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Cruisers and positioning.....

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When in my BB, I often find cruisers to be somewhere behind me, even when I advance cautiously, is it me or shouldn't they be either in the front or in close proximity in the mutual supporting role, not being a cruiser guy, unless divisioned up with the pro's i admit I know swet FA of what I am on about, so I eagerly await all of your collective expert knowledge:cap_like:

 

 

 

Also I find this often when I venture out in my CV (groan) both cruisers and BB's sort of gravitate towards me in a lot of battles, would his be the wanting a bit more AA defensive cover or what?

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Well, I play Cruisers for the most part these days (the rest is DD's and some BB too) and I'd say Cruisers should be something like 4-6km right behind the friendly DD, giving close fire support for caps. and trying to radar, harass and hopefully eventually blap the enemy DD. Also providing AA support for friendly DD is important. A lot of this positioning depends on the Cruiser's setup and 'innate' characteristics such as base concealment, gun's RPM and available consumables (hydro, radar, smoke) and so on. BUT in general... Of course, there are some Cruisers, which are better suited for close(er) support than others, some that have been designed for long range support and ALL of them die easily, when shot at by the enemy BB, so that explains the often times excessive caution. New Cruiser players tend to be more cautious in their play style, so if you see anyone hanging too far back, that's probably because they don't really know how to play Cruiser yet.:Smile_child:

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2 hours ago, Inappropriate_noob said:

When in my BB, I often find cruisers to be somewhere behind me, even when I advance cautiously, is it me or shouldn't they be either in the front or in close proximity

 

You are in your BB the tankiest class. Should the fragile DPS be in front of the tank?

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2 ore fa, Inappropriate_noob ha scritto:

When in my BB, I often find cruisers to be somewhere behind me, even when I advance cautiously, is it me or shouldn't they be either in the front or in close proximity in the mutual supporting role, not being a cruiser guy, unless divisioned up with the pro's i admit I know swet FA of what I am on about, so I eagerly await all of your collective expert knowledge:cap_like:

 

 

 

Also I find this often when I venture out in my CV (groan) both cruisers and BB's sort of gravitate towards me in a lot of battles, would his be the wanting a bit more AA defensive cover or what?

Also here as in many other cases, it depends on what ship (cruiser here) you playing with.
Taking t10 as reference, if you play with a Zao or a Henry you have all interest in staying at maximum range, so very close to your battleships, if you are a minotaur, a de moines or a smolensk etc. you are going to be much more punishing closing you distance, finding cover behind an island or in smoke, supporting your dds in caps at a closer range.
In reality everyone should support anyone in the team at a gun reach zone, the difference is just how you do it, since there are ships which may become total garbage at close range. There are even battleships that can play at medium-close range, see for instance the GK or the Kremlin, but a Yamato is very unlikely will never do so, jst at the end of the match usually

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3 hours ago, Inappropriate_noob said:

When in my BB, I often find cruisers to be somewhere behind me, even when I advance cautiously, is it me or shouldn't they be either in the front or in close proximity in the mutual supporting role, not being a cruiser guy, unless divisioned up with the pro's i admit I know swet FA of what I am on about, so I eagerly await all of your collective expert knowledge:cap_like:

Well, really simple. You want to be BEHIND something that detects piñatas. 

Could be a DD, buit doesn't have to be. A CV that is spanking the piñatas is good, too. 

But if it is a DD then try take out whatever is threathening him most, else you lose your spotter and you'll have to re-locate.

 

If you are detecting them yourself, you're doing it wrong and will be blapped when they see you. 

But you want to be in the range where you can harvest the piñatas. WIthout them detecting you. 

So sit behind your fav island, or share smoke with a DD, or else run like hell while zig-zagging. 

 

Best cruiser players know where the BBs usually go/pass/park, and they know where to park themselves. 

It is not a matter of "enormous talent". More a matter of knowledge where the best piñatas are usually found. 

Watch the minimap... it is like fishing, but you are fishing sharks. If they can hit you, you're gonna need a bigger boat.

 

I had games where I was sitting (in Omaha) in a "ring" of islands, was sailing around at top speed, sometimes I'd get detected.

This caused the (lemmingtraining, as was usual on this map) BBs to shoot, when they saw me. None of them hit... 

I harvested then one by one, and they kept on coming.... until finally some of them (two) made it past the point where I could harvest them.

It was because there were two... I could not harvest them both so hard they could not push through. 

Still managed to torp one before the other one blapped me. 

 

3 hours ago, Inappropriate_noob said:

Also I find this often when I venture out in my CV (groan) both cruisers and BB's sort of gravitate towards me in a lot of battles, would his be the wanting a bit more AA defensive cover or what?

They probably like your perfume. :Smile_trollface:

No seriously it could be that they want AA, but that would be smart thinking from them.

Usually it means they have been pushed back as far as the CV... so start running. 

 

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1 hour ago, Altsak said:

 

You are in your BB the tankiest class. Should the fragile DPS be in front of the tank?

Point taken but aren't BB's all about heavy fire support?

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1 hour ago, BLUB__BLUB said:

Well, really simple. You want to be BEHIND something that detects piñatas. 

Could be a DD, buit doesn't have to be. A CV that is spanking the piñatas is good, too. 

But if it is a DD then try take out whatever is threathening him most, else you lose your spotter and you'll have to re-locate.

 

If you are detecting them yourself, you're doing it wrong and will be blapped when they see you. 

But you want to be in the range where you can harvest the piñatas. WIthout them detecting you. 

So sit behind your fav island, or share smoke with a DD, or else run like hell while zig-zagging. 

 

Best cruiser players know where the BBs usually go/pass/park, and they know where to park themselves. 

It is not a matter of "enormous talent". More a matter of knowledge where the best piñatas are usually found. 

Watch the minimap... it is like fishing, but you are fishing sharks. If they can hit you, you're gonna need a bigger boat.

 

I had games where I was sitting (in Omaha) in a "ring" of islands, was sailing around at top speed, sometimes I'd get detected.

This caused the (lemmingtraining, as was usual on this map) BBs to shoot, when they saw me. None of them hit... 

I harvested then one by one, and they kept on coming.... until finally some of them (two) made it past the point where I could harvest them.

It was because there were two... I could not harvest them both so hard they could not push through. 

Still managed to torp one before the other one blapped me. 

 

They probably like your perfume. :Smile_trollface:

No seriously it could be that they want AA, but that would be smart thinking from them.

Usually it means they have been pushed back as far as the CV... so start running. 

 

I feel we should division, you just might make me a unicom yet, lol be warned it s  a long winding road, I may even send my alt to hunt you down:Smile_trollface:

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2 hours ago, BLUB__BLUB said:

 

it is like fishing, but you are fishing sharks. If they can hit you, you're gonna need a bigger boat.

 

eujfzYD.gif

 

 

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5 hours ago, Inappropriate_noob said:

When in my BB, I often find cruisers to be somewhere behind me, even when I advance cautiously, is it me or shouldn't they be either in the front or in close proximity in the mutual supporting role, not being a cruiser guy, unless divisioned up with the pro's i admit I know swet FA of what I am on about, so I eagerly await all of your collective expert knowledge:cap_like:

 

 

 

Also I find this often when I venture out in my CV (groan) both cruisers and BB's sort of gravitate towards me in a lot of battles, would his be the wanting a bit more AA defensive cover or what?

Well logically DD's go first to spot for the team. Cruisers should cover DD's and BB 's cover cruisers that are being targeted by Enemy cruisers/ bb's that have been spotted by your DD's. If cruisers are behind you in my experience it means (if doing their job) theve either taken punishment because they've covered allied DD's correctly and are trying to drop off detection by increasing distance. Bur as others have said different cruisers have different playstyles, some are more effective in close whilst others are better further back. The irony IMO is that cruisers are supposed to do everything (jack of all trades?) and have absolutely no armour whatsoever to do it. But then again how would BB 's get their precious  one shot kills and feel POWERFULL and superior if for no cruisers in the game.?  :Smile_trollface:

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3 hours ago, Inappropriate_noob said:

Point taken but aren't BB's all about heavy fire support?

Yes they are, but to whack another BB or a CL/CAyou must sometimes take a risk. And you CAN so that is what you need to do. 

The damage you take while doing that is "tanking". For example you see two cruisers, and they are broadsiding, now you want to kill them but you cannot kill two. 

What you do is you go in, and try blap one. Say yoiu're lucky (or good) and you get the first, the second will put you on fire, and so will his maties.

But you have blapped one - and now take the punishment, for the team. THAT is tanking. 

 

BTW: Potatoeing around and getting HE-spammed by cruisers that you cannot see (...and not shoot) is just that: potatoeing.

 

3 hours ago, Inappropriate_noob said:

I feel we should division, you just might make me a unicom yet, lol be warned it s  a long winding road, I may even send my alt to hunt you down:Smile_trollface:

I doubt it, I'm not that good. My awareness of surroundings leaves something to be desired. 

Many times I have been waiting for that CL to show his nose, and then his DD mate torped my behind... :Smile_sceptic:

I'm sort of average. However I do know when to take advantage when the situation arises. 

I can shoot pretty good, too. And I'm not scraed to take a risk if beneficial. 

However, my judgement of when it is beneficial leaves something to be desired as well. :Smile_hiding:

 

What I can do is show you some stupid stuff, like how to wreck stuff in Conqkek. 

This usually depends on the surprise effect, as I sail Conqkek with AP and close to the caps. 

Usually I get more points from blapping DDs than from burning anything, also I make it a mission to flank Russian BBs and then multi-cit them to the bottom. 

Of course, that is when the "tanking" starts... and the use of (hopefully enough) concealment to GTFO and try it again.  :Smile_trollface:

 

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4 hours ago, BLUB__BLUB said:

Well, really simple. You want to be BEHIND something that detects piñatas. 

Could be a DD, buit doesn't have to be. A CV that is spanking the piñatas is good, too. 

But if it is a DD then try take out whatever is threathening him most, else you lose your spotter and you'll have to re-locate.

 

If you are detecting them yourself, you're doing it wrong and will be blapped when they see you. 

But you want to be in the range where you can harvest the piñatas. WIthout them detecting you. 

So sit behind your fav island, or share smoke with a DD, or else run like hell while zig-zagging. 

 

Best cruiser players know where the BBs usually go/pass/park, and they know where to park themselves. 

It is not a matter of "enormous talent". More a matter of knowledge where the best piñatas are usually found. 

Watch the minimap... it is like fishing, but you are fishing sharks. If they can hit you, you're gonna need a bigger boat.

 

I had games where I was sitting (in Omaha) in a "ring" of islands, was sailing around at top speed, sometimes I'd get detected.

This caused the (lemmingtraining, as was usual on this map) BBs to shoot, when they saw me. None of them hit... 

I harvested then one by one, and they kept on coming.... until finally some of them (two) made it past the point where I could harvest them.

It was because there were two... I could not harvest them both so hard they could not push through. 

Still managed to torp one before the other one blapped me. 

 

They probably like your perfume. :Smile_trollface:

No seriously it could be that they want AA, but that would be smart thinking from them.

Usually it means they have been pushed back as far as the CV... so start running. 

 

 

+1 particularly to the part about BBs trying to splat cruisers, presumably at long range.

 

Literally all the cruiser has to do is twitch off course by a point or two and the BB will struggle to land hits, after a while BBs should learn not to bother shooting at a weaving cruiser unless they have no other way to contribute to the match for a while, or the BB driver has very good idea of which way the other guy is going to turn AND shoots well. There’s exceptions obviously.

 

The best remedy for the BB seems to be engaging at mid range or closer, reducing shell flight time and increasing hit chance considerably. And reducing the cruiser’s chances of evading. Ofc there is always the risk of eating a spread of torps, but there you go...

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26 minutes ago, Fodder1978 said:

+1 particularly to the part about BBs trying to splat cruisers, presumably at long range.

Yeah well no, usually that doesn;t happen. I manage to sneak an Omaha or two, sometimes. 

Arizona with spotter plane can be very very troll. But usually, no at 20k you'll hit a BB for 5K and not blap cruisers. 

To blap them reliably you need to be < 15 km away, best is 12. And that doesn't change THAT much in higher tiers. 

 

26 minutes ago, Fodder1978 said:

Literally all the cruiser has to do is twitch off course by a point or two and the BB will struggle to land hits, after a while BBs should learn not to bother shooting at a weaving cruiser unless they have no other way to contribute to the match for a while, or the BB driver has very good idea of which way the other guy is going to turn AND shoots well. There’s exceptions obviously.

Best (troll) exception is, you see them weave weave weave, and then they go in a straight line when they are "behind" the first island... BLAP.

Or even better, they are so busy weaving they RAM THE  ISLAND... I always remember, yes I am potato, but there's a lot of other potatoes and some even worse... :Smile_trollface:

 

26 minutes ago, Fodder1978 said:

The best remedy for the BB seems to be engaging at mid range or closer, reducing shell flight time and increasing hit chance considerably. And reducing the cruiser’s chances of evading. Ofc there is always the risk of eating a spread of torps, but there you go...

Yup yup yup yup! Torpedoes are to be expected... nose in!

Although, screw torps, I used to chase DDs when I had New York. 

I still do it... last "greatest hits" I had, whacked two Klebers (not outright kills) in CB with my Conqkek. 

Yes I was deliberately hunting them... :Smile_trollface:

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Okey need some insight as well because i am a new player and [edited]if ik if im doing it wrong. I'm currently on ibuki with range mod, and after all  the pain with mogami and it's galactic citadel and pretty much  anything overmatching me, I started playing at 16~19km range, starting fires with ibuki on bbs, constantly changing targets till fire unless they damage con, and also constantly angling and drawing aggro. For some weird reason I seem to be able to kite properly as my average potential dmg with ibuki is ~1m and my avg dmg per game is 50k, though since my accuracy is improving dmg is happening to hit 100k more often as well. I have been starting to get a feeling of how to approach without getting blapped and being as annoying as possible. Every third match i might surprise cit some shitty cruiser i've ambushed. Also constantly torp walling anything chasing me under 13km. I don't do much for my DD if there's other cruiser nearby, or let him spot and me close by free farming whatever he spot, behind an island. My wr is 54% in it, but it doesn't say much, i'm sub 50 battles with it.

 

My usual basic, if it can be called, tactic, is if i am at the weak flank, I kite away those that are braindead enough to chase me round our spawn, while constantly torping and continuously staying spotted, unless the mid flank collapses as well where i go silent till they turn their guns away and reengage periodically.

If i'm on the strong flank, well i push with the rest, prone to mistake, occasionally getting blapped or turn  towards mid cap and try to get cheap shots at other flanks with the humongous 19.1km range.

 

I've tried brawling but with the torpedo angles of ibuki, unless i stealth ambush, i usually get outplayed, crying like a little kid that his ice cream fell down.

 

Any feedback would be helpful, I mostly played DD, my BB experience is at least pathetic.

 

 

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1 hour ago, HMS_Daniil_Kvyat said:

Okey need some insight as well because i am a new player and [edited]if ik if im doing it wrong. I'm currently on ibuki with range mod, and after all  the pain with mogami and it's galactic citadel and pretty much  anything overmatching me, I started playing at 16~19km range, starting fires with ibuki on bbs, constantly changing targets till fire unless they damage con, and also constantly angling and drawing aggro. For some weird reason I seem to be able to kite properly as my average potential dmg with ibuki is ~1m and my avg dmg per game is 50k, though since my accuracy is improving dmg is happening to hit 100k more often as well. I have been starting to get a feeling of how to approach without getting blapped and being as annoying as possible. Every third match i might surprise cit some shitty cruiser i've ambushed. Also constantly torp walling anything chasing me under 13km. I don't do much for my DD if there's other cruiser nearby, or let him spot and me close by free farming whatever he spot, behind an island. My wr is 54% in it, but it doesn't say much, i'm sub 50 battles with it.

 

My usual basic, if it can be called, tactic, is if i am at the weak flank, I kite away those that are braindead enough to chase me round our spawn, while constantly torping and continuously staying spotted, unless the mid flank collapses as well where i go silent till they turn their guns away and reengage periodically.

If i'm on the strong flank, well i push with the rest, prone to mistake, occasionally getting blapped or turn  towards mid cap and try to get cheap shots at other flanks with the humongous 19.1km range.

 

I've tried brawling but with the torpedo angles of ibuki, unless i stealth ambush, i usually get outplayed, crying like a little kid that his ice cream fell down.

 

Any feedback would be helpful, I mostly played DD, BB my experience is at least pathetic.

 

 

Haven’t played that ship, but different BBs play to different strengths. A lot of it depends on what your team goes off and does, since you have to react to it...

 

If a BB has good range and maybe a spotter plane, you can, as the previous poster said, get some trollhits in - provided you’re able to see long enough. CVs tend to lend you eyes early game with less contact loss through islands blocking LOS like they do for DDs, also they can drop a fighter squadron for a similar effect. But trying to snipe anything but other BBs at long range, prepare for disappointment, although the odd lucky detonation isn’t unheard of. If you’re lucky your opponent might gift you a nice predictable broadside to shoot at, or pop off ammo thinking they’re out of range, making themselves that much easier to detect...

 

In contrast, some BBs like to try and spearhead and tank. Aggression is nice but going yolo straight off just gets your big very detectable hunk of steel focussed very quickly. A brawler with nice secondaries like Massachusets can give DDs a nasty shock, but this is really a class that does better pushing mid to end match when you know roughly how the opposing force is deployed and you can calculate your risks better. One, two enemies you can tank. Going full Leroy Jenkins, expect to get toasted and torpedoed. Note that mid range (like the earlier poster said, 15-12km or so) is ideal for BB gunnery. Your reload is painfully slow so choose your shells carefully and well in advance.

 

The hard part is when your whole team lemming trains off leaving a flank wide open. Then you can end up fighting a stern chase, not a good thing for a big slow firing BB. You will eventually run out of sea room unless your team regains its senses...

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On 12/12/2019 at 8:48 PM, BLUB__BLUB said:

Yes they are, but to whack another BB or a CL/CAyou must sometimes take a risk. And you CAN so that is what you need to do. 

The damage you take while doing that is "tanking". For example you see two cruisers, and they are broadsiding, now you want to kill them but you cannot kill two. 

What you do is you go in, and try blap one. Say yoiu're lucky (or good) and you get the first, the second will put you on fire, and so will his maties.

But you have blapped one - and now take the punishment, for the team. THAT is tanking. 

 

BTW: Potatoeing around and getting HE-spammed by cruisers that you cannot see (...and not shoot) is just that: potatoeing.

 

I doubt it, I'm not that good. My awareness of surroundings leaves something to be desired. 

Many times I have been waiting for that CL to show his nose, and then his DD mate torped my behind... :Smile_sceptic:

I'm sort of average. However I do know when to take advantage when the situation arises. 

I can shoot pretty good, too. And I'm not scraed to take a risk if beneficial. 

However, my judgement of when it is beneficial leaves something to be desired as well. :Smile_hiding:

 

What I can do is show you some stupid stuff, like how to wreck stuff in Conqkek. 

This usually depends on the surprise effect, as I sail Conqkek with AP and close to the caps. 

Usually I get more points from blapping DDs than from burning anything, also I make it a mission to flank Russian BBs and then multi-cit them to the bottom. 

Of course, that is when the "tanking" starts... and the use of (hopefully enough) concealment to GTFO and try it again.  :Smile_trollface:

 

Wait, what, you mean you nearly out potato me, nah never, lol

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On 12/12/2019 at 10:33 PM, Fodder1978 said:

Haven’t played that ship, but different BBs play to different strengths. A lot of it depends on what your team goes off and does, since you have to react to it...

 

If a BB has good range and maybe a spotter plane, you can, as the previous poster said, get some trollhits in - provided you’re able to see long enough. CVs tend to lend you eyes early game with less contact loss through islands blocking LOS like they do for DDs, also they can drop a fighter squadron for a similar effect. But trying to snipe anything but other BBs at long range, prepare for disappointment, although the odd lucky detonation isn’t unheard of. If you’re lucky your opponent might gift you a nice predictable broadside to shoot at, or pop off ammo thinking they’re out of range, making themselves that much easier to detect...

 

In contrast, some BBs like to try and spearhead and tank. Aggression is nice but going yolo straight off just gets your big very detectable hunk of steel focussed very quickly. A brawler with nice secondaries like Massachusets can give DDs a nasty shock, but this is really a class that does better pushing mid to end match when you know roughly how the opposing force is deployed and you can calculate your risks better. One, two enemies you can tank. Going full Leroy Jenkins, expect to get toasted and torpedoed. Note that mid range (like the earlier poster said, 15-12km or so) is ideal for BB gunnery. Your reload is painfully slow so choose your shells carefully and well in advance.

 

The hard part is when your whole team lemming trains off leaving a flank wide open. Then you can end up fighting a stern chase, not a good thing for a big slow firing BB. You will eventually run out of sea room unless your team regains its senses...

I often find myself in this situation and it is a good thing no one can hear me scream, lol

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I believe the proper procedure, especially for radar ships and HE spamming cruisers, it to flash your broadside to the highest number of enemy BB's and rapidly blow up and sink to the bottom. :Smile_honoring:

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8 hours ago, Inappropriate_noob said:

Wait, what, you mean you nearly out potato me, nah never, lol

I think sometimes that might be the case, yes. 

Usually it is because I "get surprised" by what is happening.

Of course it is not really a surprise, it is more like "oh no not again". 

 

Like, in the "stern chase" @Fodder1978 is talking about, sort of. Although I like a good stern chase in Hood... Try get me, B@st@rds!

It happens in BBs and in cruisers, you are busy doing your thing, then when you take a look at the minimap, it is too late. 

All your buddies are dead or ran (even though you chose to follow half the team) and it is just you against 4BBs and a few CA and a DD. 

I'm sure you know the feeling... :Smile_trollface:

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3 hours ago, BLUB__BLUB said:

I think sometimes that might be the case, yes. 

Usually it is because I "get surprised" by what is happening.

Of course it is not really a surprise, it is more like "oh no not again". 

 

Like, in the "stern chase" @Fodder1978 is talking about, sort of. Although I like a good stern chase in Hood... Try get me, B@st@rds!

It happens in BBs and in cruisers, you are busy doing your thing, then when you take a look at the minimap, it is too late. 

All your buddies are dead or ran (even though you chose to follow half the team) and it is just you against 4BBs and a few CA and a DD. 

I'm sure you know the feeling... :Smile_trollface:

Yup. Had this happen several times today.

 

Teams just crumpled like a wad of Andrex, leaving me frantically trying to “firefight” the situation (Cue bog roll jokes eg, “they got wiped”, or “had to clean up their s**t”...).

 

When the situation goes totally fubar and you have to get your ship to do a job it’s really not made or specced or equipped for, in a situation you would never deliberately have put yourself in. But yes, it’s good when you take a couple down with you even so...

 

+1 for the Mighty Hood. Even sprinting away she’s got teeth.

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Without getting into who should be where, sometimes its quite simple.

 

I'm a potato, working towards unpotatoing thanks to the helpful advice of others.   

 

I have 2 x T10 cruisers that have very long range, Hindy over 20k and Moskva at 22k. I've got a T9 that also does 20k (DM Donski). These are deliberate, specialist builds for HE spamming, although Moskva will, and has, cit a Hindy at 20k with AP. The advantage is better accuracy, higher firing rate, higher ship speed and manoeuvring. Often the max range of my CC matches or is beyond quite a few BB's. So whilst it might appear I'm back with the BB's or driving around in the backfield I am spitting fire at targets and playing to my ship's advantages.

 

Often I get comments, usually from short range cruiser types, moaning about my ships not being at the front line. I had one tell me to learn how to play Hindy, in a game were I did 150k+ damage and finished top 2, well in front of him and his 2 clan mates who were bottom 5 and dead. We won the match. I put this whining down to players not understanding there is more than one way to play or me not being willing to play their way. Since switching from the yolo / attempting to bail out poorly played DD's /CC's / BB's to a more considered and longer range game, using cover, the mini-map and angling the ship my stats have become much better. (Although using Bismark the past week has hurt a bit....) I'm still alive to press forward later in the match, rather than being dead. If my stats are better then my team benefit.  I don't always kite in matches but sometimes as my ship turns over in the water, I wish I had. 

 

BTW, I also have a Georgia with 60% WR. Its long range too, with a strong secondary fit. Its the best ship in the game for me, so far.     

   

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18 minutes ago, TruePhoenix said:

Often I get comments, usually from short range cruiser types, moaning about my ships not being at the front line. I had one tell me to learn how to play Hindy, in a game were I did 150k+ damage and finished top 2, well in front of him and his 2 clan mates who were bottom 5 and dead.

 

Couple of things first:

- Damage numbers might look impreissve but they might aswell be useless. Which is often the case when you spam from 20 km HE. Depending on the intelligence on the enemy + your target selection - most of that damage could very well be useless.

- So is ranking in XP. Because for XP, damage means everything. And it doesnt matter if its 10k from a cita hit (which sticks) or 10k from 1 perma fire (which is, atleast in theory, 100% repairable). same XP (given dealt to same target), yet the one has a much bigger impact.

So those guys telling you, you need to learn how to play, might very well be wrong. Chances are, they are right, when you get those comments often, as you say. And, well, sorry to say this, but looking at your stats - it sounds like it.

 

Here is the thing: I dont want to bash you or anything. The game sadly is designed in a way, that the results might be misleading. Because of the things I explained above - damage gives XP but tells little about game impact. Lets move on to the next example you bring:

 

23 minutes ago, TruePhoenix said:

I've got a T9 that also does 20k (DM Donski). These are deliberate, specialist builds for HE spamming

 

Range mod on Donskoi - nah. It is a radar cruiser, although not the stealthiest, but with a long range radar. It can often cover 2 caps with that just by a good position. Its AP is actually strong - but situational. If we compare each others Donskoi stats, our damage is almost the same. Yet I have double the average kills. Why? Because early game I lurk around caps and pray on DDs. Which in return gives me about 60% WR because killing DDs it what wins games - not farming BBs on 20 km range.

 

Now ill also understand, that this high risk - high reward and oppotunistic game play is not made for everyone. But if you want to keep on playing a rather long range, HE focussed cruiser, then select the right tool for it - which is Henri (or Azuma/Yoshino/Zao to some degrees). While Hindenburg is not the worst at that either, she does take long range citas, while beeing immune to that closer range. And late game, brawling is a MUST for Hinden - although Henri can do it too.

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On 12/12/2019 at 7:43 AM, Inappropriate_noob said:

When in my BB, I often find cruisers to be somewhere behind me, even when I advance cautiously, is it me or shouldn't they be either in the front or in close proximity in the mutual supporting role, not being a cruiser guy, unless divisioned up with the pro's i admit I know swet FA of what I am on about, so I eagerly await all of your collective expert knowledge:cap_like:

 

 

 

Also I find this often when I venture out in my CV (groan) both cruisers and BB's sort of gravitate towards me in a lot of battles, would his be the wanting a bit more AA defensive cover or what?

There is kinda an issue when it comes to cruisers. They want to be more forward and supporting dd pushes and acting as midline dpm ships, however, the system prevents this pretty hard. A cruiser has to look at the whole situation before they fire. They have to see who can counter fire them, can they overmatch, what direction the guns are facing and did someone else fire first. ignoring any of that is a great way to get nuked in a single salvo and force you to withdraw or die.

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
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17 minutes ago, ForlornSailor said:

 

Couple of things first:

- Damage numbers might look impreissve but they might aswell be useless. Which is often the case when you spam from 20 km HE. Depending on the intelligence on the enemy + your target selection - most of that damage could very well be useless.

- So is ranking in XP. Because for XP, damage means everything. And it doesnt matter if its 10k from a cita hit (which sticks) or 10k from 1 perma fire (which is, atleast in theory, 100% repairable). same XP (given dealt to same target), yet the one has a much bigger impact.

So those guys telling you, you need to learn how to play, might very well be wrong. Chances are, they are right, when you get those comments often, as you say. And, well, sorry to say this, but looking at your stats - it sounds like it.

 

Here is the thing: I dont want to bash you or anything. The game sadly is designed in a way, that the results might be misleading. Because of the things I explained above - damage gives XP but tells little about game impact. Lets move on to the next example you bring:

Damage % is what really matters. Doing 10k damage to a dd will have a far bigger payout then 10k damage on a bb and in a non cv game can have a much greater impact in winning the game.

 

 

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13 minutes ago, The_Chiv said:

Damage % is what really matters. Doing 10k damage to a dd will have a far bigger payout then 10k damage on a bb and in a non cv game can have a much greater impact in winning the game.

 

Thats what she I said ^^

 

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1 minute ago, ForlornSailor said:

 

Thats what she I said ^^

 

source.gif

I know I simplified it and gave a reference guide.

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