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paulg5473

Why isn't there tier only select for random battles?

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So i'm a newish member of wow's and now i'm in tier 5 to 6 being pair with tier 8's its very hard to stay alive let alone win battles. With this consideration why isn't there a tier only selection for random battles?

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1 hour ago, paulg5473 said:

So i'm a newish member of wow's and now i'm in tier 5 to 6 being pair with tier 8's its very hard to stay alive let alone win battles. With this consideration why isn't there a tier only selection for random battles?

Because people don’t realize that while they think they want it, they don’t really want it in reality. It’s wargaming trying to keep the 90% of average players playing, really, because they have little chance to get an outstanding game (which keep you motivated due to letting you think you are actually good at the game) when not uptiered.

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Also, bear in mind that as an inexperienced newish player, your Captain will likely only have a few points (maybe 7 or 8?) which hampers you a bit too.

 

There is a lot to be said about spending time at Tier 4 'grinding' both your experience, getting to know the different nations and lines, finding which line naturally suits you etc, plus building up Captains to at least 10 points (ultimately getting one or two to 19 then it starts becoming a virtuous cycle).

 

I struggled at T5, 6 & 7 when I first started, decided to go back to T4 and take my time to just play without pressure, and actually really enjoyed it.

 

I have about 6K games in Randoms now and mostly play T7-10 but still enjoy games at T4 - I personally think it's a 'golden' tier and it does have protected MM (ie you won't come up against higher tiers).

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36 minutes ago, str100 said:

I struggled at T5, 6 & 7 when I first started, decided to go back to T4 and take my time to just play without pressure, and actually really enjoyed it.

This, whilst I finally have a T9 after about 2000 battles, I don't go into T5 without 10pts and don't go into T7 without at least 16pts. Those Captain Skills make a difference, especially when uptiered. My Jutland Captain was 18pts before I bought her even though I'd researched her.

 

Nought wrong with taking your time and T4 is great for captain training in some fun ships. As is T5 to a lesser degree depending on the line.

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15 minutes ago, WynnZeroOne said:

This, whilst I finally have a T9 after about 2000 battles, I don't go into T5 without 10pts and don't go into T7 without at least 16pts. Those Captain Skills make a difference, especially when uptiered. My Jutland Captain was 18pts before I bought her even though I'd researched her.

 

Nought wrong with taking your time and T4 is great for captain training in some fun ships. As is T5 to a lesser degree depending on the line.

As long as I've got concealment choosen I rly don't care how many Points my captain has or doesn't have regarding which tier I play.

 

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41 minutes ago, paulg5473 said:

Thanks for all your replies guys :) it helps understand other peoples mindsets on this game and is very helpful 

Another helpful advice I would give is to play more tier 5 to get some experience in the game before jumping into tier 6. At tier 5 you can really start to train your captain, earn a decent profit and not get blasted to pieces by tier 8 ships.

 

The Pensacola you have choosen as your first tier 6 is a very good ship, but it requires planning to make it work and good aim and ammo selection. Get a feel for the Pensa in coop for a couple of games, as in when to use AP, having your turrets preaimed and when to disengage as it is pretty squishy.

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5 hours ago, paulg5473 said:

Thanks for all your replies guys :) it helps understand other peoples mindsets on this game and is very helpful 

Hey, the fact that you are taking the time and effort to ask and listen means you are one step ahead of other players with similar experience. I bet in a little bit of time you will be a top player! :Smile_playing:

 

PS I'm not what I'd call a 'top player' but I'm a LOT better than when I was a few hundred games in.

Edited by str100
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13 hours ago, SirAmra said:

As long as I've got concealment choosen I rly don't care how many Points my captain has or doesn't have regarding which tier I play.

 

So, a similar approach. A 10pt captain for concealment.Point in case. 

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17 hours ago, ollonborre said:

Another helpful advice I would give is to play more tier 5 to get some experience in the game before jumping into tier 6. At tier 5 you can really start to train your captain, earn a decent profit and not get blasted to pieces by tier 8 ships.

 

The Pensacola you have choosen as your first tier 6 is a very good ship, but it requires planning to make it work and good aim and ammo selection. Get a feel for the Pensa in coop for a couple of games, as in when to use AP, having your turrets preaimed and when to disengage as it is pretty squishy.

Thanks for the advice 

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I'm well experienced with a 3 tier MM system from WoT. There only tier 1->3 are a 2 tier MM. The reason a 2 tier system is implemented and limited to lower tiers is because WG know a 3 tier is massively imbalanced and while both teams equally get the same amount of tier ships per battle so is "on paper" balanced, in reality the bottom tiers generally get wrecked and cannot compete with the +2 tier enemy which generally always cross paths at some [point during the battle regardless of how much a bottom tier player might try to avoid the +2 tier enemy during a battle. Also, in these efforts a bottom tier player may implement to avoid the top tier enemies, this is not proactive, it's a sensible yet negative mindset and promotes these camping redline scenarios which just carry on from tier to tier as this is the mindset that stays with the player since this is what he found to be effective to survive and support as a bottom tier, only now he is top tier and still doing it.

 

Also, the +2 tier system is implemented to bait newer players into up tiering which eventually leads to tiers where running a premium account to cover the expenses of battles is generally necessary, especially to play top tier battles in the best possible offering of that tank/ship and that's WG's strategy, since premium time = cash and after all while this is a F2P game, it's a business too with the goal of making money ultimately.

 

So WG  keep things relatively fun and fair at lower tiers for new players with a 2 tier system which won't really annoy a new player when they are vs +1 tier but equally they can see the next tier is better and will hopefully lure that player to up tier while keep things relatively fair and fun. Then, while that player is not new but newish.... they cross into tier5(its from tier4 in WoT) and while things are still relatively cheap and cheerful, they get their rough experiences of a 3 tier system and of course the gap in performance between 2 tiers vehicles, the hp, the view range, the firepower, the mobility etc  etc is massive so at this point WG are most at risk of losing that newish player or scaring them back to tier4 or if they're hopefully a little bit hooked on the game, lure them into up tiering as mentioned aboved.

 

From the newish players point of view, what they see in the +2 tier vehicle is an awesome, unstoppable killing machine and yes it is when vs -2 tier vehicles BUT what that newish player doesn't always understand is that this unstoppable killing machine is tier relative and while that +2 tier tank had fun and was pretty much an awesome force vs -2 tiers, in general, that same killing machine will be vs +2  tiers most the time himself until he gets to tier9 and 10, so when the newish player grinds that same killing machine that stomped him while he was a tier5, now suddenly that tier7 isn't the answer to his prayers, it was all an illusion and while he gets some fights against T5 vehicles, generally he is facing T9 with the same extra hp and view range blah blah. 

 

Now, I can't speak for WoW but in WoT the illusion of having all your prayers answered by eventually getting to tier9 and 10, thus creating a pref MM scenario since there is no tier11 or 12, these players get another realization, which is that they now face much more experienced players and players that have all the stuff grinded, best of crews, the best everything money can buy so it's still not as fun as a player may have thought. It was fun for me because I was experienced and had ground out all those crews and skills etc but in reality, apart from tier9 and maybe tier6 along with some genuinely fun and strong vehicles from tiers in between, it was actually lower tiers that was the most balanced and thus the most fun.

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