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So SMOLENKS big hype dope ship pretty much out classes colbert. Because of smoke and hydro and torps. 

 

Colbert Has the French Rain gimmick.

 

But. Since Smolensk will never face a nerf. Will probably get removed in the next couple updates. So that leaves Colbert for people like me that want a rapid fire ship. But it's locked behind the research Bureau.

Which is petty much ptg to earn anything. Unless you're very skilled and have too much free time. And I know Ohio is more loved by people than Colbert, but I was just wondering. Is it worth the time grinding for a semi op hellfire ship or not?

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I will say that it is not worth the grind. By definition if you consider it a grind it is just waste of time. Play for fun, eventually you will get there.

 

I have Ohio and I will have Colbert, but I play much to much so it is more of a consequence not a goal.

 

Smolensk is for Coal so if you play regularly you can get that one too, unless it will be really removed.

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8 minutes ago, Sirius_IV said:

So SMOLENKS big hype dope ship pretty much out classes colbert. Because of smoke and hydro and torps. 

 

Colbert Has the French Rain gimmick.

 

But. Since Smolensk will never face a nerf. Will probably get removed in the next couple updates. So that leaves Colbert for people like me that want a rapid fire ship. But it's locked behind the research Bureau.

Which is petty much ptg to earn anything. Unless you're very skilled and have too much free time. And I know Ohio is more loved by people than Colbert, but I was just wondering. Is it worth the time grinding for a semi op hellfire ship or not?

Colbert is a very decent ship, but it will just work, to quote you: "Unless you're very skilled ". She is worth it but a ship which requires a lot of awareness. 

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8 minutes ago, Sirius_IV said:

Would you say it's better or equal to Worcester? 

Worcester is a different ship/playstyle as she can support with Radar. Both are viable but hard to compare. 

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27 minutes ago, Sirius_IV said:

So SMOLENKS big hype dope ship pretty much out classes colbert. Because of smoke and hydro and torps. 

 

Colbert Has the French Rain gimmick.

 

But. Since Smolensk will never face a nerf. Will probably get removed in the next couple updates. So that leaves Colbert for people like me that want a rapid fire ship. But it's locked behind the research Bureau.

Which is petty much ptg to earn anything. Unless you're very skilled and have too much free time. And I know Ohio is more loved by people than Colbert, but I was just wondering. Is it worth the time grinding for a semi op hellfire ship or not?

Why not have both? :cap_haloween:

both meme.gif

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1 minute ago, Wizard27_1979 said:

Worcester is a different ship/playstyle as she can support with Radar. Both are viable but hard to compare. 

Alright good to know. I know Worcester has radar but there isn't much else to compare it to that's in the tech tree then. To get a taste of how it feels. Before free exping away at some thing I wil probably regret. 

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Just now, Yedwy said:

Why not have both? :cap_haloween:

both meme.gif

Both would be the best of all worlds but I only have, 40k coal and 1.5k research points cause I got the free xp thing. To get the tier 9 RU battle ship that I like to call. Soviet Soysauce

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Somewhat off topic I guess

 

I don't 'hate' many things about this game

But I certainly hate this research bureau crap. 

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With those stats, may I suggest that you practice in low and mid tiers before thinking about which high tier reward ship to go for? Colbert can be strong but requries good positioning and awareness to make her effective, otherwise you'll get blapped out of the map really fast. Don't think I'm having a go at you, I'm not - but you do NOT want to get into a t10 cruiser, tech tree or otherwise, with stats like those - you will have a bad time.

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Just now, Miragetank90 said:

Somewhat off topic I guess

 

I don't 'hate' many things about this game

But I certainly hate this research bureau crap. 

Bitter sweet. It's too much of a grind. You should just get the research points by resetting a line. Not having to regrind it. The ships are a nice reward. But it should be used for exclusive perma camos

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Colbert also has hydro, she's very agile ship and can shoot over very tall islands. She has also more heals do doesn't need superintendent. Also heals more damage than Smol. I have it, pretty fun ship. 

@Sir_Grzegorz you play too much? Good joke bro :cap_haloween:

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Just now, Captain_Newman said:

With those stats, may I suggest that you practice in low and mid tiers before thinking about which high tier reward ship to go for? Colbert can be strong but requries good positioning and awareness to make her effective, otherwise you'll get blapped out of the map really fast. Don't think I'm having a go at you, I'm not - but you do NOT want to get into a t10 cruiser, tech tree or otherwise, with a 41% WR overall. Respectfully, you need to practice in low and mid tiers and get the basics first.

:Smile_great:I'm wowfully aware your just giving advice and will take it. I'm one the worst below average players with some better matches every now and then. But usually just plain CRAP. I just like playing  higher tier ships. Of which some I can play better than others. Kleber > Harugumo 

Vanguard > Bismarck

Around tier 8 I like the game more. But probably should be in tier six. 

Just wondering if I should get a ship that might get voided, should wg take some weird approach with the spend your money bureau. 

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9 minutes ago, Sirius_IV said:

Bitter sweet. It's too much of a grind. You should just get the research points by resetting a line. Not having to regrind it. The ships are a nice reward. But it should be used for exclusive perma camos

 

The thing is, they want to try and get more people back to playing ships at other tiers other than 10, I get it. 

But this is not the way to go about it. 

 

Give incentives for people to play lower tier ships they have passed already rather than just forcing them to reset all progress in lines, and forcing them to grind up again just to get to where they were before, in the name of some points.

 

It's :etc_swear:ing stupid and feels like a waste of time. I would do it if it didn't mean I had to let go of my tier 10s and mess up my collection, and CB ships too.

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15 minutes ago, Sirius_IV said:

:Smile_great:I'm wowfully aware your just giving advice and will take it. I'm one the worst below average players with some better matches every now and then. But usually just plain CRAP. I just like playing  higher tier ships. Of which some I can play better than others. Kleber > Harugumo 

Vanguard > Bismarck

Around tier 8 I like the game more. But probably should be in tier six. 

Just wondering if I should get a ship that might get voided, should wg take some weird approach with the spend your money bureau. 

 

Have you tried watching some videos of good players / CC's? You can pick up a lot from those. Feel free to ask around for specific advice here too. I mean, your stats are far from being stellar, but you do have one advantage that most bad players don't: you're self aware. You know there's an issue. You're not giving us the usual "I just play for fun" or "WR is just RNG" crap. Kudos for not doing any of that, btw. This already puts you in a good position to improve. 

 

That aside, I'd probably focus on getting a good coal ship over the RB one. Research Bureau grind is insane and imho not really worth it, and some of those coal ships are insanely strong, RB ship doesn't necessarily mean stronger (Smolensk will be easier to perform in than a Colbert, for example). My most recent ship is the Thunderer and I have a bit of a crush on her guns. I don't mind the armor being LIDL, I can mitigate that with positioning and angling, but the guns? If there's one word to describe them, it's consistency. Refreshing as BB's are usually a ticket to WG's dispersion casino. Thunderer will really reward good aim. Just an example of a really strong coal ship which, while not cheap, is still easier to acquire than Ohio.

 

There's also no evidence they'll actually remove or nerf the Smolensk.Removal is a possibilty, though, which would be preferable to a nerf. Before anyone goes into a rage induced posting mode, let me explain why. 

 

Yes, she needs a nerf. We've seen on the Kremlin example how gentle the soviet ship nerfs are. Compare that to the treatment the YY received and you can just laugh, hysterically. Making her unavailable would at least stop the amount of Smolensks in the game from going up. Though it could be argued that ship has sailed, there's already like 2/3 on each team almost every game..

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18 minutes ago, Sirius_IV said:

Alright good to know. I know Worcester has radar but there isn't much else to compare it to that's in the tech tree then. To get a taste of how it feels. Before free exping away at some thing I wil probably regret. 

You can roughly say it's La Galissionaire/De Grasse - Bayard - Colbert. But you should not use FXP to progress imho - use it for avoiding stock-ships and do the grind for ships while proceeding in the tree. Otherwise you may end up as so many doing T10 and not having a clue how to play this game properly. 

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4 minutes ago, Wizard27_1979 said:

You can roughly say it's La Galissionaire/De Grasse - Bayard - Colbert. But you should not use FXP to progress imho - use it for avoiding stock-ships and do the grind for ships while proceeding in the tree. Otherwise you may end up as so many doing T10 and not having a clue how to play this game properly. 

 

Definitely. I haven't played a stock ship in a while and am still able to get fxp to go up easily. Using it to get rid of stock modules immediately is one of the best uses for fxp, and your teams will appreciate you not running stock, too.

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Smolensk is a meta changing ship.

It has a great spot in competitive environment..

 

On the other hand,

Colbert is just... LOLbert!

A tier 10 atlanta.. without radar.. nothing else..

 

Don't expect to play with colbert in ranked or CB

Don't expect to carry games in it..

It can be amazingly fun in randoms.. but thats all..

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14 minutes ago, Sirius_IV said:

Is it worth the time grinding for a semi op hellfire ship or not?

No. 

There are some planned IFHE changes in development that will probably nerf all light cruisers. 

 

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1 minute ago, 22cm said:

No. 

There are some planned IFHE changes in development that will probably nerf all light cruisers. 

 

 

Yes, a Balans Storm is coming. I predict this to be about as successful as the CV rework :Smile_trollface:

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4 minutes ago, Captain_Newman said:

 

Yes, a Balans Storm is coming. I predict this to be about as successful as the CV rework :Smile_trollface:

Exactly, is not worth such a huge grind for a ship WG may change soon. 

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27 minutes ago, Sirius_IV said:

Bitter sweet. It's too much of a grind. You should just get the research points by resetting a line. Not having to regrind it. The ships are a nice reward. But it should be used for exclusive perma camos

You are missing the reason WG introduced the Bureau. They needed a way of convincing the players with hordes of credits and FXP, to spend them, nobody would pay millions in silver or FXP for a paint job, no matter how good it looked. 

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2 minutes ago, Fat_Maniac said:

You are missing the reason WG introduced the Bureau. They needed a way of convincing the players with hordes of credits and FXP, to spend them, nobody would pay millions in silver or FXP for a paint job, no matter how good it looked. 

 

FXP sink is exactly what the RB is. That and giving people with nothing left to grind, something to grind. It used to be that the players that have been around for years have all, or most lines unlocked, have tons of fxp and coal just sitting, and can get the next coal/fxp ship instantly when it's released without breaking a sweat.


WG doesn't want it to be like that. Players who have nothing to grind might get bored. If they get bored they leave. If they leave they don't spend money in the store. RB and the absolute storm of coal / fxp reward ships recently, as well as fast introduction of new lines, all designed to keep people busy grinding.

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5 minutes ago, Captain_Newman said:

 

FXP sink is exactly what the RB is. That and giving people with nothing left to grind, something to grind. It used to be that the players that have been around for years have all, or most lines unlocked, have tons of fxp and coal just sitting, and can get the next coal/fxp ship instantly when it's released without breaking a sweat.


WG doesn't want it to be like that. Players who have nothing to grind might get bored. If they get bored they leave. If they leave they don't spend money in the store. RB and the absolute storm of coal / fxp reward ships recently, as well as fast introduction of new lines, all designed to keep people busy grinding.

Ahhh first world problems. How do people cope.

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2 minutes ago, Fat_Maniac said:

Ahhh first world problems. How do people cope.

Whoever said it was a problem? It's a sensible business model, you always want to retain your players. Giving them more to grind to keep them occupied is a no-brainer.

 

It's only an issue from the perspective of balance going out the window with the constant power creep, but that's a different topic.

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