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Major1999

Give planes of CVs a range limit

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Artillery cannons have a limited range, torpedoes have it too, just planes from carriers havnt a limited range ... WHY ?!

 

I am now since the start onboard and can say, CVs changed the hole gameplay but not just in the good direction.

Battles without them are ... how should i discribe it ... they are just perfect, no damn torpedoes or bombs just fighters and scout planes, just perfect.

Battles with them are mostly just frustrating, no matter if you loose or win this damn carrier park in a corner and are mostly at the end in the top section of the list, or you get a cv beginner and your team have at start 2 ships less.

 

These things had never been included in WoWs, but we have them now in game and they sell them now also as premiums, so i think not they will remove them.

 

My idea:

 

Give the planes of CVs a limited range and mybe buff all aa on ships except CVs.

 

I had some pretty frustrating games now and are a bit pissed off, so sorry if i am a bit harsh, ouh and please be faire in the comments below :)

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1 hour ago, Major1999 said:

Artillery cannons have a limited range, torpedoes have it too, just planes from carriers havnt a limited range ... WHY ?!

 

I am now since the start onboard and can say, CVs changed the hole gameplay but not just in the good direction.

Battles without them are ... how should i discribe it ... they are just perfect, no damn torpedoes or bombs just fighters and scout planes, just perfect.

Battles with them are mostly just frustrating, no matter if you loose or win this damn carrier park in a corner and are mostly at the end in the top section of the list, or you get a cv beginner and your team have at start 2 ships less.

 

These things had never been included in WoWs, but we have them now in game and they sell them now also as premiums, so i think not they will remove them.

 

My idea:

 

Give the planes of CVs a limited range and mybe buff all aa on ships except CVs.

 

I had some pretty frustrating games now and are a bit pissed off, so sorry if i am a bit harsh, ouh and please be faire in the comments below :)

1. planes DO have a range limit.

2. players are given a SKILL to launch fighter planes to intercept the cv planes thats OP powered

3. learn to set your AA and work together with your team

 

 

I would suggest you try and play a CV before speaking.

 

No bombs? try hitting a bomb run against a battleship, you MIGHT get lucky and land run then the entire squad is gone.

No torps? Seriously? CV torps go WAY less distance than DD torps and thusly has to be launched way closer...which means casualties in torp planes.

So what you suggest then? make CV useless just cause you do not want to learn the new gameplay? would that make you happy?

 

I would LOOOOVE it if my airplanes instead of bombs has a 160 inch gun attacked to them so I could shoot down a warship in 2-3 shots....

maybe make that a skill same as warships suddenly got an aircraft carrier style protection flight squadron that in a swoop can erase a squad of cv fighters.

 

/end

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21 minutes ago, Spearhawk1969 said:

1. planes DO have a range limit.

2. players are given a SKILL to launch fighter planes to intercept the cv planes thats OP powered

3. learn to set your AA and work together with your team

 

1. Wat.

2. While the catapult fighter is the most powerful AA consumable, it does have its counters. Learn how to deal with them.

3. SR is useless and massing AA doesn't have any effect unless your team doesn't want any map control, at which point you lose anyway so the enemy CV still wins.

 

Git gud.

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4 hours ago, Major1999 said:

Artillery cannons have a limited range, torpedoes have it too, just planes from carriers havnt a limited range ... WHY ?!

 

Give the planes of CVs a limited range and mybe buff all aa on ships except CVs.

Well maybe because an average naval artillery piece of BB caliber has maximum range of like 40 km and say a TBF Avenger has a range of 1600 km?

 

AA could be better but then again how to actually make it better without killing off the CV population completely seems to evade the game devs....

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[THESO]
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Part of the idea of CV's is the ability to strike across the whole map. Play accordingly?

 

The range is a double-edged sword though. One of the common mistakes by new CV players is keeping the hull way too back, relying on the unlimited strike distance. Half the distance double the DPM, or fairly close, especially when top-tier and the risk of being deplaned is low. 

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2 ore fa, El2aZeR ha scritto:

2. While the catapult fighter is the most powerful AA consumable, it does have its counters. Learn how to deal with them.

 

Mmmh, interesting, may I have a quick summary of this methods? :fish_book:

 

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A shell, a launched projectile.

 

A plane, with its own fuel supply.

 

Hummm, I wonder why they don’t have the same distance mechanics :fish_book:

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46 minutes ago, Bics93 said:

Mmmh, interesting, may I have a quick summary of this methods? :fish_book:

 

- If the enemy ship launches late, counter it with your own fighter (timing needs to be very precise here if the enemy has good AA) or just accel bail after the attack if you can't make another one.

- If the enemy ship launches early, shorten your squad until you only have two attack wings left. One will get chewed up by AA anyway, so you can make one attack and lose practically the same amount of aircraft as you would normally. This can often be translated into a slingshot.

- Know the cd. One launch usually means your follow up will be able to go through unhindered unless your target is stupidly far away while the fighter will be up again guaranteed on your third strike. Plan accordingly.

- Fighter can be cheesed with TB heal and after attack immunity if timed right.

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[A-T-G]
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Sorry for opening this old thread but I think this proposal does have value.

CVs need some limit on the potential they have. Limiting the range of the planes certainly makes sense, I mean back in WWII, there never was such thing as in air refueling :)

 

However the other limit I see is the number of planes a CV can carry. Remember before the CV rehaul?  Yup as a CV fighter you would find yourself at times empty of all planes and having to resort to secondaries or ramming to do any further damage.

Let's face it, it is totally unreasonable to see a CV carry >200 planes :)

 

Put a limit and I'm not necessarily saying it has to be with historical accuracy but a limit ! That way a CV player will think twice before wiping out squadron after squadron of planes on the same heavily defended group of ships and use their brain for a change. All goodness if you ask me.

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On 10/25/2019 at 3:38 AM, Major1999 said:

Artillery cannons have a limited range, torpedoes have it too, just planes from carriers havnt a limited range ... WHY ?!

 

I am now since the start onboard and can say, CVs changed the hole gameplay but not just in the good direction.

Battles without them are ... how should i discribe it ... they are just perfect, no damn torpedoes or bombs just fighters and scout planes, just perfect.

Battles with them are mostly just frustrating, no matter if you loose or win this damn carrier park in a corner and are mostly at the end in the top section of the list, or you get a cv beginner and your team have at start 2 ships less.

 

These things had never been included in WoWs, but we have them now in game and they sell them now also as premiums, so i think not they will remove them.

 

My idea:

 

Give the planes of CVs a limited range and mybe buff all aa on ships except CVs.

 

I had some pretty frustrating games now and are a bit pissed off, so sorry if i am a bit harsh, ouh and please be faire in the comments below :)

Do you know how long it takes (unless maybe in graf zeppelin) for CV's slow as f:etc_swear: planes to reach it's target? That's a balance factor, you probably just don't see it.

I'm not being salty, don't worry, I'm just throwing my penny for thought here.

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On 10/25/2019 at 3:38 AM, Major1999 said:

Artillery cannons have a limited range, torpedoes have it too, just planes from carriers havnt a limited range ... WHY ?!

 

I am now since the start onboard and can say, CVs changed the hole gameplay but not just in the good direction.

Battles without them are ... how should i discribe it ... they are just perfect, no damn torpedoes or bombs just fighters and scout planes, just perfect.

Battles with them are mostly just frustrating, no matter if you loose or win this damn carrier park in a corner and are mostly at the end in the top section of the list, or you get a cv beginner and your team have at start 2 ships less.

 

These things had never been included in WoWs, but we have them now in game and they sell them now also as premiums, so i think not they will remove them.

 

My idea:

 

Give the planes of CVs a limited range and mybe buff all aa on ships except CVs.

 

I had some pretty frustrating games now and are a bit pissed off, so sorry if i am a bit harsh, ouh and please be faire in the comments below :)

Well you want to know what frustration is?

I will tell you what it is...

 

Its when you take your Enrerprise, you eliminate the enemy division and total 4 kills, 140k damage done and you lose, on points as time runs out, becouse the re:etc_swear: in Nagato just HAD to go for the Graf Spee (only remaining enemy) and eat his torp to turn over the match you were playing for the directive grind...

 

At that moment I wanted nothing more then to find him and rip his :etc_swear: off

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On 10/25/2019 at 3:38 AM, Major1999 said:

Artillery cannons have a limited range, torpedoes have it too, just planes from carriers havnt a limited range ... WHY ?!

The Biggest Maps are 45km x 45km

image.png.c8d8dc4e96a3b6d15c8a50bf52828b1a.png

 

So... an Avenger can fly up and  down the map 36 times before running out of fuel....

On 10/25/2019 at 3:38 AM, Major1999 said:

I had some pretty frustrating games now and are a bit pissed off, so sorry if i am a bit harsh, ouh and please be faire in the comments below :)

Perfectly understandable to be honest but if you think that a cv can take you out sorely because they "op" you conviniently vector out your own position and your placement and or useage of your consumables. Sure the first strike will most likely go through but you can make yourself the most unappealing target on the board.

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26 minutes ago, The_Reichtangle said:

The Biggest Maps are 45km x 45km

image.png.c8d8dc4e96a3b6d15c8a50bf52828b1a.png

 

So... an Avenger can fly up and  down the map 36 times before running out of fuel....

Perfectly understandable to be honest but if you think that a cv can take you out sorely because they "op" you conviniently vector out your own position and your placement and or useage of your consumables. Sure the first strike will most likely go through but you can make yourself the most unappealing target on the board.

This!

 

WOWS is not a combat simulator so we can not map ship characteristics to their historical values. I mean imagine the Yamato firing shells 40km... Sit in A1 and cover pretty much the whole map.

That's why range, manoeuvrability, speed, etc... are tweaked to  make this game playable.

 

 

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1 hour ago, zetruenando said:

This!

 

WOWS is not a combat simulator so we can not map ship characteristics to their historical values. I mean imagine the Yamato firing shells 40km... Sit in A1 and cover pretty much the whole map.

That's why range, manoeuvrability, speed, etc... are tweaked to  make this game playable.

... it should however maintain the resemblance to it's theme... giving airplanes 20km range is akin to giving the cruisers the backfilp on "left, left, slow, ap fire" combo :Smile_sceptic:

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3 minutes ago, mein_nick_ist_besetzt said:

is akin to giving the cruisers the backfilp on "left, left, slow, ap fire" combo :Smile_sceptic:

Now that I want to see

 

Image result for ship backflip gif"

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