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SlayerOfScrubs

Destroyer versus rocket planes

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Hello all,
 

I am playing almost exclusively destroyers and I often encounter problems with enemy rocket planes. No matter the maneuvers I try, they score a hit almost always. I have tried moving towards and away from them, turning, showing broadside, showing bow etc. but nothing really seems to work. Now is there a way to make it harder for those planes to hit me or should I just accept the fact that most rocket attacks will succeed? Now I get that ships of my team can give air support but it seems counter productive to stay close to your teammates when playing a destroyer. If anyone has any tips for me, that would be greatly appreciated.

 

 

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If you change direction and speed that really should be enough.  If that is not working then it may be that the CV player can spot what you're trying to do and compensate for that.

 

I'd suggest getting your hands dirty and play a CV to see what enemy DDs do to make your life harder

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10 minutes ago, BrusilovX said:

If you change direction and speed that really should be enough.  If that is not working then it may be that the CV player can spot what you're trying to do and compensate for that.

 

I'd suggest getting your hands dirty and play a CV to see what enemy DDs do to make your life harder

I heard that a good way to do for DD's is to carpet bomb them,this obviously only applies  to the RN CV's, maybe don't try to do this in the AR as th DD's will outrun the planes:Smile_veryhappy:

 

As for how to counter, I guess the old tactic of turn off your AA, and random speed and direction changes would be the ideal counter, plus pray that I am the CV skipper for I cannot hit DD's for toffee, even slowing the planes down to stalling speed (theoretical as they don't actually stall) means I still over shoot DD's and if that DD is employing multiple WASD hacks, then bobs your uncle and fanny's your aunt, your all set to go.

 

 

Can someone remind me again why the Enterprise was removed from the shop?

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24 minutes ago, NoobySkooby said:

I heard that a good way to do for DD's is to carpet bomb them,this obviously only applies  to the RN CV's, maybe don't try to do this in the AR as th DD's will outrun the planes:Smile_veryhappy:

125 knots still is more than twice what a Le Terrible can do. AR also is the rare RN CV where the bombers are good against CVs, because trying to hit a DD with BB-sized targetting area is pretty much all up to RNG.

 

As to how to avoid getting wrecked by rocket planes:

  • Don't play DD.
  • If you have to play DD, don't get spotted while planes are around. Press P to disable AA and do your best to not have a predictable path.
  • If planes are around and searching, stay near something like a BB with actually worthwhile AA. CV player will likely not fly over that and thus not spot you. Wait till planes are gone to continue doing what you did before and hope CV goes for something else.
  • If nothing is around to give AA cover and you cannot avoid the CV flying into detection range, smoke up. Yes, you waste a smoke, but better than wasting your ship. If your DD has no smoke, well, guess that's the risk you took when not taking smoke.
  • If you cannot avoid getting attacked, try to have an idea how much maneuvering can prevent getting wrecked by rockets. Vs high tier USN, try to show side, in case they have Tiny Tims, as you do against GZ. IJN and RN are a bit too round to make noticeable difference in how you get approached.
  • Once all these means are exhausted, pray that your enemy is an idiot that cannot even aim rockets.

Overall, that's basically all the things you can do. It's maybe not fair or fun for DDs, but it's the reality. If you don't like it, I refer to the first point of the list. Noone here is going to change the direction of the game, as this forum likely gets ignored anyway. And the matter that is being brought up is as old as the reworked CVs.

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leave aa off unless your a kidd or dd with epic aa

smoke is always your best friend here so dump it as soon as you can and do not sit still in it as its easy to kill dds that sit in smoke

if your out of smoke or don't have it then follow steps below

once you see the cv heading towards you put your ships nose towards where the planes are coming from and the cv should overfly his first attack

then turn towards where the planes are going to come back from and increase your speed like crazy ie use speed boost if you have it

if the cv still has planes left then repeat the above

once the cv is out of planes its time to get back to your own fleet as fast as possible because that cv is coming back to finish you off so forget capping and forget spotting till the cv has moved on to fresh targets

always be aware how close good aa ships are and be prepared to run back to them

 

at the start of game if you see a cv then stop and think about capping till you see where the cv is going to spot/attack because once you enter cap the competent cv player will respond to that and come after you

also ask cv for fighters over caps so you can get 1 min where you can sit in cap without cv hunting you but if that enemy cv is a enterprise then forget it as he can afford the plane losses and also has epic fighters that will win enemy cvs fighters fast and they have a massive bubble range

 

I personally play all classes and find cvs easy enough to deal with unless I stuff up or the cv player is very good

also nothing wrong in taking cvs out yourself and finding how to counter play them because it is possible though can feel impossible at times

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1 hour ago, BrusilovX said:

I'd suggest getting your hands dirty and play a CV to see what enemy DDs do to make your life harder

Oh, no!

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1 hour ago, SlayerOfScrubs said:

Hello all,
 

I am playing almost exclusively destroyers and I often encounter problems with enemy rocket planes. No matter the maneuvers I try, they score a hit almost always. I have tried moving towards and away from them, turning, showing broadside, showing bow etc. but nothing really seems to work. Now is there a way to make it harder for those planes to hit me or should I just accept the fact that most rocket attacks will succeed? Now I get that ships of my team can give air support but it seems counter productive to stay close to your teammates when playing a destroyer. If anyone has any tips for me, that would be greatly appreciated.

 

 

If you have speed boost, quickly slow down when they’re about to fire, that’s worked best for me

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Try cv for yourself to see how futile it is.

 

As per usual WG performs its usual impression; ostrich with its head buried in the sand.

 

 

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Thanks everyone for the quick replies. DD's are the only thing I am currently having fun with so not playing this class is no option though! I will focus more on not getting spotted in the first place as well. 

3 hours ago, Cagliostro_chan said:

 

  • If you cannot avoid getting attacked, try to have an idea how much maneuvering can prevent getting wrecked by rockets. Vs high tier USN, try to show side, in case they have Tiny Tims, as you do against GZ. IJN and RN are a bit too round to make noticeable difference in how you get approached.

 Thanks for your extended reply. But I want to ask you if you could briefly elaborate on this comment you made. What makes that showing the side towards Tiny Tim rockets is effective? Does that make them over penetrate of some sort? 

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1 minute ago, SlayerOfScrubs said:

Thanks everyone for the quick replies. DD's are the only thing I am currently having fun with so not playing this class is no option though! I will focus more on not getting spotted in the first place as well. 

 Thanks for your extended reply. But I want to ask you if you could briefly elaborate on this comment you made. What makes that showing the side towards Tiny Tim rockets is effective? Does that make them over penetrate of some sort? 

The spread of rockets on Tiny Tims and GZ rockets is an elongated elipsis. If you come from bow or stern, most of the enemy ship is inside the elipsis, if you come from the side, only a small part is and most of the elipsis is in the water. Thus, chances are higher you hit the DD, when you have proper approach angle.

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If yr team moves with a plan and you stay close to AA then I personally don't bother with the dd at that point. Beware that I take notice their movements and wait for an opportunity to isolate him. CVs need their team to be a little smart on how they move to be fully effective (a rarity these past days) but dds need their team even more. Remember you can't outrun a plane but you can make it not worthwhile for a CV to focus on you. How to do it? Don't become the first visible target in a map. Wait or lurk until some other ships is spotted first, it is counterproductive but with a CV in game, you have one too so leave him to do the spotting and survive. A good idea is to ask for fighter escort on that first crucial pass but there only so much squadrons a CV will spare to help you.  

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Pray that the enemy CV is bad and can't adjust for whatever maneuvers you try to make.

If he isn't, go straight to great gulag in heaven.

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With a cv in the game I dont go near the caps first half of the match. With 2 cvs in the match it doesnt matter what you do anymore. With few exceptions the match is so dd unfriendly that you might as well yolo and die in order to get into the next battle and make the suffering as short as possible.  

And every time there is a new directive there is a surge in cvs. 

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Noob question: Why turning the AA off? If it's for lower detection, I understand. But is there another catch regarding the effectiveness of CVs plane w/ or w/o AA?

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12 minutes ago, Palubarac said:

Noob question: Why turning the AA off? If it's for lower detection, I understand. But is there another catch regarding the effectiveness of CVs plane w/ or w/o AA?

Aa on dds is useless especially at low tier

Fast planes rely on being able to spot early so they can get a strike in and struggle when aa is turned off 

Aa is hit and miss now and can be epic for certain ships or a complete waste of time for others and as such it's best to know what aa your ship has

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3 hours ago, Palubarac said:

Noob question: Why turning the AA off?

Because on many stealthy DDs Air spotting range is lower than rocket attack activation time, meaning when cv spots you he is to close to immediately attack you. And if he does he overshoots 100% That's why skilled players which can guess where you will be start their attack before they can see you. Also a reason why players suggest turning into the planes

 

E: If you keep your AA on you, it's like saying pls kill me I'm a noob to the CV

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And on higher tier DDs? Let's say Benham, which is the DD I play most?

 

Same strategy applies?

 

My logic was saying that even if he doesn't sport you early enough to strike on the first pass, since your AA is off, the CV will have no issues turning and strike you like a charm on the 2nd pass and since your AA is off he can repeat the process a couple of times until you're dead. Your only salvation could be a good AA team mate nearby (which doesn't happen too often as you're further ahead trying to cap or get closer to an isolated BB to torp) or popping up a smoke which isn't the greatest option anyways since your HP is usually chunked pretty hard already and while in smoke you're pretty useless and a perfect no-smoke target for the next CV's attack.

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17 hours ago, NoobySkooby said:

 

Can someone remind me again why the Enterprise was removed from the shop?

 

Because of @El2aZeR :Smile_honoring:

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3 minutes ago, Palubarac said:

And on higher tier DDs? Let's say Benham, which is the DD I play most?

 

Same strategy applies?

 

My logic was saying that even if he doesn't sport you early enough to strike on the first pass, since your AA is off, the CV will have no issues turning and strike you like a charm on the 2nd pass and since your AA is off he can repeat the process a couple of times until you're dead. Your only salvation could be a good AA team mate nearby (which doesn't happen too often as you're further ahead trying to cap or get closer to an isolated BB to torp) or popping up a smoke which isn't the greatest option anyways since your HP is usually chunked pretty hard already and while in smoke you're pretty useless and a perfect no-smoke target for the next CV's attack.

even high tier aa isn't going to hurt the cvs planes much and certainly wont stop the first attack and probably the second as well

a good cv player wont hang around while your sat in your smoke so once he has gone then its time for a tactical retreat back to the team till either the cv runs out of rocket planes and moves onto other ships

a good cv will kill you but you can make it hard for him and hopefully he will move to other easier targets

 

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2 hours ago, Palubarac said:

since your AA is off, the CV will have no issues turning and strike you like a charm on the 2nd pass and since your AA is off he can repeat the process a couple of times

The good DD knows when to press p. You can activate and deactivate your AA, depending on the situation and when he misses you he either needs to turn inside your AA our leaves your AA spotting range enabling you to manoeuvre. Again a good cv can guesstimate where you will be and make your efforts useless but average to 🍅 cvs will struggle hard with a DD with p skills and wasd hacks. If your DD has over 4km air detectionrange you need smoke or friends. 

For stealthy DDs the best way to counter CV is to be where he doesn't expect you. If an asashio or shima hides in open water I WON'T waste my time searching over several minutes. Make your DD hard to find and the cv will either search other targets or being useless while searching for you

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Well there is a lot of DDs with higher detection range than their AA Circle, so turn off AA is not a general rule.

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