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DarkPhariah

Tier 10 BB's are cowards, why is that?

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I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..?

 

Comments? :)

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1 minute ago, DarkPhariah said:

I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..?

 

Comments? :)


Smart.  Getting focussed by HE gets you burnt to a crisp, which means your beefy armour and HP pool become worthless.
Ditto for eating a ton of torpedoes you're too slow to avoid.
Not only that, but at close ranges battleship interactions become very one-sided depending on what you and your opponents are floating - resulting in bow-on BBs getting deleted by Yamatos, everyone ricochetting against GFKs, and Yamatoes getting cittd by anyone who survives long enough to get an angle on them.  Not to mention the worst-case scenario of having your guns destroyed and you rendered useless - a frequent occurence on the Izumo.

When a flukey salvo across the map can one-shot an enemy cruiser for some tangible benefit, suiciding on a point which hasn't been properly scouted, screened, and isn't being suppressed by friendly cruiser fire becomes the suboptimal course of action.

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[NAN0]
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They are trying to farm damage so they can send their epic "carry" replays to one of the many youtube guys.

 

Also, pushing in for the sake of pushing in is never good. They'll just burn to death.

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14 minutes ago, DarkPhariah said:

I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..?

 

Comments? :)

What do you suggest? That they follow their not so skilled destroyers and cruisers to death?

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[PANEU]
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Another wot player thinking BBs should push face first into the enemy and tank damage to win the game... 

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Its hard to get the right mix of being aggressive but not too much so you overextend. The average player cant or wont cope with it, so the more logical step for them is to sit behind. But ofc you also get those yolo suicid pushers who then start to flame their team for not helping (more like: not dying with them).

You need positioning skills and map awareness - average players lack those abilities. Thats all to it pretty much.

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7 minutes ago, Gong_ER said:

Smol effect:))


Damn straight.  If there's no vision to be had on it, it's just one big no-go area for my BBs.  Oh, I can see your tracers and know where your stationary position in the smoke is from the last-position marker?  Watch my shells get nothing but air and over-pens each and every salvo!  Because Smol hull seems to magnetically repel blind fire, where my Neptune's citadel seems to magnetically attract them.
 

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Its hard to get the right mix of being aggressive but not too much so you overextend.


Especially given a situation where there's imperfect information to base that judgement on:  How confident are you the undetected DD is somewhere manageable, rather than flanking you?  How confident are you that his torps aren't en route to you / are on cooldown?  How confident are you the enemy crusiers are on another CP / behind a mountain they can't shoot over, rather than covering exactly the part of the map you want to position into?

Added to this how glacial and vulnerable to cits some BBs can be, and you have a situation where committing early to a point can mean you've suicided and thrown your part of the match before either side's fired a single shot.

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thx guys :)

 

I will think about it .. and no i am not a wot player :)

 

More comments would be appreciated :)

 

Cheers!

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[501L]
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Just had an enemy team that had 3 Smols and a Haru, like hell was anyone pushing in to that, I barely even left spawn and proceeded to be melted by HE Spam...and people wonder why BBs don't move forward....

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Well, armour isnt absolute so you cant just fire at ship and hear ‘dAt oNe BoUnCEd!’ Or ‘rIcOHet’.

 

because of this you will almost always take damage but it depends on the kind of damage and whether vodka fires start or not.

 

plus unlike world of danks you can be shot at from any direction unless you have miss island-chan beside, behind or in front of you.

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1 minute ago, DrMechano said:

Just had an enemy team that had 3 Smols and a Haru, like hell was anyone pushing in to that, I barely even left spawn and proceeded to be melted by HE Spam...and people wonder why BBs don't move forward....

They never did before the Smol either. Go figure. At least you get burned down now instead of being able to camp at map borders and islands for the whole round :fish_haloween:

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[TORAZ]
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1. Your BB might be hanging back due to insufficient intelligence being available, thus pushing isn't worth the risk. Alternatively the enemy has fire superiority over the area so pushing would be suicide.

2. Your BB might be running away because the flank is lost and he's kiting to buy time and hinder the enemy team.

3. Your BB might be a complete potato and believes he needs to play at max range because "hurr durr I have 30km range so I need to use it!" or something similarly braindead. This is by far the most common of the three.

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13 minutes ago, Europizza said:

They never did before the Smol either. Go figure. At least you get burned down now instead of being able to camp at map borders and islands for the whole round :fish_haloween:

Actually I suffer from the reverse, I know I'm TOO aggressive in BBs and try to push when I really shouldn't, it's a learning experience but this wasn't even me over extending, I had literally barely got out of spawn before I was lit up and melted down by HE.

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ok ok .. fair points .. thx!

 

I suppose what is really hurting me is when i play CA and we get the caps but we loose all our health in the process and we have like 2-3-400k health lying in the back on those bb's ... 5min of play .. after 10min of play almost all ca's and dd's are dead .. and then there is only bb's left with 100k health pools ... (its not always, but it happens a lot) (i know the cv's are meddling things up)

 

Last round was excellent for bb though:

 

yamato (dead) 1900 points - 1 kill

grozovoi 1850 points - 4 kills

(with a t8 cv in round)

 

I can't really make any conclusions .. well i tried .. thx for all the response - u are great :) :)

 

Cheers!

 

 

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[MAJOR]
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It partly depends on what BB,

my repu and conqu melt super fast, so best to stay back, in kremlin and GK u can take more damage. I often do that at the start, draw fire away from teammates, then retreat to heal up. The trick is to know your ship, what it can handle. 

So, to answer your question, a conqu ist smart to stay back a bit more, a kremlin is not. Makes sense? :) 

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T10 paint is really expensive, can't afford to have that scratched.

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Most people prefer to shoot at ships, not be shot by ships. And its rather easy to do so in a ship with base 20km+ range and ballistics to match:Smile_smile:

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1 hour ago, El2aZeR said:

1. Your BB might be hanging back due to insufficient intelligence being available, thus pushing isn't worth the risk. Alternatively the enemy has fire superiority over the area so pushing would be suicide.

2. Your BB might be running away because the flank is lost and he's kiting to buy time and hinder the enemy team.

3. Your BB might be a complete potato and believes he needs to play at max range because "hurr durr I have 30km range so I need to use it!" This is by far the most common of the three.

Pretty much this. If I spawn on a flank on my own I’m definitely not going to try to push that flank unless other ships come around. Also If all the ships die it be more useful to stall them as long as possible rather then rushing in and dying.


Also potential dmg basically counts for nothing, case in point in these battles, the only thing to shoot at was a bow on Kremlin and Bismarck, while I took fire from both and some DD in smoke, our keleber basically yoloed into the 2 BBs and killed them. While they are busy tunnelling on me. And since Yamato is basically the slowest t10 BB there is not much left else to shoot at when I pushed through.(if you still think I’m camping I spotted 15 torps.)

 

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3 hours ago, DarkPhariah said:

I believe we have all noticed that t10 bb's have a tendency to hang back and let the ca's and dd's die first .. is that really smart? or is it just cowardice..?

 

Comments? :)

Cowards need no excuse for cowardice.

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6 minutes ago, G01ngToxicCommand0 said:

Cowards need no excuse for cowardice.

Can I quote you on that? Its brilliant

( I mean it)

Cheers!

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