[LORD] _DemonGuard_ Players 488 posts Report post #1 Posted October 14 Is it only me or did anyone else notice this as well? Lately, I get tons of AP penetration ribbons, but the actual damage dealt is exactly the overpenetration damage. I think it is since the last patch. Did they introduce a new bug? Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,023 posts 6,321 battles Report post #2 Posted October 14 If you don't mind ill throw this one in as well 2 Share this post Link to post Share on other sites
[NWP] DFens_666 Players 6,776 posts 7,590 battles Report post #3 Posted October 14 Thats actually a "bugfix" where Penetrations didnt cause any damage. To fix it a little bit, certain penetrations now deal overpen damage instead of no damage at all. F.e. you penetrate at a secondary battery, you will get overpen damage, because if you would overpenetrate that battery in the first place, you would also receive overpen damage. 3 Share this post Link to post Share on other sites
[LORD] _DemonGuard_ Players 488 posts Report post #4 Posted October 14 7 minutes ago, DFens_666 said: Thats actually a "bugfix" where Penetrations didnt cause any damage. To fix it a little bit, certain penetrations now deal overpen damage instead of no damage at all. F.e. you penetrate at a secondary battery, you will get overpen damage, because if you would overpenetrate that battery in the first place, you would also receive overpen damage. Wasn't that "bugfix" a while ago? And if that's the reason, why didn't WG change it to show an overpenetration ribbon then? Ok, who am i kidding here, it's WG. Of course they didn't do it the obvious way, instead they are showing a penetration ribbon for a no longer existing AA/secondary gun and give me the overpenetration damage, because they reworked the ribbons to better match the shown ribbons with the actual damage...makes sense. 1 1 Share this post Link to post Share on other sites
[SCRUB] nambr9 Players 3,447 posts 9,258 battles Report post #5 Posted October 15 Penetration mechanics is one big BS. When I shoot broadside target at close range on waterline and lets say I get 6 hits (grouped closely together) and the game gives me 2x of each ribbon ... I loose my will to play. Or instances where you deal nothing but overpens, but when the target has 2k HP left you suddenly get 4 citadels.... BS. 3 1 Share this post Link to post Share on other sites
[THESO] kfa Beta Tester 1,310 posts 9,206 battles Report post #6 Posted October 15 18 minutes ago, nambr9 said: Penetration mechanics is one big BS. When I shoot broadside target at close range on waterline and lets say I get 6 hits (grouped closely together) and the game gives me 2x of each ribbon ... I loose my will to play. Or instances where you deal nothing but overpens, but when the target has 2k HP left you suddenly get 4 citadels.... BS. I think Flambass had recently a fight in his DesMoines vs a Montana on 10+ km and after 60 shells the killing blow was a 1100 HP citadel... 1 1 Share this post Link to post Share on other sites
[BYOB] Sir_Grzegorz Beta Tester 552 posts 10,058 battles Report post #7 Posted October 15 1 hour ago, nambr9 said: 2k HP left you suddenly get 4 citadels.... Please provide screenshot of that. It is common to get 1 citadel at low health targets. To get 4 citadels there must be something wrong with citadel damage calculations and that was never mentioned in here before. OP please remember that penetrations on most DDs count as overpens but do show penetration ribbon. 1 Share this post Link to post Share on other sites
[THESO] kfa Beta Tester 1,310 posts 9,206 battles Report post #8 Posted October 15 1 minute ago, Sir_Grzegorz said: Please provide screenshot of that. It is common to get 1 citadel at low health targets. To get 4 citadels there must be something wrong with citadel damage calculations and that was never mentioned in here before. OP please remember that penetrations on most DDs count as overpens but do show penetration ribbon. Most likely it was sarcasm... Share this post Link to post Share on other sites
[SCRUB] nambr9 Players 3,447 posts 9,258 battles Report post #9 Posted October 15 11 minutes ago, Sir_Grzegorz said: Please provide screenshot of that. It is common to get 1 citadel at low health targets. To get 4 citadels there must be something wrong with citadel damage calculations and that was never mentioned in here before. OP please remember that penetrations on most DDs count as overpens but do show penetration ribbon. Let me reverse time and make a screenshot (can't help it ... I am watching Dark series now) ;) Or better ... let me find the game in my replay folder .... :D It was an OPS game ... might be different there ... but yes I admit It only happened to me once to score 4 of them in a final shot. But that one citadel when the target is low is VERY common. @kfa Actually I was serious there :) Share this post Link to post Share on other sites
[BYOB] Sir_Grzegorz Beta Tester 552 posts 10,058 battles Report post #10 Posted October 15 3 minutes ago, nambr9 said: Let me reverse time and make a screenshot. Or better ... let me find the game in my replay folder .... Be so kind and in future do report such things, even if it will not help it will not make things worse... hopefully. One of the issues is that people do not report bugs. Other thing is that mechanics is not that clear. Share this post Link to post Share on other sites
[SCRUB] nambr9 Players 3,447 posts 9,258 battles Report post #11 Posted October 15 40 minutes ago, Sir_Grzegorz said: Be so kind and in future do report such things, even if it will not help it will not make things worse... hopefully. One of the issues is that people do not report bugs. Other thing is that mechanics is not that clear. Unfortunately I think WG does not consider this as a bug but rather game mechanics driven heavily by RNG. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 2,637 posts 2,843 battles Report post #12 Posted October 15 3 hours ago, nambr9 said: Or instances where you deal nothing but overpens, but when the target has 2k HP left you suddenly get 4 citadels.... The only reasonable interpretation of such an occurrence, is that the universe hates you. I share your pain. There are times when the universe hates me, too. Share this post Link to post Share on other sites
[COR3] The_Reichtangle [COR3] Players 1,017 posts 11,614 battles Report post #13 Posted October 15 10 hours ago, DFens_666 said: Thats actually a "bugfix" where Penetrations didnt cause any damage. To fix it a little bit, certain penetrations now deal overpen damage instead of no damage at all. F.e. you penetrate at a secondary battery, you will get overpen damage, because if you would overpenetrate that battery in the first place, you would also receive overpen damage. I noticed the opposite though, had some overpenetration ribbons displayed and dealt a full penetration damage. Something seems whacky lately. Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 1,625 posts 3,169 battles Report post #14 Posted October 15 4 hours ago, kfa said: I think Flambass had recently a fight in his DesMoines vs a Montana on 10+ km and after 60 shells the killing blow was a 1100 HP citadel... I was in a div with a clan mate, he got a citadel hit and ribbon awarded but with overpen dmg , on a full health target Share this post Link to post Share on other sites
[THESO] kfa Beta Tester 1,310 posts 9,206 battles Report post #15 Posted October 15 7 minutes ago, Fat_Maniac said: I was in a div with a clan mate, he got a citadel hit and ribbon awarded but with overpen dmg , on a full health target Well its still better than the old 3 Yamato pens for 0 dmg ribbons... I guess... 2 Share this post Link to post Share on other sites
[NWP] DFens_666 Players 6,776 posts 7,590 battles Report post #16 Posted October 15 26 minutes ago, The_Reichtangle said: I noticed the opposite though, had some overpenetration ribbons displayed and dealt a full penetration damage. Something seems whacky lately. But those ive had always Best one was 2 Overpens on Hindi for 11k with Missouri Alltho, a shell should be able to overpen one section, and still detonate in another, thus dealing Overpen+pen damage. Shouldnt even be a bug. 2 hours ago, nambr9 said: But that one citadel when the target is low is VERY common. Yeah, i know many people who complain about that. Must be intentional IMO. 1 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 1,625 posts 3,169 battles Report post #17 Posted October 15 3 hours ago, nambr9 said: But that one citadel when the target is low is VERY common. I wonder if this is WG's implementation of a mercy killing mechanic 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 18,781 posts 6,084 battles Report post #18 Posted October 15 50 minutes ago, Fat_Maniac said: I wonder if this is WG's implementation of a mercy killing mechanic Nope that would be the low hp detonations, at least the victim get's some flags and unlike detonating from full hp, when you do it with a few 100hp those flags don't feel nearly as much of consolidation price 1 Share this post Link to post Share on other sites
[LORD] _DemonGuard_ Players 488 posts Report post #19 Posted October 15 3 hours ago, Fat_Maniac said: I was in a div with a clan mate, he got a citadel hit and ribbon awarded but with overpen dmg , on a full health target Most funny thing i got so far, was a kill with a ricochet. 1 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 1,625 posts 3,169 battles Report post #20 Posted October 15 41 minutes ago, _DemonGuard_ said: Most funny thing i got so far, was a kill with a ricochet. That could only be funnier if the ricochet was into a team mate and you went pink. I wonder if anybody has had that? Share this post Link to post Share on other sites
[NWP] DFens_666 Players 6,776 posts 7,590 battles Report post #21 Posted October 15 1 minute ago, Fat_Maniac said: That could only be funnier if the ricochet was into a team mate and you went pink. I wonder if anybody has had that? One shell can only hit one ship. I actually wanted to know at some point, parking 2 ships next to each other, overpenetrating the first and hitting the 2nd - doesnt work. Even if the shells overpenetrate, they dont do anything to the ship behind. Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,504 posts 6,728 battles Report post #22 Posted October 15 7 minutes ago, DFens_666 said: One shell can only hit one ship. I actually wanted to know at some point, parking 2 ships next to each other, overpenetrating the first and hitting the 2nd - doesnt work. Even if the shells overpenetrate, they dont do anything to the ship behind. I asked long ago something similar, that if richoshets from one target can deal damage to another, like in WoT, but no, once the shell hits i supose it gose from phisical to phantom. Would be hillarious tho, to have a shell bounce off one target and detonate a ship next to the target ship. Share this post Link to post Share on other sites
mtm78 Alpha Tester 18,781 posts 6,084 battles Report post #23 Posted October 15 1 hour ago, _DemonGuard_ said: Most funny thing i got so far, was a kill with a ricochet. How about detonating a DD with an HE shell which didn't even hit him? Happened to me, happend to strangers123 but sadly as he was streaming you can actually look that up on his twitch channel clips. Share this post Link to post Share on other sites
[LORD] _DemonGuard_ Players 488 posts Report post #24 Posted October 15 14 minutes ago, mtm78 said: How about detonating a DD with an HE shell which didn't even hit him? Happened to me, happend to strangers123 but sadly as he was streaming you can actually look that up on his twitch channel clips. Something like this? That's just a stupid game mechanic working as intended. But can you explain me how i did get overpenetration damage with a HE shell? Share this post Link to post Share on other sites
mtm78 Alpha Tester 18,781 posts 6,084 battles Report post #25 Posted October 15 1 minute ago, _DemonGuard_ said: That's just a stupid game mechanic working as intended. Afaik the mechanic which allowed this was changed, detonation threshold I think. Remember, I said full hp, you already took damage from the gearing before the Ibuki detonated you ( eg you were < 75% hp ). But I also thought they removed detonation possibility just based on explosive radius, guess I was wrong Share this post Link to post Share on other sites