AlphaBaboon Players 200 posts 2,709 battles Report post #1 Posted December 9, 2019 Hello captains, I'm pretty sure many of you are suffering the same feeling in these last days of ranked season. In randoms I have an average around 56 - 57 % of win/loss ratio, which is not bad, and I think I perfom a bit better than the average player and today I play mostly t10 matches, with decent kill, damage output and exp.. For unknown reasons (at least unknown to me) I really cant manage dealing with ranked battles, and Im stuck since many days with (more than 100 battles) at the same level (10) in ranked. I started at level 14 or 13 I think, probably due to my previous rank in the last t9 seasons (but I'm not sure) I use mostly Conqueror and Smolensk for this season (which should be quite good for competitives) and in the last 2 days also Yamato, which I just unlocked and bought (full modules, full everything). I'm not one of those potatos who die in the first minutes of the game or ignoring the objectives and some bacis tactics of the game. Howevere, here I am...win loss win loss win loss loss ... and Im started to get sick and tired of this. When I win I often get as first as exp in my team (whis is useless...), and when I lose I very rarely save the star. This combination alone is hilarious enough. I dont have many battles at my back (1500 in total or similar), so maybe I'm lacking game experience and something to perform better in ranked to get out victorious from games. For those who have achieved a respectable rank in this season, what is the [edited]trick? Which god to do you pray? Do you make human sacrifice or cattle is enough? Do I need to trust humankind and so my team so that Luck will favor me one day? Or simply I have to admit you are all better than me in ranked for some reason, if yes, would you tell me what is it? Thank you very much in advance Eiric 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted December 9, 2019 Rank 10 to 2 has a higher ratio of experienced players, many bad players are still not there or got discouraged to continue Conquerer and Smolensk are not the best ships for taking out enemies quickly (depending on playstyle), an ability important for deciding matches Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #3 Posted December 9, 2019 23 minutes ago, EiricBloodgun said: I use mostly Conqueror and Smolensk for this season (which should be quite good for competitives) and in the last 2 days also Yamato, which I just unlocked and bought (full modules, full everything). Imo those are all rather bad ships for Ranked. For lower ranks, BBs or something like Stalingrad works pretty well imo. But the higher you go, the more you should switch towards high impact ships like Wooster/Radar Mino, DD or CV. If you play BB, and your DDs are dumb, you can basicly stop right away. Same if you have a CV (saw a 43% player in a midway with 14% in midway and 18k avg damage on stream.... you will lose a game like that). 1 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #4 Posted December 9, 2019 Vor 20 Minuten, EiricBloodgun sagte: For those who have achieved a respectable rank in this season, what is the [edited]trick? Which god to do you pray? Do you make human sacrifice or cattle is enough? Do I need to trust humankind and so my team so that Luck will favor me one day? Or simply I have to admit you are all better than me in ranked for some reason, if yes, would you tell me what is it? Though I haven't participated in this season I played other season and I assume it's still the same: I progressed usually by saving stars on defeats every now and then, having streaks of win-loose-win-loose, which need to be endured patiently and then having winning streaks. There seem to be two extreme ways of progressing: one is to play many many battles (400 to 500) and eventually get there; the other is to have so good skills that even with subquality mates you will turn the battle in your favour more often than not. If you are stuck at rank 10, which always is the most common rank, you either need more patience or better skills or a mixture of both. Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #5 Posted December 9, 2019 4 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #6 Posted December 9, 2019 1 hour ago, EiricBloodgun said: I use mostly Conqueror and Smolensk for this season (which should be quite good for competitives) and in the last 2 days also Yamato, which I just unlocked and bought (full modules, full everything). Yea I agree with the statement before: from my PoV - not the best ships for ranked. Yamato is limited in movement due to concealment and cita weakspot. Smolensk needs a spotter and thus a good team (then you gonna win anyway, no matter what you play, so why pick Smolensk?) and Conq... not sure. Might be a star saver if you spam HE from long range but winning impact is rather low imo? unless you are really good with Conq and clap Cruisers with AP. If you are decent with DDs, try that. I see a lot of games beeing decided by early deaths of DDs. no spot, no cap contest = team is done for. I have also good results with Henri. Dodge and annoy up to 3/4 enemys at one time, burn them down until they lose interest - or sink. But yea, those views are all heavily biased by personal flavour/own experiance so what works for me might not work for you and vice versa. But maybe worth a try? Share this post Link to post Share on other sites
Fonfalks Players 539 posts 11,322 battles Report post #7 Posted December 9, 2019 There is no way out, especially in randoms. As for ranked then its something like this - get afk player you lose get less smolensks then enemies, you lose get less radars then enemies you lose get less radars and smolensks you lose get bad DD who died fast unnecessary death, probably a loss. or get cruiser who got citadeleted because driving in straight line after spotted by plane/dd Get worse CV player then enemy you lose Now if none of above happens your skills start to play real role. Also if you actually play smolensk, then first of all i would like to convey to you my deepest contempt and second you should always be top of losing team so you keep star.... 1 Share this post Link to post Share on other sites
250swb Players 628 posts 2,129 battles Report post #8 Posted December 9, 2019 2 hours ago, Fonfalks said: There is no way out, especially in randoms. As for ranked then its something like this - get afk player you lose get less smolensks then enemies, you lose get less radars then enemies you lose get less radars and smolensks you lose get bad DD who died fast unnecessary death, probably a loss. or get cruiser who got citadeleted because driving in straight line after spotted by plane/dd Get worse CV player then enemy you lose Now if none of above happens your skills start to play real role. Also if you actually play smolensk, then first of all i would like to convey to you my deepest contempt and second you should always be top of losing team so you keep star.... Can't sympathise, you just sound like somebody who got their butt kicked, go down to the pub and whine into a beer and see if anybody there understands what your pain is about. 2 2 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #9 Posted December 9, 2019 2 hours ago, Fonfalks said: There is no way out, especially in randoms. As for ranked then its something like this - get afk player you lose get less smolensks then enemies, you lose get less radars then enemies you lose get less radars and smolensks you lose get bad DD who died fast unnecessary death, probably a loss. or get cruiser who got citadeleted because driving in straight line after spotted by plane/dd Get worse CV player then enemy you lose Now if none of above happens your skills start to play real role. Also if you actually play smolensk, then first of all i would like to convey to you my deepest contempt and second you should always be top of losing team so you keep star.... But the same happens to enemy team as often as to your. Every time you are the one that can make the difference and win/or loose the game if you have skills to do it. If not then it is frustrating experience, when instead of fighting for a win with reds only way to advance is to fight for a saved star with your teammates. That's why all this ranked is so much frustrating. Too many players with no skill playing from the start of a game for a star, not for win. One needs hell of a skill to carry those often enough to progress. And that is why I can't be bothered. It would take way too many frustrating games for me with my skills and I hate playing damage race hiding behind my teammates. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #10 Posted December 10, 2019 You're not the only frustrated one The last couple seasons I Ranked out in 100-150 games, but hate this season with a passion already. Got to R5 in 80 matches, eventually using Hakuruy when it got rough. Now still sitting at R5 after 140-150 matches, having made R4 at least 5 times and lost it again. It is almost impossible to save a star with CV and DDs (my usual classes). CV used to be the safe bet, but the team line-ups are very anti-Hakuruy with smolensks, minos and worchesters domination the picture, so carrying is super-duper hard even in Hakuruy. As to star saving - it is almost impossible in CVs after WG nerfed their XP gain. Also most matches has at least 1-3 hurricane players on each team, so competition is hard in the star saving business. 7 hours ago, Fonfalks said: Also if you actually play smolensk..... you should always be top of losing team so you keep star.... All 2-4 smolensks can't be at the top you know.... Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #11 Posted December 10, 2019 Vor 6 Stunden, 250swb sagte: Can't sympathise, you just sound like somebody who got their butt kicked, go down to the pub and whine into a beer and see if anybody there understands what your pain is about. Isn't this forum the equivalent of a pub? I always saw it like that. 1 Share this post Link to post Share on other sites
[-SOG-] You_Overextended Players 330 posts 8,853 battles Report post #12 Posted December 10, 2019 Hey! I remember you from our private conversation not too long ago! :D Here's my approach to this: There's nothing you can really do about the absolute window-licking that happens in ranked, but you can benefit a lot from the experience if you concentrate on whatever impact you're having in the match. My suggestions, and I hope I'm not being too nitpicky: I see you've brought Conqueror, Yamato, Khabarovsk, Grosser Kurfurst, and Harugumo to ranked, all of which have questionable impact in some situations or more. GK in particular has a disadvantage because its pushing firing angles are far worse than the kiting ones (48 degrees as opposed to 36), which makes the ship eat some very nasty pens when it's trying to push with all guns on targets. Yamato is a fantastic long-range specialist that can overmatch many BBs but isn't the most capable pusher because of the citadel vulnerability and of course a vulnerability to being flanked or rushed by rapid ships due to its slow turret traverse. Regardless, I consider this by far the most competitive BB you brought to ranked, and SOG still uses it a lot in clan battles although we tend to favor Kremlin more especially in this last season where we had an 8v8 format. You can pull off a rank-out in Yamato for sure, but you need to be very cautious when helming the ship into a push. It is the most vulnerable ship to being locked into one particular angle it can't turn away from (turn around in a ship that unmaneuverable and someone is bound to blap your broadside quickly). Khabarovsk will *never* be able to contest caps as well as literally any other random DD pulled out of a hat. It could work on the flank and as a support DD, but what do you do when you're the only DD in your team? In ranked this happens sometimes and can be very frustrating for the captain. It's fantastic at drawing enemy fire at range and harrassing, poking, dodging, weaving. It has a great and fun, active playstyle I still absolutely love to do in randoms. But it sadly doesn't find a proper role in competitive due to maneuverability issues that put it at serious disadvantages when fighting anything at closer ranges. The torpedo threat isn't there, and the best build for it puts its concealment at 9.7 km. Without smoke. Harugumo has concealment, unlike Khabarovsk, but is extremely unmaneuverable, with a turning circle that rivals Conqueror's. It's also a looooooooooooong ship, and it eats battleship AP like it's hungry for it. All of this is the price it pays for supreme gun DPM. And having a maneuverable, stealthy DD that's light on its feet is super important. This is why I choose to use Daring when in ranked. Occasionally Gearing could be good but it largely depends on your team. Conqueror is great with its HE DPM and ability to make battleships think twice about pushing. Its AP punishes cruisers better than other BBs because of the short fuse timer that is less likely to just fly through the ship resulting in overpens. But you trade a lot for this. The torpedo belt is almost non-existent, and the armor does not allow it to really push. Sure, it has the super heal, but it doesn't do well against sustained HE firepower, especially from high-ROF ships like Smolensk, Worcester (which can pen every part of you with IFHE), Des Moines, etc. Push and you burn to death. Stay at range, and your impact is limited to whatever fires and citadels you can get at ranges at which ships can dodge your shells a bit more easily. You've got Zao, Smolensk and Hindenburg, which I think are decent competitive ships but still have situational disadvantages. Zao is a great ambusher/assassin, and a fantastic kiter with the legendary module. Only real weakness is the low HP pool and meager DPM. But its hits can really hurt, and the AP is glorious. However, it kind of lives in the shadow of the Henri, a ship whose AP penetration and flanking power is far greater despite the terrible concealment. Smolensk is a highly-competitive "heavy DD with a citadel" that works well with a DD that knows how to spot without throwing his ship away from the first 2 minutes of the game. It can kite ships with 406mm guns at range as well. However, not every situation suits it and its high DPM is something you have to trade survivability and stopping power for. WIth IFHE you counter cruisers well, but again, the damage you do against battleships allows them the opportunity to disengage and heal. Hindenburg is not the strongest ship for the competitive meta, but continues to be a solid all-rounder with great hydro, decent armor protection, etc. Its real weakness is poor maneuverability in some situations. Going back to the Yamato, I think it's probably the most solid pick you have in terms of BBs. However, without much experience in it (iirc you said you just recently unlocked it), it might be a struggle until you tame the beast. My own best picks for ranked are: Cruiser: Worcester, Des Moines, Moskva, Smolensk, Stalingrad, Henri IV, Venezia (if the ranked meta is cruiser-heavy) DD: Daring, Gearing BB: Kremlin, Bourgogne (don't underestimate the HE DPM with main battery reload booster against ships you do not overmatch), Yamato In terms of your own grievances with ranked, I think a little bit more competitive experience should help. It's also important (in ranked, more than in clan battles) to establish a mentality of "the protagonist", where you kind of have to plan your positioning and play carefully around carrying your team kicking and screaming towards a win all while securing your star in case a loss happens. I've observed that this is the second ranked season you've participated in and judging by the clans you've been in, with the exception of one, there wasn't really a chance to provide a solid competitive team-game experience in the form of clan battles. Hopping into a few CBs over a season with a clan that has an established mindset, culture, and community can really help develop the instincts that are necessary to gain the appropriate attitude to fare well in competitive. Our clan, for example, (shameless plug! HA!) has a private academy that pretty much helps recruits develop these instincts and draw more enjoyment from the game overall. 1 Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 798 posts 16,103 battles Report post #13 Posted December 10, 2019 Ranked is all about keeping the star. If you carry at the same time, it is a nice bonus. Post #12 very well describe how to do it. You have taken more or less worthless ships and want to be carried. That is not how ranked works. Your role is to take most OP ship that you have and abuse your teammates to your advantage. Forget about team work, forget about objectives, just farm more damage than others. In time you will progress. Alternativelly take a DD and carry they sorry behinds to the win. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #14 Posted December 10, 2019 The way out is to play DD. Ensure yourself that that single DD u get is not a suicide bot. Otherwise u are in for a bad time 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #15 Posted December 10, 2019 Agreed with the DD point. The issue is, with them increasing team sizes and still not allowing divs, a single player's ability to carry is somewhat diminished compared to 7v7 or 6v6 formats, it being closer to randoms. In order to still bring carry to the table, you need to take a look at the most common point of fail of your teams - that's usually the suicidal DD's that all die in the first 2 min. By playing one yourself you can mitigate this issue a bit. Honestly, though, in an 8v8 there's still going to be plenty of battles decided on the loading screen. You get 4-5 people in the low 40's range while the enemy doesn't, it's all over. Share this post Link to post Share on other sites
AlphaBaboon Players 200 posts 2,709 battles Report post #16 Posted December 10, 2019 20 ore fa, ColonelPete ha scritto: Conquerer and Smolensk are not the best ships for taking out enemies quickly (depending on playstyle), an ability important for deciding matches Well Conqueror can easily broadside and delete cruisers, and when you are close to dds you can pump tons of damage with your outstanding HE alpha and 12 shells per salvo. For BBs Smolensk can be surprisingly fast in annihilating them when pretty close, overall those less armored like Republique or Conqueror or Thunderer. As far as I saw in several videos on youtube (which of course are not always reliable, when everyone says that there might be some truth), these 2 ships, although maybe non the best, should be good enough for competitive matches Share this post Link to post Share on other sites
AlphaBaboon Players 200 posts 2,709 battles Report post #17 Posted December 10, 2019 9 ore fa, You_Overextended ha scritto: Hey! I remember you from our private conversation not too long ago! :D Here's my approach to this: There's nothing you can really do about the absolute window-licking that happens in ranked, but you can benefit a lot from the experience if you concentrate on whatever impact you're having in the match. My suggestions, and I hope I'm not being too nitpicky: I see you've brought Conqueror, Yamato, Khabarovsk, Grosser Kurfurst, and Harugumo to ranked, all of which have questionable impact in some situations or more. GK in particular has a disadvantage because its pushing firing angles are far worse than the kiting ones (48 degrees as opposed to 36), which makes the ship eat some very nasty pens when it's trying to push with all guns on targets. Yamato is a fantastic long-range specialist that can overmatch many BBs but isn't the most capable pusher because of the citadel vulnerability and of course a vulnerability to being flanked or rushed by rapid ships due to its slow turret traverse. Regardless, I consider this by far the most competitive BB you brought to ranked, and SOG still uses it a lot in clan battles although we tend to favor Kremlin more especially in this last season where we had an 8v8 format. You can pull off a rank-out in Yamato for sure, but you need to be very cautious when helming the ship into a push. It is the most vulnerable ship to being locked into one particular angle it can't turn away from (turn around in a ship that unmaneuverable and someone is bound to blap your broadside quickly). Khabarovsk will *never* be able to contest caps as well as literally any other random DD pulled out of a hat. It could work on the flank and as a support DD, but what do you do when you're the only DD in your team? In ranked this happens sometimes and can be very frustrating for the captain. It's fantastic at drawing enemy fire at range and harrassing, poking, dodging, weaving. It has a great and fun, active playstyle I still absolutely love to do in randoms. But it sadly doesn't find a proper role in competitive due to maneuverability issues that put it at serious disadvantages when fighting anything at closer ranges. The torpedo threat isn't there, and the best build for it puts its concealment at 9.7 km. Without smoke. Harugumo has concealment, unlike Khabarovsk, but is extremely unmaneuverable, with a turning circle that rivals Conqueror's. It's also a looooooooooooong ship, and it eats battleship AP like it's hungry for it. All of this is the price it pays for supreme gun DPM. And having a maneuverable, stealthy DD that's light on its feet is super important. This is why I choose to use Daring when in ranked. Occasionally Gearing could be good but it largely depends on your team. Conqueror is great with its HE DPM and ability to make battleships think twice about pushing. Its AP punishes cruisers better than other BBs because of the short fuse timer that is less likely to just fly through the ship resulting in overpens. But you trade a lot for this. The torpedo belt is almost non-existent, and the armor does not allow it to really push. Sure, it has the super heal, but it doesn't do well against sustained HE firepower, especially from high-ROF ships like Smolensk, Worcester (which can pen every part of you with IFHE), Des Moines, etc. Push and you burn to death. Stay at range, and your impact is limited to whatever fires and citadels you can get at ranges at which ships can dodge your shells a bit more easily. You've got Zao, Smolensk and Hindenburg, which I think are decent competitive ships but still have situational disadvantages. Zao is a great ambusher/assassin, and a fantastic kiter with the legendary module. Only real weakness is the low HP pool and meager DPM. But its hits can really hurt, and the AP is glorious. However, it kind of lives in the shadow of the Henri, a ship whose AP penetration and flanking power is far greater despite the terrible concealment. Smolensk is a highly-competitive "heavy DD with a citadel" that works well with a DD that knows how to spot without throwing his ship away from the first 2 minutes of the game. It can kite ships with 406mm guns at range as well. However, not every situation suits it and its high DPM is something you have to trade survivability and stopping power for. WIth IFHE you counter cruisers well, but again, the damage you do against battleships allows them the opportunity to disengage and heal. Hindenburg is not the strongest ship for the competitive meta, but continues to be a solid all-rounder with great hydro, decent armor protection, etc. Its real weakness is poor maneuverability in some situations. Going back to the Yamato, I think it's probably the most solid pick you have in terms of BBs. However, without much experience in it (iirc you said you just recently unlocked it), it might be a struggle until you tame the beast. My own best picks for ranked are: Cruiser: Worcester, Des Moines, Moskva, Smolensk, Stalingrad, Henri IV, Venezia (if the ranked meta is cruiser-heavy) DD: Daring, Gearing BB: Kremlin, Bourgogne (don't underestimate the HE DPM with main battery reload booster against ships you do not overmatch), Yamato In terms of your own grievances with ranked, I think a little bit more competitive experience should help. It's also important (in ranked, more than in clan battles) to establish a mentality of "the protagonist", where you kind of have to plan your positioning and play carefully around carrying your team kicking and screaming towards a win all while securing your star in case a loss happens. I've observed that this is the second ranked season you've participated in and judging by the clans you've been in, with the exception of one, there wasn't really a chance to provide a solid competitive team-game experience in the form of clan battles. Hopping into a few CBs over a season with a clan that has an established mindset, culture, and community can really help develop the instincts that are necessary to gain the appropriate attitude to fare well in competitive. Our clan, for example, (shameless plug! HA!) has a private academy that pretty much helps recruits develop these instincts and draw more enjoyment from the game overall. Hey mate, thank you a lot for your more than exhaustive suggestions! It's really a solid analysis I believe. I played Yamato in my last game, got the win and even the first ranked in team. I noted that long-range pin accuracy sniping goes hand to hand with the Yammi, but to be more influent and effective in the battle in the late game some nose pushing can be really useful. I manage to delete a smolensk and a Henry by easily overmatching their nose and citadelling them to death, which I noted I could really not do when too far away (maybe I still need to learn how to shot properly with the ship). However there are those games when you know the team will lose before you get the chance of really doing anything useful, and when you need to keep the star I'm not sure Yammy is very good at it. Btw I agree with your analysis, for Conqueror I'm not sure. I noted that I could get more tanky than expected if managing the heal properly and not drawing to many ships firing on me, which means you cannot solo around (like maybe a Kremlin could do). Zao, Hindy and even GK are lovely to be played but definitely not in competitive. I was surprised to have my GK work well, although losing all those matches. Simply because I still believe this ship draws really to much attention. In any case I would be happy to join your clan, can you remind me the name so that I can search for it? I absolutely agree that my lack of competitive experience, also in clan battles, might influence my results in ranked. I consider myself "solid" enough in randoms now, also in t10 (so my stats broadly tell), but to make a good quality step forward I need to practice more competitives, first of all in clan battles. Of course I'm aware that clan battles are not ranked, still the tactical mindset (and not simple damage farming) and the 8 vs 8 small teams can put clan battles certainly closer to ranked, rather than randoms. The only serious clan I joined, well.... I left it because I didnt feel myself part of the community and didnt like certain behaviors from the leaders. The others were just a random try but often I never even talked to anyone at all. Now, time permitting, I would really try to find a serious clan. I'll talk to u btw ;) Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #18 Posted December 10, 2019 31 minutes ago, EiricBloodgun said: Well Conqueror can easily broadside and delete cruisers, and when you are close to dds you can pump tons of damage with your outstanding HE alpha and 12 shells per salvo. For BBs Smolensk can be surprisingly fast in annihilating them when pretty close, overall those less armored like Republique or Conqueror or Thunderer. As far as I saw in several videos on youtube (which of course are not always reliable, when everyone says that there might be some truth), these 2 ships, although maybe non the best, should be good enough for competitive matches Do you play Conq that way? Do you have AP ready when a cruiser shows broadside? Yes, Smolensk can be fast, but not that fast. And usually it takes quite some time to sink something. Share this post Link to post Share on other sites
[-SOG-] You_Overextended Players 330 posts 8,853 battles Report post #19 Posted December 10, 2019 4 minutes ago, EiricBloodgun said: I played Yamato in my last game, got the win and even the first ranked in team. I noted that long-range pin accuracy sniping goes hand to hand with the Yammi, but to be more influent and effective in the battle in the late game some nose pushing can be really useful. I manage to delete a smolensk and a Henry by easily overmatching their nose and citadelling them to death, which I noted I could really not do when too far away (maybe I still need to learn how to shot properly with the ship). However there are those games when you know the team will lose before you get the chance of really doing anything useful, and when you need to keep the star I'm not sure Yammy is very good at it. Btw I agree with your analysis, for Conqueror I'm not sure. I noted that I could get more tanky than expected if managing the heal properly and not drawing to many ships firing on me, which means you cannot solo around (like maybe a Kremlin could do). You mentioned problems at long range with doing proper volleys on ships? That's probably due to the slow shell velocity. It gives lots of time to dodge. Mind you, it has almost no air drag so the speed the shells travel at is consistent at all ranges, making it easy to lead. But ships have time to maneuver at range and many of them will troll you unpredictably. At least that's how I farm reports from Yamatos that are frustrated after 1501985401983098 volleys trying to shoot my Henri :P :P Honhonhon power is real! Conqueror can indeed be quite tanky in many situations, but it cannot take torpedoes to save its life. And focus fire will eventually bring the behemoth down, superheal and all. It must be played carefully and passively, and there are situations in a game in which you might need a battleship to be the vanguard of the attack when all else fails. Conqueror can prove challenging in that regard whereas Kremlin excels at this, tanking 3-4 million potential easily within a few minutes and still at half HP with 2 heals and 3 dmg con consumables left :P Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #20 Posted December 10, 2019 13 hours ago, Sir_Grzegorz said: Ranked is all about keeping the star. If you carry at the same time, it is a nice bonus. Keeping the star should be removed. Many ppl play cowardly as soon a team member falls. Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #21 Posted December 10, 2019 On 12/9/2019 at 5:34 PM, Uglesett said: And what a film that was...lolz Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #22 Posted December 10, 2019 3 minutes ago, Mastadans said: Keeping the star should be removed. Many ppl play cowardly as soon a team member falls. I agree also... team loses all suffer. 1 Share this post Link to post Share on other sites
Fonfalks Players 539 posts 11,322 battles Report post #23 Posted December 10, 2019 Yeah, i have been frustrating myself with ranked for last 7 or so days, it is truly horror show. Every good game where skilled, evenly matched players play great game where everything is decided in last minute in some 2v2 or even 1v1 duel are accompanied by 10 games where some utter garbage dies AS FAST AS POSSIBLE, or where CV is so much worse then enemy CV, or where some BB just goes and tries to push alone and dies in rain of fire, or some idiot DD runs in cap when there are 3 radars near, i could go on and on and on and on and on. I have never gotten higher then rank 5, even tho i tried really hard, it seem it is hopeless. I truly do not understand how, besides pure luck you can get there. Just now i had game i killed 2 ships, including first blood, we were 8v6. Result? I overall killed 3 ships, had huge spotting damage, 2 caps, 1 shared cap and we lose. Why we lose? Enemy had radar and sonar, it killed us and no we(me on shima and keleber) could not run away from it but much more importantly, rest of the team played horrifyingly. And you would think i get to keep star? No, that goes to our smolensk, who else..... If there is anyone here who reads this and has rank 1 tell me how did you do it? I seriously want to know... 1 Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #24 Posted December 10, 2019 On 12/9/2019 at 6:03 PM, EiricBloodgun said: Hello captains, I'm pretty sure many of you are suffering the same feeling in these last days of ranked season. In randoms I have an average around 56 - 57 % of win/loss ratio, which is not bad, and I think I perfom a bit better than the average player and today I play mostly t10 matches, with decent kill, damage output and exp.. For unknown reasons (at least unknown to me) I really cant manage dealing with ranked battles, and Im stuck since many days with (more than 100 battles) at the same level (10) in ranked. I started at level 14 or 13 I think, probably due to my previous rank in the last t9 seasons (but I'm not sure) I use mostly Conqueror and Smolensk for this season (which should be quite good for competitives) and in the last 2 days also Yamato, which I just unlocked and bought (full modules, full everything). I'm not one of those potatos who die in the first minutes of the game or ignoring the objectives and some bacis tactics of the game. Howevere, here I am...win loss win loss win loss loss ... and Im started to get sick and tired of this. When I win I often get as first as exp in my team (whis is useless...), and when I lose I very rarely save the star. This combination alone is hilarious enough. I dont have many battles at my back (1500 in total or similar), so maybe I'm lacking game experience and something to perform better in ranked to get out victorious from games. For those who have achieved a respectable rank in this season, what is the [edited]trick? Which god to do you pray? Do you make human sacrifice or cattle is enough? Do I need to trust humankind and so my team so that Luck will favor me one day? Or simply I have to admit you are all better than me in ranked for some reason, if yes, would you tell me what is it? Thank you very much in advance Eiric I've played like 500 ranked games this season, and the max I got is rank 4th. I had terrible streaks, like going from 6th to 12th in one day or two. I play mainly BBs, and is a pain in the as*, so much fire meta makes things impossible some times. Just, get a lot of patience, or you'll get burned out like many ppl have done. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #25 Posted December 10, 2019 The only ranked that I really liked was the tier 9 one with the upgrades. These ranked battles seem just like they kinda are random battles with fewer folks, more rewards and more frustration where I often find randoms to contain bountiful frustration on its own I do like CB, but mostly because I like teaming up with my clannies Share this post Link to post Share on other sites