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German battleships state

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Can;t show the player - i am not following this. Based on own Exp - no matter how good you are if the team fails you also go down. Situation of single player carry happen but they are not the rule.

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41 minutes ago, hellbolt said:

Situation of single player carry happen but they are not the rule.

They are not. Nobody has 100% winrate.

But the more often that happens, the better you are.

When you are average, you have around 50% solo winrating. Then winning is luck.

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The problem with german BB's is consistency of the main guns - Armor is good, AA is generally weaker but the main guns are horrible and even at close ranges they are missing the target. You cannot even hit the barn when shooting from inside :)

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1 hour ago, hellbolt said:

The problem with german BB's is consistency of the main guns - Armor is good, AA is generally weaker but the main guns are horrible and even at close ranges they are missing the target. You cannot even hit the barn when shooting from inside :)

The changes coming on the 12th should help considerably with that issue.

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On 12/6/2019 at 6:11 PM, hellbolt said:

Can;t show the player - i am not following this. Based on own Exp - no matter how good you are if the team fails you also go down. Situation of single player carry happen but they are not the rule.

Yesterday I was playing a match where we only had 4 ships alive after 10 minutes. The other team had 9 ships. We managed to win because the remaining 4 was good in the game. Sometimes it is indeed hopeless, but that doesn't mean that good players can turn the battle in their favour. Do that often enough and your own wr will go up

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On 12/11/2019 at 12:36 AM, lafeel said:

The changes coming on the 12th should help considerably with that issue.

"Should", but it didn't!

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1 hour ago, Jean_Bart said:

"Should", but it didn't!

German BB perform better...

These are only weekly stats. We have to wait two months for a proper comparison, unless someone volunteers to do the calculations himself.

image.thumb.png.f3ccb15a5f52ca594b8c5e8aed8f6743.png

http://maplesyrup.sweet.coocan.jp/wows/ranking/20191221/eu_week/average_ship.html

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hi, I am very disappointed in all German ships. Their hit rate is low , their damage rate is low. just played a round and had a fight with DD Kitakaze ,where i hit that ship with multiple salvos with HE and AP and it was still alive and able to destroy me with torps. 

Its just great nonsense that a destroyer survives a salvo , doesn't matter HE or AP, of a 280mm artillery . 

Furthermore I find it very funny that in return the damage of 100mm to the Scharnhorst is that significant.

But I think it is a generell problem , some ships are preferred and others not. It is in the hand of the developers to make it real .

But every developer will give his home country an advantage .

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58 minutes ago, DrStrom_1 said:

hi, I am very disappointed in all German ships. Their hit rate is low , their damage rate is low. just played a round and had a fight with DD Kitakaze ,where i hit that ship with multiple salvos with HE and AP and it was still alive and able to destroy me with torps. 

Its just great nonsense that a destroyer survives a salvo , doesn't matter HE or AP, of a 280mm artillery . 

Furthermore I find it very funny that in return the damage of 100mm to the Scharnhorst is that significant.

But I think it is a generell problem , some ships are preferred and others not. It is in the hand of the developers to make it real .

But every developer will give his home country an advantage .

Yes, Wargamashi from the Rising Sun Empire sure loves its homeland DD :Smile_smile:

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Only got to the Bismark thus far and not got the most experience but I'll add my 2 pence anyway.

 

German BB's are bad at range and rarely get to do what they are designed for.

 

I always seem to be the focus of enemy fire even when in a pack,I am easily citideled at long range so I should be close but thing is,everyone also knows this so always focus me while I can do nothing back.Not to mention fires.By the time I get to effective range I am nearly dead without being able to anything back unless I'm really lucky with RNG.When i do get into range its only me and I am torped to death by what seems like 100 torps that cannot be dodged due to volume.

 

I try hanging back until I can do what German BB's do but than get scalded for hanging back in a brawler.Plus I can't hit anything anyway so its pretty frustrating to do so.

 

If people played T8+ like they do in T5 the KM would be great but its not the case and the German line don't really get brawler ish till t7.Its Ironic,The t5 Konig fits the high tier meta better than the Bismark does in every single way.

 

Although I could just be doing it all wrong and will get better when I've played more but reading the forum even those with more battles than me feel the same.

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Koenig is too slow for Tier VIII....

 

When you get citadeled at range, angle more.

Do not start shooting at the first open target, unless you are in a good position. Use islands to get there.

It should be no problem to get into range without getting half sunk.

Against torps you have hydro. You can also stay in the shadow of your DD.

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1 hour ago, ColonelPete said:

Koenig is too slow for Tier VIII....

 

When you get citadeled at range, angle more.

Do not start shooting at the first open target, unless you are in a good position. Use islands to get there.

It should be no problem to get into range without getting half sunk.

Against torps you have hydro. You can also stay in the shadow of your DD.

I more meant the gun accuracy of Koenig,Being the only ship in the line with main battery's that feel consistent at all ranges.

 

I do all of these but if there is a CV its not possible.Angle does not matter vs HE spam or plunging fire right into the citadel.Ty for the tips,I'm sure I'll improve.Although I bought the  massachusetts which seems to do all the Bismark does but better imo.

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On 1/3/2020 at 6:11 AM, ColonelPete said:

Koenig has the same accuracy.

HE does not citadel you.

Really? I never knew the most basic mechanic in the game (sarcasm).

All guide videos for this ship are out of date so they aren't really that useful since they do not take into account the newer more powerful ships.

 

The way I'm seeing KM BB's are,you can't fight at range since you WILL lose.You can't really get in close either.So what do you do in them?

 

 

 

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25 minutes ago, Trooper909 said:

Really? I never knew the most basic mechanic in the game (sarcasm).

All guide videos for this ship are out of date so they aren't really that useful since they do not take into account the newer more powerful ships.

 

The way I'm seeing KM BB's are,you can't fight at range since you WILL lose.You can't really get in close either.So what do you do in them?

You can do now both.

It is all about positioning.

https://replayswows.com/replay/74897#stats

 

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During the holidays I had some time to play and I did test the KM BBs with the improvements. To be honest I do not notice the difference with the main battery - short to mid range I never had issues with my GK and at long range I have no expectations anyway.

There is however something that I did notice - KM BBs are unplayable at the moment. Tons of HE spammers, perma-spotting and extremely passive teammates! The latter got me killed for no reason almost every game... Here is how it usually goes:

1. I play safely and take cover near a capture point until enemy positions are revealed.

2. I see multiple HE spammers from the enemy team in positions to cover the capture point.

3. I ask my teammates around me to follow me when I lead the push. After confirmation from them - I start pushing and taking fire.

4. HE spam rains down on me, withering my HP while I get to the capture point. This helps me spot any incoming torpedoes for my team and keep most HE spammers visible for my team.

5. I die while fruitlessly asking my team why they did not come to my aid (and sometimes they even go backwards when the enemies start firing on me).

 

While I usually manage to do some decent damage numbers when pushing, I don't find my sacrifice useful for winning the game as my teammates always confirm they'll come with me and in the end that almost never happens... Everyone is scared sh!tless from Smolensk/Colbert/Friesland/Harugumo etc...

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It's not a easy life being a brawler. Some maps and some teams make it harder than other 😁

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Like I said before, German ships in general are "meh" boats (yes of course there are some shiny horses like scharn) and it follows anything german throughout the games like a red line. Simply put, its exactly what Wargaming wants them to be, making them flatout UP...isn't going to make it, instead its softstat tweaking.

The german BB acc. buff is best described as "giving a pair of non broken binoculars to a mole" , instead of 9/10 salvos dispersing to oblivion, its now 8/10.

And really, anyone just looking into it can find it out himself:

Despite what the community says, german (insert whatever machine or vehicle) are fine! - yet they get minuscle buffs (which proves they aren't fine) that do next to nothing.

German units are good or well balanced (german DDs) when tested by ST and CC's          - yet get nerfed to oblivion into "meh"-ness after beeing taken away from said testers (in between testing and releasing).

German units that are historically "weaker" wont get balance buff                                          - because thats how they were historically ( lower frontal hull armor, speed...etc).

German units historically stronger get balance nerfed                                                               - because the game isn't a simulator and thus for sake of gameplay and/or balance WG can do so.

Pure fantasy german creations are suspeciously limited by whats "possible"                       - yet soviet fanatsy machines get anything comrade stalin wanted, despite no engineer could've built it that way.

                                                                                                                                                                (fast and strong armored AND big guns etc)

Graf Zeppelin first release                                                                                                                - Because everyone loves a good joke! (WG saying it's fine, and people just need to Git Gud , to then revert back 180)

 

Do yourself a favor and grind another techtree, just to have something to actually be relevant in, german "meh"-boats are exactly for that...to feel the "Meh".

 

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20 minutes ago, Krieger00 said:

Like I said before, German ships in general are "meh" boats (yes of course there are some shiny horses like scharn) and it follows anything german throughout the games like a red line. Simply put, its exactly what Wargaming wants them to be, making them flatout UP...isn't going to make it, instead its softstat tweaking.

The german BB acc. buff is best described as "giving a pair of non broken binoculars to a mole" , instead of 9/10 salvos dispersing to oblivion, its now 8/10.

And really, anyone just looking into it can find it out himself:

Despite what the community says, german (insert whatever machine or vehicle) are fine! - yet they get minuscle buffs (which proves they aren't fine) that do next to nothing.

German units are good or well balanced (german DDs) when tested by ST and CC's          - yet get nerfed to oblivion into "meh"-ness after beeing taken away from said testers (in between testing and releasing).

German units that are historically "weaker" wont get balance buff                                          - because thats how they were historically ( lower frontal hull armor, speed...etc).

German units historically stronger get balance nerfed                                                               - because the game isn't a simulator and thus for sake of gameplay and/or balance WG can do so.

Pure fantasy german creations are suspeciously limited by whats "possible"                       - yet soviet fanatsy machines get anything comrade stalin wanted, despite no engineer could've built it that way.

                                                                                                                                                                (fast and strong armored AND big guns etc)

Graf Zeppelin first release                                                                                                                - Because everyone loves a good joke! (WG saying it's fine, and people just need to Git Gud , to then revert back 180)

 

Do yourself a favor and grind another techtree, just to have something to actually be relevant in, german "meh"-boats are exactly for that...to feel the "Meh".

 

Yes, yes, being second best is UP!

German UFO technology must beat all!

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20 hours ago, ColonelPete said:

Yes, yes, being second best is UP!

German UFO technology must beat all!

Ah yes, how about UFO -gulag powered-turret rotation for fantasy Soviet BBs ...or UFO -gulag powered- rudder shift time for soviet BBs?

How about UFO mechanics like Clone Vats and giant 3D printers so Carriers never run out of airplanes and pilots for em? All while my ship cant even rapair some AA guns, leaving me a sitting duck thru a battles late phase.

How about (yes, sure..test sever, but lets be honest..it's WG we talk about) homing torpedoes for Subs, cuz they must be put into the game, and made to work, no matter how balance destroying.

 

POINT is, either UFO technology for em all, or none!

Back to topic, I remember how fun german BBs and Cruiser were when they got released and no, they weren't OP (like some other boats that a blatantly OP but WG needs "more data" to even consider a minuscle nerf)...hell my hipper was my most played cruiser, until the powercreep happend...until all the IslandCampRadarHEdakkaBoats kept beeing released.

 

Thats also where we are today, CampMeta , cruisers sit behind islands, and BBs bowon camp 15km+ away...and oh look, WG releases even more ships tailored for that playstyle...SURPRISE...

All the while the german techtree gets a t8 Scharnhorst nobody needs (every other nation that thing would be a cruiser) or a T10 gneisenau (cruiser) that already got a healing nerf during testing.

 

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3 minutes ago, Krieger00 said:

 

POINT is, either UFO technology for em all, or none!

Back to topic, I remember how fun german BBs and Cruiser were when they got released and no, they weren't OP (like some other boats that a blatantly OP but WG needs "more data" to even consider a minuscle nerf)...hell my hipper was my most played cruiser, until the powercreep happend...until all the IslandCampRadarHEdakkaBoats kept beeing released.

 

Thats also where we are today, CampMeta , cruisers sit behind islands, and BBs bowon camp 15km+ away...and oh look, WG releases even more ships tailored for that playstyle...SURPRISE...

All the while the german techtree gets a t8 Scharnhorst nobody needs (every other nation that thing would be a cruiser) or a T10 gneisenau (cruiser) that already got a healing nerf during testing.

 

Looks like you did not understand my UFO reference...

 

And if you have fun winning battles, then german BB are still fun.

 

Btw, I am looking forward to Odin and Siegfried, even Mainz.

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Before firing salvo from my GK i usually close my eyes after drinking beer - last time citadelled Smolensk from 20km this way :)

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On 1/10/2020 at 3:01 PM, Krieger00 said:

Ah yes, how about UFO -gulag powered-turret rotation for fantasy Soviet BBs ...or UFO -gulag powered- rudder shift time for soviet BBs?

How about UFO mechanics like Clone Vats and giant 3D printers so Carriers never run out of airplanes and pilots for em? All while my ship cant even rapair some AA guns, leaving me a sitting duck thru a battles late phase.

How about (yes, sure..test sever, but lets be honest..it's WG we talk about) homing torpedoes for Subs, cuz they must be put into the game, and made to work, no matter how balance destroying.

 

POINT is, either UFO technology for em all, or none!

Back to topic, I remember how fun german BBs and Cruiser were when they got released and no, they weren't OP (like some other boats that a blatantly OP but WG needs "more data" to even consider a minuscle nerf)...hell my hipper was my most played cruiser, until the powercreep happend...until all the IslandCampRadarHEdakkaBoats kept beeing released.

 

Thats also where we are today, CampMeta , cruisers sit behind islands, and BBs bowon camp 15km+ away...and oh look, WG releases even more ships tailored for that playstyle...SURPRISE...

All the while the german techtree gets a t8 Scharnhorst nobody needs (every other nation that thing would be a cruiser) or a T10 gneisenau (cruiser) that already got a healing nerf during testing.

 

I play now that game quite awhile and it is becoming  more and more crap: DD versus BB = DD's which are invisible torp one out of the water ,they are immune against the bb's artillery,  DD versus DD = if one has not the last paid for fancy DD, one has no chance to win an artillery duel . What an unrealistic crap . its all about money , it is clear. you should buy doubloons or [edited] ships.

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8 hours ago, DrStrom_1 said:

I play now that game quite awhile and it is becoming  more and more crap: DD versus BB = DD's which are invisible torp one out of the water ,they are immune against the bb's artillery,  DD versus DD = if one has not the last paid for fancy DD, one has no chance to win an artillery duel . What an unrealistic crap . its all about money , it is clear. you should buy doubloons or [edited] ships.

This sounds more like a personal issue. WASD hacks negates a lot of torps, and while some new DD's are certainly better gunboats than older they do sacrifice something else. And older DD's can still put up a fight.

 

With the new modules coming why not try out the new acquisition module? It will help against torps but leave you vulnerable to everything else if you really feel torps are too strong.

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I really enjoyed german BB line until T8, which is the last tier with some fun factor. Played Bismarck and still playing Tirpitz, these are good ships, altough the guns were made in RNGeesus factories.
T9 is a pain to go through and T10, well finally you have 12 guns, but the ship moves literally like a brick, it`s big and everyone want`s some HP you have to give, usually you are first to go.
So if you play german BB line, stop&stay at T8. But that`s just me.

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