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knaveofengland

map without bases with to many bbs

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Beta Tester
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battleships hardly ever cap and most games are won on just cap the base


 

so I think some maps without bases for the bbs would help or them have a better experience or limit how many battleships are in most maps .

one map where there is no islands and single base I think would be better to have more battleships in them type of maps , rather then some of the maps they way it is now.


 

what do you guys think


 

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Beta Tester
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Encounter on Ocean? Most BB players still would hug the edge of the map.

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Beta Tester
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battleships hardly ever cap and most games are won on just cap the base

 

 

so I think some maps without bases for the bbs would help or them have a better experience or limit how many battleships are in most maps .

one map where there is no islands and single base I think would be better to have more battleships in them type of maps , rather then some of the maps they way it is now.

 

 

what do you guys think

 

 

 

cruisers and mostly destroyers cap bases thats what i think

there is a map called ocean that has no islands its jsut clear water but there are 2 bases BBs have long range armament for a reason buddy

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Beta Tester
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...or battleships could actually actively take part in the battle instead of camping at max distances and help defend the cap against intruders.

 

But that's just silly right

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Players
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...or battleships could actually actively take part in the battle instead of camping at max distances and help defend the cap against intruders.

 

But that's just silly right

 

This is playing with fire. How dare you to critisize the big damage dealers. You know they play there own game. If you die by a BB it is your own mistake. You should not interfere with the gameplay  between BB's . You think I'm trolling here, unfortunately I'm not.

 

I remember one game where we won the "CA flank" with 3 Ca's each about 50% hp. It was a great fight where our team worked together with focused fire and none of the CA's stayed behind. There were only two enemie BB's left. Who where in a long distance fight with two allied BB's. As we proceded to the red cap zone,  the enemie BB's changed there focus to us. I changed amo to knock out there turrets to limit their damage output. I assumed that our BB's would shorten the distance to maximize there efficiency. I died first due to this stupidity. Our BB's stayed where they were, while the enemie sailed out of their range.

 

Soon the other CA's followed me to the bottem of the deep blue sea. While asking why the allied BB's didn't shorten the distance they answered that we (CA's) were not the most intelligent beings on this earth to comein range of the guns of a BB. Futher on they said that they would not pay the price for our lack of intelligency by moving in. They also claimed that if we didn't interfere they should have killed the BB's on their therms.

 

To make a long story short : Despite our advantage of 5 ships against 2, we lost the batle because we CA's didn't understand that we are not allowed to interfere in the gameplay between BB's

 

 

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Beta Tester
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This is playing with fire. How dare you to critisize the big damage dealers. You know they play there own game. If you die by a BB it is your own mistake. You should not interfere with the gameplay  between BB's . You think I'm trolling here, unfortunately I'm not.

 

I remember one game where we won the "CA flank" with 3 Ca's each about 50% hp. It was a great fight where our team worked together with focused fire and none of the CA's stayed behind. There were only two enemie BB's left. Who where in a long distance fight with two allied BB's. As we proceded to the red cap zone,  the enemie BB's changed there focus to us. I changed amo to knock out there turrets to limit their damage output. I assumed that our BB's would shorten the distance to maximize there efficiency. I died first due to this stupidity. Our BB's stayed where they were, while the enemie sailed out of their range.

 

Soon the other CA's followed me to the bottem of the deep blue sea. While asking why the allied BB's didn't shorten the distance they answered that we (CA's) were not the most intelligent beings on this earth to comein range of the guns of a BB. Futher on they said that they would not pay the price for our lack of intelligency by moving in. They also claimed that if we didn't interfere they should have killed the BB's on their therms.

 

To make a long story short : Despite our advantage of 5 ships against 2, we lost the batle because we CA's didn't understand that we are not allowed to interfere in the gameplay between BB's

 

 

 

Just LOL at that.

Never seen that before in a certain game involving WW2 tanks....

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Beta Tester
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Typical tactic of player......

BBs long range heavy hitters, good for nothing else..........or so they believe:P,  CVs even longer range...:teethhappy:  , CA   short range brawlers/workhorse..:unsure:and DDs  first in  and run and cap...( and generally a pain in the arse.. to me atleast...sorry DDs

 

this I hope will change due to people thinking outside of the box,

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Beta Tester
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Already happens. People either lemming all to one side of the map and CAP... Or get outcapped. Or they divide into two Groups and get punched in the face by the whole enemy team.

 

Saddly only once in a while do the teams behave accordingly to the battle conditions.

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Beta Tester
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So as a BB player, if im fighting an enemy BB i dont mind the help, if im in my warspite w will be trying to close the range anyway, if im in my fuso or w/e i will be staying long range. why? because no battleship is going to miss anouther battleship at close range and what was a long range engagement that you can weave and avoid shots somewhat that depends on skill/rng just turns in to a shotgun contest of which both ships will take massive damage and the guy to shoot first will useualy win.

 

from the outher direction if im the enemy BB fighting anouther BB and some crusers start to come to engage, then those crusers are going to die, because if i leave them they are realy going to hurt over time and while i deal with them i can avoid the enemy bb shots somewhat and minimise my taken damage while moveing out of there range.

 

notedly against crusers  a B should be getting as close as possible to them for the shotgun effect

and against destroyers it depends, normaly keep them at least 8k away however i let them come closer when im in the warspite as i can avoid torpedoes quicker and my long seccondary gun range will shred them

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Beta Tester
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The issue for a battleship is that most of the cap zones are rather small and/or with tons on islands, with such a large and slow turning ship and guns capping is almost never possible.

It's op to the destroyers and cruisers to get capping with cover from the large hard hitting battleships.

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Beta Tester
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Many BB players unfortunately just play their own game.  

When BBs stay in the back, it limits what the teams cruisers can do, since if they advance to where they are useful, they will be too far ahead of the BBs and be easy pickings for the enemy fleet.  

 

Then you also have the rambo BBs that go into islands never to be heard of again as they just got torped by a DD.  

 

It's hard to find some BB captains that seem to know what their task is.  

Ideally they should advance, but not into the islands unless it's an certain DD free zone, and allow friendly cruisers to operate up to 5km ahead of them.

 

Also i've seen a lot of BBs that have a phobia of cap points, especially the base defense ones. 

Edited by Ironvos

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Beta Tester
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The fact that BB's (except Warspite for now) have large spotting ranges and are big targets in a cap circle might have something to do with that OP.

Right now a BB in the cap is just a slow or stationary, big [edited]target, spotted from far away. Easy to get killed or cap reset that way

Things will probably change after 0.3.1 comes. But right now a BB is generally better if he keeps moving and shoots stuff in range. Ofc if the nearest enemy is far away cap might be good.

 

Op i hope that made some sense atas to why BB's rarely cap.

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Beta Tester
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...or battleships could actually actively take part in the battle instead of camping at max distances and help defend the cap against intruders.

 

But that's just silly right

 

This.

 

It's not the maps it's the players, the average BB player is terrible and will spend the whole game cruising the map edges taking pot shots whereas they should be getting stuck in and taking shots for their team. 

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Weekend Tester
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umm some bb players will.

1. shoot at maximum range hit one in 12 shots for 750 dmg, think that bbs are deliberately nerfed down load a lead indicator because it balances the game.

2. really brag when an enemy dd within 5km (because it has to) gets killed by secondry guns claiming dd is  a 'noob'  and he is leet then die because 4 torpedoes hit him broad side

3 complain torpedoes are op especially those fired from planes detected at @8 km firing at about 1km that do about 2k dmg each.

4 freely explian that when they inevitably sink its crit zone aim mod haxs see 1 above they have dctionarys without hipocrasy listed.

5 readily inform the team that they are noobs if they are last alive (while sailing against map edge) or if they sink quickly.

 

Should we make a special mode for these players No because thier is a special place for these players battles vs bots and they still loose.

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Beta Tester, Players
751 posts
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umm some bb players will.

1. shoot at maximum range hit one in 12 shots for 750 dmg, think that bbs are deliberately nerfed down load a lead indicator because it balances the game.

2. really brag when an enemy dd within 5km (because it has to) gets killed by secondry guns claiming dd is  a 'noob'  and he is leet then die because 4 torpedoes hit him broad side

3 complain torpedoes are op especially those fired from planes detected at @8 km firing at about 1km that do about 2k dmg each.

4 freely explian that when they inevitably sink its crit zone aim mod haxs see 1 above they have dctionarys without hipocrasy listed.

5 readily inform the team that they are noobs if they are last alive (while sailing against map edge) or if they sink quickly.

 

Should we make a special mode for these players No because thier is a special place for these players battles vs bots and they still loose.

 

Solution, Have an IQ requirement to leave CO-OP and join Randoms.... bet 75% fail it :trollface:

 

Even a Monkey can do them so not exactly setting the bar high

 

 

EDIT

 

MudMonkey reading when I posted this lol ironic

Edited by Jasper_Carrot

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[MIMI]
Beta Tester
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One of the main reasons I dont like play BBs anymore is, because its too passive. I tried several times to lead an attack. Only to be on my own while my fellow BBs stay behind and using me as passive armor. (Yes I tried to initiate an attack in chat). I dont hold BB players in high regard.

It doesnt matter what kind of map you will have. BB players will keep on playing pong as long as there are not some game changes to it.

 

View PostJasper_Carrot, on 12 May 2015 - 10:52 PM, said:

 

Solution, Have an IQ requirement to leave CO-OP and join Randoms.... bet 75% fail it :trollface:

 

Even a Monkey can do them so not exactly setting the bar high

 

 

EDIT

 

MudMonkey reading when I posted this lol ironic

 

MudMonkey1.JPG
 
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Beta Tester, Players
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One of the main reasons I dont like play BBs anymore is, because its too passive. I tried several times to lead an attack. Only to be on my own while my fellow BBs stay behind and using me as passive armor. (Yes I tried to initiate an attack in chat). I dont hold BB players in high regard.

It doesnt matter what kind of map you will have. BB players will keep on playing pong as long as there are not some game changes to it.

 

I agree, had the same problem... I enjoy playing just Destroyers now in Random Matches. Even the Cruiser fails for me when the team of BB's hide at the back.

 

At least with DD's you can hit and run.

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Beta Tester
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I have a video on this I'll put up in the media section when I get home. Long story short, shooting from the back at BBs doesn't win the game for your team. You need to kill their fast ships to prevent them capping and resetting the cap, which means you need to go places where cruisers go and flatten them.

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[KLUNJ]
[KLUNJ]
Beta Tester
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love it when bb stay at the back trying to snipe and usually failing hard and because they are usually on their own at the back the torpedo bombers find them easy to kill

its usually after the bb has been torpedo bombed that they will moan at us cruisers for not covering them and the bb players don't get that our range in most cruisers is 14 to 16km so sitting back at 20km aint much fun for us seen as we cant hit anything

bb players need to move up a bit and sit just behind cruisers for our aa cover to work and for you to actually hit stuff with more than 1 shell every 2 mins

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Beta Tester
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Yeah most BBs try to play this game in  some sort of team death match mode. But with cap being there this doesn't work. In a BB you can't just shoot stuff from max range and expect to be able to defend a cap at the same time.

 

So you must go with the cruisers and DDs and get to the cap circles or stay close to your own cap circle. Why? Because if you help pressing the cap circles your cloaky DDs have way better chances to cap. Or if you stay close to your own you have the ability to defend it, because only then you may spot the capping CA/DD. You can't do that from 19km.

 

tldr: don't play CTF as if it was TDM. Doesn't work.

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Beta Tester
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I agree bbs need to move up more and not in the 20km + range but  unless with cover a battleship won't move into a small cap area. A bb is a slow turning ship and even when we turn it takes 30 sec or a full min for our guns to face the correct way only to have to turn again.

 

Also all this random play, so i agree some bbs stay in the back to far and need to move up more but capping unless there is a lot of space is not really our thing.

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Alpha Tester
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Ocean is kinda already an Encounter Map, since you can shoot from one cap into the other when somebody spotts the ships.

 

I wonder how much fun it would be for BB drivers to have this BB-only encounter map, only to skid just below their max. firing range and turn away after the first hit. It would be a 20minute long game of playing chicken.

 

Ofc you could argue that this is how it was in RL, but it does not sound like a lot of fun.

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Beta Tester
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If you try to spearhead an attack using a big battleship line, you will most likely lose the match. The enemy battleships will make a half turn away to keep the range and the enemy DDs will launch torpedoes into your path, forcing you to either take hits and lose the battleship duel and probably the game, or forcing you to dodge them and having to abort the attack. You might even get caught between DD torpedoes and CV torpedoes if you position yourself badly, and that will definitely lead to a loss of that flank. A bigass battleship attack will not give you a win.

 

Right now battleships have their own minigame and cruisers have their own minigame, the location of which depends on the map. Destroyers can choose which minigame to participate in. This separation isn't the result of the map design, it's a result of how the classes interact.

 

Playing too offensively in a battleship doesn't win you the match, so why should anybody do it?

 

I play all classes more or less equally, and I don't want the battleships to rush in and die when I'm in a cruiser. Who has to fight the enemy battleships afterwards? I do. In a cruiser.

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Beta Tester
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Rush in and die is not the same thing as "play aggressively". This is the kind of mentality that leads to kemp boosh TDs and suitscout lights in WoT. Playing aggressively means supporting your team in capping from a reasonable rang (not 20km) and roadblocking failing flanks. Aggression does not have to be reckless.

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