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Magecraft

Not having fun atm in WoWs am I missing something?

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[BEWBS]
[BEWBS]
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The only way to play appears to be to stick in one big group and regardless of the tactical situation (how the group is doing the wrong thing) if you try to do the right thing you can not stand against 3 enemy ships so you die. Unlike Wot where you can use armour and terrain to hold up a flank etc in wows this option does not apply (yes you can use islands but not by yourself vs 3-4 ships). It would not be bad if the groups split into 3 battle groups say, but no if I try to do (what I think is the) right thing normally the only people who help our the carriers (normally because a whole flank is left open and they know what happens to them next).

 

So between this and the ugly spectre of aim assist (you cannot help but think they are using it when first shot at a decent range 4 out of 6 shots hit you citadel) I must admit my enthusiasm is waining (I am actually back playing WOT most days with only 1-2 game of warships a day).

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Beta Tester
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Yeah see you have the wrong mindset entirely for WoWS. Its not WoT, you cannot run off solo and "hold a flank" unless you are frankly awesome sauce and have a ship to match AND run up against really bad players. The game is designed around fleet operations, that means staying together in groups. Either one large one or a couple (or 3) smaller groups.

 

If a Carrier player is sitting on his own at the back of the map, he is an idiot. Carriers should be moving with the team and providing air support the whole time, either with a CAP or scouting and bombing nearby targets. So anyone who sticks with that CV "to cover them" is going to leave the team short handed twice over. Once from the CV that has to wait 5+ minutes on a flight coming back for servicing (being useless) and second one from the player tagging along with them and not in the fight.

 

Grouping in WoWS is essential if you want to win. That whole 1-tank army stuff in WoT wont work here.

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Beta Tester
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The problem really is the maps they all have too many tiny islands but ocean, which hasn't got much of anything, and in it's low tier form is the size of a coffee table.  some more imagination in map design would help releave the endless zerg rushes.  I would add zerging does not usually work in Domination mode, but the problem remains that with so many tiny islands all over the middle of the maps mostly the middle is a no go area for anything but destroyers, so the battleships just all zerg one flank (usually the wider of the two) and the cruisers just follow them, meaning if a single enemy cruiser or battleship risks the narrower flank it's usually killing the carriers, or capping before anyone notices.
Some constructive map suggestions to vary gameplay.
1)A few larger islands, maybe with an inlet or two for destroyers to use, and a much larger area of map where bigger ships can operate.
2) A river esturary.

3)A coastline with bays and inlets on one side, open on the other.

4)One giant island in the middle that everyone has to sail around

5)A coral atol with shallows small ships can sail over but battleships have to navigate around.

Edited by Battledragon
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[BEWBS]
[BEWBS]
Beta Tester
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So there is basically no tactical or strategic skill in WOWs just follow the group ? Maybe when any of my mates start playing we can get a platoon going and at least have a small squadron. When playing I very rarely see any thought or such just group together at one location. This may be because I am still playing at the 3-5th tier of the game and most of the players are newbs like me but I find knowing what we should do and having zero ability to do anything about it frustrating as hell :) 

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Beta Tester
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It's much like world of tanks in this way, there really is no scope for tactical play unless you platoon up.  The best you can hope for with randoms are destroyers who know how to use islands and ambush rather than just spamming torpedoes in the general direction of the enemy and hoping,  and aircraft carriers who know how to manually drop torpedoes properly.

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Beta Tester
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I agree that the current meta of everyone driving around the map counterclockwise in two blobbs isn't satisfactory.

 

Momentary solution: Get in a Minekaze and hold the flank your team neglects.

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Beta Tester
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So there is basically no tactical or strategic skill in WOWs just follow the group ? Maybe when any of my mates start playing we can get a platoon going and at least have a small squadron. When playing I very rarely see any thought or such just group together at one location. This may be because I am still playing at the 3-5th tier of the game and most of the players are newbs like me but I find knowing what we should do and having zero ability to do anything about it frustrating as hell :) 

 

There are plenty of tactics and strategies that can be utilised. But going solo is not the way to play. In the lower tiers, talk to your team. Tell them where you think they should go and see if they agree.

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Beta Tester
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I can live with the 1 vs 3 u die certainly. My biggest doubt is also in the mod issue:             http://forum.worldofwarships.eu/index.php?/topic/10185-aiming-mod-exposed/

 

 

 

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[STGGC]
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I agree with the statement that it's a fleet operation.

 

Simply put, the bb is the heart of the fleet (usually) and the cruisers are the arms, supporting and helping the core. CV is the overall defence system, and dd is the flanklling special force. By working together, you create this well rounded team that amplifies your firepower.

 

If you're not having fun, you might be having the wring mindset. Personally, if I wanted to solo, I would run a dd, as they are usually more carefree and exciting. A dd is capable of holding a single flank, but plays on the fears and weakness of the enemy. If you make a mistake, you're dead. Cruisera, I feel, are best following a bb or in packs to maximise their firepower. Alone, they tend to be easy pickings for enemy packs or bb. Bb alone is just asking to be torpedoed, or overpowered by sheer volume of fire. Cruisers will light you up so badly that you're likely to take more damage from fires than actual penetrations, with half of your guns disabled half the time. CV cannot play alone. Give protection and receive protection, hence allowing you to have more time and opportunity to land better torps. 

 

You're not having fun? Add me. I'll sail as your escort. Or as a partner. Together, we can rule the seas.

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Beta Tester
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I agree that the current meta of everyone driving around the map counterclockwise in two blobbs isn't satisfactory.

 

Momentary solution: Get in a Minekaze and hold the flank your team neglects.

 

^^ This. Get a destroyer and be like lone wolf on the hunt. :izmena:

Or adapt your tactic to your team. 

Edited by KptStrzyga

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Beta Tester
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Yeah see you have the wrong mindset entirely for WoWS. Its not WoT, you cannot run off solo and "hold a flank" unless you are frankly awesome sauce and have a ship to match AND run up against really bad players. The game is designed around fleet operations, that means staying together in groups. Either one large one or a couple (or 3) smaller groups.

 

Even a single -fast - ship can keep several opponents busy on a flank, giving the rest of the team more time to get in a better position.

 

But no, the game is not really designed around fleet operations. If it was, the rewards given would be determined by the GROUP's actions, not by those of a single player/ship.

 

And one of the reasons for battles being so chaotic so often is: Randoms... there's people who have some knowledge what to do, but there's about the same number of players who don't have the foggiest idea what is expected from then and then there are those who think they are in the know, but aren't. Some play for the team, some just for themselves.

Put all this together on a battlefield and chaos can be expected.

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Alpha Tester
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 you can not stand against 3 enemy ships so you die.

 

Welcome to the world of online games.

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[DSPA]
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336 posts

You can face 3 ships and get victorious. Hard  but it can be possible. Depends on the ships , your skills with torps , the use of terrain/islands , luck/rng and enemy noobness . Just like in WoT.

 

12415850506797187072_screenshots_2015-05-05_00001.jpg

 

 

 

12415850506797187072_screenshots_2015-05-05_00001.jpg

Edited by clocky

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[BEWBS]
[BEWBS]
Beta Tester
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Thanks for all the comments, by the look of it I need to be focused on playing destroyers and if playing bigger stick with the herd and try to prod it in the right direction :)

 

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Thanks for all the comments, by the look of it I need to be focused on playing destroyers and if playing bigger stick with the herd and try to prod it in the right direction :)

 

Now your getting the idea. :p

 

Take your time, get used to the gameplay for each type of ship and find "your role" that fits your style and that you enjoy. Its a lot more fun when you do.

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Beta Tester
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26 pvp battles .... and i'm sinking like a brick thrown in the water :teethhappy:

But i'm slowly learning, and the more you learn MAPS and your role, the more you will have fun .... it's just a matter of practice, the community is still small but enjoyable :P

Edited by Zuxx

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Beta Tester
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You'll either enjoy the game, or you won't. Finding a class or ship you do well with certainly helps, but if you hate gormless players screwing up your experience, then you'll want to steer well clear. WG products can be extremely frustrating for one reason, and one reason alone, the damned teams you get stuck with. WoT was a love/hate relationship for me, until I finally grew so sick and tired of the donkey teams I was getting spammed with, I switched games. I've found this game to be much the same in terms of the teams, but the change in scenery is - so far - keeping me entertained. 

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[BEWBS]
[BEWBS]
Beta Tester
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You'll either enjoy the game, or you won't. Finding a class or ship you do well with certainly helps, but if you hate gormless players screwing up your experience, then you'll want to steer well clear. WG products can be extremely frustrating for one reason, and one reason alone, the damned teams you get stuck with. WoT was a love/hate relationship for me, until I finally grew so sick and tired of the donkey teams I was getting spammed with, I switched games. I've found this game to be much the same in terms of the teams, but the change in scenery is - so far - keeping me entertained. 

 

I am used to it in WOT over 30K games but that was part of the problem, in that I can normally influence the game and the tactical situation in WOT which I have not been able to in WOWs. To be honest I have always been able to live with the teams in WOT but the changes like prem ammo and the decline in player abilities because of that has been harder to deal with.

 

I think I am still at the thinking about everything stage of WOWs and when I start multi tasking without problems (like I can in WOT) I may be more help to my teams.

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[COSTS]
Alpha Tester
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I can live with the 1 vs 3 u die certainly. My biggest doubt is also in the mod issue:             http://forum.worldofwarships.eu/index.php?/topic/10185-aiming-mod-exposed/

 

 

 

Really ? Do you have to raise this again ? Anyway the mod will not work after the next patch.

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[POP]
Beta Tester
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I can live with the 1 vs 3 u die certainly. My biggest doubt is also in the mod issue:             http://forum.worldofwarships.eu/index.php?/topic/10185-aiming-mod-exposed/

 

I was about to ask you "What will you blame after next patch when I still hit you?" but noticed that you do not even play this game.

Or you have seperate account for forum and game, which is not suspicious at all..

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Alpha Tester
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But no, the game is not really designed around fleet operations. If it was, the rewards given would be determined by the GROUP's actions, not by those of a single player/ship.

 

Game is designed around it, but the reward system is not. There is much more incentive put on the solo performance than the one of the fleet. 

 

And one of the reasons for battles being so chaotic so often is: Randoms... there's people who have some knowledge what to do, but there's about the same number of players who don't have the foggiest idea what is expected from then and then there are those who think they are in the know, but aren't. Some play for the team, some just for themselves.

 

Yeah it creates a problems from time to time, but when randoms get together and everyone knows what to do it feels awesome. Last night I had a great game. People by themselfes created two groups. One huge strike force and another 1BB 2CA 1DD defence group that was protecting other side of the map. We had solid formation and were protecting eachother. It was so much fun. 

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Beta Tester
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I'm missing something too, the main problem is, it's all too easy to play it, I think the caps possibly should be removed alltogether, there is to little shooting and too much caping atm, also I believe the maps should be a lot larger, don't get me wrong, I love the game, and what the developers have accomplished so far is simply amazing, but if this game is going to be as big as WOT then something should be done to make the game more competetive and complex, what world of tanks have is far more tactics and complexity, that is why so many love the game, there is a possibility to be better than other players by learning tactics and how to precent your armour to the enemy and many more things, I guess that is what is missing from WOW.

Edited by Cozy66

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Alpha Tester
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Bigger maps would be intersting. At higher tier honestly I feel very confined, at what I really like is look at my ship when it is just sailing. It is so immersive.

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Beta Tester
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I'd also love a quick brawl map. As small as possible, some scattered islands. Inversed starting positions (BB's front, DD's somewhat more to the rear) and as much of a total shootout as can still be called fun.

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