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Moskva build

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Hello all,

 

Just got Moskva and I am playing around with the ship (testing it) in coop.... and so far I really like it.

 

What build do you guys use / recommend  ... I have been considering a few:

 

1. Full Tank Build

http://shipcomrade.com/captcalc/1000000000100010100001000100000119

This is the build I am considering the most, since its pretty large ship and is receiving a lot of focus because of being long range radar ship.

 

2. Gun Protection DE Build

http://shipcomrade.com/captcalc/1100000000100010100001100000000119

Considering taking PM and DE, just because the guns do need some protection, especially if you are brawling a BB.

 

3. Gun Protection Vigilance Build

http://shipcomrade.com/captcalc/1100000000100010100001010000000119

Not on top of the list ... because I dont think you get torped a lot. DDs tend to stay away from you.

 

This three builds I consider the most.

Putting anything in AA seems like a waste of points. I know that in the past Moskva used to excel in longe range AA ... but with the massacre of AA skills WG created, I think its a waste of points.

I took radar , rudder , stealth and rate of fire  from the mod selection.

 

I really like the play style ... hard hitting AP, amazing shell velocity, good reload, good shell bouncing potential when angled, bow got a buff in 50mm plating in the middle and the main deck is almost HE spammer free.

 

What do you guys think?

 

 

 

 

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5 minutes ago, hellhound666 said:

Where did you get the idea that I am asking for a build suitable for coop. :Smile_Default:

I only stated, that I am testing the ship in coop.

 

Thanks for the build, but with the current state of the game I don't even consider investing a single point in AA.

 

I am not playing T10 much lately ... how is the CV population ... and if high ... how does Moskva without any AA skills (except defAA) handle?

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personaly using this build 

image.png.2c38f756968886e59ecdacb108ec1795.png

 

its easier to burn down moskva than kill it by raw dmg if not boardsiding. Having one less fire spot on midship section and -10% fire chance is imho better than -15% fire duration. Its mix of some of your builds. 

 

20 minutes ago, nambr9 said:

I am not playing T10 much lately ... how is the CV population ... and if high ... how does Moskva without any AA skills (except defAA) handle?

biggets problem for you will be AP bombers and they will drop you once even with BFT/AFT so not so much difference. CV population - I guess that around in 1/3 games are CVs(T8/10). 

 

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Investing into AA is indeed useless these days. Im running this right now (its a 17 pt) and Moskva still loses turrets. JoTa will prolly be the last skill. And im not using DE since I hate Moskva HE. Well, kinda hate Moskva period. Nice in clanbattles but in randoms - urgh.

 

image.png.b5bb55f39f8623b0c0315b44c930d900.png

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9 minutes ago, Quetak said:

personaly using this build 

image.png.2c38f756968886e59ecdacb108ec1795.png

 

its easier to burn down moskva than kill it by raw dmg if not boardsiding. Having one less fire spot on midship section and -10% fire chance is imho better than -15% fire duration. Its mix of some of your builds. 

 

biggets problem for you will be AP bombers and they will drop you once even with BFT/AFT so not so much difference. CV population - I guess that around in 1/3 games are CVs(T8/10). 

 

 

Thanx man .. Initially I was considering FP over BOS, but people said you rarely have more than 2 fires burning....

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1 minute ago, nambr9 said:

Thanx man .. Initially I was considering FP over BOS, but people said you rarely have more than 2 fires burning....

 

I was running BoS myself earlier but it just doesnt seem to be good enough. FP brings more to the table it seems, I didnt want to trust this myself first but yea...

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5 minutes ago, ForlornSailor said:

Investing into AA is indeed useless these days. Im running this right now (its a 17 pt) and Moskva still loses turrets. JoTa will prolly be the last skill. And im not using DE since I hate Moskva HE. Well, kinda hate Moskva period. Nice in clanbattles but in randoms - urgh.

its poor man's Stalingrad :Smile_teethhappy:

 

5 minutes ago, nambr9 said:

Thanx man .. Initially I was considering FP over BOS, but people said you rarely have more than 2 fires burning....

with two fires you use repair, but then its easier to set another two fires on midsection than one on mid and other on bow/stern. So 90% of time you are burning with one fire on mid.      

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about lossing turrets...its happening mostly when someone more skilled is shooting you with BB. Players who know are targeting Moskva's upper part of bow where armor is thinner(25mm I think). With 50mm everywhere else its hard to do some AP dmg, except that upper bow, and its area close to turrets so if RNG say...

BTW - farm for legendary module, its no brain pick for Moskva. It has very good accuracy with it.   

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1 minute ago, Gong_ER said:

Best built

without Adrenaline rush? No way. Its best skill by power/cost by far. 

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1 hour ago, nambr9 said:

Hello all,

 

Just got Moskva and I am playing around with the ship (testing it) in coop.... and so far I really like it.

 

What build do you guys use / recommend  ... I have been considering a few:

 

1. Full Tank Build

http://shipcomrade.com/captcalc/1000000000100010100001000100000119

This is the build I am considering the most, since its pretty large ship and is receiving a lot of focus because of being long range radar ship.

 

2. Gun Protection DE Build

http://shipcomrade.com/captcalc/1100000000100010100001100000000119

Considering taking PM and DE, just because the guns do need some protection, especially if you are brawling a BB.

 

3. Gun Protection Vigilance Build

http://shipcomrade.com/captcalc/1100000000100010100001010000000119

Not on top of the list ... because I dont think you get torped a lot. DDs tend to stay away from you.

 

This three builds I consider the most.

Putting anything in AA seems like a waste of points. I know that in the past Moskva used to excel in longe range AA ... but with the massacre of AA skills WG created, I think its a waste of points.

I took radar , rudder , stealth and rate of fire  from the mod selection.

 

I really like the play style ... hard hitting AP, amazing shell velocity, good reload, good shell bouncing potential when angled, bow got a buff in 50mm plating in the middle and the main deck is almost HE spammer free.

 

What do you guys think?

 

 

 

 

there in only one ring (build) to rule them all...THE BUILD......BBs tank build

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Hi all,

 

I use this for my "Moskva" / "Kronstadt" (with Viktor Znamensky) :

 

qhBfxrK.png

 

 

Leo "Apollo11"

 

 

P.S.

I have 21.000 Steel... just waiting for another coupon around Christmas and will hopefully get "Stalingrad" as well... :Smile_medal:

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20 minutes ago, Gong_ER said:

Unique Upgrade + Cpt. Znamensky = Best built

 

 

Screenshot (233).png

 

No AR? Get that sorted straight the way.  Far too good for 2 points. Moskva's normally balance around half health alot so you get use out of it too. 

 

And that captain would be great on the BalanceGrad as the less time of HA helps it alot (with burn duration being more on super-cruisers) along with the fast turret rotation.

 

Guns are still too slow reload to warrant EL IMHO. 

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There isn't a given build for this.

 

You can comfortably play this in the deep back field so even CE is debatable, it's not like it's a Des or a Zao.

 

The funny thing is, it's already quite strong as it is.  There is no "must have" skills at all.

 

More tankyness skills? It's already the most tanky heavy cruiser their is.

More Fire? It's got a great fire chance.

More Concealment? Does it need it when it can shoot across the map.

More AA? It's even got Defensive AA.

 

I think the only 2 that really stands out to me as a must have is AR and SI. Even SI could be debatable with premium? :Smile_teethhappy:

 

Personally i would just stick my BalanceGrad captain in it (pure tank build without CE).

 

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we can all agree that 30p captain would be optimal :cap_money:

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I am using Victor Znamensky as my Moskva captain (+Stalingrad)

19 Pointer
1. Priority Target
2. High Alert Expert Marksmen
3. Basics of Survivability Super Intendent
4. Fire Prevention Concealment Expert

Moskva is mostly a mid-long range ship. With her icebreaker bow she is also great at slowly pushing, but also not to bad at  kiting away. Due to her armour layout she receives often most damage from fires, so minimizing that one will keep you in the battle the longest. 
I haven't picked AR, because I prefer my faster turret traverse and improved DCP reload over it. 
In the end it comes down to personal preference though :)

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Unfortunately I am not into CBs, so Stalinium ship is still far away for me.

 

Thanks for all, if anyone has some good info plz do.

 

I guess full tank build will be good enough for me... Viktor is sitting in RU BB line ... so its plain soviet captain for Moskva.

 

Not to mention both Smolensk and Kutuzov require dedicated captains as well and Overckin sits in Leningrad.

 

Im running out of Soviet captains...

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