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Sounds

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[WG-EU]
WG Staff, Administrator, Community, WG Team
3,581 posts
3,326 battles

Hi,

 

Thanks in advance for your feedback regarding the different sounds improvements and fixes. 

 

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[MIAU]
[MIAU]
Players
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Quote

 

Changes to the audio

 

In Update 0.8.8, we rolled out a massive update to the audio component of the game. Unfortunately, it was only after the Update went out that we came across certain bugs. Most of them were fixed with the release of Update 0.8.8.1, but we are continuing to work on the game audio in Update 0.8.9.

  • The fire alarm siren that goes off when a ship is on fire will now be played back only if the ship has at least three zones afflicted by fire.
  • Reduced the playback volume of the sound of forts firing in Operation "Narai."
  • Reconfigured the loudness of gunfire for main and secondary batteries, AA guns, and torpedo launchers for friendly and hostile ships.
  • Fixed an issue which disabled the gunfire sounds of the main and secondary batteries, AA guns, and torpedo launchers on ships mounted with Post-Apocalyptic camouflages.
  • Fixed an issue which disabled the playback of the sound notifying a player that the main battery has been reloaded on ships mounted with a Space camouflage.
  • Fixed some glitches which, once Space or Halloween-themed camouflages were mounted, disabled the playback of aircraft engine sounds after activating the Spotting Aircraft/Fighter consumables; the playback of fire alarm sounds; and the engine sounds for aircraft carriers.
  • Fixed an issue which prevented the playback of special voiceovers for certain Commanders.
  • Fixed an issue which caused a ship's horn on certain ships to malfunction after mounting a permanent camouflage.
  • Fixed an issue which sometimes unexpectedly disabled weather-related sounds on certain maps.
  • Fixed other minor issues affecting the playback of sounds.

 

Two questions as it isn't listed in the patchnotes:

1. Is Wide Dynamic Range properly working now or do some of us still need to disable it?

2. Will we need to reset our sound settings once more or will it work "out of the box" this time?

  • Cool 1

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[WG-EU]
WG Staff
2,694 posts
4,015 battles
V 15. 10. 2019 v 17:39 Egoleter řekl/a:

Two questions as it isn't listed in the patchnotes:

1. Is Wide Dynamic Range properly working now or do some of us still need to disable it?

2. Will we need to reset our sound settings once more or will it work "out of the box" this time?

It should work. As you can see, those are mostly fixes of what went wrong and wasn't working as intended. 

Also, we would like to monitor, if there are still some bugs and issues with sound. 

So, please, try enabling and disabling Wide Dynamic Range to simply try, how it works for you, which dynamic range you prefer. Also the manual we provided for manual twitching, it should still work. It is mostly for you, how you want to set your sounds, if you want to hear the engines, commands or gun fire more etc.

 

Try different options and let us know, if you spot any unusal sound levels or bugs. 

Thank you

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Players
161 posts
22,465 battles

I don't know why the game crashes when I use the favorite music in the folder (C:\Games\World_of_Warships\res\userMusic) ?

some player use headphone

Please reduse sound effect when the Receive enemy shot to your ship. 

Please remove sound after match or rechang

Please add option to customize music in port

The voices of the game reporters are really childish and unpleasant

good luck

 

 

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[WG-EU]
WG Staff
2,694 posts
4,015 battles

Captains!

 

Update 0.8.10 will arrive to EU server tomorrow, so that is why I am closing this thread. Thanks for understanding :Smile_honoring:

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