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Aslain

[12.6.0] Aslain's WoWS ModPack Installer

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[SCRUB]
Quality Poster
7,146 posts
31,549 battles

Hi all,

 

Any news about "AutoSpy" ship icons?

 

 

The official WG Modpack contains it...

 

 

XU2Fkk8.png

 

 

Leo "Apollo11"

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Modder
4,420 posts

 

v5.11.0.05 (15-09-2016):

- small fix related to BADoBEST Player's Panel

- added Combat interface "Black Citadel"

- added autospy contour icons

- note: don't use Region Changer with SEA server (requires update)

  • Cool 1

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Beta Tester
216 posts
2,578 battles

Somehow the Torpedo Alert sound mods don't seem to work anymore. At least for me. I still get the default sounds. And i think i may now know why.

When the soundbank gets duplicated the original Torpedo_Danger files are left intact and used for playback.

This seems to affect all languages. After removing the original files, the mod started working.

 

Mods i tested are the Star Wars Imperial Siren and the Levan Polka Torpedo warning mod.

 

No other sound mods were selected. My mod selection:

 

 

World of Warships folder?  ->> Yes
Clean res_mods folder?  ->> Yes, FULL
Current date: 17-09-2016 and time: 11:04:13
Build date: 17-09-2016
Mod-Pack Installer by Aslain
Version: 5.11.0.05
~~~~~~~~~~~~~~

Destination location:
      E:\World_of_Warships

Setup type:
      Custom installation

Selected components:
      Ship Contour Icons [DLC]
         MajorRenegade's icons
            MajorRenegade's v4
         Player's Panel mod (by monstrofil)
            Player's Panel with HP bars - nick + contour icons (config by hakabase)
      Over Target Markers (OTM)
         version by BADoBEST
            BADoBEST: HP + nick
      Commander Crew appearance
         PolandBall commanders (by Iroks)
      Mods sharing hud_lib.swf file
         Detection mod by BlueMan
      Consumables icons
         Golden Premium Consumable Icons
      Flags
         Japan & German Navy flags (by MajorRenegade)
      Loading screen
         Battleships (by Mebius_LW)
      Login screen video [DLC]
         Login Movie Disable
            show Montana picture
      Cruise control
         More visible cruise control (by Mebius_LW)
      Sound mods [DLC]
         Torpedo Warning Voice
            torpedo warning: Imperial Alert Siren Sound (by MajorRenegade)
      Compass Elements
         Move compass elements (rework by Aslain)
      Chat
         Improved Chat (Displays ship name in brackets)
      Various mods
         Group 1
            Better ship icons on compact carousel (by 0BlackSkull0)
         Group 2
            Minimap with ship names
               with transparency
         Ship Name Romanization
            without lady commander names
         More visible torpedoes in water [DLC]
            torpedoes in water by pold77
         Navigator (ship direction indicator)
            Navigator: original

Additional tasks:
      Installation type
         Clean install (clean up res_mods folder - RECOMMENDED!)

 

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Beta Tester
438 posts
3,154 battles

Seems your move compass elements is a bit wonky. 

 

How it should be:

XDPK0MK.png

 

What i'm getting:

LIZCmcR.jpg

 

Think it needs a slight tweak or I need some instruction how to change it my self. 

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[ST-EU]
Supertester
3,404 posts
35,711 battles

Seems your move compass elements is a bit wonky. 

 

Think it needs a slight tweak or I need some instruction how to change it my self. 

 

All the changes are done in the battle_layout.xml. Best way to understand Aslains changes are to compare it with the original. Instead of attaching the file I will paste the contents of the original in the spoiler below. All you need to do is to copy and paste into notepad and save as battle_layout_ORIGINAL.xml and then compare the 2 side by side (best done in a professional notepad editor such as Notepad++) From there you may be able to gauge what changes you need to make to place the icons where you want.

 

 

<battle_layout.xml>
<element>
  <id>minimapClip</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>4</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>4</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleHint</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>6</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>8</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorSpeed</id>
  <hasAnimationInside>True</hasAnimationInside>
   <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>245</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>34</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipStateBars</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>224</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>combatLog</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>6</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>318</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>allyEar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>67</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>enemyEar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type> 
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>67</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>ribbonContainer</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>28</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type> 
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>27</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>ribbonAppear</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>60</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-80</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>indicatorAngle</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
      <type>1</type>
      <glueElementID>modulesBar</glueElementID>
      <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-17</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>modulesBar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>barReloadContainer</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<!-- <element>
  <id>quickCommandHelpPanel_h</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>barReloadContainer</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element> -->
<element>
  <id>quickCommandHelpPanel_v</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>100</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>captureBase</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>logPlayerState</glueElementID>
    <glueElementCoord/>4<glueElementCoord/>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>26</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>headerPlayersNum</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
      <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>headerShipsList</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>15</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>cameraText</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>observedPlayerLabel</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>17</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>286</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>convoyContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleProgress</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>prebattleText</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>battleProgress</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>deathPanel</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>compassClip</glueElementID>
    <glueElementCoord>3</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>35</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>alarmClipCompass</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>alarmClipCenter</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>damageClip</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>frustumClip</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>120</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gunRotatorClips</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipDollClip</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>compassClip</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>pingometer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>helpHint</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleTimer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>175</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>1</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gameVersion</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>-30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>tacticalMapHelp</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>70</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>autopilot_indicator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>286</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>161</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>logEvent</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-300</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>115</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>expectedAction</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>24</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>logPlayerState</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>indicatorAngle</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>logPlayerAction</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>180</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorGunsLocked</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>65</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairSpectator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorCollisionText</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>logEvent</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>21</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>deathList</id>
  <hasAnimationInside>False</hasAnimationInside>
<vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <elementConstraintType>3</elementConstraintType>
    <glueElementCoord>0</glueElementCoord>
    <distanceFromGlue>24</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>10</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairDefault</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>barReloadContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active> 
</element>
<!--weaponsPanel-->
<element>
  <id>weaponsPanel</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
  <hglue>
   <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorGKAI</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>430</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>140</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>atbaOffIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>1</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>-10</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>-2</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>voiceChatIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>combatLog</glueElementID>
    <glueElementCoord>3</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>12</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>319</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipVisibilityIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>200</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-200</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>weatherIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>280</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-190</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>compassWithNose</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairFPS</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gunMarkerPlaceholder</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleDevGui</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </vglue>
   <hglue>
   <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

</battle_layout.xml>

 

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[SCRUB]
Quality Poster
7,146 posts
31,549 battles

Hi all,

 

The 0.5.11.1 is here (quite surprisingly so)... apparently some very minor changes...

 

 

Leo "Apollo11"

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[ST-EU]
Supertester
3,404 posts
35,711 battles

Anyone know when aslain will be updating mods for latest patch ?.

 

I have all mods working with the new patch, only zoom mods need updating and currently I do not have a great deal of time otherwise I would do it.

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[SCRUB]
Quality Poster
7,146 posts
31,549 battles

Hi all,

 

 

I have all mods working with the new patch, only zoom mods need updating and currently I do not have a great deal of time otherwise I would do it.

 

I only removed the "camerasConsumer.xml" file... others should work OK...

 

 

Leo "Apollo11"

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[SCRUB]
Quality Poster
7,146 posts
31,549 battles

Hi all,

 

Last night I successfully installed everything on my home PC with latest installer but today I can't download DLCs on my laptop (I am on break while at work)...

 

 

Leo "Apollo11"

 

 

P.S.

It worked now - 11:30 CET (Central European Time)!

Edited by Leo_Apollo11

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Modder
4,420 posts

Hi all,

 

Last night I successfully installed everything on my home PC with latest installer but today I can't download DLCs on my laptop (I am on break while at work)...

 

 

Leo "Apollo11"

 

 

P.S.

It worked now - 11:30 CET (Central European Time)!

 

The DLC server was down for few hours, then it got back.

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Beta Tester
836 posts
13,324 battles

Since at least 5 versions, I have never been able to download the Fleet of Fog skin collection.

Always getting a corrupt file of 33Megs or so.

 

I've tried it on several computers, at different times, nothing seems to work.

How could i download it manually ?

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Modder
4,420 posts

 

v5.11.1 01 (24-09-2016):

- updated contour icons by Aslain (added hp bar, to fix player's panel death rows - temporary solution)

- updated BADoBEST Player's Panel [added english menu]

- updated Atmaxx Player's Panel [added german menu]

- added crew voices: Family Guy & Duke Nukem (by MajorRenegade)

- added Alpha-Beta flags 2K (by Theurge)

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Players
294 posts

Is it possible to edit the "minimap with ship names" so it shows numerical values and the detection by sea is rendered with dotted/broken line? Basically seeing the minimap as vanilla but with ship names

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Alpha Tester
19,378 posts
6,105 battles

The configuration file ( minimap.xml? ) should have an option for both those ranges called "transparency", when set to false iirc you should get the dotted lines back. You can also re enable numerical value display ( I think it's off by default in the supplied config, been using a different one for some time now ). 

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Alpha Tester
19,378 posts
6,105 battles

I can't seem to find the minimap.xml (or whatever) in the res_mods folder and that's what bothers me most :hmm:

 

Should be under profile folder 

 

Nvm, check res_mods\x.x.x\alt_minimap\settings.xml 

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Players
294 posts

I have no alt_minimap sub folder at all in gui. I only got the gui>flash>alt_minimap.swf and i don't know how to open and edit (and if it's possible) this file :unsure:

 

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Alpha Tester
19,378 posts
6,105 battles

There are multiple versions of the same mod going around, the one I have installed has the settings there, another option is under your 'profile' folder in your main WoWs directory, subfolder called alt_minimap. 

 

 

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[SCRUB]
Quality Poster
7,146 posts
31,549 battles

Hi all,

 

alt_minimap

 

 

I am afraid it is all in Russian... he would have hard time to decipher the labels...

 

 

Leo "Apollo11"

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