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Ruffnecks

Border Kiting

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[DKMNL]
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Hello fellow captains, 

 

I don't know if you fiund this a issiue but I hate it when cruisers or bb'sor what ship ever gonna kite the border, from mid or far range you cant hit them descent, you have to get close them but before you can get there you are almost dead. I know a few updates before they made the a penalty for who went in the border but it doenst make so much different, I think WG should made a more active penalty to the ship for kiting the border like a hp penalty or flooding like that, its just an idea but I would like to know if more people finds this annoying? and what penalty they should want.

 

thnx for youre comments

 

Ruffnecks

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[GWR]
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i think they should make the map border round and if you sail into it you continue with no speed penalty, ship won't disappear into a corner and their speed is predictable

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Players
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Border kiting as you put it is usually a BB being chased gown by the red team,other than that kiting is a valid tactic,the other option being just to move forward and die.

 

The bigger issue is passive teams, when you see all the caps turn red,you know it is game over.

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Weekend Tester
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Border-surfing used to be a real issue back in the day when it didn't affect your speed at all, people could drift on it from side to side at full engine power and they were genuinely very difficult to hit. Now that it reduces the ship's engine power I barely ever see it happen intentionally anymore for it to be an issue worth rectifying. As far as HP loss goes; I've always thought that as long as it's possible for someone to lose their steering gear while their DCP is on cooldown and be unable to stop themselves from hitting the border, ticking damage while in contact with it is a terrible idea.

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2 minutes ago, rvfharrier said:

Border-surfing used to be a real issue back in the day when it didn't affect your speed at all, people could drift on it from side to side at full engine power and they were genuinely very difficult to hit. Now that it reduces the ship's engine power I barely ever see it happen intentionally anymore for it to be an issue worth rectifying. As far as HP loss goes; I've always thought that as long as it's possible for someone to lose their steering gear while their DCP is on cooldown and be unable to stop themselves from hitting the border, ticking damage while in contact with it is a terrible idea.

Ah border surfing, technically that is not kiting, no?

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Hitting the border should make your ship disengage, you leave the match and gain the same penalty as if disconnected etc. That’ll show those borders surfing bastards!

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[BYOB]
[BYOB]
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I don't think that border surfing is an issue in randoms, however in game modes with smaller teams it can be used to game the system for an unfair advantage. I have seen enough scumbags specialists who hit the border in CBs to juke shots.

There is no reason for such behavior to go unpunished.

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[-RNG-]
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1 hour ago, Ruffnecks said:

Hello fellow captains, 

 

I don't know if you fiund this a issiue but I hate it when cruisers or bb'sor what ship ever gonna kite the border, from mid or far range you cant hit them descent, you have to get close them but before you can get there you are almost dead. I know a few updates before they made the a penalty for who went in the border but it doenst make so much different, I think WG should made a more active penalty to the ship for kiting the border like a hp penalty or flooding like that, its just an idea but I would like to know if more people finds this annoying? and what penalty they should want.

 

thnx for youre comments

 

Ruffnecks

With JPN mid cruisers, kiting is an effective tactic. I do it. I don't consider how close to the border i am. For me its how close to the enemy i am. If the border gets in the way, so be it.

Also withdrawing also opens an opportunity to let off torps for area denial at the least.

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[SHAD]
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The sliding benefit only lasts a short time followed by a long time of being near stationary and a sitting duck.

The current system encourages you to get off the border as soon as possible which is perfect in my mind.

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[W-C]
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I know it is annoying, but you can either aim along the border line, (using torpedos if you have them), or spam F3 for others to shoot at, or pick another target. It's not fair to punish players who are at the border by accident, or even sometimes deliberately. E.g. you are a light cruiser and are now at the border after being chased by 3 bbs and 2 cruisers. Is it fair for that player to have to turn full broadside in front of them?

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[JRM]
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I vote the border becomes a teleport to the opposing side of map so say 2 Klebers can warp to the CV and torp his :etc_swear: right at the start :Smile_trollface:

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Just make the map border an island beach and be done with it. Current system is still not punishing kiting ships very hard, and if it makes any difference for outnumbered ships fleeing the red horde, it just shows the current system is still broken.

 

41 minutes ago, Yedwy said:

I vote the border becomes a teleport to the opposing side of map so say 2 Klebers can warp to the CV and torp his :etc_swear: right at the start :Smile_trollface:

Or Shimas can warp to the the camping enemy BBs and "encourage" them to play the game :cap_haloween:

 

Now take yourself to Gulag for threatening the Master Race! 

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[L4GG]
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10 hours ago, Aragathor said:

I don't think that border surfing is an issue in randoms, however in game modes with smaller teams it can be used to game the system for an unfair advantage. I have seen enough scumbags specialists who hit the border in CBs to juke shots.

There is no reason for such behavior to go unpunished.

yeap, in random, it's hardly an issue. And they are not that difficult to hit hard

From what I observed, if we take away accidental mistakes, a player only do that in desperation, when overwhelmed by several adversaries.

In smaller teams there are no need to do that. 

 

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No, it's not an issue. Next we cry for no more speed boost and no more DM LM, because it makes the target too hard to hit? Genuinely, I think legendary DM is just as hard if not harder to hit than someone on the map border.

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I think about a month back i had a game with a stalingard that just surfed the south spawn border on 2 Brothers. He trottled his speed up and down and with half his body out of the map and half in the map moved left and right.

 

Its not that my shells (Republic) weren't hitting him, but not enough were hitting him to sink him despite him using an exploit that was supposedly made easier to hit. Meanwhile he just had a field day with me.

 

Maybe WG should also just deactivate guns in addition to slowing down yr speed and rudder to half power until you leave the border. At least people will be less salty about it and the people exploiting it can't use it defensively and offensively.

 

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[DKMNL]
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Its interesting how we all think about the issue, its maybe not in every battle this occurs but it still happens.

The kiting player is the one who has most advantage of this because we cant hit hem decent and the penalty for this is weak.

 

but still I hope Wg will made some effort for looking at this and I think for disabling the guns would be a nice penalty 

or the flooding mechanisme

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[BYOB]
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12 minutes ago, Ruffnecks said:

but still I hope Wg will made some effort for looking at this

They won't, they don't care about the quality of the game or how mechanics can be abused.

 

5 hours ago, pra3y said:

Maybe WG should also just deactivate guns in addition to slowing down yr speed and rudder to half power until you leave the border. 

I think this is the best idea. Doesn't punish the player, doesn't allow him to game the system.

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[BOBS3]
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Disabling the guns would be a way of preventing the border 'mechanics' being exploited offensively while not penalising accidental border collisions.

As a defensive 'expliot' alone it would be hard to justify. 

 

The alternative is that the borders are turned into 'soft' borders to the zone of combat. 

When you cross a border you get a message to 'Return to the Combat Zone' and if you fail to return within a reasonable time limit then you are eliminated from the game with a game play penalty.

 

This will yes allow for the 'Maverick' reconsideration... 

 

The only downside is that if you are genuinely disconnected then you might have left the 'Combat Zone' by the time you reconnect. But how different is it to now as the game might be over by the time you get back in?

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[SCRUB]
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20 hours ago, rvfharrier said:

Border-surfing used to be a real issue back in the day when it didn't affect your speed at all, people could drift on it from side to side at full engine power and they were genuinely very difficult to hit. Now that it reduces the ship's engine power I barely ever see it happen intentionally anymore for it to be an issue worth rectifying. As far as HP loss goes; I've always thought that as long as it's possible for someone to lose their steering gear while their DCP is on cooldown and be unable to stop themselves from hitting the border, ticking damage while in contact with it is a terrible idea.

 

Yeah, when it happens to me it's always accidental, usually when running away from an onslaught and not looking where I'm going. End up on the border like "oops".

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[THESO]
[THESO]
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It happens to everyone from time to time..

You try to run away from people chasing you, Try to angle.. and you hit the border.

That is ok..

 

But some people, deliberately using this as a tactic. Especially for nimble ships.

I believe the solution is very easy.

 

When you hit the border, you start to lose speed. When you hit 3/4, make the guns on the ship disabled completely.

Let them kite the border as a floating junk of metal...

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Beta Tester
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It should be possible to cross the border and sail back to the port. In the result screen it should state "disqualified". Additionally here in the forum there should be a thread that automatically lists players having been disqualified thus naming and shaming them. And they shouldn't get any cake for their next birthday.

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Beta Tester
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Given how ridiculously hard it can be to hit a ship that is drifting along the map border, I've assumed that there is some intended mechanism at work which screws up the aim function? You can't accurately lead shots, or even aim straight, at someone who is border kiting in this way. Or at least that has been my own experience so far.

 

In most situations, a player that engages in border kiting effectively removes himself from the game, since he can usually accomplish very little from that position. I suspect that this is the main reason why it's not a more common exploit. But in the rare situation where someone gets an advantage in an ongoing fight by parking himself halfway across the border, thereby rendering the ship much harder to hit, it can be quite frustrating. I must admit that this solution to the problem...

Spoiler

Bildresultat för discworld

...had occurred to me more than once. A trifle over the top - or over the edge, rather - but satisfying nonetheless! :Smile_veryhappy:

 

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[COMFY]
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I do border surf as a last resort if all of you buggers insist on chasing me down and killing me, without letting me to turn around and go somewhere else

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