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Capra76

Poll - CV, yes or no?

Keep CV in the game?  

228 members have voted

  1. 1. Yes or no?

    • Yes, reworked CV are good for the game and should be kept as they are
    • No, CV are bad for the game and should be removed entirely.

113 comments in this topic

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I don't think we've ever had a proper unbiased poll on this subject, certainly not since the rework has been finalized, so just a simple yes/no poll, who wants to keep CV in the game?

 

I'm not offering any other options because the ships are as balanced as WG can make them so it's either CV as they are or nothing.

 

And yes, there is zero chance of WG removing them, but I think it would be interesting to know how we all feel about them.

 

Let's keep the comments constructive and hopefully the mods will be happy to let this run for a while.

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Sorry, but I can't vote for either of these. You need other options. Personally I would vote for a return to the other part of RTS CV play, which was CV vs CV air combat, and which would keep the whole thing in check.

 

It's not the CVs themselves which are OP, it's defence against CVs which is up the spout (and almost impossible to balance).

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[NWNC]
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I think CV have a place in the game but as I stated in another post, the spotting mechanics need a change. I wrote:

 

"CV should not be able to relay target data to allied ships, that is make enemy ships visible, instead they should reveal enemy poistions on the minimap. Like the spotting mechanics in a storm!

 

This would make sense. I have a hard time believing that WWII fighter, torpedo and bomber pilots target spotted (i.e directed gun fire) for the navy. They might of course report in target positions."

 

If you think about it sonar and radar could be tweeked in the same fasion that is you see a shipclass / target on the minimap but you actually dont see the ship. That of course would be a big nerf to ships but it could be greatly compensated by increasing the range / duration etc.. 

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4 minutes ago, invicta2012 said:

Sorry, but I can't vote for either of these. You need other options. Personally I would vote for a return to the other part of RTS CV play, which was CV vs CV air combat, and which would keep the whole thing in check.

 

It's not the CVs themselves which are OP, it's defence against CVs which is up the spout (and almost impossible to balance).

 

CV are here to stay in their current format, WG aren't going to rework them again, they're not going back to RTS so it's a binary question, would the game be better without them?

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I have just given up on hoping WG might give surface ship players any kind of useful defence other than dodge and or pray the CV player is an idiot, so would rather have them removed if WG cannot be bothered to put more effort into balancing. 

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14 minutes ago, Capra76 said:

CV are here to stay in their current format, WG aren't going to rework them again, they're not going back to RTS so it's a binary question, would the game be better without them?

Within those parameters, then, I would remove them.

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[FDUSH]
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Biased survey - Can't vote either of these, reworked cvs are crap. We should go back to the old RTS system. But CVs MUST stay

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@Capra76

I voted for them to stay, I love playing them, I want even more to be added, and I want Shinano, tho the problem I think is that there is too less skill involved; I mean, the CV rework made the carriers better for me (I was a bit struggling with manual drops and strafing), by I still think that the aircrafts more than the carriers are not treated as they should be.

The problem is that WG already spent so much time and effort that I don't think they are going to rework them again.

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This poll is literally pointless.

WG has publicly stated that CV will NOT be taken off the game.

 

Why keep regurgitating this diatribe of whether CV should be in the game or not.  

Stop beating a head horse.

 

Disclaimer. I'm not for nor against any ship class currently that are accessible.

 

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Never played a CV here and, to be honest, personally, don't really have a problem with them.

 

I do believe they should have a limited number of planes but that's not going to happen when Colbert, Smolensk or MInotaur, among others, can fire upwards of six or seven-hundred shells.

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While I do think that the game would have been better and easier for WG to balance if CVs had never been introduced in the first place (take note with regards to submarines, WG), I think they're going to cheese off too many people if they just get rid of them.

 

But reintroducing a functional way for CVs to counter each other would help a fair bit.

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[THESO]
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You're mistaking this for a democracy when it isn't one. 

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[TSEE]
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No, when 2 pick on my BB and hand my a##e back to me, and yes, when they leave me alone and pick on someone else....

 

Thing is, they are the ultimate predator to the BB. If you didn't have CVs then it will be BBs being OP as top dog. Curse you Mr Wright!

 

Agreed, it's just the lack of avoidance. Very rarely get missed by bombs and that AP stuff when I'm trying to dodge with a lumbering cow, and head on to torps 9 times out of 10 always broadsides me to another BB! You  know that impecable timing...!

 

Just had a match with 6 CVs and 10 DDs... yea, lasted about 5 mins but got a good aircraft score! Matchmaking seems to suck at the moment which aggravates the problem.

 

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9 minutes ago, Mr_Collingwood said:

Thing is, they are the ultimate predator to the BB. If you didn't have CVs then it will be BBs being OP as top dog.

 

Uh, no.

Most BBs are by far the worst targets to attack as they are the most effective AA platforms in addition to taking the longest to kill. DDs and cruisers are far easier targets which often have higher priority anyway.

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8 minutes ago, Mr_Collingwood said:

Thing is, they are the ultimate predator to the BB. If you didn't have CVs then it will be BBs being OP as top dog

 

giphy.gif

 

Easiest targets: DDs

Followed by: Cruisers

Somewhere down the road: BBs/CVs. I guess one might even put CVs infront of BBs, thanks to their healing ability and torpedo reduction. And if you cant citadel them with AP Bombs, then they are definetely harder to kill.

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4 minutes ago, El2aZeR said:

 

Uh, no.

Most BBs are by far the worst targets to attack as they are the most effective AA platforms in addition to taking the longest to kill. DDs and cruisers are far easier targets which often have higher priority anyway.

Okay, fair enough. I guess I'm thinking too RL rather than game play  :Smile_hiding:

In which case, NO!

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If everyone is complaining then they must be in a balanced state. I play them now and again and I think it’s alright.

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3 minutes ago, peoplescavalry said:

If everyone is complaining then they must be in a balanced state. I play them now and again and I think it’s alright.

REEE coming from both sides was in first week of the REEEwork, so it was balanced then as well?:cap_tea:

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2 minutes ago, peoplescavalry said:

If everyone is complaining then they must be in a balanced state.

 

Not sure if serious or... but ok. Here is a list of the perfectly balanced ships in game (in lose order by complaints)

- Smolensk

- Stalingrad

- Kamikaze + sisters

- Smolensk

- Russian BBs

- Smolensk

- Cesare

- CVs

- Almost forgot: Smolensk

 

So those are the ships where WG outdone themself, creating perfectly balanced ships. Thats what you saying, right? gotcha.

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2 hours ago, Capra76 said:

I don't think we've ever had a proper unbiased poll on this subject

And we still don't have one. Because this isn't one.

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1 hour ago, ForlornSailor said:

 

Not sure if serious or... but ok. Here is a list of the perfectly balanced ships in game (in lose order by complaints)

- Smolensk

- Stalingrad

- Kamikaze + sisters

- Smolensk

- Russian BBs

- Smolensk

- Cesare

- CVs

- Almost forgot: Smolensk

 

So those are the ships where WG outdone themself, creating perfectly balanced ships. Thats what you saying, right? gotcha.

 

Don't forget the Kutuzov and Belfast two perfectly balanced ships that helped show that Smolensk would a perfect addition to the game 

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