69thBuLLeT Alpha Tester 176 posts 1,602 battles Report post #1626 Posted May 1, 2016 It is updated from yesterday. I send you the file. v5.5.0.04 (01-05-2016):- fixed installing AutoSpy mini icons- replaced both stormy mods with Stormy ports mod- updated semi-transparent minimap by fugetsu- updated Training Room enabler- added Colored tracers by Anthropologe- added crosshairs: Nappelcommander, Hootorez, MajorRenegade- added Blue torpedoes in water by Anthropologe- added Display damage done in battle results screen- added Turn all crosshairs into scalable ones Many thanks! Share this post Link to post Share on other sites
[RGD] Qwes Weekend Tester, Players 399 posts 593 battles Report post #1627 Posted May 1, 2016 (edited) Hello Aslan. I have a question.Have you ever looked at this mod? Ballistic calculator ( http://forum.worldofwarships.eu/index.php?/topic/46756-0542-ballistic-calculator-a-real-help-with-aiming/#topmost )Since this mod is legal well in the eyes of WG.Could you imagine ... to take it in your mod package on? Translated from German to English with Google Edited May 1, 2016 by Qwes Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #1628 Posted May 1, 2016 Does the Display damage done in battle results screen (from modpack) works for you guys? If not I will deal with this tomorrow. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #1629 Posted May 1, 2016 Does the Display damage done in battle results screen (from modpack) works for you guys? If not I will deal with this tomorrow. If it is the one on Elias_D's post #1623 yes it does work. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #1630 Posted May 1, 2016 Hi all, It appears that "Training Room Enabler" is no longer working with latest v5.5.0.04 (01-05-2016) - it worked yesterday... Leo "Apollo11" Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #1631 Posted May 1, 2016 What happened to the mod that put the detection ranges on the minimap around one's ship? I was relying heavily on that mod, I found it very useful. Any info on how and where to get it? Share this post Link to post Share on other sites
[_G4F_] Elias_D Beta Tester 110 posts 42,190 battles Report post #1632 Posted May 1, 2016 What happened to the mod that put the detection ranges on the minimap around one's ship? I was relying heavily on that mod, I found it very useful. Any info on how and where to get it? The creator (Kvalme) stopped the developed due to some changes in files signing so so far they is no where to get it. Share this post Link to post Share on other sites
Dzony_Milelony Players 60 posts 5,782 battles Report post #1633 Posted May 1, 2016 First of all thank to Aslain for the good job as Always. the Byskawica livery ( that i love, is very very nice), deactivates camouflage to all other normal ships, premium Anshan but exepted all others premium ships, that mantain the premium camouflage. This happens even if this choice is the only one selected. Thanks, cheers Share this post Link to post Share on other sites
[CBFA] secession Players 53 posts 6,897 battles Report post #1634 Posted May 1, 2016 (edited) The problem with ship mods using a modded premium camouflage like Blyskawica is - WG uses one camouflages.xml file only - for all ship configs. So if someone did an other mod editing this file, the last mod installed will overide it with its own settings. Everytime new ships are developped I have to extract the camouflages.xml and write the values of my ships to it (Blyskawiva, Nikolai and Murmansk) - very boring!!! Aslain had to write an intelligent text paser for this camouflages.xml - editing the settings for each ship separately. This would be an tremendous work for Aslain. Don't know why WG did this software engeniering decision - most other stuff uses single configuration files - why not camouflage for ships too? With this 0.5.5 update modding is more complex than before, I understand people losing interrest in modding like me. I can mod my Blyskawica for myself and i'm very sorry this mod will conflict with other mods. Live is too short for modding WG titles. ;-) Edited May 2, 2016 by secession Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #1635 Posted May 2, 2016 Hi all, BTW, Aslain, the "See full size picture" is not working any longer (and for quite some time now) on Windows Vista x64: Leo "Apollo11" Share this post Link to post Share on other sites
[DBE] STEINER_EK Beta Tester 85 posts 23,569 battles Report post #1636 Posted May 2, 2016 vista ? how use this old os ? omg Share this post Link to post Share on other sites
[DW] Kiwihunter Players 10 posts 13,478 battles Report post #1637 Posted May 2, 2016 Would you be so kind to implement the Pro Scope from M0nster again for the new update? Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #1638 Posted May 2, 2016 @secession: I don't really understand why it is so difficult for you. I do also use my very own camoulfage.xml file (deleted all ingame camos; keep the special camos for premiums, except the premium ships I have an alternated skin for). And with a new patch I just copy the file from the old res_mods folder to the new one. Means from the old res_mods/0.5.4.3 to the new res_mods/0.5.5 and fine! And it works! And, because you can be never safe enough, I also save the file in a special game folder for WoWs, where I also keep my personalised alt_header.xml file and all the skins in found interesting to keep. So, I have no trouble with my skins/camos when there is a new patch! Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #1639 Posted May 2, 2016 The creator (Kvalme) stopped the developed due to some changes in files signing so so far they is no where to get it. Is there a possible replacement mod for it? Share this post Link to post Share on other sites
[WGP2W] got_carried_by_Dark_haha Players 139 posts 2,226 battles Report post #1640 Posted May 2, 2016 The mod is still missing Mebius_lw krab v1 scope Share this post Link to post Share on other sites
Diabolik__ ∞ Players 286 posts 14,314 battles Report post #1641 Posted May 2, 2016 Aslain im having problems with your ship icons on team panels And btw thnx for the hard work! Share this post Link to post Share on other sites
[CBFA] secession Players 53 posts 6,897 battles Report post #1642 Posted May 2, 2016 (edited) @principat121 The problem is - if a user installs mod a and mod b using a different camouflage.xml - only one camouflage.xml can be written. Or miss I something? Is there a thread about best practice with this file? Edited May 2, 2016 by secession Share this post Link to post Share on other sites
Captain_RoflStomp Players 38 posts 4,639 battles Report post #1643 Posted May 2, 2016 (edited) Aslain im having problems with your ship icons on team panels And btw thnx for the hard work! Having the same issue with the Hakabase contour icons. I tried the Autospy ones, which seemed to work ok but some of the ship names are in Russian so uhm, yeah, back to using the default ones for now.. Edited May 2, 2016 by Captain_RoflStomp Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #1644 Posted May 2, 2016 @principat121 The problem is - if a user installs mod a and mod b using a different camouflage.xml - only one camouflage.xml can be written. Or miss I something? Is there a thread about best practice with this file? And that's why I overwrite the camouflage.xml after installing all mods with my very own file version. new patch comes out looking for new versions of the mods (or modpack) I use installing all mods I want (or need) overwrite specific files (camouflage.xml and alt_header.xml in my part) enjoy game as before That's not much work or effort. Just copy+paste and clicking >ok< for overwriting. I am fine with it. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #1645 Posted May 2, 2016 Hi all, It appears that "Training Room Enabler" is no longer working with latest v5.5.0.04 (01-05-2016) - it worked yesterday... Same here. 5.5.0.03's Training Room Enabler worked but Training Room disappeared with 04. (always used Clean install option and also tried with that remove DLC cache option) Share this post Link to post Share on other sites
[LEOND] Nekrodamus Beta Tester 2,554 posts 14,597 battles Report post #1646 Posted May 3, 2016 v5.5.0.04 (01-05-2016): - added Display damage done in battle results screen Not working. Share this post Link to post Share on other sites
Dzony_Milelony Players 60 posts 5,782 battles Report post #1647 Posted May 3, 2016 v5.5.0.04 (01-05-2016): - added Display damage done in battle results screen Not working. Works perfect here Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #1648 Posted May 3, 2016 v5.5.0.04 (01-05-2016): - added Display damage done in battle results screen Not working. WFM. But, appears to conflict with the Training Room enabler mod. This may be unavoidable, since they both modify the port UI. Share this post Link to post Share on other sites
[LEOND] Nekrodamus Beta Tester 2,554 posts 14,597 battles Report post #1649 Posted May 3, 2016 I don't have the training room enabled, so if there is a conflict, it has to be another mod. Unfortunately I'm at work now and not able to list my mods. Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #1650 Posted May 3, 2016 WFM. But, appears to conflict with the Training Room enabler mod. This may be unavoidable, since they both modify the port UI. They both work for me. Share this post Link to post Share on other sites