[XTREM] Miragetank90 Players 2,622 posts 18,039 battles Report post #1 Posted October 8, 2019 20191008_195308_PRSB109-Sovetsky-Soyuz_47_Sleeping_Giant.wowsreplay What's happening here around the 7/8 min mark? It's not like this Kita is shooting at me from beyond max range, I get that he is close to it - but his shots are landing. Yet, for a while, he manages to shoot at me from open water whilst remaining completely unspotted. Again, the whole time as far as I can see his shots are making contact. Therefore, he was in range. Can someone explain this? Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,354 posts 43,187 battles Report post #2 Posted October 8, 2019 1 minute ago, Miragetank90 said: 20191008_195308_PRSB109-Sovetsky-Soyuz_47_Sleeping_Giant.wowsreplay What's happening here around the 7/8 min mark? It's not like this Kita is shooting at me from beyond max range, I get that he is close to it - but his shots are landing. Yet, for a while, he manages to shoot at me from open water whilst remaining completely unspotted. Again, the whole time as far as I can see his shots are making contact. Therefore, he was in range. Can someone explain this? If you sails towards him he can fire outside of max range of his guns kitting away. In other words you sail into range 8 Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,786 battles Report post #3 Posted October 8, 2019 as above hes firing at where your sailing to even though he don't have a lock on I do it sometimes and it can be hard to achieve if the bb player just throttles his speed up and down to counter it 3 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,150 posts 11,801 battles Report post #4 Posted October 8, 2019 When stealthfire was still a real thing. 19 Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,094 posts 7,113 battles Report post #5 Posted October 8, 2019 Playing against a 14km range Gremy was the ultimate in Stealth Firing! Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,354 posts 43,187 battles Report post #6 Posted October 8, 2019 Just now, IanH755 said: Playing against a 14km range Gremy was the ultimate in Stealth Firing! Zao was way worse Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,358 posts 11,689 battles Report post #7 Posted October 8, 2019 24 minutes ago, Miragetank90 said: What's happening here around the 7/8 min mark? It's not like this Kita is shooting at me from beyond max range, I get that he is close to it - but his shots are landing. Yet, for a while, he manages to shoot at me from open water whilst remaining completely unspotted. As above - was pretty much introduced the same moment they "removed" stealth firing. I made a video back then explaining it. 2 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #8 Posted October 8, 2019 20 minutes ago, hgbn_dk said: Zao was way worse still sad for my poor Yugumo - stealthfiring from within 9.5km if memory serves, so also comfortably within torpedo range... kinda the only claim to fame that ship ever had^^ 1 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,622 posts 18,039 battles Report post #9 Posted October 8, 2019 54 minutes ago, hgbn_dk said: If you sails towards him he can fire outside of max range of his guns kitting away. In other words you sail into range 52 minutes ago, beercrazy said: as above hes firing at where your sailing to even though he don't have a lock on I do it sometimes and it can be hard to achieve if the bb player just throttles his speed up and down to counter it 32 minutes ago, ForlornSailor said: As above - was pretty much introduced the same moment they "removed" stealth firing. I made a video back then explaining it. Right! That's it. Thanks for that. I didn't consider it. 2 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #10 Posted October 8, 2019 (edited) 4 hours ago, Exocet6951 said: When stealthfire was still a real thing. Sometimes you hated it (reciving end) but most times you loved it (giving end) do i miss it yeah, would i want it back, nah. Tho if gremmy would keep it.. Well Edited October 8, 2019 by Major_Damage225 Typo's....again X3 1 Share this post Link to post Share on other sites
[P4ID] kfa Beta Tester 1,975 posts 13,875 battles Report post #11 Posted October 8, 2019 32 minutes ago, Major_Damage225 said: Sometimes you hated it (reciving end) but most times you loved it (giving end) do i miss it yeah, would i want it back, nah. Tho if gremmy woupd keep it.. Well Freshly released khaba had like 4km stealth fire buffer, man i miss my dear ship... 1 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,200 posts 24,923 battles Report post #12 Posted October 8, 2019 While stealth firing was a bad mechanic, I do miss it sometimes. Imagine shooting all these ru BBs from stealth and then not being able to blap me for 3/4 of my HP with one salvo makes dwell in old times. But then I remember that Smolensk could do it too and then i‘m thankful that it got removed. Share this post Link to post Share on other sites
[1701] JoeSparkx Beta Tester 223 posts 5,379 battles Report post #13 Posted October 9, 2019 Bring back stealth firing for DD's i say! especially given how much bloody incoming fire we attract, and now subs we have to deal with. We deserve a break, Stealth firing with 1km buffer if travelling no faster than 1/4 seems fair! Balans as much as the bloody he spamming smolensk and colbert. Maybe DD's might actually live a bit longer than 2 minutes. (well potato joes anyway, not that im any better) 2 1 Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 787 posts 15,923 battles Report post #14 Posted October 9, 2019 One thing that makes me wonder is if he would have been outside of range then he would not have the counter saying "1". Unless there was someone else having lock on on him. Looks like BB actualy could have him in range from A so must be it. Share this post Link to post Share on other sites
pra3y Players 3,017 posts 11,390 battles Report post #15 Posted October 9, 2019 23 minutes ago, Sir_Grzegorz said: One thing that makes me wonder is if he would have been outside of range then he would not have the counter saying "1". Unless there was someone else having lock on on him. Looks like BB actualy could have him in range from A so must be it. Yeah could have been the Georgia in A. You dont need line of sight to lock on anyway, just someone spotting the target. Share this post Link to post Share on other sites
anonym_Wl2ej1ad8jEc Players 104 posts Report post #16 Posted October 9, 2019 The weirdest thing happened to me yesterday. I was hunting a Smolensk in my Bismarck and well a storm set in so visibility was reduced to 8 km, got set on fire a lot etc etc. I manage to trap him in the corner of the map, I could see him on my minimap sitting there hugging the corner. But when I got within 8 km he was gone while the minimap told me I was right on top of him. He was not dead or anything.. just gone. Sailed out of the map perhaps, I have no idea. Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 787 posts 15,923 battles Report post #17 Posted October 9, 2019 4 hours ago, Snautzi said: The weirdest thing happened to me yesterday. That is some crazy bug, if you have replay then send it to WG or fill in bug report. It does sometimes happen that RPF is pointing absolutely wrong place, but it does fix itself soon enough. The only reasonable (?) explanation would be he DC'ed and was put into spawn position, but that would be even wilder bug. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #18 Posted October 9, 2019 4 hours ago, Snautzi said: The weirdest thing happened to me yesterday. I was hunting a Smolensk in my Bismarck and well a storm set in so visibility was reduced to 8 km, got set on fire a lot etc etc. I manage to trap him in the corner of the map, I could see him on my minimap sitting there hugging the corner. But when I got within 8 km he was gone while the minimap told me I was right on top of him. He was not dead or anything.. just gone. Sailed out of the map perhaps, I have no idea. and I'm sure you have a replay for that? I'd love to see it Share this post Link to post Share on other sites
anonym_Wl2ej1ad8jEc Players 104 posts Report post #19 Posted October 9, 2019 1 minute ago, Tyrendian89 said: and I'm sure you have a replay for that? I'd love to see it Let me see if I can dig that up for you. I hope it works this time, since I've not had much luck with it in the past. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #20 Posted October 9, 2019 17 hours ago, Jethro_Grey said: While stealth firing was a bad mechanic, I do miss it sometimes. Imagine shooting all these ru BBs from stealth and then not being able to blap me for 3/4 of my HP with one salvo makes dwell in old times. But then I remember that Smolensk could do it too and then i‘m thankful that it got removed. Wargaming would probs gib ru bb's instant transmission or something. Result: 1 Share this post Link to post Share on other sites