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Nufessa

Fix the Amalfi pls

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I've never had such a hard grinding with a ship. Zara was a pleasant surprise, also Trento handles very well; but this ship is pure TRASH. It handles like a brick, has a pathetic 16.1 km range at tier 8 and far worse shell grouping compared to Zara. Add the ridicoulus 16(!!!!!) seconds reload and here you have: the trashiest tier 8 cruiser ever. Just waiting 16 seconds in order to achieve 2-3k more on the enemy without fires, what's the point of this ridicoulus ammunition? It's a damn SEMI ARMOR PIERCING and it pens like a german HE (WITH RICOCHET ANGLES???? Dafuq); at least make the SAP pen to a higher treshold (70mm?) in order to achieve REAL consistent damage. I hope you'll fix this mess ASAP but on the other side i know it will take tons of time because reasons. Take care

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[CAIN]
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16 km pathetic? Still better then US, IJN and RN range at that tier. 

Also, SAP was buffed.

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5 minutes ago, Nufessa said:

at least make the SAP pen to a higher treshold (70mm?) in order to achieve REAL consistent damage.

 

That wouldnt really change anything.

- Pens on upper belt of Soyuz

- Pens on lower bow of all T7+ german BBs

- Theoratically pens on Izumo/Musashi/Yamato/Soyuz/Kremlin center deck armor, if you can get the angle on it. So long range might work.

- Citadel Smolensk

 

I think thats it. Any further penetration buff would mostly result in penetrating Cruiser Citadels, which would make normal AP almost obsolete.

They are pretty much useless against BBs - thats the problem.

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20 minuti fa, Jethro_Grey ha scritto:

16 km pathetic? Still better then US, IJN and RN range at that tier. 

Also, SAP was buffed.

Capital difference is that those ships you are mentioning have "tools" and concealment. Italians have nothing other than that situational smoke

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Well the Brindisi is a completeley different animal, with one more turret and beautiful firing angles, just hold on the Analfi and endure the pain. 

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4 hours ago, Jethro_Grey said:

16 km pathetic? Still better then US, IJN and RN range at that tier. 

Well in all honesty 15.8km and 16.1 km is hardly much of a difference now is it...

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7 minutes ago, Yedwy said:

Well in all honesty 15.8km and 16.1 km is hardly much of a difference now is it...

In all honesty every meter helps..

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5 minutes ago, lafeel said:

In all honesty every meter helps..

So does the ability to start fire that does the damage while you are laughing in dark... :Smile_trollface:

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Author understands the mechanic? Check

Well written feedback? Check

Sources? Check

 

I am 99,9% sure I am on the World of Warships forum. Is this Nooby’s second account? Guess he read some of the stuff.

 

Edit: Pick an old line to farm PR?

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the entire line IMHO need some sort of buff ( I would love the 70mm pen and probably 2 secs of reload shaved off).

 

My advice? play them with double rudder, they can do stupid things at that point, i managed to troll bbs at 10 kms

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7 hours ago, Nufessa said:

I've never had such a hard grinding with a ship. Zara was a pleasant surprise, also Trento handles very well; but this ship is pure TRASH. It handles like a brick, has a pathetic 16.1 km range at tier 8 and far worse shell grouping compared to Zara. Add the ridicoulus 16(!!!!!) seconds reload and here you have: the trashiest tier 8 cruiser ever. Just waiting 16 seconds in order to achieve 2-3k more on the enemy without fires, what's the point of this ridicoulus ammunition? It's a damn SEMI ARMOR PIERCING and it pens like a german HE (WITH RICOCHET ANGLES???? Dafuq); at least make the SAP pen to a higher treshold (70mm?) in order to achieve REAL consistent damage. I hope you'll fix this mess ASAP but on the other side i know it will take tons of time because reasons. Take care

learn to play amalfi is good ................

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53 minutes ago, albin322 said:

learn to play amalfi is good ................

i love playing the ship, it's much better than many think it is

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I haven't played my Amalfi much yet, having paused the grind until I can get my hands on Luie Samsonite. Now that I did, I'm resuming. From my limited amount of battles on the Amalfi, it actually seems pretty solid to me. I can also tell you a good player in a Venezia is not something easily dealt with. Those high tiers seem really strong to me.

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They are, no doubt about it BUT those SAP shells IMHO are simply not that strong, not strong enough to warrant the reload and range limitations and absence of hydro and dfaa on these ships... Not even after the pen angles buff, not by a long shot they dont... I mean, I said it before and maintain it still - these are in general quite decent cruisers as such BUT they are a challenge, and the challenge is to do some decent and consistent damage in them, since they have to do all the damage with alpha shell damage and an occasional lucky flood and you have to give a LOT of side if ypu want to use all guns in venezia for instance, yes the long reload sort of helps in kiting but with the 25mm extremities and ever increasing number of 30mm overmatching BBs of late that can be a nasty job, the kiting as such is a dying art TBH for that same reason, one lucky shell from an Ohio or Kreml and 1/4 of your health is gone and you didnt even make a mistake...

 

Its easyer for me to do 100k in Smolensk that doesnt pen :etc_swear: and just starts RNG fires then to do it in Venezia that pens loads of ships, its just so much more work and for what? What benefit does it bring to the field?

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9 hours ago, Nufessa said:

I've never had such a hard grinding with a ship. Zara was a pleasant surprise, also Trento handles very well; but this ship is pure TRASH. It handles like a brick, has a pathetic 16.1 km range at tier 8 and far worse shell grouping compared to Zara. Add the ridicoulus 16(!!!!!) seconds reload and here you have: the trashiest tier 8 cruiser ever. Just waiting 16 seconds in order to achieve 2-3k more on the enemy without fires, what's the point of this ridicoulus ammunition? It's a damn SEMI ARMOR PIERCING and it pens like a german HE (WITH RICOCHET ANGLES???? Dafuq); at least make the SAP pen to a higher treshold (70mm?) in order to achieve REAL consistent damage. I hope you'll fix this mess ASAP but on the other side i know it will take tons of time because reasons. Take care

oh my.....okay Snowflake lesse
 

Spoiler

Unbenannt.thumb.png.900e991d92dbfbd3ed8aa5622e227320.png

The Amalfi sits overall at Place 4 from all of my T8 ships just a little bit behind of the Chapayev.
The 16km range can be frustrating if you are not used to it. I took the spotter and was fine tbh. for most of the time.
Upgradewise i had : Main Armaments mod. 1, DMG control 1, Aiming 1,  Propulsion 1, Concealemnt 1
Captain skill wise: PT, EM, SI, CE, AR, EL, RPF, JaoT
With which starting strategic i was very effective, was to rush with your DD to a cap and asap you get spotted you make a 180 (you are fast and agile enough that you don't get punished for it) and when someone is shooting at you, you pop your smoke and Spotter. So you are kind of the frontline for the moment and can shoot via spotter everything that comes. When the smoke fades the enemy ships should have other problems aka. your BB's or what so ever that you can position yourself well enough to farm without the spotter.
TL;DR it's a sold ship for T8 you just need to get gud in the italian cruisers.

2 hours ago, Flavio1997 said:

the entire line IMHO need some sort of buff ( I would love the 70mm pen and probably 2 secs of reload shaved off).

 

My advice? play them with double rudder, they can do stupid things at that point, i managed to troll bbs at 10 kms

oh god pls no buffs especially the T9 and T10 are very very strong. If you play smart enough you don't need double rudder and imo. you need every concealment you can get. But everyone has his own playstyle.

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The ship is fine, it just forces people to learn to play. HE is a shell developed to do damage in every way, with a fire as bonus. This is mainly, in my opinion, to cater the less talented players in the game.

 

And calling the smoke a gimmick? Its freaking great, you can do realy stupid manoeuvres with it and then pop your 'get out of jail for free' card, turn full broadside, launch torps and sail away.

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Amalfi is the first good ship of the line although the Zara is not terrible.

 

use the spotter plane so you can reach out when needed but don’t be afraid to get closer. The smoke gives you a free turn when you need it and is truely naughty once you get used to it.

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I just got the Zara yesterday and upgraded her with freexp, have permacamo for her and she is getting sansonetti when I collect him, venezia already has her 19pt and with range module she dosnt need further range boost and although the reload might be handy to have as a perk its not cruicial with 15 8" guns...

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2 minutes ago, Yedwy said:

I just got the Zara yesterday and upgraded her with freexp, have permacamo for her and she is getting sansonetti when I collect him, venezia already has her 19pt and with range module she dosnt need further range boost and although the reload might be handy to have as a perk its not cruicial with 15 8" guns...

You play Venezia with the range mod? I have been thinking about it, i mounted the reload as usual. Does SAP benefit from plunging fire?

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5 minutes ago, Lieut_Gruber said:

You play Venezia with the range mod? I have been thinking about it, i mounted the reload as usual. Does SAP benefit from plunging fire?

Yes, IDK how much plunging benefits me or not but I know my :etc_swear: benefits from not getting blown to pieces by the kremlins, yamatos and such so often... :Smile_teethhappy:

 

Anyway I think I will take miss venice to ranked, she has permanent dress so no issues with cash :cap_haloween:

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1 hour ago, Yedwy said:

Its easyer for me to do 100k in Skolensk that doesnt pen :etc_swear: then in Venezia that does, its just so much more work and for what?

 

Thats a general issue with creating new ships/lines all the time, and they have to be "unique" and better so you play them. ITA CAs will probably not attract too many players, so i expect some sort of buff/gimmick incoming next year... much like French CAs. They werent particulary weak, but most players didnt play them either.

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I know what you mean m8, I actually like to play them (to a degree) as they are new and different, but objectively they dont offer any real advantage over many other lines in a competitive sence...

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2 hours ago, Yedwy said:

They are, no doubt about it BUT those SAP shells IMHO are simply not that strong, not strong enough to warrant the reload and range limitations and absence of hydro and dfaa on these ships... Not even after the pen angles buff, not by a long shot they dont... I mean, I said it before and maintain it still - these are in general quite decent cruisers as such BUT they are a challenge, and the challenge is to do some decent and consistent damage in them, since they have to all the damage with alpha shell damage and an occasional lucky flood and you have to give a LOT of side if ypu want to use all guns in venezia for instance, yes the long reload sort of helps in kiting but with the 25mm extremities and ever increasing number of 30mm overmatching BBs of late that can be a nasty job, the kiting as such is a dying art TBH for that same reason, one lucky shell from an Ohio or Kreml and 1/4 of your health is gone and you didnt even make a mistake...

 

Its easyer for me to do 100k in Smolensk that doesnt pen :etc_swear: and just starts RNG fires then to do it in Venezia that pens loads of ships, its just so much more work and for what? What benefit does it bring to the field?

 

2 examples with Amalfi,

 

T10 game, facing mostly T10 BBs.  Supporting "my side" of the map having to hold off firing due to range limitations to start with (whilst our T10 ships were having a ball) and when in closer the easy-to-pen ships are all gone.  Farm the T9 & 10 BBs left, focussing fire with team to win that side.  Move across map to support other side that had fallen.  Opportunity to fire on Vlad.  Aiming at superstructure.  Pen, shatter, shatter (etc) adjust aim, more shatters.  Stalingrad moves up with rest of team and straight up murders everything.  Damage ~ 30K.  And that was due mostly to only having high tier BBs or angles targets to shoot at (or RU BBs), having to compete with T9 &  10 cruisers for damage and the lack of range (staying alive and contributing was more important than being a hero & getting in close.

 

T7 - 8 game.  Our DDs die something like <5mins in.  No spotting.  Having to play carefully (we turned a loss into a win and it was still a close thing) to get the cap and help team push, gain map control and get the victory.  Damage ~40K.  No other cruisers left to try and defend against two lightnings left on enemy team.  Now that is fun - you are to counter DDs but you have poor concealment vs 5.5k and you have no radar or hydro.  Also only 12 point captain so no vigilance (yet).  Ended on a win but nearly a loss due to getting nuked by one of the DDs (guessed wrong and couldn't turn in time to evade the torps).

 

Amalfi can angle and mitigate some damage (a surprising amount, depending on what's shooting you) but it is hard work to play and get results against semi-competent players or RU BBs or if you have either a very aggressive team or no spotting/team support.  It needs something - as it stands it is a poor ship and as per the last point bolded above, what beneft do they bring to the field that another cruiser would?

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I'd love to see the line get something little utility related, like an enhanced spotter plane.  I think that would make it perfectly balanced.  It's not like it's going to be a tier 8-10 monster Perth spotting and firing from smoke with it's very limited smoke and enormous smoke firing penalty.  I'm sure there's a rare instance when that's OP, but nothing like the miniscule Smolensk smoke fire penalty outranged by its hydro.  

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