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Bella Venezia

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So, I've persevered, and gotten Venezia.

 

First impressions: I love this ship.

 

For me, it completely annuls any criticism of SAP shells. Thanks to the special pen angles for this ship, these shells are now downright brutal.

 

I've played quite a few battles with her. I've been able to strip of more than 10k damage from an angled Yamato with her. Mercy!

 

She's fast. She reloads fast. She's got 15 guns. With the right perks, she can reach out to more than 19k. The exhaust smoke can be deployed whenever you've over extended and find yourself targeted by half the enemy team. Torps 13.5k range....nice

 

Repair? Nice.

 

Ship? Can take a pounding. I've managed to bounce 18" shells.

 

I just thought I'd post this because, despite being a fantasy bote, she's lovely. Rapidly becoming my fave bote.

 

Question, though: Any ideas re' optimal setup, in terms of mods / captain skills?

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2 ore fa, Thundercracker_3 ha scritto:

She reloads fast.

 

Wut?! :cap_hmm:

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6 hours ago, Sleepy_Bunny said:

Yamato still out-dpms it in AP dpm though.

 

Every cruiser at tier 10 out AP DPMs it...

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3 minutes ago, Chaos_Umbra said:

Every cruiser at tier 10 out AP DPMs it...

Venezia? Yes. Yamato out-dpms two T10 cruisers only though, which is Venezia and Stalingrad.

 

And Venezia AP volley isn't even super special. Hindenburg can do pretty much the same alpha with almost half the reload. 

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8 minutes ago, Sleepy_Bunny said:

Venezia? Yes. Yamato out-dpms two T10 cruisers only though, which is Venezia and Stalingrad.

 

And Venezia AP volley isn't even super special. Hindenburg can do pretty much the same alpha with almost half the reload. 

I meant every other T10 Cruiser out AP DPMs the Venezia... and it is all due to WG dropping the reload to make the SAP DMP match the other cruisers HE DPM...

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19 minutes ago, Chaos_Umbra said:

I meant every other T10 Cruiser out AP DPMs the Venezia... and it is all due to WG dropping the reload to make the SAP DMP match the other cruisers HE DPM...

SAP dpm doesn't really match that. It's inbetween Hindenburg/Zao and DesMo, being neither in line with non-autoloading guns nor with all the spammy ones. For a cruiser with decent pen and ballistics, it is pretty ok in dpm there. The issue just is, no fires, certain crap you won't pen anyway and you can bounce. You cannot really raise the dpm, because Venezia already wrecks the stuff it can pen, while no amount of dpm increase will be fine for the stuff it cannot pen. SAP to me is just a stupid mechanic that has issues because of the binary way the shells work (pen or non-pen) and how if you mess up your angling, at midrange, Venezia will be even less forgiving than a Stalingrad against any ship that isn't a BB. And we didn't really need ships that specialised in just yeeeting cruisers and DDs. Nor did we need a line that is frustrating to play for low and mid tier, just to become "decent" at high tier. And Italian CAs are designed for basically the most ignorant damage farming playstyle, given they have little else to offer. IJN cruisers offer more utility.

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Just now, Sleepy_Bunny said:

SAP dpm doesn't really match that. It's inbetween Hindenburg/Zao and DesMo, being neither in line with non-autoloading guns nor with all the spammy ones. For a cruiser with decent pen and ballistics, it is pretty ok in dpm there. The issue just is, no fires, certain crap you won't pen anyway and you can bounce. You cannot really raise the dpm, because Venezia already wrecks the stuff it can pen, while no amount of dpm increase will be fine for the stuff it cannot pen. SAP to me is just a stupid mechanic that has issues because of the binary way the shells work (pen or non-pen) and how if you mess up your angling, at midrange, Venezia will be even less forgiving than a Stalingrad against any ship that isn't a BB. And we didn't really need ships that specialised in just yeeeting cruisers and DDs. Nor did we need a line that is frustrating to play for low and mid tier, just to become "decent" at high tier. And Italian CAs are designed for basically the most ignorant damage farming playstyle, given they have little else to offer. IJN cruisers offer more utility.

I'm not disagreeing with you, was just saying that the AP DPM suffers cause the theoretical high alpha on the SAP means that to keep the SAP DPM in line with other cruisers the reload then has to be crap.

 

IMO SAP is one of the big negatives of the line and a gimmick for the sake of a gimmick, the smoke is similar, just that the cons added to the ships for it out weigh it's usefulness, I think the smoke should be made shorter and more of them with a faster reload thus removing the offensive usage of the smoke to make it more of a use to turn around and disengage tool... then they might be able to give the ships Hydro...

 

In 10 out of 10 situations the Duca D'Aosta is more fun to play than any of the tech tree ships...

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18 minutes ago, Chaos_Umbra said:

I'm not disagreeing with you, was just saying that the AP DPM suffers cause the theoretical high alpha on the SAP means that to keep the SAP DPM in line with other cruisers the reload then has to be crap.

 

IMO SAP is one of the big negatives of the line and a gimmick for the sake of a gimmick, the smoke is similar, just that the cons added to the ships for it out weigh it's usefulness, I think the smoke should be made shorter and more of them with a faster reload thus removing the offensive usage of the smoke to make it more of a use to turn around and disengage tool... then they might be able to give the ships Hydro...

 

In 10 out of 10 situations the Duca D'Aosta is more fun to play than any of the tech tree ships...

The smoke isn't even that useful. Yes, it is a nice tool, but you can't tell me that it is worth the lack of hydro, when you have other lines that get consumables of similar potential, but no such issues. e.g. French MBRB, RN smoke + heal, Perth or Huanghe with creeping smoke...

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5 minutes ago, Sleepy_Bunny said:

The smoke isn't even that useful. Yes, it is a nice tool, but you can't tell me that it is worth the lack of hydro, when you have other lines that get consumables of similar potential, but no such issues. e.g. French MBRB, RN smoke + heal, Perth or Huanghe with creeping smoke...

What I'm saying is that in very specific circumstances it can be used to cover a fair distance to launch a point blank attack which can be very powerful but only in certain situations unlike Hydro that is always useful, and that was probably WG's thinking when not giving the ships Hydro. What I suggested was to limit the use in this case and to change it so it is more of a retreat tool, so you go in kill your target up close then use the smoke to go dark turn around and retreat from the rest of the enemy fleet then with the shorter duration you can have more charges and a faster recharge thus improving it's usefulness in most situations rather than being afraid to use them cause you have so few. Then cause the offensive use has been almost removed then WG could give them Hydro back so you can at least rush ships hiding in smoke...

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2 minutes ago, Chaos_Umbra said:

What I'm saying is that in very specific circumstances it can be used to cover a fair distance to launch a point blank attack which can be very powerful but only in certain situations unlike Hydro that is always useful, and that was probably WG's thinking when not giving the ships Hydro. What I suggested was to limit the use in this case and to change it so it is more of a retreat tool, so you go in kill your target up close then use the smoke to go dark turn around and retreat from the rest of the enemy fleet then with the shorter duration you can have more charges and a faster recharge thus improving it's usefulness in most situations rather than being afraid to use them cause you have so few. Then cause the offensive use has been almost removed then WG could give them Hydro back so you can at least rush ships hiding in smoke...

I don't think the use needs to be limited though. The French line for example has MBRB and speed boost and basically can also get a ton out of it (there is a reason Henri meta was a thing and it isn't just the 50 mm pen). Henri gets to your side, it can MBRB you down pretty fast. Of both consumables individually, the French have more charges AND they get hydro.

 

Also, smoke can be countered. Any ship with a hydro or radar (so every non-Italian cruiser) can counterplay your smoke at some point. And for BBs, your rush is dangerous, but with 3 crappy torps per side, most damage comes from an AP salvo to the side. Venezia in this sense can get something out of this, but try that crap in a Montecuccoli against a healthy BB and it might just end you.Something like a Furutaka, Krasny Krim and Emerald are straight up better at the job. Meanwhile, how do you counterplay MBRB? Not to mention, the offensive potential of MBRB is much easier to utilise from relative safety, not tied to basically yolo-rushing enemies.

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At no point do you want to rush a bb in an italian cruiser, as pretty much all of them will overmatch through the bow and delete you in one strike at close range.

 

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9 minutes ago, LordTareq said:

At no point do you want to rush a bb in an italian cruiser, as pretty much all of them will overmatch through the bow and delete you in one strike at close range.

 

Ironically I managed it in the Zara on 2 Brothers map down the channel, killed a Massachusetts's in the channel and Richelieu on the other side... Landed 10 torps... though I will say the Richelieu would have killed me if he didn't just use HE...

I ended up Sinking due to the Fuso then the rest of the team threw the match, so the ships do have the yolo rush ability though you kinda rely on the enemy being stupid...

20191201225635_1.thumb.jpg.f2315b67194eda5682dcf7e58f9e17ca.jpg20191201225640_1.thumb.jpg.da16c617b74f08ba31486da76866d22c.jpg

 

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I've simply found her a very comfortable ship to play.

 

I'm not going to get into the whole SAP conversation, since I actually quite like it, and have found it quite useful. If I want to light something up, I'll roll out my Nelson and watch the world burn.

 

For me, Italian cruisers in general are a nice breath of fresh air in a room smelling increasingly of farts; they play wholly differently from many other ships, and benefit hugely from thoughtful play.

 

I've played against Italian cruisers that, when played well, have caused equal havoc to many of the more vaunted ships. I faced off against a Zara the other week who had slipped down a flank, duelled a QE to death, and then sank me. I was also in a Zara. I had to take my hat off to the captain of the Zara. It was a joy to see.

 

So, for me, getting into a Venezia, a ship I don't see very often in a line I love to play, and getting some good numbers,  is hugely rewarding.

 

Regarding torps; on Italian ships, I've never seen them as anything more than an auxiliary weapon, similar to those found on the Tirp. I tend to use them only as a backup if I ever mess up and find myself in a brawl, which is something I actively avoid at T10

 Their range is quite nice at 13.5k. I get that other ships can outdo this, but,  again, this not being a torpedo bote, this really doesn't bother me. 

 

Regarding Yama; I've been insta- deleted a number of times by it. But, equally, I've been able to avoid being hit by it at all more often, thanks to Ven's maneuverability. And it's very satisfying to smack a Yama with a series of punishing salvos at range while it's otherwise occupied. I see my role there as to act as a constant distraction to a Yama's deadly fire by steadily hitting one with shells and stressing out it's captain. If it turns its guns on me, then fine, as I'll turn away and try to avoid the fire. This will free up teammates' heavier guns to smash the behemoth. 

 

I really enjoy this ship for those and other reasons. 

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On 12/6/2019 at 10:43 PM, Thundercracker_3 said:

Question, though: Any ideas re' optimal setup, in terms of mods / captain skills?

I dont know if its optimal but my current build for her is

Captain wise - Sansoneti (currently 13 pt)

T1-PT&EL(enhanced skill)

T2-EM&TA(enhanced skill) and AR is planned

T3-SI and SE is planned (had VG on last captain but she doesnt really need it IRL)

T4-CE

 

For modules

Slot 1 - MAM1

Slot 2 - DCSM1

Slot 3 - ASM1

Slot 4 - PM2

Slot 5 - CSM1

Slot 6 - MBM3 (used to run GFCSM2 before but I find this setup better)

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2 hours ago, Yedwy said:

I dont know if its optimal but my current build for her is

Captain wise - Sansoneti (currently 13 pt)

T1-PT&EL(enhanced skill)

T2-EM&TA(enhanced skill) and AR is planned

T3-SI and SE is planned (had VG on last captain but she doesnt really need it IRL)

T4-CE

 

For modules

Slot 1 - MAM1

Slot 2 - DCSM1

Slot 3 - ASM1

Slot 4 - PM2

Slot 5 - CSM1

Slot 6 - MBM3 (used to run GFCSM2 before but I find this setup better)

Duly noted. I'll see if I can have a tweak. I don't have sansonetti yet, so will have to make do with my 12 pt captain for now...

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