[IDDQD] Quetak Players 2,099 posts 22,396 battles Report post #1 Posted September 23, 2019 Hi, yesterday I tried Kleber first time for 6 battles and I cant find purpose of such DD. There are few situations where it can shine, but most of them are in late game or thanks to misplay of enemy. My biggest problem with ship is its realy bad concealment 7km and any defensive tool available. Its not ship for capping. There are better gunboats, better torpboats. Kleber has nothing what can affect early game, and its time where most games are decided. When its only DD at flank it has no tool to win cap game - except sucide yolo with lots of luck. Maybe in division with spotting DD or with radar cruiser there is chance. For playing solo in randoms this ship has nothing why choose it over other T10 DDs. I usualy can recognize succesful playstyle of ship quite fast but not for this one. I think that this ship needs concealment buff (when it was WIP it has 6,3km, not sure why they nerfed it to 7km). Every DD has very easy counterplay(smoke) against Kleber so having 0,8-1,6km(haragumo-kagero) concealement advantage isnt needed. With such big spot window when Kleber tries to close distance it gets lots of damage form enemy DD's teammates and when finally spots DD it just smokes up and Kleber remains on open water with 20s gunbloom spot range. Only thing I found it can do well is kiting and torping ships or doing yolo runs around corners. Its AP are good but again, you need situations for it which are usualy in late game when game is already decided. What are your opinions if you played it? What is your playstayle to have impact on game result(win)? I can do damage, can do some kills, but overal without feeling that I can carry game like with any other DDs. 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #2 Posted September 23, 2019 Please don’t buff the Kleber. It is a fantastic gunboat out khabaing the Khaba. Its concealment is fine for a gunboat. 4 1 Share this post Link to post Share on other sites
[TTT] Kleist_ Players 49 posts 18,408 battles Report post #3 Posted September 23, 2019 Think it needs tweaking of some sort. Giving it 6.3 would be devastating to other dds. Usually I wait for a dd to smoke, then use torps, speedboost to close the distance and rldbooster as soon as I spot that dd. That dd is dead 110%. The problem is that you will take damage, and boy this dd loves to take it. Its big and relatively clumsy so you will get hit on close distance. With no heal and smoke, your options can be very limited for the rest of the game. If a CV is present, expect boring gameplay or get rekt. AA is useless if the cv player isnt a potato. But I love playing it. Its fun. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #4 Posted September 23, 2019 I usually try not to fight on caps with other DDs. You do not have a heal, every damage you take is permanent. You can't smoke up after you killed the other DD, so often you will get gunned down by cruisers and BBs after you killed that other DD. So usually I sail around and look for targets of opportunity. That might be a Radar cruiser sitting behind an Island or a Minotaur etc. Sail there with the cover of Islands etc, Pop up, MBRB and AP-Citadel them to death or torp them. I even have gotten Devastating Strikes just with the Guns on Light-Cruisers. This works really well. You can also play as a regular Torpedo Boat. I think ist a pretty great DD. You can also Play it totally differently though.... Get AFT, IFHE, DE and skip CE. Then gun down BBs and cruisers at max-range while using your Speed and Manouvrebility to dodge incoming Shells, racking huge Amounts and potential damage and keeping this damage away from your Team. Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,476 battles Report post #5 Posted September 23, 2019 Is this a situation where the ship isn't played right and is being compared to ships that are build to a specific role this ship isn't build for? You can't force each ship with a triangle Icon on the map into the same set of roles. Same with ships that carry an icon with one or two diagonal lines through it. No cruiser is equal, non of the bbs are made to act at the same distance and not all dds can fill the same general role the overall playerbase seem to be expecting from them. 2 Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #6 Posted September 23, 2019 FR line is...i do not know.....bad :) now lets me try to explain it why i think this dds are in bad spot 1. - they take DD spot and can not do DDs job of capping or spotting putting their team to big disadvantage especialy if there are only 1-2 dds in game. 2. - their DPS is not good, infact IJN gunboats have smoke, better DPS, much better concealment or RU gunboats have heal/smoke 3. - fire is their big part of dmg that is healed alot 4 - light cruiser in fact are dooing their job with much better results (DPS) + tools (radar, hydro, smoke) 5 - CV game = gameover 6 - their game play is focused around burning BBs, printing fire dmg = dooing nothig for team except boosting their own dmg/PR....but [edited]WR thiey are not bad as it is, but their mechanic of gameplay actively helps other team to win games. They do not bring to table a single thing: - if we look them as DDs they can not spot or cap or even deny space with torpedo soup - if we look them as dmg dealer - they are weakes DMG dealers in tier. they can and are fun, but there stops their "strenght" 2 Share this post Link to post Share on other sites
[IDDQD] Quetak Players 2,099 posts 22,396 battles Report post #7 Posted September 23, 2019 38 minutes ago, Noray said: You can also play as a regular Torpedo Boat. I think ist a pretty great DD. You can also Play it totally differently though.... Get AFT, IFHE, DE and skip CE. Then gun down BBs and cruisers at max-range while using your Speed and Manouvrebility to dodge incoming Shells, racking huge Amounts and potential damage and keeping this damage away from your Team. As torpboat its very situational, you can torp only stationary or pushig ships since you have only 1km stealth torp window. There are much better options to pick as torp DD. As gunboat I can play Khaba instead which I think is better at this role thanks to heal + 50mm armor and ability to hit even DDs at max range with his fast shells. 1 hour ago, Kleist_ said: Think it needs tweaking of some sort. Giving it 6.3 would be devastating to other dds. Usually I wait for a dd to smoke, then use torps, speedboost to close the distance and rldbooster as soon as I spot that dd. That dd is dead 110%. The problem is that you will take damage, and boy this dd loves to take it. Its big and relatively clumsy so you will get hit on close distance. With no heal and smoke, your options can be very limited for the rest of the game. If a CV is present, expect boring gameplay or get rekt. AA is useless if the cv player isnt a potato. But I love playing it. Its fun. reduction in air detectability would be helpful, 3,9km for DD that hasnt any counter tool is too much. I will try play it today as Khaba for first half of game and later traverse to more sneaky gameplay. 25 minutes ago, FukushuNL said: Is this a situation where the ship isn't played right and is being compared to ships that are build to a specific role this ship isn't build for? You can't force each ship with a triangle Icon on the map into the same set of roles. Same with ships that carry an icon with one or two diagonal lines through it. No cruiser is equal, non of the bbs are made to act at the same distance and not all dds can fill the same general role the overall playerbase seem to be expecting from them. I thought all ships are same Thats why I created this thread, to gather opinions and ideas how to play this ship right since I failed to find it myself. Or at least I think so(6 games isnt too much). I can make work most of ships and have no problems to swith from one to another, just need to find what is best use of given ship. For most ships its obvious how to play them right, this one is quite different. Even Friesland without torps was much easier to make it work. 8 minutes ago, veslingr said: But there must be way, even with Khaba which has most of these negativities Im able to win(carry) lots of games just by burning ships and forcing them to retreat. But Khaba is better for that playstyle thats for sure. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8 Posted September 23, 2019 Kleber may lack sustained dpm of a Khaba, but she has range, plenty of it. MBRB lets her demolish any other DD you bump into. For solo carry in randoms... well... yes... no. You don't carry unless enemy misplays badly and either enemy DDs throw themselves at you or red team completely ignores angry croissant molesting their lolibotes. Which is exactly the same story as with Russian "DDs". Except without "oh " buttons. 1 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #9 Posted September 23, 2019 FR DDs are fun to play in randoms but I would never take it in competitive. And that is perfectly fine. Like Friesland, not all ships have to be highly competitive to be considered good. Sometimes it's fine to be a "fun little ship that you take for a spin from time to time". Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #10 Posted September 23, 2019 Kleber (and the rest if the line really) are rapist dds, you find a target and then - *edit*, its situational but when its ON situation, my god its fun... 1 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #11 Posted September 23, 2019 It's a superb ship to dodge CV attacks in the hands of a talented player. Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #12 Posted September 23, 2019 2 ore fa, Quetak ha scritto: Maybe in division with spotting DD or with radar cruiser There you are: problem solved! Share this post Link to post Share on other sites
[TTT] Kleist_ Players 49 posts 18,408 battles Report post #13 Posted September 23, 2019 Cant put gif of a running kagero. 😣 Share this post Link to post Share on other sites
[-GGS-] Sub_Human Players 634 posts 14,117 battles Report post #14 Posted September 23, 2019 3 hours ago, Quetak said: Hi, yesterday I tried Kleber first time for 6 battles and I cant find purpose of such DD. There are few situations where it can shine, but most of them are in late game or thanks to misplay of enemy. My biggest problem with ship is its realy bad concealment 7km and any defensive tool available. Its not ship for capping. There are better gunboats, better torpboats. Kleber has nothing what can affect early game, and its time where most games are decided. When its only DD at flank it has no tool to win cap game - except sucide yolo with lots of luck. Maybe in division with spotting DD or with radar cruiser there is chance. For playing solo in randoms this ship has nothing why choose it over other T10 DDs. I usualy can recognize succesful playstyle of ship quite fast but not for this one. I think that this ship needs concealment buff (when it was WIP it has 6,3km, not sure why they nerfed it to 7km). Every DD has very easy counterplay(smoke) against Kleber so having 0,8-1,6km(haragumo-kagero) concealement advantage isnt needed. With such big spot window when Kleber tries to close distance it gets lots of damage form enemy DD's teammates and when finally spots DD it just smokes up and Kleber remains on open water with 20s gunbloom spot range. Only thing I found it can do well is kiting and torping ships or doing yolo runs around corners. Its AP are good but again, you need situations for it which are usualy in late game when game is already decided. What are your opinions if you played it? What is your playstayle to have impact on game result(win)? I can do damage, can do some kills, but overal without feeling that I can carry game like with any other DDs. I just got Mogador, 3 games in and I cant make it work. Went through the rest of the line in dark purple numbers. I think ist the combo of speed and clumpsyness... Its so easy to go a little to far into enemy lands and quite hard to get back. I guess the answer lies in being a little more patient. Maybe play second line for starters and then mid game start singeling out targets to burst down. Share this post Link to post Share on other sites
[-FF-] elblancogringo Players 1,207 posts 7,342 battles Report post #15 Posted September 23, 2019 Honestly seeing the crap French DDs compared with overpowered British ones is just a joke. Daring shits on kleber It took one year for wargaming to realize French cruisers needed a buff and they added MBRB. I expect same here. In 1 year when they have "enough data" and see how unpopular is the line they'll add heal maybe. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #16 Posted September 23, 2019 2 minutes ago, elblancogringo said: Honestly seeing the crap French DDs compared with overpowered British ones is just a joke. Daring shits on kleber It took one year for wargaming to realize French cruisers needed a buff and they added MBRB. I expect same here. In 1 year when they have "enough data" and see how unpopular is the line they'll add heal maybe. And yet, I guess they will receive nerf due to being that long range HE slinging jackass like Kebab used to be Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #17 Posted September 23, 2019 Its a enjoyable ship to play, i dont see anything wrong with. Its designed for a specific role and playstyle same role and playstyle as Khab, just better especially since WG shat all over Khab with nerfs over the years. Find a flank and abuse it or be a 2nd line DD to support allied ones. If your suiciding caps in this thing then no wonder you dislike it as that is not what its for. I think the problem with the playerbase is they expect everything to be the same as everything else, and refuse to adjust or change their gameplay. I bet most of the French DD whiners are the same ones that suicide a cap at the start of the game because they have the robotic automatic reaction of a sheep and think because they are a DD they must do it every game instead of use some common sense and game knowledge and refuse to play specific ships to that particular ships advantage. French DD Advantage is not on a cap its supporting one, bullying others and pushing a flank also with the high speed you can get to any part of the map should you need to. I mean by all means if you want to contest caps and be stealthy or whatever thats fine there are other DD lines available. Stop expecting everything to conform to the same playstyle. 2 Share this post Link to post Share on other sites
[TTT] tsounts [TTT] Players 1,711 posts 34,942 battles Report post #18 Posted September 23, 2019 I don't think there is a problem with those dds, it's probably because people haven't adjusted to their playstyle. So far I'm at Mogador and haven't had any issues at all with the line. I try contesting caps and harass the enemy while keeping them distracted. AP is rather good too! Share this post Link to post Share on other sites
[1DSF] Carnivore81 Moderator, In AlfaTesters 3,523 posts 9,588 battles Report post #19 Posted September 23, 2019 Please watch your language and stay on Topic . Some post edited or removed. Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #20 Posted September 23, 2019 The key to the kleber is... khabarovsk! get khabarovsk play it then get kleber and you will realize that khabarovsk is a t9 ship with the t10 mark on it! With kleber you dont capture at the start, you isolate your targets, attract enemy fire, play with you speed and never ever use IFHE you wont set fire anymore i tried it! After the trashboat that khabarovsk is kleber is a walk in the park however i found the t7 and t8 destroyers to be quite lacking! HEY WG maybe are you going to buff the failure that khabarovsk is now? 1 Share this post Link to post Share on other sites
Bowmangr Players 55 posts 11,389 battles Report post #21 Posted September 24, 2019 Playing Mogador at the moment and it racks up to 100k+ damage every match. Fast torps, amazing arcs, if you catch a DD trying to get out of the area you just delete them, you can charge head on a BB and live to tell the tale , it outruns CV torpedoes, it can outturn rocket planes. I can't even imagine what Kleber can do, unless its stats are somehow worse... I think people saying that French DDs are very bad just use a playstyle which doesn't fit the ship at all and it seems like the ship is bad. Hint: Use RPF. It's extremely useful on French DDs, both offensively and defensively. You won't get surprise-spotted out of nowhere, your slow guns will always be pointing at the correct direction even before you spot the enemy, you'll know when a flank has no enemies in order to safely enter caps, you can charge inside smoke to chase DDs with relative safety from torps appearing out of nowhere. It fits the French DD playstyle SO well... Just try it. French DDs do NOT play like Khaba, this is only your early-game playstyle, mid-game when you have a pretty good idea where the enemy is and what his range is, you have the speed to find the perfect position in order to avoid getting hit and late game you can wreck straggler DDs, kamikaze run full health BBs and even live to tell the tale. Nothing like Khaba after the first 5 minutes of a match. Don't treat it like that, you'll get disappointed. Share this post Link to post Share on other sites
[JB] Dan_VP [JB] Players 32 posts 36,092 battles Report post #22 Posted September 26, 2019 Yeah, I was playing a Neptune and Kleber killed me in 10 secs with 9 cits. OP as hell. 1 Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #23 Posted September 26, 2019 On 9/23/2019 at 6:45 PM, Shadeshot said: Its a enjoyable ship to play, i dont see anything wrong with. Its designed for a specific role and playstyle same role and playstyle as Khab, just better especially since WG shat all over Khab with nerfs over the years. Find a flank and abuse it or be a 2nd line DD to support allied ones. If your suiciding caps in this thing then no wonder you dislike it as that is not what its for. I think the problem with the playerbase is they expect everything to be the same as everything else, and refuse to adjust or change their gameplay. I bet most of the French DD whiners are the same ones that suicide a cap at the start of the game because they have the robotic automatic reaction of a sheep and think because they are a DD they must do it every game instead of use some common sense and game knowledge and refuse to play specific ships to that particular ships advantage. French DD Advantage is not on a cap its supporting one, bullying others and pushing a flank also with the high speed you can get to any part of the map should you need to. I mean by all means if you want to contest caps and be stealthy or whatever thats fine there are other DD lines available. Stop expecting everything to conform to the same playstyle. Khabarovsk certainly is the better ship in most games. The heal, for the role intended, is just a much stronger tool than the reload boost. It also makes her more resistant to CV attacks in a certain way. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #24 Posted September 26, 2019 Well its hard to be less resistant to air attacks then the french dd line as their aa seems to be a drunken korzikan with a rifle and a box of ammo sitting on the deck... Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #25 Posted September 26, 2019 On 9/23/2019 at 1:54 PM, Quetak said: Hi, yesterday I tried Kleber first time for 6 battles and I cant find purpose of such DD. There are few situations where it can shine, but most of them are in late game or thanks to misplay of enemy. My biggest problem with ship is its realy bad concealment 7km and any defensive tool available. Its not ship for capping. There are better gunboats, better torpboats. Kleber has nothing what can affect early game, and its time where most games are decided. When its only DD at flank it has no tool to win cap game - except sucide yolo with lots of luck. Maybe in division with spotting DD or with radar cruiser there is chance. For playing solo in randoms this ship has nothing why choose it over other T10 DDs. I usualy can recognize succesful playstyle of ship quite fast but not for this one. I think that this ship needs concealment buff (when it was WIP it has 6,3km, not sure why they nerfed it to 7km). Every DD has very easy counterplay(smoke) against Kleber so having 0,8-1,6km(haragumo-kagero) concealement advantage isnt needed. With such big spot window when Kleber tries to close distance it gets lots of damage form enemy DD's teammates and when finally spots DD it just smokes up and Kleber remains on open water with 20s gunbloom spot range. Only thing I found it can do well is kiting and torping ships or doing yolo runs around corners. Its AP are good but again, you need situations for it which are usualy in late game when game is already decided. What are your opinions if you played it? What is your playstayle to have impact on game result(win)? I can do damage, can do some kills, but overal without feeling that I can carry game like with any other DDs. your playing it wrong i do like 100k in evry game with kleber she is a monster. 1 Share this post Link to post Share on other sites