[META] DarkPhariah [META] Players 147 posts 19,519 battles Report post #1 Posted November 19, 2019 I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..? Comments? :) 3 1 1 1 Share this post Link to post Share on other sites
Ace42X Players 312 posts Report post #2 Posted November 19, 2019 1 minute ago, DarkPhariah said: I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..? Comments? :) Smart. Getting focussed by HE gets you burnt to a crisp, which means your beefy armour and HP pool become worthless. Ditto for eating a ton of torpedoes you're too slow to avoid. Not only that, but at close ranges battleship interactions become very one-sided depending on what you and your opponents are floating - resulting in bow-on BBs getting deleted by Yamatos, everyone ricochetting against GFKs, and Yamatoes getting cittd by anyone who survives long enough to get an angle on them. Not to mention the worst-case scenario of having your guns destroyed and you rendered useless - a frequent occurence on the Izumo. When a flukey salvo across the map can one-shot an enemy cruiser for some tangible benefit, suiciding on a point which hasn't been properly scouted, screened, and isn't being suppressed by friendly cruiser fire becomes the suboptimal course of action. 10 3 Share this post Link to post Share on other sites
[NAN0] kiteohatto Players 253 posts 1,986 battles Report post #3 Posted November 19, 2019 They are trying to farm damage so they can send their epic "carry" replays to one of the many youtube guys. Also, pushing in for the sake of pushing in is never good. They'll just burn to death. 3 1 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #4 Posted November 19, 2019 14 minutes ago, DarkPhariah said: I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..? Comments? :) What do you suggest? That they follow their not so skilled destroyers and cruisers to death? 4 1 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #5 Posted November 19, 2019 Another wot player thinking BBs should push face first into the enemy and tank damage to win the game... 1 Share this post Link to post Share on other sites
[A-N-D] zedeIeyici Players 450 posts 33,397 battles Report post #6 Posted November 19, 2019 Smol effect:)) 4 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #7 Posted November 19, 2019 Its hard to get the right mix of being aggressive but not too much so you overextend. The average player cant or wont cope with it, so the more logical step for them is to sit behind. But ofc you also get those yolo suicid pushers who then start to flame their team for not helping (more like: not dying with them). You need positioning skills and map awareness - average players lack those abilities. Thats all to it pretty much. 4 Share this post Link to post Share on other sites
Ace42X Players 312 posts Report post #8 Posted November 19, 2019 7 minutes ago, Gong_ER said: Smol effect:)) Damn straight. If there's no vision to be had on it, it's just one big no-go area for my BBs. Oh, I can see your tracers and know where your stationary position in the smoke is from the last-position marker? Watch my shells get nothing but air and over-pens each and every salvo! Because Smol hull seems to magnetically repel blind fire, where my Neptune's citadel seems to magnetically attract them. Quote Its hard to get the right mix of being aggressive but not too much so you overextend. Especially given a situation where there's imperfect information to base that judgement on: How confident are you the undetected DD is somewhere manageable, rather than flanking you? How confident are you that his torps aren't en route to you / are on cooldown? How confident are you the enemy crusiers are on another CP / behind a mountain they can't shoot over, rather than covering exactly the part of the map you want to position into? Added to this how glacial and vulnerable to cits some BBs can be, and you have a situation where committing early to a point can mean you've suicided and thrown your part of the match before either side's fired a single shot. 1 Share this post Link to post Share on other sites
[META] DarkPhariah [META] Players 147 posts 19,519 battles Report post #9 Posted November 19, 2019 thx guys :) I will think about it .. and no i am not a wot player :) More comments would be appreciated :) Cheers! Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10 Posted November 19, 2019 39 minutes ago, Gong_ER said: Smol effect:)) This has been going on for years 3 1 Share this post Link to post Share on other sites
[501L] DrMechano Players 381 posts 4,327 battles Report post #11 Posted November 19, 2019 Just had an enemy team that had 3 Smols and a Haru, like hell was anyone pushing in to that, I barely even left spawn and proceeded to be melted by HE Spam...and people wonder why BBs don't move forward.... 4 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #12 Posted November 19, 2019 Camping on A line in BBs = 42 % WR 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #13 Posted November 19, 2019 Well, armour isnt absolute so you cant just fire at ship and hear ‘dAt oNe BoUnCEd!’ Or ‘rIcOHet’. because of this you will almost always take damage but it depends on the kind of damage and whether vodka fires start or not. plus unlike world of danks you can be shot at from any direction unless you have miss island-chan beside, behind or in front of you. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #14 Posted November 19, 2019 1 minute ago, DrMechano said: Just had an enemy team that had 3 Smols and a Haru, like hell was anyone pushing in to that, I barely even left spawn and proceeded to be melted by HE Spam...and people wonder why BBs don't move forward.... They never did before the Smol either. Go figure. At least you get burned down now instead of being able to camp at map borders and islands for the whole round 2 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #15 Posted November 19, 2019 1. Your BB might be hanging back due to insufficient intelligence being available, thus pushing isn't worth the risk. Alternatively the enemy has fire superiority over the area so pushing would be suicide. 2. Your BB might be running away because the flank is lost and he's kiting to buy time and hinder the enemy team. 3. Your BB might be a complete potato and believes he needs to play at max range because "hurr durr I have 30km range so I need to use it!" or something similarly braindead. This is by far the most common of the three. 13 Share this post Link to post Share on other sites
[501L] DrMechano Players 381 posts 4,327 battles Report post #16 Posted November 19, 2019 13 minutes ago, Europizza said: They never did before the Smol either. Go figure. At least you get burned down now instead of being able to camp at map borders and islands for the whole round Actually I suffer from the reverse, I know I'm TOO aggressive in BBs and try to push when I really shouldn't, it's a learning experience but this wasn't even me over extending, I had literally barely got out of spawn before I was lit up and melted down by HE. 2 Share this post Link to post Share on other sites
[META] DarkPhariah [META] Players 147 posts 19,519 battles Report post #17 Posted November 19, 2019 ok ok .. fair points .. thx! I suppose what is really hurting me is when i play CA and we get the caps but we loose all our health in the process and we have like 2-3-400k health lying in the back on those bb's ... 5min of play .. after 10min of play almost all ca's and dd's are dead .. and then there is only bb's left with 100k health pools ... (its not always, but it happens a lot) (i know the cv's are meddling things up) Last round was excellent for bb though: yamato (dead) 1900 points - 1 kill grozovoi 1850 points - 4 kills (with a t8 cv in round) I can't really make any conclusions .. well i tried .. thx for all the response - u are great :) :) Cheers! Share this post Link to post Share on other sites
[MAJOR] multitronic1 Players 19 posts 11,053 battles Report post #18 Posted November 19, 2019 It partly depends on what BB, my repu and conqu melt super fast, so best to stay back, in kremlin and GK u can take more damage. I often do that at the start, draw fire away from teammates, then retreat to heal up. The trick is to know your ship, what it can handle. So, to answer your question, a conqu ist smart to stay back a bit more, a kremlin is not. Makes sense? :) 1 Share this post Link to post Share on other sites
[HPF] Ocsimano18 Players 3,476 posts 13,949 battles Report post #19 Posted November 19, 2019 Having 3 Smolensk and 1 Worcester on red team makes you coward. 1 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #20 Posted November 19, 2019 T10 paint is really expensive, can't afford to have that scratched. 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #21 Posted November 19, 2019 Most people prefer to shoot at ships, not be shot by ships. And its rather easy to do so in a ship with base 20km+ range and ballistics to match 1 Share this post Link to post Share on other sites
[COMFY] howardxu_23 Players 793 posts 2,080 battles Report post #22 Posted November 19, 2019 1 hour ago, El2aZeR said: 1. Your BB might be hanging back due to insufficient intelligence being available, thus pushing isn't worth the risk. Alternatively the enemy has fire superiority over the area so pushing would be suicide. 2. Your BB might be running away because the flank is lost and he's kiting to buy time and hinder the enemy team. 3. Your BB might be a complete potato and believes he needs to play at max range because "hurr durr I have 30km range so I need to use it!" This is by far the most common of the three. Pretty much this. If I spawn on a flank on my own I’m definitely not going to try to push that flank unless other ships come around. Also If all the ships die it be more useful to stall them as long as possible rather then rushing in and dying. Also potential dmg basically counts for nothing, case in point in these battles, the only thing to shoot at was a bow on Kremlin and Bismarck, while I took fire from both and some DD in smoke, our keleber basically yoloed into the 2 BBs and killed them. While they are busy tunnelling on me. And since Yamato is basically the slowest t10 BB there is not much left else to shoot at when I pushed through.(if you still think I’m camping I spotted 15 torps.) Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #23 Posted November 19, 2019 3 hours ago, DarkPhariah said: I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..? Comments? :) Cowards need no excuse for cowardice. 2 1 Share this post Link to post Share on other sites
[META] DarkPhariah [META] Players 147 posts 19,519 battles Report post #24 Posted November 19, 2019 6 minutes ago, G01ngToxicCommand0 said: Cowards need no excuse for cowardice. Can I quote you on that? Its brilliant ( I mean it) Cheers! 1 Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #25 Posted November 19, 2019 10 minutes ago, DarkPhariah said: Can I quote you on that? Its brilliant ( I mean it) Cheers! Of course Share this post Link to post Share on other sites