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Disadvantage Enterprise

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Hey people,

 

every ship has it advantages and disadvantages.

 

I would like to know, what kind of disadvantage(s) do you see, when playing the Enterprise?

 

What lack do you experience when playing with it?

 

 

 

 

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19 minutes ago, Pushi2 said:

I would like to know, what kind of disadvantage(s) do you see, when playing the Enterprise?

 

That other ppl can't get her anymore. Aside from that she's the strongest cv right now (>T10)

 

Also you are in the german part of the forum ;) 

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2 hours ago, Pushi2 said:

Hey people,

 

every ship has it advantages and disadvantages.

 

I would like to know, what kind of disadvantage(s) do you see, when playing the Enterprise?

 

What lack do you experience when playing with it?

It's hard to also get the AL captain and skin for it outside collab times.

 

Other than that, not really much you can complain about:

 

Rocket fighters are silly powerful against lightly armoured targets, AP DBs delete cruisers and half the BB population, TBs have potent alpha, good maneuverability, arming time and aim time. All planes have decent hp and okish speed. Fighter squad is 10 planes to wreck even oversized Kaga squads and prevent getting countered by enemy fighter, hull is decently fast, decently sneaky and has likely some of the best T8 AA.

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AP DBs are too reliant on RNG.

Otherwise she has no real weaknesses.

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The RF don't pen as much as on Lex. And as @El2aZeR said citadel RNG sometimes... Yeah. 

She had been removed from store, WG didn't want to admit that she's too powerful. 

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14 hours ago, Pushi2 said:

Hey people,

 

every ship has it advantages and disadvantages.

 

I would like to know, what kind of disadvantage(s) do you see, when playing the Enterprise?

 

What lack do you experience when playing with it?

 

 

 

 

Don't own her, but I assume, if ships show broadside against AP bombs, it could deny a lot dmg. Same with rockets, when aligning with them. But no idea about, how good the rockets hits, when aligned, just an assumption

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6 minutes ago, Pikkozoikum said:

Don't own her, but I assume, if ships show broadside against AP bombs, it could deny a lot dmg. Same with rockets, when aligning with them. But no idea about, how good the rockets hits, when aligned, just an assumption

If the CV bombs from side, yes, but if they manage to turn the target elipsis around (which costs nothing in accuracy, because balance), they can still bomb effectively. Rockets don't care too much about whether you go from side or not.

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5 minutes ago, Cagliostro_chan said:

If the CV bombs from side, yes, but if they manage to turn the target elipsis around (which costs nothing in accuracy, because balance), they can still bomb effectively. Rockets don't care too much about whether you go from side or not.

The Enterprise gets more precise, even when turning? Oof

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Just now, Pikkozoikum said:

The Enterprise gets more precise, even when turning? Oof

Originally it was only Enterprise, before they applied that to all HE DBs too. Maneuvering doesn't reduce accuracy. The ellipsis also is pretty large, but 6 bombs, so it's some RNG anyway.

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5 minutes ago, Cagliostro_chan said:

Originally it was only Enterprise, before they applied that to all HE DBs too. Maneuvering doesn't reduce accuracy. The ellipsis also is pretty large, but 6 bombs, so it's some RNG anyway.

Hmm, on Kaga at least it has a penalty. If start the drop and do a full turn, the aim will never get 100% precision.

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Just now, Pikkozoikum said:

Hmm, on Kaga at least it has a penalty. If start the drop and do a full turn, the aim will never get 100% precision.

Well, maybe they just put it on the USN CVs, when they nerfed their spread inside the target area.

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6 minutes ago, Cagliostro_chan said:

Well, maybe they just put it on the USN CVs, when they nerfed their spread inside the target area.

I mean, you can let the ariming get narrow, and turn then fully, that works.  I didn't know, that the HE bombs are so resistent to turnings, always treated them like I do with AP bombs xD

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I would have preferred HE dive bombers as I feel they are more useful but in all honesty enterprise is the most op cv in game

great rocket fighters

damn good torp bombers

ap bombers that can lol delete cruisers

fighter consumable that actually works

big reserves and fast reload of the planes

good speed to planes

large squads

even the ship itself is fast enough and strong enough to run from a pesky dd while you kill it

 

honestly she is up there with Belfast kutosov ect and should never have been put into the game

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In general this cv is very good. Disadvantage compared to some of the other t8 CV:

1: Doesn't have armoured deck like Impclacable

2: Doesn't have Graf Zeppelin secondary to fend off destroyers

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16 hours ago, Nit0 said:

1: Doesn't have armoured deck like Impclacable

2: Doesn't have Graf Zeppelin secondary to fend off destroyers

 

Actually Enterprise deck is armored, being capable of shattering most DD caliber fire and bouncing cruiser AP shells.

Having the best anti-DD weapons in the game in the form of her RFs she doesn't need reliable secondaries.

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On 11/6/2019 at 7:17 AM, El2aZeR said:

 

Actually Enterprise deck is armored, being capable of shattering most DD caliber fire and bouncing cruiser AP shells.

Having the best anti-DD weapons in the game in the form of her RFs she doesn't need reliable secondaries.

Compared to Impclacable, it's not.

And yes, I agree it doesn't need good secondary. I'm just pointing out things where it's lacking compared to some of the other t8 carriers.

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1 hour ago, Nit0 said:

Compared to Impclacable, it's not.

And yes, I agree it doesn't need good secondary. I'm just pointing out things where it's lacking compared to some of the other t8 carriers.

You don't need insane armour to bounce or shatter certain types of shells.

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22 hours ago, Sleepy_Bunny said:

You don't need insane armour to bounce or shatter certain types of shells.

But you do bounce and shatter more shells, including 203mm fire if you are fleeing. Enterprise won't be able to do that.

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2 hours ago, Nit0 said:

But you do bounce and shatter more shells, including 203mm fire if you are fleeing. Enterprise won't be able to do that.

If you get shot at by a cruiser, funnily enough, Enterprise isn't that much worse off, as while the Implacable has a better deck, Enterprise for whatever silly reason has 38 mm hangar sides and enough shots hit there...

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On 11/13/2019 at 4:59 PM, Nit0 said:

But you do bounce and shatter more shells, including 203mm fire if you are fleeing. Enterprise won't be able to do that.

 

Deck ends along with the entire sides meanwhile are far more vulnerable.

Implacable also has a highly exposed citadel whereas Enterprise does not. This along with the fact that your extremities get overmatched by BB guns outright pretty much results in you taking easy citadel hits if BBs happen to catch you running away.

 

Besides, Enterprise has the option to easily nuke several chasing cruisers, so she not only has what can be argued as the superior armor scheme, she has the better options to deal with such situations as well.

Thus what you describe aren't actual weaknesses since her advantages nullify them entirely.

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Can't deny that Implacable is a well protected cv when fleeing from destroyers and cruisers. Yes, it's weak on the side and any cv will struggle to survive battleship fire. 

 

As for the overall armor scheme for the Enterprise, I will have to look closer at it when I'm home tonight. I will admit I have been mainly looking at deck armor (which is a big part of the CV). 

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