[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #2476 Posted September 14, 2016 Hi all, Any news about "AutoSpy" ship icons? The official WG Modpack contains it... Leo "Apollo11" Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #2477 Posted September 15, 2016 v5.11.0.05 (15-09-2016): - small fix related to BADoBEST Player's Panel - added Combat interface "Black Citadel" - added autospy contour icons - note: don't use Region Changer with SEA server (requires update) 1 Share this post Link to post Share on other sites
Nekomancer Beta Tester 216 posts 2,578 battles Report post #2478 Posted September 17, 2016 Somehow the Torpedo Alert sound mods don't seem to work anymore. At least for me. I still get the default sounds. And i think i may now know why. When the soundbank gets duplicated the original Torpedo_Danger files are left intact and used for playback. This seems to affect all languages. After removing the original files, the mod started working. Mods i tested are the Star Wars Imperial Siren and the Levan Polka Torpedo warning mod. No other sound mods were selected. My mod selection: World of Warships folder? ->> YesClean res_mods folder? ->> Yes, FULLCurrent date: 17-09-2016 and time: 11:04:13Build date: 17-09-2016Mod-Pack Installer by AslainVersion: 5.11.0.05~~~~~~~~~~~~~~ Destination location: E:\World_of_Warships Setup type: Custom installation Selected components: Ship Contour Icons [DLC] MajorRenegade's icons MajorRenegade's v4 Player's Panel mod (by monstrofil) Player's Panel with HP bars - nick + contour icons (config by hakabase) Over Target Markers (OTM) version by BADoBEST BADoBEST: HP + nick Commander Crew appearance PolandBall commanders (by Iroks) Mods sharing hud_lib.swf file Detection mod by BlueMan Consumables icons Golden Premium Consumable Icons Flags Japan & German Navy flags (by MajorRenegade) Loading screen Battleships (by Mebius_LW) Login screen video [DLC] Login Movie Disable show Montana picture Cruise control More visible cruise control (by Mebius_LW) Sound mods [DLC] Torpedo Warning Voice torpedo warning: Imperial Alert Siren Sound (by MajorRenegade) Compass Elements Move compass elements (rework by Aslain) Chat Improved Chat (Displays ship name in brackets) Various mods Group 1 Better ship icons on compact carousel (by 0BlackSkull0) Group 2 Minimap with ship names with transparency Ship Name Romanization without lady commander names More visible torpedoes in water [DLC] torpedoes in water by pold77 Navigator (ship direction indicator) Navigator: original Additional tasks: Installation type Clean install (clean up res_mods folder - RECOMMENDED!) Share this post Link to post Share on other sites
Blitzkrieguk Beta Tester 438 posts 3,154 battles Report post #2479 Posted September 18, 2016 Seems your move compass elements is a bit wonky. How it should be: What i'm getting: Think it needs a slight tweak or I need some instruction how to change it my self. Share this post Link to post Share on other sites
rebeL_lu Players 31 posts 10,771 battles Report post #2480 Posted September 19, 2016 For me the navigator Mod is not working at all. Neither of them that is. Any ideas? Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #2481 Posted September 19, 2016 Seems your move compass elements is a bit wonky. Think it needs a slight tweak or I need some instruction how to change it my self. All the changes are done in the battle_layout.xml. Best way to understand Aslains changes are to compare it with the original. Instead of attaching the file I will paste the contents of the original in the spoiler below. All you need to do is to copy and paste into notepad and save as battle_layout_ORIGINAL.xml and then compare the 2 side by side (best done in a professional notepad editor such as Notepad++) From there you may be able to gauge what changes you need to make to place the icons where you want. <battle_layout.xml><element> <id>minimapClip</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>battleHint</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>8</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>indicatorSpeed</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>245</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>34</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>shipStateBars</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>224</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>combatLog</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>318</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>allyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>enemyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>ribbonContainer</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>28</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>27</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>60</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-80</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> <element> <id>indicatorAngle</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>modulesBar</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-17</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>modulesBar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><!-- <element> <id>quickCommandHelpPanel_h</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> --><element> <id>quickCommandHelpPanel_v</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>100</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>captureBase</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logPlayerState</glueElementID> <glueElementCoord/>4<glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>26</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>headerPlayersNum</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>headerShipsList</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>15</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>cameraText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>observedPlayerLabel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord/> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>17</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>convoyContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>battleProgress</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>prebattleText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>battleProgress</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>deathPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>compassClip</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>35</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>alarmClipCenter</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>damageClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>shipDollClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>pingometer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>helpHint</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>battleTimer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>175</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>1</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>gameVersion</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>tacticalMapHelp</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>70</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>autopilot_indicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>161</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> <element> <id>logEvent</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-300</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>115</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> <element> <id>expectedAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>24</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> <element> <id>logPlayerState</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>indicatorAngle</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>logPlayerAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>indicatorGunsLocked</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>65</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>crosshairSpectator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>indicatorCollisionText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logEvent</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>21</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>deathList</id> <hasAnimationInside>False</hasAnimationInside><vglue> <type>2</type> <glueElementID>3</glueElementID> <elementConstraintType>3</elementConstraintType> <glueElementCoord>0</glueElementCoord> <distanceFromGlue>24</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>10</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>crosshairDefault</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>barReloadContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element><!--weaponsPanel--><element> <id>weaponsPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>indicatorGKAI</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> 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<active>True</active></element><element> <id>voiceChatIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>combatLog</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>12</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>319</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>shipVisibilityIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>200</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-200</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>weatherIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>280</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-190</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>compassWithNose</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>crosshairFPS</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>gunMarkerPlaceholder</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element><element> <id>battleDevGui</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active></element> </battle_layout.xml> Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #2482 Posted September 20, 2016 Hi all, The 0.5.11.1 is here (quite surprisingly so)... apparently some very minor changes... Leo "Apollo11" Share this post Link to post Share on other sites
DexterMaximus Players 58 posts 4,076 battles Report post #2483 Posted September 20, 2016 Aslain will deliver! But, it might be tomorrow? I blame squirrels! Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #2484 Posted September 20, 2016 Anyone know when aslain will be updating mods for latest patch ?. Share this post Link to post Share on other sites
Nekomancer Beta Tester 216 posts 2,578 battles Report post #2485 Posted September 20, 2016 When it's done! Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #2486 Posted September 20, 2016 Anyone know when aslain will be updating mods for latest patch ?. I have all mods working with the new patch, only zoom mods need updating and currently I do not have a great deal of time otherwise I would do it. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #2487 Posted September 20, 2016 Hi all, I have all mods working with the new patch, only zoom mods need updating and currently I do not have a great deal of time otherwise I would do it. I only removed the "camerasConsumer.xml" file... others should work OK... Leo "Apollo11" Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #2488 Posted September 20, 2016 v5.11.1.00 (20-09-2016): - initial version for WoWs 0.5.11.1 - updated Region Changer - updated zoom mods 1 Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #2489 Posted September 21, 2016 (edited) Hi all, Last night I successfully installed everything on my home PC with latest installer but today I can't download DLCs on my laptop (I am on break while at work)... Leo "Apollo11" P.S. It worked now - 11:30 CET (Central European Time)! Edited September 21, 2016 by Leo_Apollo11 Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #2490 Posted September 23, 2016 Hi all, Last night I successfully installed everything on my home PC with latest installer but today I can't download DLCs on my laptop (I am on break while at work)... Leo "Apollo11" P.S. It worked now - 11:30 CET (Central European Time)! The DLC server was down for few hours, then it got back. Share this post Link to post Share on other sites
[WPLAY] thepuma2012 Players 144 posts 9,446 battles Report post #2491 Posted September 23, 2016 (edited) ........... deleted post Edited September 23, 2016 by thepuma2012 Share this post Link to post Share on other sites
seedz Beta Tester 836 posts 13,324 battles Report post #2492 Posted September 23, 2016 Since at least 5 versions, I have never been able to download the Fleet of Fog skin collection. Always getting a corrupt file of 33Megs or so. I've tried it on several computers, at different times, nothing seems to work. How could i download it manually ? Share this post Link to post Share on other sites
Aslain Modder 4,420 posts Report post #2493 Posted September 24, 2016 v5.11.1 01 (24-09-2016): - updated contour icons by Aslain (added hp bar, to fix player's panel death rows - temporary solution) - updated BADoBEST Player's Panel [added english menu] - updated Atmaxx Player's Panel [added german menu] - added crew voices: Family Guy & Duke Nukem (by MajorRenegade) - added Alpha-Beta flags 2K (by Theurge) Share this post Link to post Share on other sites
gm3ntor Players 294 posts Report post #2494 Posted September 24, 2016 Is it possible to edit the "minimap with ship names" so it shows numerical values and the detection by sea is rendered with dotted/broken line? Basically seeing the minimap as vanilla but with ship names Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #2495 Posted September 24, 2016 The configuration file ( minimap.xml? ) should have an option for both those ranges called "transparency", when set to false iirc you should get the dotted lines back. You can also re enable numerical value display ( I think it's off by default in the supplied config, been using a different one for some time now ). Share this post Link to post Share on other sites
gm3ntor Players 294 posts Report post #2496 Posted September 24, 2016 I can't seem to find the minimap.xml (or whatever) in the res_mods folder and that's what bothers me most Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #2497 Posted September 24, 2016 I can't seem to find the minimap.xml (or whatever) in the res_mods folder and that's what bothers me most Should be under profile folder Nvm, check res_mods\x.x.x\alt_minimap\settings.xml Share this post Link to post Share on other sites
gm3ntor Players 294 posts Report post #2498 Posted September 24, 2016 I have no alt_minimap sub folder at all in gui. I only got the gui>flash>alt_minimap.swf and i don't know how to open and edit (and if it's possible) this file Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #2499 Posted September 24, 2016 There are multiple versions of the same mod going around, the one I have installed has the settings there, another option is under your 'profile' folder in your main WoWs directory, subfolder called alt_minimap. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #2500 Posted September 24, 2016 Hi all, alt_minimap I am afraid it is all in Russian... he would have hard time to decipher the labels... Leo "Apollo11" Share this post Link to post Share on other sites