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Italian Arc - First part

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WG Staff, Administrator, Community, WG Team
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Hi all

 

Thanks in advance for your feedback regarding the first part of the Italian Arc.

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[CATS]
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I still think SAP shells should do less damage than AP shells.

This would allow for a shorter reload and make the ships more fun to play.

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[MIAU]
[MIAU]
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As you ignore the feedback we provide you for these copy&paste events, I question the necessity of this thread.

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[HOO]
Beta Tester, Players, In AlfaTesters
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Events indeed became dull, boring & predictable ever since WG embraced the directives-thing as "the one and only true way to organise things". To give a positive note: I like it that there is now a mission in the directives that previously only included "the most recent premiums or techtree ships" from that nation, like done with the French DD's (players who owned Aigle and to a lesser degree Terrible were shafted in favour of those who got Sirocco), and it now just says "any Italian ship V-VIII". 

 

EDIT: also no mandatory shoving of the Halloween modes for certain missions by the looks of it, which is good, because I don't like to being forced to a certain kind of game-mode.

 

Still: directives: boring & dull

Having a lottery inside a lottery with the random packages 4 tokens: repulsive

 

 

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50 minuti fa, MrFingers ha scritto:

Events indeed became dull, boring & predictable ever since WG embraced the directives-thing as "the one and only true way to organise things". To give a positive note: I like it that there is now a mission in the directives that previously only included "the most recent premiums or techtree ships" from that nation, like done with the French DD's (players who owned Aigle and to a lesser degree Terrible were shafted in favour of those who got Sirocco), and it now just says "any Italian ship V-VIII". 

 

Still: directives: boring & dull

Having a lottery inside a lottery with the random packages 4 tokens: repulsive

 

 

Agree, I use the event directives to decide which ship to take out (example: I need spotting ribbons, I take out a CV)

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13 hours ago, MrFingers said:

Events indeed became dull, boring & predictable ever since WG embraced the directives-thing as "the one and only true way to organise things". To give a positive note: I like it that there is now a mission in the directives that previously only included "the most recent premiums or techtree ships" from that nation, like done with the French DD's (players who owned Aigle and to a lesser degree Terrible were shafted in favour of those who got Sirocco), and it now just says "any Italian ship V-VIII". 

 

EDIT: also no mandatory shoving of the Halloween modes for certain missions by the looks of it, which is good, because I don't like to being forced to a certain kind of game-mode.

 

Still: directives: boring & dull

Having a lottery inside a lottery with the random packages 4 tokens: repulsive

 

 

Point of Information to you , Sir! :Smile_honoring:

One of the missions in the first directive DOES require you to have a "recent premium" - The one that you have to play with the Genova.

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[COR3]
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Feedback:

I am mighty tired of the xyz Event with some Hall of Fame and Directives anotherline piecemeal in the game...

It has really worn of and i do not even care enough anymore to check anything. I, personally feel way to oversaturated on this.

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[ANV]
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This system of directives is boring and repetitive and the "waste your points to roll here for a chance of a ship" is pretty repugnant as it introduces yet one more example of loot-box-gambling that pretty much evrybody on the planet is thoroughly sick and tired of.

A Campaign style introduction would be preferable but I guess that Campaigns are going the same way of the Operations and consigned to history or left as broken remnants of better days.

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[BO0BS]
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3 hours ago, Starchy_Tuber said:

This system of directives is boring and repetitive and the "waste your points to roll here for a chance of a ship" is pretty repugnant as it introduces yet one more example of loot-box-gambling that pretty much evrybody on the planet is thoroughly sick and tired of.

A Campaign style introduction would be preferable but I guess that Campaigns are going the same way of the Operations and consigned to history or left as broken remnants of better days.

This, so much this, how about getting the ships for completing the directives, introducing a pay to play/luck element into this just sucks. Let us also earn stuff by grinding, keep the random stuff, but the system you have now is just meh, well i guess i will play again when i have another chance for the new toys, got enough other games to go for.

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[OCTO]
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Montecucculo SAP shells are pants, hit a bogue with 8 shells for 4k damage, SAP is supposed to have pen chance better than HE in fact 42mm, does the bogue even have anything that thick? Note on shells states richochet or non pen does no damage, shells should not richochet off a bogue at 6km that is broadside.

reload is way to slow for the range. gun traverse is no better than a BB. Ship really is poor.

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[AMR]
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Already done in French. But as a Synthesis :

Italian CA for now, are just trash and don't deserve to be played.

- SAP can be cool (CAN) when the normalization will be OK

- Only Smoke for 240sec CD ... NICE, no heal, no AA, no Radar/Sonar for that

- Low Range

- No Fire

 

any other T10 CL/CA seem better than T5-6-7-8 italian can show

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[SRW]
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Sorry to say but this gotta be the worst line WG ever released. 

 

Especially the "premium" T5 Genova. 

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[TAW]
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I really like the look and the handling of the Italian ships, SAP seems a bit underwhelming at the moment but maybe you'll be tweaking that in the near future. As a whole the Italian line cruiser line, including the T6 & 7 premiums, seems to struggle to cause gunfire damage in comparison to other lines, especially when bottom tiered, an example would be the T7-9 game played in the Abruzzi last night, I was near full health when starting a duel with a 25% health Kitakaze and even though I was hitting with every HE salvo and zigzagging I was hard pushed to get him down before his AP killed me. Finally we come to the awful release state of theT5 Premium Genova, it's a good looking ship and it handles OK but to say it still needs some work is a massive understatement, the most urgent areas being main gun reload time, height of the citadel, lack of fuel smoke, torpedo range and AA rating; Genova along with Yahagi have to be the two worst ships in the game at the moment , to be honest I have to ask who tested these ships, or were their concerns ignored? Please get to work fixing them!

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[VLOOT]
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Djesus they seriously s*ck! Played my first few games in the Italian cruisers. No fire, range vs spotting sucks (no 10 skill capt. yet). Damage is very unpredictable. 3 times I used my smoke to run and shoot (1/3rd health), 3 times I am killed in my smoke (10-14k distance), so the smoke is clearly not working (read useless).

Getting captains skills to 10 so you have a little more concealment is going to be such a pain in the [edited]that I wonder if I should even bother. I am trying to get the Genoa since it is premium but everyone says it is a mega bad ship for premium.

 

So, let me capitulate your last big updates/plans:

- CVs (bad, the torps are now so nerved I don't even avoid them anymore), uptier game reduces you to spotting mostly

- Smolensk - Kremlin Very very OP, especially the Smolensk. Where the Italian cruisers have nothing, the Russians have it all, smoke, Hydro, fast reload, firestarters. low arc.

- Research Bureau:  7 regrinds to get a ship, seriously.... whoever thought of that should go develop a new version of tictactoe since he may like doing the same thing over and over again but the rest of us don't

- Submarines: fun for 5 min, then you realise that with 3 Subs, 3 DDs in the game there is will be frequent torps in the water and little damage to be done as a BB. Being a BB player that sucks. If you end up with 2 Subs left, the game will have to run to its end by time or points.

- Italian line: worst line in the game by far, no fire, no speed, smoke is useless, reload poor.

 

So we went from the most OP new ships to the must UP new ships. Guys, what is going on there? The game was Awesome, the only problem we had was that when a 1 team had a good CV player and the other one didn't, the game was done before it started. When we tried to fix that it went downhill from there. We are now torp spamming (Benham, Submarines, Yoshino, CVs) and gun spamming (Smolensk, Friesland, Colbert, Kleber, CVs), we are getting more and more arcade-like by the release.

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So the regular T5 has Italian smoke and the premium T5 doesn't? Sounds fishy.

 

They both suck though, they need to be buffed hardly, especially in regards to reload time, citadel height and DPM.

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[-YR-]
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18 hours ago, Palubarac said:

Sorry to say but this gotta be the worst line WG ever released. 

 

Especially the "premium" T5 Genova. 

Dont be sorry to say the truth! 

I can understand the aim of not making premium better than silver/regular one. But this is way worst then Montecuccoli. So why to bother to buy it??? 

 

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17 minuti fa, JQHiggins ha scritto:

Just a 'small' one:

Alberto dA Giussano, not 'di' ...

I thought the same thing too, but the character was named Alberto da Giussano, while the ship was named Alberto di Giussano ( from Wikipedia "spesso citato erroneamente come Alberto da Giussano").

So, in game, the name is correct.

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Beta Tester
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The only good thing about this line is speed.

Genova premium is a joke with this 20 s cool down reload time, and this size , biger than a BB ... no fun at all with her.

The normal T5 ( the only i have unlocked ), is really better than the Genova, but for the rest , the shell trajectory is not good for SAP and the time travel is too long.
Torps are ok for this rank and smoke can be usefull, but only 1 charge ( no premium ) et cool down is too long.
It s the badest cruiser line i ve test, DPM is too low !
At this point, This branch need ajustment.

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7 minuti fa, JQHiggins ha scritto:

Well, technically it can ba said both ways, like bf-109 and me-109, but the most correct one is Albarto di Giussano (https://it.wikipedia.org/wiki/Alberto_di_Giussano)

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[OFFC]
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The Montecuccoli feels like the Karlsruhe at it's launch, just terrible. At least give him a proper smoke time, better acceleration/deceleration or something. Playing with an Italian cruiser is like masturbating with a cheese grater: slightly amusing, but mostly painful.:Smile_trollface:

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3 hours ago, wot_2016_gunner said:

Well, technically it can ba said both ways, like bf-109 and me-109, but the most correct one is Albarto di Giussano (https://it.wikipedia.org/wiki/Alberto_di_Giussano)

I've seen the name written both ways on the same article!

I'll do some research and come back to you guys.

 

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11 hours ago, PraeTo said:

The only good thing about this line is speed.

Genova premium is a joke with this 20 s cool down reload time, and this size , biger than a BB ... no fun at all with her.

The normal T5 ( the only i have unlocked ), is really better than the Genova, but for the rest , the shell trajectory is not good for SAP and the time travel is too long.
Torps are ok for this rank and smoke can be usefull, but only 1 charge ( no premium ) et cool down is too long.
It s the badest cruiser line i ve test, DPM is too low !
At this point, This branch need ajustment.

this: The normal T5 ( the only i have unlocked ) (...) the shell trajectory is not good for SAP and the time travel is too long.

If this is the standard for the other tiers, I see no point in doing the techtree. I allready have a mino to be behind an island shooting at distance, and a worcester to do the same but settign them on fire. Why do i want another ship with arches longer than a rainbow that can only hit stationary targets, at long disntances? Because getting close seems like a suicide role...

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[MIAU]
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Even though I question the necessity of this thread, as our feedback, that we are tired of those copy&paste events, is usually ignored, there is still one aspect I need to talk about.

 

This game of double chance for nothing with the italian tokens, the Genova and italian containers is among the worst ideas Wargaming so far had.

  • If you want the premium ship, the supposedly first prize in the event, you have to play a lottery with the tokens.
  • If you want a chance at early italian cruisers you'll have to purchase italian containers, as the ones we get freely are rather scarce.
  • Both is paid for with the same tokens.
  1. If you are lucky with the Genova and draw it early, you chances for italian cruisers increase as well, as you have more tokens available to purchase containers.
  2. If you are unlucky with the Genova, you are unlucky with the italian cruisers too, as you get considerably less chances to get a mission then other players.

Result: You are either rewarded or punished twice. Depending on a single random number generator draw. Yes, that's as stupid as it sounds.

 

 

Wargaming, if you keep insisting on these stupid directives and new currencies and containers with every patch, at least start to make it fair.

  1. Add the reward ships for pre-release lines to the completion of the directives. No lucky draw in containers. Everyone gets the same chance to win the ships.
  2. Don't hide the main reward in another lottery. It should always be available directly, so that players can plan their expenses.

 

I want to play World of Warships, not World of Casino Games, where it is all or nothing depending on a single roll of the dice.

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