[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #3501 Posted November 17, 2017 29 minutes ago, Gremlin_IV said: Thx ya I have seen this - I guess this can work - it caught me out cos for me in-game currency is credits - I suppose doubles are considered in-game currency for this check mark Well, many have fallen into this trap, this is why they added the option to automatically block the resupply for ingame currency. Of course this option is not set by default, same as the premium consumables are set by default to doubloon payment although there is the option to pay with credits. This setting is -of course- pretty well hidden so less experienced and new players miss it. Evil minds would assume that this is a kinda cheap way to trick people into spending doubloons for stuff they can also get for free, but WG would never do this, right?! 1 Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3502 Posted November 17, 2017 v.6.13.1 #06 (17-11-2017): - updated clan icons - updated mxstat v57 - updated No Rust skins 1 Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3503 Posted November 21, 2017 v.6.13.1 #07 (21-11-2017): - updated clan icons - updated port: Storm on The Ocean, Yokosuka, Black Sea Anniversary (GoldPile) - updated HelpMe - added port: New York Independence Day (GoldPile) - added Port interface in navy blue color - fixed compass element shapes v3,v4,v5 - fixed Cyclone tier in the Extented Tech-Tree mod 1 Share this post Link to post Share on other sites
cobrazax Players 92 posts 14,972 battles Report post #3504 Posted November 21, 2017 On 17.11.2017 at 4:34 PM, ThePurpleSmurf said: Well, many have fallen into this trap, this is why they added the option to automatically block the resupply for ingame currency. Of course this option is not set by default, same as the premium consumables are set by default to doubloon payment although there is the option to pay with credits. This setting is -of course- pretty well hidden so less experienced and new players miss it. Evil minds would assume that this is a kinda cheap way to trick people into spending doubloons for stuff they can also get for free, but WG would never do this, right?! good idea. a mod that defaults all payment options that can be used with credits, to credits, would be great! also one that adds a special warning before using doubloons would be good as u will never spend them unless totally sure about it and knowingly. i would definitly install that mod! Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #3505 Posted November 22, 2017 HI all, Aslain, does the "new" WG rules regarding MODs have any impact on your MODPack (I would think "No" but I ask just in case)? Leo "Apollo11" 2 Share this post Link to post Share on other sites
[SVX] Apiiii Players 12 posts 30,268 battles Report post #3506 Posted November 22, 2017 Same question as previous post. Does all the mods included in the Modpack follow WG's guidelines/rules?? Share this post Link to post Share on other sites
[GTPF] johngoncalves10 Beta Tester 45 posts 13,237 battles Report post #3507 Posted November 22, 2017 2 hours ago, Leo_Apollo11 said: HI all, Aslain, does the "new" WG rules regarding MODs have any impact on your MODPack (I would think "No" but I ask just in case)? Leo "Apollo11" Same here. Since this Modpack has a dedicated topic, I wanted all of us to have a clear answer, please. And also, does WG confirm that answer? 1 Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3508 Posted November 22, 2017 v.6.13.1 #08 (22-11-2017): - updated Aoki Hagane no Arpeggio Skins - updated clan icons - updated port Gamescom 2016 - added port Submarine Hub My modpack is fully allowed, including all mods inside, and WG is confirming that. All mods posted on WG forums are allowed.... 5 Share this post Link to post Share on other sites
[GTPF] johngoncalves10 Beta Tester 45 posts 13,237 battles Report post #3509 Posted November 22, 2017 44 minutes ago, Aslain said: v.6.13.1 #08 (22-11-2017): - updated Aoki Hagane no Arpeggio Skins - updated clan icons - updated port Gamescom 2016 - added port Submarine Hub My modpack is fully allowed, including all mods inside, and WG is confirming that. All mods posted on WG forums are allowed.... Thank you. Share this post Link to post Share on other sites
[DC-DK] Fluesmaekkeren Players 89 posts 16,201 battles Report post #3510 Posted November 22, 2017 56 minutes ago, Aslain said: My modpack is fully allowed, including all mods inside, and WG is confirming that. All mods posted on WG forums are allowed.... Thanks a million for clarifying this Aslain Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #3511 Posted November 23, 2017 Hi all, 19 hours ago, Aslain said: My modpack is fully allowed, including all mods inside, and WG is confirming that. All mods posted on WG forums are allowed.... Thanks for info Aslain! Leo "Apollo11" Share this post Link to post Share on other sites
[SPACE] farko1 Players 41 posts 16,001 battles Report post #3512 Posted November 24, 2017 İ have problem with aslains mod. İ use this new Game center app for all WG games. After i install aslains mod and press play game it says error there is no WOWS launcher. Also almost no mod is working - just starting screen and mod for showing ship statistics in game. Any help ? Share this post Link to post Share on other sites
[W-S-N] Skill0r1987 Players 96 posts 18,591 battles Report post #3513 Posted November 24, 2017 similar for me, only I use Steam... A few mods don't yet work on Steam, for example MonstroMarkers, any priority on fixing this? Or should i just switch back to the normal Launcher? Share this post Link to post Share on other sites
[SPACE] farko1 Players 41 posts 16,001 battles Report post #3514 Posted November 24, 2017 40 minutes ago, Skill0r1987 said: similar for me, only I use Steam... A few mods don't yet work on Steam, for example MonstroMarkers, any priority on fixing this? Or should i just switch back to the normal Launcher? Can you download just launcher without the whole game? Share this post Link to post Share on other sites
Surcouf_AF ∞ Players, Players, Players 2,238 posts 32,134 battles Report post #3515 Posted November 24, 2017 On 22/11/2017 at 4:08 PM, Aslain said: v.6.13.1 #08 (22-11-2017): My modpack is fully allowed, including all mods inside, and WG is confirming that. All mods posted on WG forums are allowed.... What about "Ship Movement Indicator" mod ? Share this post Link to post Share on other sites
[NIKE] StratosGR Players 267 posts 26,951 battles Report post #3516 Posted November 24, 2017 10 minutes ago, Surcouf_af said: What about "Ship Movement Indicator" mod ? You quoted the answer....Jesus... Share this post Link to post Share on other sites
Surcouf_AF ∞ Players, Players, Players 2,238 posts 32,134 battles Report post #3517 Posted November 24, 2017 I just have a doubt about the mod SMI in the pack .... Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3518 Posted November 24, 2017 5 minutes ago, Surcouf_af said: I just have a doubt about the mod SMI in the pack .... Ship movement is also allowed mod. According to WG: 1 Share this post Link to post Share on other sites
Surcouf_AF ∞ Players, Players, Players 2,238 posts 32,134 battles Report post #3519 Posted November 24, 2017 thanks for this information and answer Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3520 Posted November 25, 2017 v.6.13.1 #09 (25-11-2017): - updated mxstat v58 - updated Arpeggio Voice Pack - updated clan icons - updated skin: Shogun Battleship from Red Alert 3 (by SEA Group) - added skin: Space Battleship Yamato (by SEA Group) - added skin: ARP Yamato (by SEA Group) - added skin: ARP Bismarck/Tirpitz (by SEA Group) - added skin: ARP Takao/Atago Blue (by SEA Group) - added skin: Midway Aircraft Carrier from Red Alert 3 (by SEA Group) - added skin: ARP Tirpitz Blue (by SEA Group) - added Arpeggio of Blue Steel UI Inferface by Sea Group Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3521 Posted November 29, 2017 v.6.14.0 #00 (29-11-2017): - compatibility with WoWs 0.6.14.0 - updated clan icons - updated Camo Remover - updated Session Stats - updated extended tech-tree - updated Better ship icons on compact carousel - updated Semi-transparent Minimap by autospy - updated Side Panels by AutoSpy - updated Custom Battle Loading Screen - updated Yet another zoom-out mod - updated Zeiss - updated Compressed textures - updated all Map enviroment mods - removed all flag mods, all UI packages, Port interface in navy blue color, Battle GUI customization, Ship Name Romanization - next update tomorrow... 1 Share this post Link to post Share on other sites
[KLUNJ] bushwacker001 [KLUNJ] Players 2,870 posts Report post #3522 Posted November 30, 2017 'Better ship icons on carousel' seems to be causing a problem with carousel not appearing.....removed it and all is fine. Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3523 Posted November 30, 2017 v.6.14.0 #01 (30-11-2017): - updated contour icons: Aslains, Panzerschiffer, garfield001, hakabase - updated KanColle Ship Previews mod (by garfield001) - updated Noacuracy's Shipgirl Previews - updated Better ship icons on compact carousel - added Kancolle UI by garfield001 - added Arpeggio of Blue Steel UI Theme Pack 1 Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3524 Posted November 30, 2017 v.6.14.0 #02 (30-11-2017): - added Battle GUI customization (without Ribbon Badges for now, will add them in next upd.) 1 Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #3525 Posted December 1, 2017 v.6.14.0 #03 (01-12-2017): - added Blueman's Detection Mod - added custom ribbon badges - added MLP consumables with Pinkie Sense & Torpedo Warning - added all flags from MajorRenegade - updated all crew sounds from MajorRenegade - updated CommanderCrew MLP - updated clan icons - updated Night battles - updated contour icons: MajorRenegade - updated Ship Name Romanization - updated Kancolle UI by garfield001 1 Share this post Link to post Share on other sites