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BoatyMcBoatFaceAgain

Ripple firing and salvo firing

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Players
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7,339 battles

WOWS spends a lot of time working on the authenticity of the ships but one thing that I found missing in game for the era of the ships is that the US were using gun aim directors which resulting in salvo firing of all the guns at the same time, while, for example, the Japanese were using aiming with coloured shell placement, so used ripple firing.  Ripple firing here, I mean that each gun is fired when ready.  In fact there were occasions where the fleets recognized their opposition based on the firing type of the ordinance.  

Any chance this could be better represented in game 

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Double-Click: salvo Fire

Keeping fire button pressed: riple fire

 

Different colours are reserved for special captains.

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Players
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I prefer the freedom to choose my own way of firing. I always fire full salvo, I never ripple fire.

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Beta Tester
166 posts

It will all depend on the ship used.

This discussion lacks some knowledge of how ships weapon systems work.

FYI, Every naval gun needs fire control. Visual or RADAR-guided.

The number of aiming devices and/ or the posssibility  of locally controlling and firing a gun makes the difference to be able and fire each gun at a different target or time.

The 'fire' command is usually centrally given.

'ripple' firing means a complexer command structure, than firing all guns at the same time, as you have to give every turret an own fire command.

The organisation or a warship is a bit bigger and far more complex than that of a tankie.

 

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1 hour ago, zeeschuimer said:

It will all depend on the ship used.

This discussion lacks some knowledge of how ships weapon systems work.

FYI, Every naval gun needs fire control. Visual or RADAR-guided.

The number of aiming devices and/ or the posssibility  of locally controlling and firing a gun makes the difference to be able and fire each gun at a different target or time.

The 'fire' command is usually centrally given.

'ripple' firing means a complexer command structure, than firing all guns at the same time, as you have to give every turret an own fire command.

The organisation or a warship is a bit bigger and far more complex than that of a tankie.

Read the room...

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Beta Tester
166 posts

Read my response, please. I try to explain the thing seen from a technical view.

That seems to be the problem here.

The initiator makes the mistake to think one can see the coulour of a shell at 18 km distance.

I.e. aiming would occur by following the track of the shell.

This is certainly not the case. Aiming occurs very different than that.

And for your reading, the maker of this item refers to autenticity of the game.

And if it is about autenticity, I fear I know a bit about that, as I served 35 years as fire control engineer in the Navy.

 

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25 minutes ago, zeeschuimer said:

Read my response, please. I try to explain the thing seen from a technical view.

That seems to be the problem here.

The initiator makes the mistake to think one can see the coulour of a shell at 18 km distance.

I.e. aiming would occur by following the track of the shell.

This is certainly not the case. Aiming occurs very different than that.

And for your reading, the maker of this item refers to autenticity of the game.

And if it is about autenticity, I fear I know a bit about that, as I served 35 years as fire control engineer in the Navy.

 

He is talking about the ingame effect...

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Beta Tester
166 posts

90% off his message is about the reflection of a historial issue (which is not right, btw...) in this game.

I quote for you:

'... one thing that I found missing in game for the era of the ships is that the US were using gun aim directors which resulting in salvo firing of all the guns at the same time, while, for example, the Japanese were using aiming with coloured shell placement, so used ripple firing.'

No hassle, man.:cap_book:

Colonels are known for being badly informed about technical issues....:cap_cool:

 

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