki; watch lots of YouTube tutorials, and keep asking for advice on here.

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2 hours ago, GrazyC_1 said:

This is an question I like to ask, I know I have been posting stuff because I didn't understand the game now that I do a little, Thanks to No Soup with help an ensign.

I came up with my next question I decided to command a Carrier but I'm stuck with the langley, that was already 11.000 XP crazy amount of XP but it gets more interesting.

The Next Carrier is 65.000 XP, whaaat yeah that's what I thought to. Is this to push me to buy a carrier or is this they don't want carriers in the game...

The amount of xp you earn with an carrier is around 2000 XP if you have a good team against other players not in CO OP that's what I can earn a 1.000 XP if I'm lucky.

So my question is this what do I do wrong or should I do other battle modes to get this insane xp number 65.000 XP... Please hook me up with good suggestions fellow captains.

 

Simply abandon COOP and play Randoms with CV. You wil make MUCH more XP ( and also credits ) that way. It may be even easier and more interesting since humans do not charge foreward like bots, so matches last longer giving more oppertunity for a CV  to strike with effect. Reworked CV afterall stack chipping damage over time, so more time = more damage.

 

Alternatively you can play T6 CV in Operations for a similar high amount of XP and credits. This is the way that most of my CV captains got in the 14+ range after which it is easier to play randoms at higher tiers with them. ( they get more stamina and armour and hit more accurate )

 

The thing is in Randoms you need to look after your CV......in matches with 3-4 DD one always tries to get close undetected and sink you. Either by torpedo's or more dangerous by spotting for BB long range fire. There are enemy CV that spot you ( not directly attack )  begin match for this purpose too.

 

It is the same when you scouted the map and the DD are "missing"  You can then expect them to pop up dangerously close in the next few minutes.

 

In CV you need to apply "natural selection" meaning leave be what it strong and fall upon what is weak. You want to kill isolated targets with weak AA. You can either know that or probe that, as even dangrous AA ships can have their AA modules busted in battle ( by HE/fire damage ) and have almost no AA left.

 

But you say much XP......what do you think T10 CV cost in credits, including upgrade hulls, planes and modules ??? you are looking at 20 million credits per CV......even with premium and being used to see 200k-500k results ( and you can achieve that in Operations perfectly well too ) i am always short on credits.....not so much XP.

 

 

 

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Well played for few ours now having a 17000 XP earned and 4,500 FXP so that's going well and all randoms, to bad your on your own most of the time players don't care much about the carriers or each other.

Thanks for the tips so far just wish they had some more choice in the carrier range because there where so many during WWII.

Well Have fun out there folks...

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9 minutes ago, GrazyC_1 said:

just wish they had some more choice in the carrier range

WG do have models etc. for about the same number of US and IJN CVs again - they used to be in the game as the odd-tier CVs, before the reework.

 

Allegedly, they'll be brought back at some point, possibly with new/alternative/support mechanics; I wouldn't hold your breath though - reaction to the current CVs has been 'mixed', to put it mildly, and WG are probably too busy messing around with submarines to have extra CVs very high on their 'to do' list.

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Langley now is ok. Few months ago it was a nightmare. Hermes is comparison is way worse CV. I did regrind the USN CV line twice. Langley isn't broken stupid like Hosho (4.4k PR and 86k average dmg after 30 battles - lmao)  but was ok/good experience to play it.

 

Screenshot_20191224-222209~2.png

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the big XP gap (and your soul) is the price you have to pay...

to be an absolute cancer upon this game, and to ruin 10 (or 20) peoples game every time you press PLAY button in a carrier.

 

its not too late for you yet! dump carriers and play normal ships while you still can.

dont be part of the problem, be part of the solution.

the less people play carriers, the less matches get ruined for everyone.

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1 hour ago, GrazyC_1 said:

Well played for few ours now having a 17000 XP earned and 4,500 FXP so that's going well and all randoms, to bad your on your own most of the time players don't care much about the carriers or each other.

Thanks for the tips so far just wish they had some more choice in the carrier range because there where so many during WWII.

Well Have fun out there folks...

 

I miss the uneven tier CV - and their plane models - too as the ( RL ) history of them interest me very much and i would like CV in T7 ops too. I did play CV before the rework, and i still enjoy them.

 

But i am sure they will at some point return. WG is not known to waste development time/money and not profit from it ( again) The models are still there, they just need to fit in some new plan that makes WG money :-)))

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22 minutes ago, Pivke said:

the big XP gap (and your soul) is the price you have to pay...

to be an absolute cancer upon this game, and to ruin 10 (or 20) peoples game every time you press PLAY button in a carrier.

 

its not too late for you yet! dump carriers and play normal ships while you still can.

dont be part of the problem, be part of the solution.

the less people play carriers, the less matches get ruined for everyone.

Nah 

Screenshot_20191224-231704~2.png

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1 hour ago, GrazyC_1 said:

Well played for few ours now having a 17000 XP earned and 4,500 FXP so that's going well and all randoms, to bad your on your own most of the time players don't care much about the carriers or each other.

Thanks for the tips so far just wish they had some more choice in the carrier range because there where so many during WWII.

Well Have fun out there folks...

If you want some better progress get premium account time. If you are serious with the game there is currently a 1 yr premium for 50% off deal. A good deal that will last you a year so actually something worth the money. I cant stand the grind without premium. I even used fxp to get from the IJN tier 8 to tier 10 when I reset the IJN carriers. I find them so increadibly boring that i couldnt stomague 300.000 xp by playing again. I never do that with other ship types.

 

As for your observations playing: carriers are the single most selfish ship class in the game, by design. They cant help anyone on the team much, they cant fight other carriers, and carriers are not at the receiving end of actual counterplay except its own captain skill level, which combined means you, in your carrier, are not playing the same game as the other players in surface ships. You, in your carrier, are almost playing a solo game in a pvp enviroment where ai has been replaced by actual human targets. Sounds daft, i know. But its the way WG designs. Its weird. I know. This feeling of disconnect will not get any better for you probably.

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4 hours ago, Hundigo said:

Free XP cost also real money to convert it. So it would be appreciated when you would inform the gamecommunity correctly about these stuffs. 

 

For the rest; WG took indeed the other or middle class in your case away, so you as tier 6 for example have to have more difficultous to go to tier 8 because you don't have the tier 7 anymore, what before  existed. Sub_Octavian , employee of WG, and his spreadsheets tells, all is fine; you have "huge fun" as a tier 6 CV in a tier 8 AA match. 

No, “elite” xp costs to convert.

 

free xp is separate and... well? Free.

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CVs are, like any class, what you make of them.

 

You can be either a selfish glory hunter or the team’s firefighter depending on your play style or how the map situation unfolds.

 

  • The CV’s rocket planes can be a DD player’s big irritation as you can go hunting and spotting for them, as well as starting fires or disabling rudders or engines when you hit them.
  • You can give an early idea of the opposing fleet’s dispositions or deployment on the map, allowing your team mates to react or correct where necessary.
  • Other ships in your team can’t race across the map to meet new threats very easily, or rescue a cap zone outside their gun range. But your planes can reach way further.
  • You can drop fighters to protect friendly ships, deny flight paths to the opposing CV player, or to sit and spot over the area you drop them in.
  • While aerial torps are far weaker than ship-launched types, and have a far shorter running range, your planes can place them very accurately depending on your approach run and the opposing target ship has only so many seconds to react. How well they evade depends on how alert they are.
  • Although it doesn’t translate into points or credits for your own gain, you can almost steer your enemy vessel by making him dodge your torps, presenting his length to your team mates for a broadside shot. I’ve also seen players run full speed into islands and beach on them instead of taking a poxy single aerial torpedo hit. They often freak and panic instead of calculate which is worse.

 

+1 to the poster who said the Hermes is awful. It really is.

 

HMS Furious thoughonce you get past that awful bucket, is much better and its bombers and torpedo planes are easily some of the easiest and most forgiving to control for a learner CV player. Its bombers use a strafing style run instead of dive bombing, and with a bit of practice you can even finish off the odd DD with them if you’ve absolutely no other squadrons left to use. Lower damage, but easier hits, sometimes at a crucial moment that saves a cap or rescues a team mate...

 

Oh and expect to take occasional crap from team mates during matches. Your planes can only be in one place at once, and you have to choose where and when to intervene. Sometimes players will disagree or spazz at you regardless which choices you make, or how well you perform during a match. Don’t let it get you down.

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1 hour ago, Fodder1978 said:

You can drop fighters to protect friendly ships, deny flight paths to the opposing CV player, or to sit and spot over the area you drop them in.

 

Do NOT do this. Actively trying to deny the enemy CV is attempting to lose the match. Fighters are worthless at anything but scouting or defending your own CV.

As a CV you are not only the most decisive factor in a match, you're also the most selfish one. Beyond prioritizing targets and potentially leaving a fighter to scout if possible there is nothing you should do for your teammates as it actively hinders your ability to influence the battle.

 

Oh, and while we're at it, do not play RN CVs. They're awful at pretty much everything in comparison. If you want to go the easy route, pick US. If you want more of a challenge, IJN will suit your tastes

 

13 hours ago, Beastofwar said:

But i am sure they will at some point return. WG is not known to waste development time/money and not profit from it ( again) The models are still there, they just need to fit in some new plan that makes WG money :-)))

 

This is contradictory. Developing CVs is a waste of both money and time.

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41 minutes ago, El2aZeR said:

Oh, and while we're at it, do not play RN CVs. They're awful at pretty much everything in comparison.

Well they are good against big and not armoured targets and they are dependent on RNG. Which means they're situational. If you get 2 Kremlins + Soyuz you won't do much against them. They're workable but are way harder to carry/help in some situations. 

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