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Clickfinger

Smolensk heavily under powered!

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IMO the Soviet cruiser Smolensk is way understrength and needs a heavy buff! First of all, it has too few smoke charges and they last too shortly. The smoke can also be penetrated by radar, which should be impossible when it is a Soviet ship using it. Further, its radar range is to short, should be about 20km's and have a duration for at least 5 mins, with a cool down of less than 10 secs.

Its rate of fire is laughingly low, it should be a constant stream of HE coming out of the guns, with no reload time and ofc, totally invisible. The shells should also be able to go through mountains, which is totally realistic for a Soviet ship. They were, after all, totally superior to anything the rest of the world could build, especially the Americans and the Germans!
Instead of AP, Smolensk should carry nuclear/ uranium ammo, so as to be able to bow penetrate any BB, even at extreme range. Its torps should also have a bit of the Shima range and power, plus a reload booster consumable should be standard issue. Further, its repair party should be in the same class as the Nelson's, at least. 

So WG, please buff the Smolensk so it becomes fun to play! Don't bother about the others, who don't have it, they are just complaining noobs!

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And here's me opening the thread thinking it would be deeply ironic, but then what happens, it's full of good ideas!

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38 minutes ago, Miss_Clickyfinger said:

IMO the Soviet cruiser Smolensk is way understrength and needs a heavy buff! First of all, it has too few smoke charges and they last too shortly. The smoke can also be penetrated by radar, which should be impossible when it is a Soviet ship using it. Further, its radar range is to short, should be about 20km's and have a duration for at least 5 mins, with a cool down of less than 10 secs.

Its rate of fire is laughingly low, it should be a constant stream of HE coming out of the guns, with no reload time and ofc, totally invisible. The shells should also be able to go through mountains, which is totally realistic for a Soviet ship. They were, after all, totally superior to anything the rest of the world could build, especially the Americans and the Germans!
Instead of AP, Smolensk should carry nuclear/ uranium ammo, so as to be able to bow penetrate any BB, even at extreme range. Its torps should also have a bit of the Shima range and power, plus a reload booster consumable should be standard issue. Further, its repair party should be in the same class as the Nelson's, at least. 

So WG, please buff the Smolensk so it becomes fun to play! Don't bother about the others, who don't have it, they are just complaining noobs!

There is no Russian Bias - its Western Anti-Russian Forum Bias.

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2 hours ago, Miss_Clickyfinger said:

IMO the Soviet cruiser Smolensk is way understrength and needs a heavy buff! First of all, it has too few smoke charges and they last too shortly. The smoke can also be penetrated by radar, which should be impossible when it is a Soviet ship using it. Further, its radar range is to short, should be about 20km's and have a duration for at least 5 mins, with a cool down of less than 10 secs.

Its rate of fire is laughingly low, it should be a constant stream of HE coming out of the guns, with no reload time and ofc, totally invisible. The shells should also be able to go through mountains, which is totally realistic for a Soviet ship. They were, after all, totally superior to anything the rest of the world could build, especially the Americans and the Germans!
Instead of AP, Smolensk should carry nuclear/ uranium ammo, so as to be able to bow penetrate any BB, even at extreme range. Its torps should also have a bit of the Shima range and power, plus a reload booster consumable should be standard issue. Further, its repair party should be in the same class as the Nelson's, at least. 

So WG, please buff the Smolensk so it becomes fun to play! Don't bother about the others, who don't have it, they are just complaining noobs!

Yes cut the range of the gun 15 kms is ok. problem  solved

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2 minutes ago, AdmiralEnderWiggin said:

Yes cut the range of the gun 15 kms is ok. problem  solved

aaaay welcome bak!

 

'w'

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