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Winged_Cat_Dormant

Neighbours strategy.

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Amazingly it worked twice. We won. I didn't have a bad game either. It certainly goes against common sense, right? It shouldn't work but it works! I started to ask people not to lemming train but then I had to shut up.

 

 

 

CLusterfck.png

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Enemies are in "win harder" mod ofc then lemming blob works. But your guys kiting from C could also be dead if they would be more stupid so eh...

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12 minutes ago, Winged_Cat_Dormant said:

Amazingly it worked twice. We won. I didn't have a bad game either. It certainly goes against common sense, right? It shouldn't work but it works! I started to ask people not to lemming train but then I had to shut up.

 

CLusterfck.png

And what is common sense? And what should not work?

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11 minutes ago, Winged_Cat_Dormant said:

That's all. It requires good players to pull it off.

 

Imo its more like, it requires bad players on the enemy team to succeed. if they keep feeding into the campers, they will win.

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This isn't really map specific. On every map a team can blob up and wait for the dumb enemies to push into them. Then the enemy team will wonder how they lost since they had all caps at some point. Classic wows. 

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1 hour ago, ColonelPete said:

Not sure what you are discussing. But it looks like both teams went ABC.

I am amazed, bemused, amused, bewildered and flabbergasted! So far in 4 years every lemming train has ended in defeat.

 

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42 minutes ago, Egoleter said:

I'm mostly shocked by how small that minimap is, and that shipnames are disabled.

Too big is distracting.

 

giphy.gif

 

Why do you need the names there?

 

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Even the dumbest of strategies can succeed if the enemy is even dumber.

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9 minutes ago, Winged_Cat_Dormant said:

Too big is distracting.

It provides a far better situational overview if the minimap is larger. In your case the ship icons overlap each other and even the terrain features making the map essentially unreadable.

The minimap is important for successfull gameplay.

 

9 minutes ago, Winged_Cat_Dormant said:

Why do you need the names there?

You can keep far better track of the enemy ships positions. You don't have to guess which item corrosponds to a certain enemy ship.

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2 minutes ago, Egoleter said:

It provides a far better situational overview if the minimap is larger. In your case the ship icons overlap each other and even the terrain features making the map essentially unreadable.

The minimap is important for successfull gameplay.

 

You can keep far better track of the enemy ships positions. You don't have to guess which item corrosponds to a certain enemy ship.

Not in my case.

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28 minutes ago, Winged_Cat_Dormant said:

I am amazed, bemused, amused, bewildered and flabbergasted! So far in 4 years every lemming train has ended in defeat.

There is NO lemming train on that screen shot.

And you have two teams basicly doing the same thing on opposite sides.

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1 hour ago, ColonelPete said:

There is NO lemming train on that screen shot.

And you have two teams basicly doing the same thing on opposite sides.

Oh it is, everybody going to the same cap it is! Then some got stopped by the enemy and started to slow down, but they were going south alright.

 

 

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16 minutes ago, Winged_Cat_Dormant said:

Oh it is, everybody going to the same cap it is! Then some got stopped by the enemy and started to slow down, but they were going south alright.

Oh, that is how your teammate got to C, because he was going A... :Smile_great:

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16 hours ago, ColonelPete said:

Oh, that is how your teammate got to C, because he was going A... :Smile_great:

In fairness, some stayed around B. Nobody went C.

3/4 of the team is in A.

That's not lemming for you. 

giphy.gif

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5 minutes ago, Winged_Cat_Dormant said:

In fairness, some stayed around B. Nobody went C.

3/4 of the team is in A.

That's not lemming for you. 

No.

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I guess your team spawned at SE. In that case, you somewhat unconsciously did the proper strategy against a NW spawn lemming to C: take A and B, and defend the latter forming a line between them, thus forcing the reds to show themselves and be focused if they want to overcome the advantage in ticking points. The most common mistake in such situation (and I've witnessed plenty of teams doing it and throwing victory away in the process) is continuing with the merry-go-round, because that gives the enemy team an exit from their blockade at C and, since they're now entering open waters while you're slowing down into the islands around C, cross-fire oportunities for the kiters and the pushers.

 

Salute.

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