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DasLumiman

Too much RNG for BB?

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I have played just over 100 battles so I am by no means a pro, but i still somehow have a 59% winrate.

 

The thing is when playing BB the RNG just becomes unbearable. The worst part is the accuracy, you aim can be perfect, but still you are lucky to hit anyting because its basicly spray and pray. And when you hit something you do anything from 120dmg to 11000 (as a Fuso). Sure its fun when you actually get lucky and 1hit a cruiser but most of the time I just curse at the screen when most of my shots go to either side of the target with 1 or 2 hitting for 500dmg. 

 

Imo it would be more enjoyable to play BB if they became more accurate but got a dmg nerf. Its just so frustrating when your aim is good but the RNG is bad. 

 

DD's are fine because torpedos are pure skill and go were you aim them, and so are Cruisers since their guns are accurate. CV's Im not sure about since ive never played them.

 

But long unreadable stroy short: Deastroyers, Cruisers and Carriers = skill       Battleships = luck.

 

Sorry for the horrible english. I'm trying my best here

 

Edited by DasLumiman
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Players
1,497 posts
3,475 battles

so you want them to get more accurate AND do more dmg?

i could understand with less dmg though i think they are fine

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Beta Tester
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so you want them to get more accurate AND do more dmg?

It would make them hilariously OP but I wouldn`t mind if RNG was removed at all, IMO game has to be skill dependant, now playing BB is mostly about luck.

Atm you can be shooting all day long and not get a single hit, you can have 30 hits doing nothing or barely nothing or you can oneshot someone with one lucky salvo... It`s silly. 

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Beta Tester
51 posts
233 battles

Well ... Since I have mostly played BB's so far, I can agree with this. At least on some parts. If I play any BB, its getting very easy to score citadels on 12 km or below. Its hard on 12 - 20 km and pure luck on 20+.

 

The qestion is, shouldn't it be like this? I mean, wouldn't it be rediculous if you can say something like "Alright, there is a BB at 21km. I WILL hit his citadel now"? 360mm and 410mm guns aren't sniperrifles. 

The only thing that realy kills my fun in BB are situations in which I score with one salvo lets say 8 hits out of 10 shots, and I get a total damage of 2500 just because of over- or nonpens. Thats not worth a 30 seconds reload.

 

Specialy on the Yamato its the reason why I haven't played it much. If you got 35 seconds reload and score 400 dmg nonpen hits on Amagis .... Its just no fun at all. And yes, I know that the BB armour is bugged and stuff. Hope it will get better.

 

 

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Beta Tester
8 posts

so you want them to get more accurate AND do more dmg?

i could understand with less dmg though i think they are fine

NERF! I meant nerf ofc! sorry about that! :P

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Beta Tester
6,636 posts
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Action SIMULATION...

At extreme ranges even small things influence the flight of a missile. Things like small differences in the load to fire the missile for example would lead to a change in the range the missile flies. 1/16 degree in the elevation of the gun or at it's facing would lead to the missile not hitting the target. Such elevation or direction issues could happen due to waves...

 

Firing large caliber guns in extreme range is - more or less - like a lottery.

 

That's one reason I like to go even below 10 klicks range in my Fuso... when you go that close it's like taking a shotgun into a knife fight :great:

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Beta Tester
615 posts
1,251 battles

The rng is frustrating.  Few days ago I got killed by a single cleveland in my Nagato because even at ranges of 8-10km every salvo was stradling him!  7 salvoes, all aimed right, and every single shell either went over or landed short.  And he killed me with HE spam

Edited by Battledragon

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Alpha Tester
650 posts
1,133 battles

I wouldn`t mind if RNG was removed at all,

 

WHAT ??? You would want the BBs gun to allways hit exactly where you aim ?

Even in real life there was dispersion...

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[STGGC]
Beta Tester
173 posts
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Well. RNG is probably staying. What can change is the way you drive your ship. 

 

Taking effective range into consideration, the effectiveness of a bb gun is much better in the 10+ km range. How you plan your movement to get into that area is up to you. 

 

For example, if the Cleveland is allowed you keep you at his max range guns andyou keep chasing, you'll eventually be sunk. Perhaps it's not even RNG, but a player's skill to bring his ship to a point where RNG is less a factor that should be the point here

 

Just my opinion. I play a limited amount of bb.

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Alpha Tester
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Well, rng is too big for bb, but one thing is weird beyond belief: why the hell getting citadel hit on the other BB is easier on a short range than on long (per hit, increasing chance by hitting more is obvious)? I hope we get this fixed as the armor work progress.

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Beta Tester
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Action SIMULATION...

At extreme ranges even small things influence the flight of a missile. Things like small differences in the load to fire the missile for example would lead to a change in the range the missile flies. 1/16 degree in the elevation of the gun or at it's facing would lead to the missile not hitting the target. Such elevation or direction issues could happen due to waves...

 

Firing large caliber guns in extreme range is - more or less - like a lottery.

 

That's one reason I like to go even below 10 klicks range in my Fuso... when you go that close it's like taking a shotgun into a knife fight :great:

 

So waves doesent affect the smaller cruisers and destroyers then? By that logic cruisers and destrtoyers should be even less accurate

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Beta Tester
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Well ... Since I have mostly played BB's so far, I can agree with this. At least on some parts. If I play any BB, its getting very easy to score citadels on 12 km or below. Its hard on 12 - 20 km and pure luck on 20+.

 

The qestion is, shouldn't it be like this? I mean, wouldn't it be rediculous if you can say something like "Alright, there is a BB at 21km. I WILL hit his citadel now"? 360mm and 410mm guns aren't sniperrifles. 

The only thing that realy kills my fun in BB are situations in which I score with one salvo lets say 8 hits out of 10 shots, and I get a total damage of 2500 just because of over- or nonpens. Thats not worth a 30 seconds reload.

 

Specialy on the Yamato its the reason why I haven't played it much. If you got 35 seconds reload and score 400 dmg nonpen hits on Amagis .... Its just no fun at all. And yes, I know that the BB armour is bugged and stuff. Hope it will get better.

 

 

 

3.1 will change the Armor Model and AP and HE. So that should change in some parts.

 

 

And DasLumiman: Winrate at 100 games says nothing, since you could have just had a win streak of a couple games which changes the WR at that stage completly.

 

RNG is only a problem, since a lot of players play their BB wrong, only at long range from the border of the map.

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Beta Tester
658 posts

The only reason you're seeing more RNG with BBs is because of their long reload time, where a low damage roll can really screw you. Also, distance increases the chances of a bad damage roll as far as AP shells are concerned, so sitting miles from the battle firing broadsides is going to result in a lot more annoying RNG. The sweet spot as far as BBs go seems to be somewhere between 10-12km. 

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Beta Tester
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I think rng could be scaled better, I think it's about right for extreme range, but it could use being better at mid range, a lot of them right now you need to be practically in secondary range before it stops stradling targets half the time.

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Alpha Tester
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 Also, distance increases the chances of a bad damage roll as far as AP shells are concerned, so sitting miles from the battle firing broadsides is going to result in a lot more annoying RNG. The sweet spot as far as BBs go seems to be somewhere between 10-12km. 

 

That's not true. Distance reduce the damage, but only because you hit less, it have no impact on damage rolls whatsoever. In fact, it should be totally opposite, plunging fire should do way more damage than flat trajectory shots, because BB were really resistant to short-mid range fire. And about 10-12 km sweet spots, say hello to Bismarck from me. Ofc right now 10-12 it's working like that, but it's pure nonsense. Unless we are talking of BB vs cruiser, but here is where RNG screw BB even more and we are back to "RoF uber alles" iron rule.
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[KLLCV]
Beta Tester
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I am not a BB player, however i have played games in BB's and just like u, i do not like the RNG part of the BB's. This however is how it worked in real life, and after reading the comments, should stay this way. If you want to reduce RNG, reduce your range, till how far is up to you. 

 

The main problem is, to make sure BB's dont turn into cruiser's by having dmg reduced and accuracy increased. Not to mention that come 3.1 the new armor modeling will come into effect (hopefully) and will change the game for BB's. Till that time, we can discuss all we want, but if things are bound to change, then let's simply sit back and wait for WG to do his thing. 

Edited by Exustio

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Beta Tester
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Sometimes the RNG is just really annoying. You make 7 hits and do 300 dmg, then again u make 1 hit and do 4k dmg.. I think they should make the spread smaller, so maybe less max dmg (except cita hits ofc) but more min dmg.

 

Lets see what it will be like with the new armor patch

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Alpha Tester
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The only reason you're seeing more RNG with BBs is because of their long reload time, where a low damage roll can really screw you. Also, distance increases the chances of a bad damage roll as far as AP shells are concerned, so sitting miles from the battle firing broadsides is going to result in a lot more annoying RNG. The sweet spot as far as BBs go seems to be somewhere between 10-12km. 

 

There is no RNG on damages.

The reason the damages you do change is because you don't hit always the same spot, so you may not penetrate (thus only do kinetic damages, which are low) or you may penetrate  outside of the citadel, or you may penetrate the citadel and deal max damages.

 

The only RNG there is in WoWs, is the shell dispersion.

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Beta Tester
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Not wanting to sound a bit thick (well maybe I am) but what does RNG mean.

Please be kind with the answer LOL.

 

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[KLUNJ]
[KLUNJ]
Beta Tester
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bb are accurate its the people who sit at either end of map spamming shells and hitting with 1 or 2 if you are lucky that seem to struggle with bb

I close to secondry guns range when possible if the enemy ship has no torps and if the enemy ship has torps its around 10k I hang around

only ships I try not to get too close to are destroyers but I nearly always get the secondry upgrade skill to get extra range and accuracy and can nearly always kill the destroyer while I worry over dodging torps


 

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Beta Tester
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it is rightfully so!

do you like to stay 20km away from action? enjoy doing ~300dmg per salvo!

have balls, sail closer (10km or less)? prepare to do crazy damages on everything + frequent one shoot kills!

 

i personaly find it quite funy, that most of battleship players think its a mortal sin to be closer than their max gun range to the nearest opponent ship... and than they make treads like this.

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[HIRR]
Alpha Tester
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There is no RNG on damages.

The reason the damages you do change is because you don't hit always the same spot, so you may not penetrate (thus only do kinetic damages, which are low) or you may penetrate  outside of the citadel, or you may penetrate the citadel and deal max damages.

 

The only RNG there is in WoWs, is the shell dispersion.

 

*giggle*

 

The Bold large font size makes it better :D

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Beta Tester
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Not wanting to sound a bit thick (well maybe I am) but what does RNG mean.

Please be kind with the answer LOL.

 

 

Can anyone answer me or doesn't anyone else know 
Edited by Terry_R
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