[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,636 battles Report post #1 Posted October 4, 2019 Image says it all - two BBs running away when a loss is assured. Not being sarcastic, but bots (IMHO) didn't use to do that.... 8 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #2 Posted October 4, 2019 Machine learning is a powerful tool. Too bad that WG is using it to shape its AI using WoWS' playerbase 2 6 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #3 Posted October 4, 2019 Next step will be sniping camping from the spawn and camping behind the islands. Poor coop mains... 1 2 1 Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #4 Posted October 4, 2019 I've had several recent co-op games where a bot BB has survived the battle by being unspotted for most or all of the time - usually by camping their own spawn. I was wondering whether its a programming glitch where a bot ship that spawns in the centre of its team and/or behind a large island cannot "decide" which way to go, and therefore does nothing. Sometimes they seem to have started down one flank behind an island, and then turned around as their bot-mates get massacred and the human enemy closes in on their spawn. When its a slow bot like a Colorado, they simply end up manoeuvring out of sight until the game is virtually over. 2 Share this post Link to post Share on other sites
[MOYAI] KielYourself Players 350 posts 16,980 battles Report post #5 Posted October 4, 2019 Bots play better than players in random and ranked battles and I am not even joking. At least they do not actively try and lose like your teammates in pvp gamemodes. 6 Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #6 Posted October 4, 2019 After over 3 years of Co-Op playing, I know WG have tried "sneaking" an unannounced bot AI change into Co-Op quite a few times and they always have this same behaviour - ships running away rather than the usual programming of charging at players - and Co-Op players always spot it and complain til WG remove it for another 3-6 months before trying again. WG will say "its a bug" but it's not. AI needs a program to follow and these bots are just following a new program - "RUN AWAY!!!!". 1 Share this post Link to post Share on other sites
[OCTO] Zen71_sniper [OCTO] Players 1,268 posts 36,636 battles Report post #7 Posted October 4, 2019 1 minute ago, IanH755 said: WG will say "its a bug" but it's not. AI needs a program to follow and these bots are just following a new program - "RUN AWAY!!!!". That is what I said - trained on many replays and modeled after real BBabies! 2 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #8 Posted October 4, 2019 2 hours ago, DariusJacek said: Next step will be sniping camping from the spawn and camping behind the islands. Poor coop mains... They just need to start spamming 'I need intelligence data!' and the transformation will be complete 9 Share this post Link to post Share on other sites
[MEN] Captain_Singleton Players 3,184 posts 20,113 battles Report post #9 Posted October 4, 2019 it saves on the repair costs 6 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #10 Posted October 4, 2019 Ive seen that aswell occasionally. And its super annoying. Even more so, if they run away from me perfectly angled, but show broadside to my remaining team 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #11 Posted October 4, 2019 3 hours ago, Zen71_sniper said: Image says it all - two BBs running away when a loss is assured. Not being sarcastic, but bots (IMHO) didn't use to do that.... Quote of the month right there :) Cheers mate o7 Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #12 Posted October 4, 2019 In recent CooP games I have seen full death TK's with torpedoes, Bots who now use Radar or Hydro, Bots that fire into the smoke... and yes I have seen Bots run. To be honest I like it... it makes the game a little more unpredictable. 2 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #13 Posted October 4, 2019 37 minutes ago, Miki12345 said: Bots play better than players in random and ranked battles and I am not even joking. At least they do not actively try and lose like your teammates in pvp gamemodes. true for the most part, wit the rare bright exceptions Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #14 Posted October 4, 2019 They definitely seem to be learning. For instance, I was instantly focused in my DD yesterday on cap which is something your team is supposed to do to the enemy DD's (usually it is the enemy team that does this in randoms better....). However, they don't seem to be able to make judgments what kind of behavior is good and what is bad so they emulate all the usual antics as well as the clever tricks you see in randoms. 2 Share this post Link to post Share on other sites
[NED] piet11111 Players 2,225 posts 8,827 battles Report post #15 Posted October 4, 2019 They are also really good at dodging torpedo's that are launched at mid to long range. 2 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #16 Posted October 4, 2019 1 hour ago, Miki12345 said: Bots play better than players in random and ranked battles and I am not even joking. At least they do not actively try and lose like your teammates in pvp gamemodes. And don't even start on angling and aiming Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #17 Posted October 4, 2019 It's this today, Skynet tomorrow. It's happening people. 2 2 Share this post Link to post Share on other sites
[ANV] Lord0 Players 637 posts 5,973 battles Report post #18 Posted October 4, 2019 1 hour ago, piet11111 said: They are also really good at dodging torpedo's that are launched at mid to long range. That's an old one: they will start turning a soon as you launch, before they could possibly detect the torps. Stupid, cheating daleks 2 Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #19 Posted October 4, 2019 Just now, Lord0 said: That's an old one: they will start turning a soon as you launch, before they could possibly detect the torps. Stupid, cheating daleks Have you noticed that Bot CV's always seem to only fly their aircraft towards DD's at the start.. you can guarantee in a game with a single DD the planes fly directly to it... 2 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #20 Posted October 4, 2019 There was this Jingles video some time ago, where he claimed that there are (at least) two bot AI models out there. One rather good model, which is used in Operations, and one less accomplished model which is used in Coop games. According to Jingles, Wargaming once tried putting the better AI bot into Coop as well, but they had to go back on that because it led to a massive drop in player victories in Coop games. I know, this sounds too weird to be true. But if it is true, it's both sad and funny at the same time. 1 Share this post Link to post Share on other sites
[ANV] Lord0 Players 637 posts 5,973 battles Report post #21 Posted October 4, 2019 30 minutes ago, Procrastes said: There was this Jingles video some time ago, where he claimed that there are (at least) two bot AI models out there. One rather good model, which is used in Operations, and one less accomplished model which is used in Coop games. According to Jingles, Wargaming once tried putting the better AI bot into Coop as well, but they had to go back on that because it led to a massive drop in player victories in Coop games. I know, this sounds too weird to be true. But if it is true, it's both sad and funny at the same time. It IS true: The changes were reverted post haste 3 Share this post Link to post Share on other sites
[ANV] Lord0 Players 637 posts 5,973 battles Report post #22 Posted October 4, 2019 41 minutes ago, Migantium_Mashum said: Have you noticed that Bot CV's always seem to only fly their aircraft towards DD's at the start.. you can guarantee in a game with a single DD the planes fly directly to it... Never noticed it no. Could be a good way to get plane kills for Directives... Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #23 Posted October 4, 2019 6 minutes ago, Migantium_Mashum said: Have you noticed that Bot CV's always seem to only fly their aircraft towards DD's at the start.. you can guarantee in a game with a single DD the planes fly directly to it... I got 86 air kills in a t9 dd vs a t8 cv on a co-op, and indeed from start the bot cv just sent wave after wave at me (only dd in-game) - ignoring the other ships totally ! Can't call this a smart bot, I think we all agree... Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #24 Posted October 4, 2019 19 minutes ago, Lord0 said: It IS true: The changes were reverted post haste Share this post Link to post Share on other sites
[ARRSE] cracktrackflak Weekend Tester 947 posts Report post #25 Posted October 4, 2019 47 minutes ago, Lord0 said: That's an old one: they will start turning a soon as you launch, before they could possibly detect the torps. Stupid, cheating daleks They even detect the torp launch and start turning in if your whole ship is unspotted (i.e. behind an island). Something else that seems to happen is that the bots are pre-aimed at you even if unspotted at the beginning of a match - their shells are on the way the instant you get the detection notification. Reasonable for CAs and DDs, but straining credibility when its a BB with a 60-second turret traverse and you've taken a non-obvious route. I don't mind the bot cheating, though. Its a bit like playing a Total War game - the AI cheats like heck, but you accept it because its the only way you'll get some sort of challenging opposition (HTF does your country keep producing armies when I've blockaded all the ports for ten turns?! Why aren't you bankrupt in one turn like a human player would be ?! Etc..) I do wonder if alternative bot modes do get tested from time to time, or at least some sort of RNG fixing. I've only ever lost a few co-op games, and these are mostly when all the other "human" team-mates exhibit bizarre behaviours (afk'ers, botters, doing nothing, not firing, etc). I normally top the teams i am in. However, from time to time, you get a game where the bots simply machine-gun the human team in seconds, and it appears difficult to respond (overpens, misses, nil damage shots, etc). Share this post Link to post Share on other sites