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Mr_Sukebe

CBT game economics

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Beta Tester
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80 battles

Quick question, how do the game economics work for WoWs in CBT?   In Wot you break even to around t7-8, lose money in t9-10 and make money below t7.   Is the same true here in CBT?  I appreciate it will change on full go live.

 

 

 

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Beta Tester
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Since I only have Fubuki as T8 I can only give numbers for her:

 

Full Repair after Death: 78k

Typical usage of ammunition: 20k to 30k

 

On average I would say you need 5 torp hits and 1 kill with her to break even if you get killed.

 

In a good game you can make ca 100k+ though, even if you die.

Edited by Kirasa

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Weekend Tester
173 posts
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Well i managed to get 3 tier X without premium or farming for credits. BB, DD and a CV. But as it is beta, it can change.

 

Tier X however, will cost you around 250k in repairs if sunk. Thats the only tier ive managed to get a negative outcome after a battle.

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Beta Tester
135 posts
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You'll break even or run at a profit at Tier VIII as long as you don't play like crap and get sunk early, assuming you're running a standard account. After that it get's significantly harder to not operate on a loss, but it's still doable if you're consistently performing well.

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[HSG44]
Alpha Tester
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Quick question, how do the game economics work for WoWs in CBT?   In Wot you break even to around t7-8, lose money in t9-10 and make money below t7.   Is the same true here in CBT?  I appreciate it will change on full go live.

 

 

 

 

If you break even with tier 7-8 in WoT, you are a BAD player........:D

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[STGGC]
Beta Tester
173 posts
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I wouldn't take any of the current game economies seriously. It has been stated that the current CBT economy is very easy to earn with, and when I look at the 16 million I amassed, it's really not an issue in CBT. 

 

OBT though, the economy will change. The improved rates will be removed and more games will have to be played to achieve good income.

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Beta Tester
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I wouldn't take any of the current game economies seriously. It has been stated that the current CBT economy is very easy to earn with, and when I look at the 16 million I amassed, it's really not an issue in CBT. 

 

OBT though, the economy will change. The improved rates will be removed and more games will have to be played to achieve good income.

 

Sure, but he asked for CBT ;)

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[PKTZS]
Weekend Tester
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It would be nice to know by how much % has it been buffed for CBT, so we know what to expect after the OBT begins.

 

Are we earning 2x the normal rate? 1.5x? Are credits and XP buffed in the same way?

 

I'd like to know...

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Beta Tester
137 posts
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Thanks for the answers guys, just curious.

I know it's only CBT and that WG will almost certainly "fiddle" with the economics as they see fit, and that's fine.

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Beta Tester
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The economy is currently boosted, so what you see now will not be what you see when the game is 'released'. I expect they'll follow the WoT model, meaning that from T8 onwards a free player has to be damned good at the game to turn a profit. They have to drive premium account sales after all, and this is the most obvious way to do it. 

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[TSUN]
Community Contributor
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The economy is currently boosted, so what you see now will not be what you see when the game is 'released'. I expect they'll follow the WoT model, meaning that from T8 onwards a free player has to be damned good at the game to turn a profit. They have to drive premium account sales after all, and this is the most obvious way to do it. 

 

So pay to win crap as usual? I guess I was hoping for too much. Oh well. I just hope CBT never ends then.
Edited by Aerroon

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Beta Tester
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So pay to win crap as usual? I guess I was hoping for too much. Oh well. I just hope CBT never ends then.

 

Pay to skip grind. Pay to win would guarantee you a win every time you played, which it doesn't. Actually, I've yet to play a game which lets you win by throwing money at the devs.
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Beta Tester
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Pay to skip grind. Pay to win would guarantee you a win every time you played, which it doesn't. Actually, I've yet to play a game which lets you win by throwing money at the devs.

 

*Cough* Pz IIJ *cough*

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[TSUN]
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Pay to skip grind. Pay to win would guarantee you a win every time you played, which it doesn't. Actually, I've yet to play a game which lets you win by throwing money at the devs.

 

So you're redefining "pay2win" to make developers look better? Let me guess you're this guy: http://i.imgur.com/SKoRide.png right?
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Beta Tester
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So you're redefining "pay2win" to make developers look better? Let me guess you're this guy: http://i.imgur.com/SKoRide.png right?

 

Most people who throw P2W around, have no idea what it means, nor when it should be used. You are one such person. 

 

As for making developers look better, I think you'd struggle to find anyone on here as critical of WG as I am. But when someone spews BS into the wind, then I'm going to call it. 

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[TSUN]
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Most people who throw P2W around, have no idea what it means, nor when it should be used. You are one such person. 

 

As for making developers look better, I think you'd struggle to find anyone on here as critical of WG as I am. But when someone spews BS into the wind, then I'm going to call it. 

 

Really? The term pay2win is used to point towards games that offer an advantage for $$$ spent. How is premium - where you can keep playing higher tier ships not an advantage? That's not pay to skip in any way. You said it yourself - you've never seen a game that's actually pay2win by your definition, which would make it pretty much useless. Most people do not use the term in such a sense as yours - it doesn't have to literally sell you a win.

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Beta Tester
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Really? The term pay2win is used to point towards games that offer an advantage for $$$ spent. How is premium - where you can keep playing higher tier ships not an advantage? That's not pay to skip in any way. You said it yourself - you've never seen a game that's actually pay2win by your definition, which would make it pretty much useless. Most people do not use the term in such a sense as yours - it doesn't have to literally sell you a win.

 

You've just proven why P2W is a redundant term, used by people to attack a game or developer when they lack any other credible argument. Thank you. I couldn't have asked for a better example of why it should not be used as an argument, and why the people using it fail to understand how silly it looks every time they do it. 
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Beta Tester
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Pay to win would be if there's things like clearly superior upgrades, or ammo available only to people that pay money.  

Seems like WoWs would be more like 'pay to advance easier' because just having a higher tier ship doesn't really make you win, since the games aren't straight up duels, they are team matches.  

So both teams (If MM doesn't screw up) should be equally strong, no matter how many people paid cash and you didn't.  

Still the differences can easily get blurred depending on what paid services WG actually plans to introduce to the game.

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[TSUN]
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Pay to win would be if there's things like clearly superior upgrades, or ammo available only to people that pay money.  

Seems like WoWs would be more like 'pay to advance easier' because just having a higher tier ship doesn't really make you win, since the games aren't straight up duels, they are team matches.  

So both teams (If MM doesn't screw up) should be equally strong, no matter how many people paid cash and you didn't.  

Still the differences can easily get blurred depending on what paid services WG actually plans to introduce to the game.

You mean like being able to keep playing higher tier ships? Or being able to jump into premium ships like the Kitakami?

 

 

You've just proven why P2W is a redundant term, used by people to attack a game or developer when they lack any other credible argument. Thank you. I couldn't have asked for a better example of why it should not be used as an argument, and why the people using it fail to understand how silly it looks every time they do it. 

Also, I'm not attacking the developer or game at all. I like the game. You see, unlike you, I've actually played the game. I have plenty of criticism on areas of improvement etc, but none of that come even close to the potential monetization issue.

Edited by Aerroon

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Beta Tester
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You mean like being able to keep playing higher tier ships? Or being able to jump into premium ships like the Kitakami?

 

The Kitakami sucks. If that's your idea of P2W, then clearly P2W was sunk with the loss of all hands. 

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Beta Tester
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Really? The term pay2win is used to point towards games that offer an advantage for $$$ spent. How is premium - where you can keep playing higher tier ships not an advantage? That's not pay to skip in any way. You said it yourself - you've never seen a game that's actually pay2win by your definition, which would make it pretty much useless. Most people do not use the term in such a sense as yours - it doesn't have to literally sell you a win.

 

Matchmaking. It's a thing. And it doesn't care how you got into that higher-tier ship, it will just treat you according to the tier of said ship. Getting to play more high tiers gives you no advantage whatsoever because the matchmaking will proceed to throw you into higher-tier matches.

 

Pay2win means that you can pay to gain tangible in-match advantages that someone not paying cannot attain at all, no matter what he does. As it is, nothing currently avaiable in WoWs fits that description. Prem ships are worse than fully-outfitted regular ships of the same tier and everything else you can get through real money you can also gain through grinding. It's pay2grind less.

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[STGGC]
Beta Tester
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You mean like being able to keep playing higher tier ships? Or being able to jump into premium ships like the Kitakami?

 

Also, I'm not attacking the developer or game at all. I like the game. You see, unlike you, I've actually played the game. I have plenty of criticism on areas of improvement etc, but none of that come even close to the potential monetization issue.

 

Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Dude, you've spent like 400 bucks on this game so you can beat everyone who hasn't spent any money. Pay-to-win noob!

 

Allow me to focus your attention to the words: BETTER ITEMS, LARGELY UNBALANCED.

 

If you reach a tier 8 faster, you'll still have other players who did not pay who have the exact same ship as you. Reaching it faster does not give you an edge over other players. Arguably, You would have more skills in your captain at best, and this result can also be reached by having another player invest time in it instead. Hence, It does not give you an unfair or large advantage over player who do not pay and have no hope of reaching those who pay, nor does it supplement for skills that a player gains while playing. 

 

If you're willing to correct someone's use of terms, you might want to check with the common terminologies.

 

With regards to the OP's question, I did leave an answer. I have 16 million lying in my account not doing much right now. Experience wise, I have not much issues except for grinding captain skills, whihc is immensely slow already, and I cannot imagine how much slower it will be. However, a captain of a ship is testament to the player's skill and ability in the ship, and should be something that comes with hard work.

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Beta Tester
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You mean like being able to keep playing higher tier ships? Or being able to jump into premium ships like the Kitakami?

 

 

Playing higher teir ships does improve your chances of winning.  It's a team game with match making to provide balanced teams. you will just the same chance of winning in a lower tier game than a higher one (actually if you are an experienced player you may actually get better results in lower tier against less experienced players )

 

And premium ships  (if the same as tanks in WoT) are generally lower in spec than a fully upgraded standard  similar ship of the same teir. 

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Beta Tester
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What about experience points gain? Is there any link explaining which actions give exp? Is only the amount of damage dealed considered?

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Beta Tester
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What about experience points gain? Is there any link explaining which actions give exp? Is only the amount of damage dealed considered?

 

there is one i forgot where it was but i saw one

 

Edit: i did 7k damage in a game with my destroyer and got 1k base exp this is high but thats because CBT so do your missions and cap at least one base damage is not what brings exp to you highly

Edited by Userext

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