[SHAD] Miscommunication_dept Players 5,370 posts 22,588 battles Report post #1 Posted October 5, 2019 I'm having a bit of trouble getting my kremlin to work well. I enjoy a brawling battleship and do well in the Massachusetts and GK. The Kremlin at close range feels so bulky and without secondaries and hydro is very vulnerable. At close range it overpens cruiser citadels regularly. I feel at close range I would prefer GKs guns. How do you play it? What range? Thank you. 2 Share this post Link to post Share on other sites
[NPE] TuckerLT Players 51 posts 6,581 battles Report post #2 Posted October 5, 2019 if you sturgling with Kremlin, just turn ship 30 degree angle, set speed to 1/2 put something heavy on the button W and go to the toilet, watch the movie, help clean the house. Just dont touch the freaking keyboard, your hands making Kremlin bad, so leave it alone, it will do the rest :D 3 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #3 Posted October 5, 2019 (edited) You dont play Kremlin. Kremlin plays you comrade. Edited October 5, 2019 by Major_Damage225 1 4 Share this post Link to post Share on other sites
[COMFY] howardxu_23 Players 793 posts 2,080 battles Report post #4 Posted October 5, 2019 Point bow at ships and ignore butt turret existence. Aim for cruisers that are slightly angled from broadside or go after side on BBs, obviously going for waterline. Fire each turret individually and correct aim, then fire second turret. Firing both only if you are 100% confident in landing/target is only vurnable for a short while/if you can feel Stalin is with you. Third turret can only be used if there is a massive opening, or no one is shooting u, or drive by broadsides(still not recommended in RU BBs cause raised cit). If DD shows up in your 12km kill zone drop everything and proceed to put all effort in sending DD to gulag.(fire AP at DD unless you are certain that DD is gonna stay spotted and in range for 40s+) 1 Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 9,287 posts 15,996 battles Report post #5 Posted October 5, 2019 13 hours ago, gopher31 said: I'm having a bit of trouble getting my kremlin to work well. I enjoy a brawling battleship and do well in the Massachusetts and GK. The Kremlin at close range feels so bulky and without secondaries and hydro is very vulnerable. At close range it overpens cruiser citadels regularly. I feel at close range I would prefer GKs guns. How do you play it? What range? Thank you. Lemme guess: You play her like a GK and turn full broadside? How I wish that the red Kremlins would be that stupid if I've to face them. While it's true that they're for closer combat, they're not made to brawl. Stay around 8-12 km away from your enemy bow in. Don't let yourself get rushed by another BBs, as soon as the get your flank, you can be done for. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,370 posts 22,588 battles Report post #6 Posted October 6, 2019 I don’t turn my GK broadside. Nothing overpens on a GK! I’m playing more like a Moskva at the start now. Instead of sneaking around islands I’m staying open water to tank for the team. Thanks all for the input. Share this post Link to post Share on other sites