[BOATY] Duecut Players 152 posts 11,603 battles Report post #1 Posted October 11, 2019 I've been having allot of trouble with the Daring, Jutland I couldn't get to grips with radar cruisers, but the Daring I just couldn't even manage without Radar cruisers in the match. Anyway after watching some of Flamu's youtube video's I think I've managed a few games reasonably well. To translate "Well" I've cause damage, sunk ships and capped objectives (so I'm happier) Anyway to the help that I need. With all the other ships I use the wiki page for commander recommendations, but for some reason these recommendations don't exist for the Daring. So the image shows what I currently have, for all you daring players out there what would you recommend? Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #2 Posted October 11, 2019 Drop SI and pick up SE and BFT instead. With premium consumables you get enough smokes and hydro to last the game unless you use them every single time they come of cooldown. The heal is nice but the flat HP bonus of SE combined with 2 heals is more worth it than the extra heal from SE and no additional flat HP. BFT is self explanatory. You are mainly a gunboat, so boosting gunpower is what you want. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #3 Posted October 11, 2019 Personally I run PT-LS-SE-CE-SI-IFHE-AR in roughly that order and I've used the same captain on Jutland. BFT for 2s reload memes could be used instead SI or SE, but 0.2s reload I find not worthy of three points. And radar cruisers are proper pain in the arse when you try to play for the objective and have no hard cover handy, as speed is way too inadequate to disengage from radar cruiser. IFHE is nice to have, but most of the time I find myself using AP. But when you face someone aware how AP shells work, you're stuck in somewhat akward situation, unable to do much in the way of damage without it. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,726 battles Report post #4 Posted October 11, 2019 It might also be, that RN DDs dont exactly suit you. Looking your stats, this is a problem that spans across all RN DDs upwards T7. Maybe just try another DD line for a change, and see, if they are more your thing? But we cant judge how you play Daring and the other RN DDs. If you want more detailed feedback, upload a replay? Share this post Link to post Share on other sites
[BOATY] Duecut Players 152 posts 11,603 battles Report post #5 Posted October 11, 2019 45 minutes ago, ollonborre said: Drop SI and pick up SE and BFT instead. With premium consumables you get enough smokes and hydro to last the game unless you use them every single time they come of cooldown. The heal is nice but the flat HP bonus of SE combined with 2 heals is more worth it than the extra heal from SE and no additional flat HP. BFT is self explanatory. You are mainly a gunboat, so boosting gunpower is what you want. I'm reluctant to give up SI cause the heals have saved my butt a few times tonight especially when I've been set on fire, but if I get not success with SI I'll give it a try. 38 minutes ago, Panocek said: Personally I run PT-LS-SE-CE-SI-IFHE-AR in roughly that order and I've used the same captain on Jutland. BFT for 2s reload memes could be used instead SI or SE, but 0.2s reload I find not worthy of three points. And radar cruisers are proper pain in the arse when you try to play for the objective and have no hard cover handy, as speed is way too inadequate to disengage from radar cruiser. IFHE is nice to have, but most of the time I find myself using AP. But when you face someone aware how AP shells work, you're stuck in somewhat akward situation, unable to do much in the way of damage without it. everywhere says you've got to have IFHE with the Jutland and Daring, but the only thing I see IFHE doing is causing damaging to cruisers and BBs (superstructure) and I usually get more damage from setting a fire. 8 minutes ago, ForlornSailor said: It might also be, that RN DDs dont exactly suit you. Looking your stats, this is a problem that spans across all RN DDs upwards T7. Maybe just try another DD line for a change, and see, if they are more your thing? But we cant judge how you play Daring and the other RN DDs. If you want more detailed feedback, upload a replay? Thanks, but even though I might be better suited to other lines I want to get good at the RN line. Kinda the same as the Cruiser line, I had a really hard time in Emerald and Fiji even though I really enjoyed them (Ok, I enjoyed the Fiji. Emerald ... well... also the Neptune ). Also I don't feel I improve my game by trying all the different bits before I get good at this bit. Share this post Link to post Share on other sites
[CU] Rionnen_marksman Players 373 posts 6,979 battles Report post #6 Posted October 11, 2019 6 minutes ago, Duecut said: I'm reluctant to give up SI cause the heals have saved my butt a few times tonight especially when I've been set on fire, but if I get not success with SI I'll give it a try. everywhere says you've got to have IFHE with the Jutland and Daring, but the only thing I see IFHE doing is causing damaging to cruisers and BBs (superstructure) and I usually get more damage from setting a fire. Thanks, but even though I might be better suited to other lines I want to get good at the RN line. Kinda the same as the Cruiser line, I had a really hard time in Emerald and Fiji even though I really enjoyed them (Ok, I enjoyed the Fiji. Emerald ... well... also the Neptune ). Also I don't feel I improve my game by trying all the different bits before I get good at this bit. DD bow armour at t10 is higher than the Darings pen value. no IFHE, no damage when they’re not broadside for AP. Share this post Link to post Share on other sites
[BLUMR] Elypse201 Players 1,153 posts 14,124 battles Report post #7 Posted October 11, 2019 Daring and Jutland hmm...probably my most fav. DD's in entire WoWs. Very strong and have an insane carry potential. First of all the commander skills: PT, LS, SE, CE, IFHE, SI, AR (forgett about BFT tbh.) The gameplay changes from the Jervis and Lightning to the Jutland at tier 9 a little bit. You have now 10km torps instead of the normal 8km. They are still just a nice gimmik and are very meeeeeeh. Modulewise you should def. go with the reload on the main batteries in the last slot. You are a knife fighter and cap contester. At the beginning i had "trouble" with the Daring because she is very tall and has 6km concealment which is not always great compared to the 5.7 of the Jutland. Tips and advices are imo. difficult because everyone has his own playstyle. You use your smoke mostly to deal damage in this short period of time, but it can be usefull sometimes for defense. If there are DD's you should search for them and prowoke the fight. If it is not a Harugumo you will very likely kill them. If they are showing broadside you load your AP and give them 3k-4k Volleys. Even a Kleber and Khaba can just eat dirt at close ranges. This does not mean you are useless at long ranges. The Arcs from the Jutland and Daring are the worst ingame, but you get used to it pretty fast when you are playing them a little bit, since you got heal you can survive many things a normal DD couldn't. My personal playstyle is: To go for the cap in the beginning and try to capture it. After that you simply watch the minimap and have awareness where you can annoy the enemy pretty heavily. When two BB's are fighting each other don't smoke up, just open fire and load salvo for salvo into this BB. Dodge incomming shells if needed trough glorious Royal Navy acceleration. If there should be too much enemys have an eye on you just smoke up and try to loose their atention. And there are also the torpedos i mentioned. You can single launch them if an enemy battleship for example comes bow on to your smoke or (what i do mostly) launch them on cooldown to enemy that might could get hit by them. I put here a replay which i played today with a very good outcome, that shows pretty much everything(my camera work is very special so don't question it i have no idea why): 20191011_142602_PBSD110-Daring_25_sea_hope.wowsreplayAlso if someone is interested that's my statistic on both ships Spoiler 1 Share this post Link to post Share on other sites
[BOATY] Duecut Players 152 posts 11,603 battles Report post #8 Posted October 11, 2019 11 minutes ago, Elypse201 said: Daring and Jutland hmm...probably my most fav. DD's in entire WoWs. Very strong and have an insane carry potential. First of all the commander skills: PT, LS, SE, CE, IFHE, SI, AR (forgett about BFT tbh.) The gameplay changes from the Jervis and Lightning to the Jutland at tier 9 a little bit. You have now 10km torps instead of the normal 8km. They are still just a nice gimmik and are very meeeeeeh. Modulewise you should def. go with the reload on the main batteries in the last slot. You are a knife fighter and cap contester. At the beginning i had "trouble" with the Daring because she is very tall and has 6km concealment which is not always great compared to the 5.7 of the Jutland. Tips and advices are imo. difficult because everyone has his own playstyle. You use your smoke mostly to deal damage in this short period of time, but it can be usefull sometimes for defense. If there are DD's you should search for them and prowoke the fight. If it is not a Harugumo you will very likely kill them. If they are showing broadside you load your AP and give them 3k-4k Volleys. Even a Kleber and Khaba can just eat dirt at close ranges. This does not mean you are useless at long ranges. The Arcs from the Jutland and Daring are the worst ingame, but you get used to it pretty fast when you are playing them a little bit, since you got heal you can survive many things a normal DD couldn't. My personal playstyle is: To go for the cap in the beginning and try to capture it. After that you simply watch the minimap and have awareness where you can annoy the enemy pretty heavily. When two BB's are fighting each other don't smoke up, just open fire and load salvo for salvo into this BB. Dodge incomming shells if needed trough glorious Royal Navy acceleration. If there should be too much enemys have an eye on you just smoke up and try to loose their atention. And there are also the torpedos i mentioned. You can single launch them if an enemy battleship for example comes bow on to your smoke or (what i do mostly) launch them on cooldown to enemy that might could get hit by them. Legend, thanks! Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9 Posted October 12, 2019 8 hours ago, Duecut said: everywhere says you've got to have IFHE with the Jutland and Daring, but the only thing I see IFHE doing is causing damaging to cruisers and BBs (superstructure) and I usually get more damage from setting a fire. 113mm guns by default have 18mm penetration, that is sufficient only for Neptune/Minotaur hulls, Colbert/Smolensk bow and stern as well generic cruiser and DD superstructure. IFHE extends that to 24mm, which enables you to touch 19mm plating used on BB superstructure and more importantly, DD hulls. You can live without IFHE just fine, relying on AP and fires. But the moment you have bow/aft on DD, your options are suddenly limited when it comes to dealing with said DD. Share this post Link to post Share on other sites
pif_paf_yoyoyo Players 35 posts Report post #10 Posted June 10, 2020 In my Experience, Darin is one of worst on his level...DPM good, but in Tier X realities, Daring sucks because of his slow speed and big hull... i just dont get this playstyle, in most cases, you cant play lone wolf, because of CVs and Radar. But lemmingtrain is also not best option. 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #11 Posted June 10, 2020 Each time I use some boost in my dds (whenever I play them) I find to curse and wish I had more reload juice. Take reload man. You try to avoid engagements but they find you, you want provoke something again it is needed. I always cheapen out and then go back and spend dubs to take reload boost. Share this post Link to post Share on other sites
[A-N-D] zedeIeyici Players 450 posts 33,354 battles Report post #12 Posted June 10, 2020 Forget IFHE! Use AP according to the situation. (or Run:) PT, PM, AR, LS, SE, BFT, DE, CE Share this post Link to post Share on other sites
[A-N-D] zedeIeyici Players 450 posts 33,354 battles Report post #13 Posted June 10, 2020 On 10/12/2019 at 9:16 AM, Panocek said: 113mm guns by default have 18mm penetration, Pano are you sure? I know that it can pen 19mm now. Cuz above 18.5mm? Share this post Link to post Share on other sites
[STARS] LeSnoet [STARS] Beta Tester 189 posts 20,599 battles Report post #14 Posted June 10, 2020 On 10/11/2019 at 10:42 PM, Duecut said: I've been having allot of trouble with the Daring, Jutland I couldn't get to grips with radar cruisers, but the Daring I just couldn't even manage without Radar cruisers in the match. Anyway after watching some of Flamu's youtube video's I think I've managed a few games reasonably well. To translate "Well" I've cause damage, sunk ships and capped objectives (so I'm happier) Anyway to the help that I need. With all the other ships I use the wiki page for commander recommendations, but for some reason these recommendations don't exist for the Daring. So the image shows what I currently have, for all you daring players out there what would you recommend? Take Radio Location after CE. Due to the rework of IFHE, you no longer need it anymore for the tier IX and X RN DD’s. Get used to its slow speed. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,726 battles Report post #15 Posted June 10, 2020 October 2019 guys. its one of "those" topics. So you dont have to point out IFHE - back then it was a must. Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #16 Posted June 10, 2020 42 minutes ago, pif_paf_yoyoyo said: In my Experience, Darin is one of worst on his level...DPM good, but in Tier X realities, Daring sucks because of his slow speed and big hull... i just dont get this playstyle, in most cases, you cant play lone wolf, because of CVs and Radar. But lemmingtrain is also not best option. As for CV, the Daring is one of the least affected DDs with that huge amount of short smokes to bail you out. The speed can be an issue, but mostly just in those cases where you stick around in your smoke a bit too long against a heavier ship that wants to run you down. If you for instance have your torps on cooldown and you see a GK or cruiser at 7kms heading for you, you bail that smoke asap. Daring smokes are for "getting out of jail free" and do some chip damage where you can, not for farming damage undetected. Daring is also deadly to most DDs in a 1v1, so play her accordingly and try to wreste for cap control when you can against the enemy DD, using your hydro to stay torp safe and your smoke to break contact if things go south. She is not a torpedo boat primarily, but fantastic at fighting for cap control. 1 Share this post Link to post Share on other sites
pif_paf_yoyoyo Players 35 posts Report post #17 Posted June 10, 2020 So guys, what do you think, have last 4 skill points for free, RPF or SI and then something for 1 point ? What would you prefer ? Share this post Link to post Share on other sites
[CZWSM] Max_Kammerer Players 483 posts 25,982 battles Report post #18 Posted June 10, 2020 22 minutes ago, pif_paf_yoyoyo said: So guys, what do you think, have last 4 skill points for free, RPF or SI and then something for 1 point ? What would you prefer ? 1. PT 2. AR, LS 3. SE, SI 4. RPF, CE SI is offering one more HEAL :) 2 Share this post Link to post Share on other sites
pif_paf_yoyoyo Players 35 posts Report post #19 Posted June 10, 2020 1 minute ago, Max_Kammerer said: 1. PT 2. AR, LS 3. SE, SI 4. RPF, CE SI is offering one more HEAL :) This is my previous build... but i was really unsucsessfull @this... WR about 47 and decreasing ( Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #20 Posted June 10, 2020 53 minutes ago, Gong_ER said: Pano are you sure? I know that it can pen 19mm now. Cuz above 18.5mm? And have you checked date of the post? Share this post Link to post Share on other sites
steveraptor Players 392 posts 3,934 battles Report post #21 Posted June 10, 2020 Someone has been practicing necromancy. Share this post Link to post Share on other sites
[A-N-D] zedeIeyici Players 450 posts 33,354 battles Report post #22 Posted June 10, 2020 4 minutes ago, Panocek said: And have you checked date of the post? what post? wtf:)) Oh boy Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted June 10, 2020 1 minute ago, Gong_ER said: what post? The one you quoted in first place. Share this post Link to post Share on other sites
[CZWSM] Max_Kammerer Players 483 posts 25,982 battles Report post #24 Posted June 10, 2020 11 minutes ago, pif_paf_yoyoyo said: This is my previous build... but i was really unsucsessfull @this... WR about 47 and decreasing ( It is not problem of build, I tried several builds and this one seems to be the best - BUT it is IMHO very personal thing :) PS: I prefer Jutland :) Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #25 Posted June 10, 2020 12 minutes ago, Max_Kammerer said: PS: I prefer Jutland :) Kinda this. While Daring can be extraordinary tool for colonizing on sight, very unforgiving and outright unfun nature of T10 only games means Jutland is simply more fun. 2 Share this post Link to post Share on other sites