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Thunderer or Georgia advıce ???

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I'd personally go with the thunderer, seems to be a great ship, georgia is a fun ship but feel thundere is far more potent and usable

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I can't speak for Thunderer but if you like a fast BB with secondaries and potent accurate guns then Georgia is for you.

 

So far out of the 7 games I've played in the Georgia I've always gotten at least 100k damage save 1 game (which was the first game i won in it. But only did like 30k~40k damage :Smile_sceptic:) The shells go where i want them to go (without using accuracy mod. Using main battery reload for last module) and im also running a secondary built :Smile_trollface: 

 

If u enjoy having fun in a BB and open-minded in how you use the said BB then Georgia is for you =)

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Dont have Thunderer yet, but from what iv seen they buffed it nice.

 

Georgia its an ok ship, its an fast flanking ship in my opinion, the only problem is 6 guns, sure they are 457, but still only 6 of them.

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have the georgia. its alot of fun. some hilarious moments when you run down cls and catch some dds unaware. dont have thunderer yet but thats my next coal purchase id say.. would take a higher skill level to play thunderer well id say.

 

in saying that i guess it boils down to your play style or the play style you wana get from your next high tier bb.

 

georgia equals fun and flanking and awesome secondaries (imo)

thunderer equals sniping and alfa strikes using great consealment (imo)

 

either ship you wont be disappointed id say.

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I see no point in comparing those two ships as they are really different in gameplay style and tier. I love my Georgia as it is fast, accurate and deadly. I don't have a Thunderer but I've had a few opportunities to play it and can't say it's bad either. 

With Georgia you can push inline with your DDs and cruisers. The secondaries are really accurate and can keep DDs at bay. The main guns hit spot-on and very hard. The only drawback for me is the slow turret traverse. Some complain about the armor, but I would not do so - when angled it's quite good. Torpedo protection sucks but the ship is reasonably maneuverable and very, very fast.

For Thunderer I would imagine the typical gameplay to be at mid to long range. The guns are accurate and the ship is very stealthy. This however can be offset with the high citadel - if you get in a crossfire between BBs, you will die. With Georgia you can at least accelerate out of the shells' way partially, avoiding citadels OR if all else fails - count on the lowered citadel. 

 

One more item is that Georgia can be top tier in some games, where it will just wipe the floor with the enemy ships. :cap_rambo:

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image.thumb.png.d01017cf571b9f870a174ebcd04865e3.png

 

I am thinking about it.

 

I have Georgia and I do not know what to do...... reading up on it.....work in progress 

 

image.png.64e7011e6bdf884a12a3f185e0acd197.png

 

Any advise welcomed.

 

:cap_hmm:

 

 

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Thunderer is probably the easiest tier 10 bb to do high damage in. It's a very good medium to long range battleship. Both HE and AP are great, so you can confidently use both with this ship.

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Bought the Georgia yesterday, already had Jean Bart. Not impressed with it, Bart for me is much better. Pet hates about Georgia right away is there is no option to extend the fire range using the last module. Also added the skill for faster turret transverse and they still feel too slow at turning. Considering it only has 6 guns, why such a slow turret transverse?

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They are different ships despite being similar ships, both are fast BB (Georgia is faster) but JB is a typical French design with main battery forward that just unloads 380mm as fast it can were Georgia is more the typical American design of delivering Freedom (in the form of 457mm shells) from the safety of 20km away, she is Massachusetts at Tier IX ... with a Cruiser Speed Booster (not JB speed booster that a BB speed booster), on a Iowa hull with the proposed 457mm guns (that were considered for the Iowa but decided against due to weight considerations not justifying the marginal penetration increase) instead of the actual Iowa rifles making it more or less a improved Iowa as JB is a improved Richelieu with her bag of tricks, even if both can get in and brawl JB is more at catching up BB out of position and hurt then as Georgia is more about pissing people off by firing from range and running away if things get too hot or having to reposition.

 

Also unlike JB that by design have no main battery cover for its rear (because its a manly French BB and if someone got behind her, its beneath her attention), Georgia is the typical paranoid BB that have main gun coverage everywhere and despite being a Massachusetts its also not, the main drive of Georgia is to fire from range like REAL AMERICANS as it have precise guns and trying to brawl in it will not be the best idea, its still a Iowa hull and using her guns at medium range is kinda missing the point.

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1 hour ago, GTB1964 said:

Bought the Georgia yesterday, already had Jean Bart. Not impressed with it, Bart for me is much better. Pet hates about Georgia right away is there is no option to extend the fire range using the last module. Also added the skill for faster turret transverse and they still feel too slow at turning. Considering it only has 6 guns, why such a slow turret transverse?

You can extent range in third slot... if the ship would need more range.

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On 12/30/2019 at 6:59 PM, Sleepy_Bunny said:

You can extent range in third slot... if the ship would need more range.

Spotted that since. I'm still not keen on George over Bart. George has it's little perks, such as the fast speed. But it feels weak and lacking in punch with only 6 main guns.

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On 12/17/2019 at 6:41 AM, Nit0 said:

Thunderer is probably the easiest tier 10 bb to do high damage in. It's a very good medium to long range battleship

If anything like the Conq for using, which it appears to be. Then it should be a good T10 premium ship for earning with. I would have got the Thunder, but only have 100k coal. Which I've been saving up for the Thunder in the future to get.

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17 hours ago, GTB1964 said:

If anything like the Conq for using, which it appears to be. Then it should be a good T10 premium ship for earning with. I would have got the Thunder, but only have 100k coal. Which I've been saving up for the Thunder in the future to get.

If Warspite and Conqueror ever had child, Thunderer would be that 😄

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On 12/17/2019 at 8:41 AM, Nit0 said:

Thunderer is probably the easiest tier 10 bb to do high damage in. It's a very good medium to long range battleship. Both HE and AP are great, so you can confidently use both with this ship.

Thunderer and other non-standard line ships are not premiums but special ships. They behave like premiums, except they have no special modifiers for earning $$ (except the premium camo that comes with them). That being said, Thunderer is a ship that can still make decent earnings as it is just a very good ship.

 

On 1/25/2020 at 7:30 PM, GTB1964 said:

Spotted that since. I'm still not keen on George over Bart. George has it's little perks, such as the fast speed. But it feels weak and lacking in punch with only 6 main guns.

If you consider Georgia weak, you are probably not used to playing it yet. For JB, I can't comment yet (sadly, I am progressing with the coal collection too slow as I have next to no time to play lately :Smile_amazed: ). My feeling when fighting these ships is that I am less afraid of facing a JB, no matter what ship I am in. I find JB's turrets quite easy to break (even with some CAs) and the smaller caliber guns makes it less dangerous to most ships when angled. The only significant threats from JB for me are if I get caught off-guard as it can pump lots of shots in my broadside before I could maneuver, and the HE. The latter is questionable at range since the ship does not seem to hit me too often at longer distances.

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1 hour ago, almitov said:

Thunderer and other non-standard line ships are not premiums but special ships. They behave like premiums, except they have no special modifiers for earning $$ (except the premium camo that comes with them).

I didn't know that. I thought T10 ships like Thunderer for sale as premium ships for coal did have the premium modifier baked in on them. So it's no different then from using the T10 Brit Conq with a premium camo bought on earnings?

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2 hours ago, GTB1964 said:

I didn't know that. I thought T10 ships like Thunderer for sale as premium ships for coal did have the premium modifier baked in on them. So it's no different then from using the T10 Brit Conq with a premium camo bought on earnings?

Aye, same as a Conqueror with premium camo.

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 I was saving coal for it.

 

But already have Conq with premium camo on it. So there's no point me wasting coal on Thunderer then, but thought T10 premium ships that cost coal or steel, they was like proper premium ships with extra credit earnings baked in on them.

 

Funny that, because some other premiums you can buy for coal. Like the tier 8 and downwards ships. Most of them are proper premium ships that have built in extra credit earning and also can be bought for cash in the shop as well. For example, you can also get George or Bart for coal that are proper premium ships sitting at tier 9. The only difference between them two ships and Thunderer - you can buy Bart or George for cash from shop also as proper premiums, but not Thunderer.

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4 hours ago, GTB1964 said:

But already have Conq with premium camo on it. So there's no point me wasting coal on Thunderer then, but thought T10 premium ships that cost coal or steel, they was like proper premium ships with extra credit earnings baked in on them.

I would choose Thunderer every time. Here's my reasoning:

1. A lot more accurate guns. Conqueror has more of them, but Thunderer lands more shells on target, which is what counts in the end.

2. Great AP. Conqueror's AP is somewhat unreliable, while Thunderer hits like a truck and very rarely gets shatters. 457mm guns also are really punishing for nearly all cruisers due to overmatching 30mm armor.

3. The Conqueror's legendary module gives great mobility at the cost of concealment. Thunderer has it built-in with no drawbacks (12.3km concealment with the proper build).

4. Thunderer's heal is still above average and reloads a lot faster, though it is not printing you a whole new ship. Anyway, the superheal which the Conqueror has is overrated - it does not heal citadel damage (correction: heals 10% of it) and you tend to take a lot of citadel hits not just from shells - torpedoes almost always count as citadel hits due to the crappy belt.

5. HE still has over 60% fire chance and having better accuracy means you can still HE spam, should you want to do so. BBs camping bow-in - beware!

6. Reload. Thunderer reloads faster, increasing the chances of an enemy to be caught off-guard. Also combines well with expert loader.

 

For me those are enough. As soon as I got the Thunderer, I never looked back to the Conqueror (and I do have premium camo on it).

 

5 hours ago, GTB1964 said:

Funny that, because some other premiums you can buy for coal. Like the tier 8 and downwards ships. Most of them are proper premium ships that have built in extra credit earning and also can be bought for cash in the shop as well. For example, you can also get George or Bart for coal that are proper premium ships sitting at tier 9. The only difference between them two ships and Thunderer - you can buy Bart or George for cash from shop also as proper premiums, but not Thunderer.

If you need premiums for earning credits - definitely. If you need good T10 ship that can be used to train a RN commander though... Or even if you are a collector - Thunderer does not disappoint.

 

PS: Tbh I don't see the necessity for choosing between Georgia and Thunderer. I would get both (as I did), starting with Georgia for making $$. JB could be an alternative - depends on personal preference and playstyle.

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KING OF THE STREET FIGHTERS.

 

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KING OF THE, I MIGHT HAVE A SNIPE AND A BREW SOME WHERE ON THE BACK LINE.

 

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