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MadBadDave

Whats a Good Average damage value.

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Well, I've been playing the game for just over a year, I'm improving but am still a long way off some of the brilliant players I see, the most annoying thing is that I cannot seem to go over 160k in damage done to other ships.

 

Since getting Bismarck and Alabama my destruction rate has improved, in spite of meeting far more T10's than T6's, getting many 4 goal hauls, having been denied Kraken several times (steal kills), and then this yesterday;

 

1742680962_Bismarckwowsscreenshot1.thumb.png.e5347d56e0b1873cdc4ac0b58b37a203.png

 

Regardless of whether I'm in Bismarck or Alabama and how many T9 and 10 BB's I citadel, I can never break 160k.

 

On the rare occasion I do meet T6's both ships are gods, T7 and T8's are slightly harder, and providing Bis Lurks and Bama bow tanks T9 and T10's are ok.

 

Since getting these 2 ships my damage output has increased a lot, and that should improve as I've only had both for a month'ish, whilst I've also tried to get into cv's and play my other favourite ship; DD's.   Cruisers I tend to stay away from, unless WG actually gave us Belfast back, instead of constantly facing a far stronger dakka cruiser the Somlensk, because I have Shiny and Gneisenau; The ultimate cruisers ;-).  

 

You watch videos and see crazy amount of damage, and in the case of the above 160k only equates to less than two T9 BB's,  or Russian premiums.

 

You can see by the screen shot that when I'm playing Bismarck I'm very much on the front line, my secondary kill rate ain't too shabby and I'm annoyed if I don't get close quarter expert,  And Bama stays at about 10-15k away, tanking,  sadly like my damage done I cannot top the Experience I achieved with lightning months ago. 

 

How often do players get 160k + damage ?.

 

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Alpha Tester
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You need to compare per ship avg dmg not account. Someone who played old CV's will have a magnitude higher damage ratio's as a DD main.

 

Anyway, look up your profile on wows numbers, and check which color your damage has per ship. The color codes are explained on the website, and you can compare between different sections of players ( top 50% 25% 5% 1% I think? ). 

 

8 minutes ago, MadBadDave said:

How often do players get 160k + damage ?.

 

Don't even think it's relevant, it's more relevant how high your average is and how consistent it is.

 

All my record dmg on all my ships were fed by enemy teams misplaying. Damage is a tool, not a goal. That goal remains wining. 

 

edit: rephrase: having 80-100k avg but consistently doing 80-100k is much more important as having 50/50 games where you do 160k and the other game nothing. Consistency comes from situational awareness. 

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5 minutes ago, MadBadDave said:

How often do players get 160k + damage ?.

depends on a number of factors

 

  • obvious - how good is the player?
  • the higher the tier, the more enemy HP there is for you to shoot at, so that'll increase your average
  • Ship classes do quite unequal amounts of average damage - with DDs being bottom of the pile, then cruisers, then BBs, then CVs. You'll note that the reverse of that pile pretty much equals spotting/capping capabilities, so while we do complain about WG balancing the game for BBabies, there's a bit more to it than just raw damage numbers^^
  • The particular ship in question also plays a large role - not just because some are stronger than others, but also because things like the Smolensk that you mention are very much geared towards farming "cheap" fire damage in large numbers, which then ends up being only partly relevant because it's healable
  • Different ships are good at engaging different targets - if your ship is made to farm enemy BBs (like Smolensk or Conqueror), then that'll result in much larger damage numbers than a DD hunter like Radar Minotaur and the like.
  • And finally, your personal playstyle. Going balls deep all the time doesnt tend to result in consistent large damage numbers, for that it's more about staying alive and picking the right moments to go hell for leather.

 

As for that magical 160k barrier that you're "stuck on" right now - I wouldnt worry too much about that. It took me ages to break 200k, with a few vividly remembered "close misses". But once you do, oh boy does it feel good :Smile_teethhappy:

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12 minutes ago, MadBadDave said:

How often do players get 160k + damage ?.

Depends on the player.

 

Ignore average damage.

It counts where and when you do the damage.

Focus on winning.

5 minutes ago, mtm78 said:

...Damage is a tool, not a goal. That goal remains wining.

This!

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18 minutes ago, MadBadDave said:

You watch videos and see crazy amount of damage

Thats the reason why these games become videos and you dont see 10 videos per day from same player.

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4 minutes ago, mtm78 said:

( top 50% 25% 10% 5% I think? ). 


FTFY :Smile-_tongue:

 

5 minutes ago, mtm78 said:

Don't even think it's relevant, it's more relevant how high your average is and how consistent it is.

 

I agree with this one.

Consistent damage is better than low average damage with high spikes in between.

 

9 minutes ago, Tyrendian89 said:

As for that magical 160k barrier that you're "stuck on" right now - I wouldnt worry too much about that. It took me ages to break 200k, with a few vividly remembered "close misses". But once you do, oh boy does it feel good :Smile_teethhappy:

 

Ive yet to get 200k in a T8 ship :Smile_sad: Have >1100 games but never happened. Gets even more unlikely nowadays since im playing in 3x div all the time, so getting high amounts of damage is not that easy.

 

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Also i would focus a little more on getting kills, i’ve been in the habit where i think i need to maintain 90k and above damage in miss lexi instead of just doing my best and killing (because thats what i did with miss georgy and ended up with several games that were 180k plus with 4kills plus).

 

killing targets helps with winning plus map control and also helps you to get into better positions which therefore allows moar damage!

 

balans!

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4 minutes ago, Profilus said:

Thats the reason why these games become videos and you dont see 10 videos per day from same player.

I appreciate that very high scores (200k) are not the norm, and having watched a lot of how to vids passing comments by those that know what they're doing quite often highlight this is the best video, or it took a long time to get this score, not all vids see a victory and quite often the presenter of the vid dies.

 

I don't fixate on the damage indicator and don't notice until I'm sunk or the games finished how much damage I caused, and when I look >160k.

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There is no "good average damage" value. You can deal 40k damage to destroyers, tipping the game in your favor and scoring top spot in terms of exp, or you can spend entire battle farming single battleship with little to no game impact, but have "unicum" 150k damage on defeat:Smile_smile:

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Partly what others have said. But if I take a Kutuzov, Zao or Conqueror HE spamming ships th number can be high and you still do not win the game, but they have such a playstyle if you do get very high numbers you at least have done your jiob good.

 

Your job is to burn the enemy, while it is healable it is only if the ship is left alone so at least you can put it the enemy on defensive. So while I agree that the damage is healable it may benefit the team anyway. It is good to have a balanced fleet wit a few harassing HE spammers. But fire at DDs when you can.

 

I play both AP/HE biased ships and it is a certain satisfaction with burning people - i think it is just psychology to watch the numbers rise even if I know may not be winning the game but if you do it good you are winning the game but just choose the right tools. 

 

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Oh and target selection is everything, i do less than 32k damage in my maass but have over 55% winrate because i do whats needed (cant torp anyways so i dont bother damage farming).

 

Taking out the smoll ships is a good thing because the enemy teams utility and mobility goes down sharply, plus vision.

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2 minutes ago, Gnirf said:

Partly what others have said. But if I take a Kutuzov, Zao or Conqueror HE spamming ships th number can be high and you still do not win the game, but they have such a playstyle if you do get very high numbers you at least have done your jiob good.

 

Your job is to burn the enemy, while it is healable it is only if the ship is left alone so at least yopu can put it on defensive. So while I ageree that the damage is healable it may benefit the team anyway. It is good to have a balanced fleet wit a few harassing HE spammers.

 

Thing is HE spamming does hurt, as well as being bloody annoying, yes it can be healed but has several effects; it knocks out valuable AA, and with the CV rework and multitude of Patches that doesn't help, it runs your aim, who's not had trouble aiming while ablaze, It burns your repair party, making you open to devastating torp attacks, whilst spamming He cruisers cause little damage the increase in BB's firing He has increased, causing far more damage, like the CONK, btw my very first BB kraken was in KGV, firing nothing but HE (because it's AP is pants). 

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36 minutes ago, GarrusBrutus said:

3bszv5.jpg.7ee83cf18feade8e51cc44d0cbac679f.jpg

Anything with Clara has got to be good :cap_horn:

 

Re averages;  Bis is 55.91 %  win rate and Cyan PR & Damage.  (127 games)    Had just over a month.

                        Bama is 55.77 % win rate and green PR/Damage  (52 games)      Had for 2 weeks  * Those lofty shells took a while to get used to.

 

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27 minutes ago, MadBadDave said:

Anything with Clara has got to be good :cap_horn:

 

Re averages;  Bis is 55.91 %  win rate and Cyan PR & Damage.  (127 games)    Had just over a month.

                        Bama is 55.77 % win rate and green PR/Damage  (52 games)      Had for 2 weeks  * Those lofty shells took a while to get used to.

 

Just going to repeat what everyone else said basically, you are doing fine in the Bis and Alabama. Average damage and consistensy far outweigh one great game and several crappy ones. 

 

Getting those high performance games are mostly a matter of time and experience, and waiting for the stars to align where both teams are just bad enough so you have the time to free farm.

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You still can't win a game without damaging enemies most of the time. I set my goal at around 100k+ in tier 10 in BB/CV/CA and 75k in DD at the bare minimum. 120k if possible.

Consistency and winning the game should be your main focus of course. Farming 150k damage when your team collapsed and you're the only one left isn't something you should strive to do, and more often than not I'd rather kill the low HP target that is still dangerous over the full HP broadside camper.

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4 hours ago, CptBarney said:

Oh and target selection is everything, i do less than 32k damage in my maass but have over 55% winrate because i do whats needed (cant torp anyways so i dont bother damage farming).

 

6 minutes ago, SirBlemmingtonSmythe said:

Damage is nothing without win rate. Farming isn't winning. 

 

These. I cant stress those enough. And many people do it wrong. The target selection (with few exeptions) is pretty easy, it goes like this: DD > Radar cruiser > Other cruiser > BB. And this is pretty much no matter what ship you play yourself. Obviously, you dont want to directly fight a radar cruiser as a DD, but you can spot it for your team, f.e.

 

Unfortunatly, living by this standard, it will lower your damage. Because you might let a broadside BB pass to slap 3 k on a briefly spotted DD. Still, for winning the game, the 3k on the DD is usualy worth more.

 

So @MadBadDave if your intention is, to become a good player, dont focus too much on damage. Focus on target selection first and try to ask yourself constantly: "What do I need to do/can do to win this round?" The damage numbers will poor in by themself sooner or later.

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On 9/28/2019 at 12:02 PM, CptBarney said:

Oh and target selection is everything, i do less than 32k damage in my maass but have over 55% winrate because i do whats needed (cant torp anyways so i dont bother damage farming).

 

 

Duuuude... I do 38k average damage with a 71% solo winrate... in a Vampire... that's only a T3, so in a Maas You really should do better...

;P

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I'd say 160 is a respectable number for Bismarck. But to zoom out: yes: somehow income is mostly related to dmg. But doing dmg isn't necessarily a winning factor. I remember playing matches where I did pitiful amounts of dmg yet had the feeling I played a profound role in winning it. So dmg inflicting is absolutely an important thing in winning but it's not the only thing that counts. Regarding to your question: the only real thing you have direct influence on is positioning: to improve your chances of inflicting dmg the most. Also in aiming/ prediction skills. But it's also very highly luck dependent. If you've sacrificed the right color goat to RNG, Neptune, Pluto and the moon are just aligned correctly you'll have shots/ spreads which seem to have homing devices. My personal dmg record is 228. Absolutely nothing to gloat upon, especially if you consider this from a quite early Monqueror. But everything was with me. My prior record was with Shima: somehow all my torps (ok nearly) found a target.

Indeed as @Spaceballsvonbignuts said: I'm overall satisfied, damage wise, if I can deal as much dmg as my HP pool is worth as a rule of thumb. But very much again: it's not only dmg.

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I've been playing Bismarck for some time now, but big damage games are the exception not the rule for me. Maybe I'm just very slow learner, but I don't think Bismarck is the kind of ship you farm easy damage with. When I think of this ship, hard hitting, accurate guns are not what comes to mind. 

 

To answer your question, after +1000 games in her, I still don't get +160k regular games. Half of that is good damage I guess... I have few +200k games too of course. If you play enough, eventually you will get red team showing you sexy sides the whole match. 

 

Still I keep winning more games than losing, even with my terrible aim(How bad my aim is? I heard my secondary gunners making fun of my aim, that's how bad it is). I try to help the DDs, use my health and heals and distract the enemy, while hoping the rest of my guys will win for me. 

 

 

 

 

 

 

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Others said it as well, but I wouldn't develop a damage fixation, even if battleships are primarily damage dealers. If you start concerning yourself with numbers, then win rate is everything, and everything else is just a way to get there. 

 

Regarding target selection, I would also consider the way XP is dealt out: In a T8 ship such as Bismarck, you get a certain amount for deleting another T8 ship. You get a lot more for deleting a higher tier ship, and most importantly the size (or HP pool) of the target makes no difference. You get the same amount of XP for deleting a Shimakaze from full health as deleting a Yamato. The reason is that generally the value of the feat to your team's chances of victory is the same. Try to contribute to sinking high-value ships. 

 

200k isn't common for T8 battleships, for anybody. I got 225k in the Richelieu once, but it was an amazing game. 

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