[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #1 Posted September 20, 2019 I just watched a Flamu video about subs and got bored. Not only they have no place in an naval battle, the thing that keep popping in my mind is Pazerfaust or a Piat. Apparently, they can output massive damage, with homing device torps. But that's it. they are like planes, in the sense they can't do anything to each other. the only ship that will counter them will be dds. Maybe the dd will be the new RTS cv, before, rts cvs had the entire team asking for fighters cover all the time, at the same time. Maybe the dds will switch places with cls, while the cruisers cap they are in a support role. I don't know. So far we had 4 classes of ships with well defined roles, and putting one new element in the mix will mess up the all thing. It will be ugly, a ugly mayhem and it will be at T6 WG, lately it's been craping a lot on my most played and favourite Tier. DDs will be the most important ship in game and with the most value for the team. the Mehhhhhhhhh part. high damage torps with slow reload very tiny HP. extremely fragile. No weapons apart from the torps. the only thing that they can do other than torps, cap if they are at the surface. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,189 battles Report post #2 Posted September 21, 2019 31 minutes ago, Butterdoll said: cap if they are at the surface. WG should make it they cap when at periscope level, but the cap goes 4x slower. Risk of detection is also smaller. If they dumb it down too much indeed it's no fun. Homing torpedoes is also crazy, better the have torps like the brits. Shoot them in singles, but have more "at one time". "One torp at a time" will be much harder to balance. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,116 battles Report post #3 Posted September 21, 2019 6 hours ago, Butterdoll said: they are like planes, in the sense they can't do anything to each other. They can ram each other though. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #4 Posted September 21, 2019 Vor 4 Minuten, MacArthur92 sagte: They can ram each other though. 1 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #5 Posted September 21, 2019 7 hours ago, Butterdoll said: the only ship that will counter them will be dds. I did not watch the stream ... but this sounds dodgy. What if there are no DDs left ... who counters subs then? 2 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #6 Posted September 21, 2019 I have also watched the submarine gameplay and it looked very boring and that's my worry, to make it "fun and engaging" to anyone other than the most die hard submarine fans will be to make them stupidly OP. Still WG is welcome to surprise me and actually balance them properly but I don't hold up much hope. 4 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #7 Posted September 21, 2019 1 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #8 Posted September 21, 2019 7 minutes ago, nambr9 said: I did not watch the stream ... but this sounds dodgy. What if there are no DDs left ... who counters subs them? I'm guessing - 1. support your dds, 2. run away It's kind of similar to cvs though. It's not like the other ships can counter a cv if it's not within view distance. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #9 Posted September 21, 2019 1 minute ago, loppantorkel said: I'm guessing - 1. support your dds, 2. run away It's kind of similar to cvs though. It's not like the other ships can counter a cv if it's not within view distance. Maybe fighter planes can be equipped with depth charges? :) 2 Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #10 Posted September 21, 2019 3 minutes ago, nambr9 said: Maybe fighter planes can be equipped with depth charges? :) Maybe... but I'm kind of hoping cvs will be as vulnerable against subs as the other classes are against cvs. It's the perfect counter. 2 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #11 Posted September 21, 2019 They look game breaking! The only thing that can deal with them are destroyers and HE when they are not submerged! So when all allied destroyers are at the bottom of the ocean the game is pretty much GG and about that HE... yeah expect more HE spam from battleships and more conquerors! Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #12 Posted September 21, 2019 1 hour ago, nambr9 said: I did not watch the stream ... but this sounds dodgy. What if there are no DDs left ... who counters subs then? Its worth noting that there are different counters depending on depth. -Surfaced: The sub is no threat; it can't launch torps, it has no guns, it has no AA. It has 5km detection and is reasonably slow (26kn). It can be detected by all the usual stuff, including radar. Surfaced is the only time the sub takes on O2 and isnt using it up, so they will be forced to surface at various points during the game, and O2 is used reasonably fast. -Periscope: This is the depth the sub is a threat, as it has torps at this level, and only a 2.5km detection. It can be spotted by being close (inc other subs), hydro, and planes. When the sub uses the homing lock, the sub appears on the minimap. Since the torps are short range, it will appear quite close. This lets planes, or anyone with hydro simply head to that area to spot it. At periscope it can be attacked, and at periscope it only moves 8kn. Due to the front facing torps, the sub is positioned in totally the wrong direction to flee, and they turn like a garbage barge. Since they only have ~8k HP, pretty much any HE volley will do significant damage to them. I was getting rocket volleys of 2.5- 3.5k on them, and a BB volley can simply delete them. -Deep: At this depth, only depth charges from DD counter them. They counter them hard though - a few charges and it will kill a full HP sub. At this depth the sub can't spot (unless 2km proximity), or launch torps. While it can move fast again (26kn), this is still slower then most surface ships. What tends to happen is although the sub "dissapears", it has a hard time getting further than 5km away before it runs out of air and is forced to surface. CV can absolutely trash subs. DD can absolutelu trash subs. Cruisers with hydro can cause them massive problems BB with hydro can cause them big problems "Normal" BB aren't very good at finding them, but if the sub is spotted on surface/periscope the BB can delete them in 1 volley Share this post Link to post Share on other sites
MyopicHedgehog ∞ Players 645 posts 9,404 battles Report post #13 Posted September 21, 2019 Apparently you can't hit subs at periscope depth with a cruiser. Doesn't sound like a great idea. 2 Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,412 battles Report post #14 Posted September 21, 2019 WG screwed up with the CV rework, they gonna put in and mess up subsmarines hoping we forget CV's, then well move to mines. 2 1 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #15 Posted September 21, 2019 Just now, MyopicHedgehog said: Apparently you can't hit subs at periscope depth with a cruiser Onthe other hand flamu one shots them in BBs Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #16 Posted September 21, 2019 6 minutes ago, kfa said: Onthe other hand flamu one shots them in BBs 7 minutes ago, MyopicHedgehog said: Apparently you can't hit subs at periscope depth with a cruiser. Doesn't sound like a great idea. Wonder if its based on caliber of shells. But agree it doesn't sound like a great idea. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,116 battles Report post #17 Posted September 21, 2019 9 hours ago, Butterdoll said: the only ship that will counter them will be dds. Nope, CVs will also counter them. At periscope can get spotted. And if WG will release the alter CV line... They might have hedgehogs on planes. Even now rocket planes can do ok against the subs. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #18 Posted September 21, 2019 It's early days folks, give them a chance to try fit them in to a comfortable area in the game. I for one am quite grateful they're trying to add more variety. 1 Share this post Link to post Share on other sites
BanzaiPiluso Players 1,217 posts 13,126 battles Report post #19 Posted September 21, 2019 Let's wait. Early stages. Etc. 1 2 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #20 Posted September 21, 2019 2 hours ago, Azalgor said: WG screwed up with the CV rework, they gonna put in and mess up subsmarines hoping we forget CV's, then well move to mines. A mine-layer shIp class would be superb after the submarines went live. Cant wait to play the Subs on the live server ! Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #21 Posted September 21, 2019 Perhaps bring back CVEs with subhunting squadrons armed with depth charges and, for higher tiers, homing anti submarine torpedos? #MakeCVEsGreatAgain 1 Share this post Link to post Share on other sites
MAD_3R_Marauder Beta Tester 296 posts 3,892 battles Report post #22 Posted September 21, 2019 3 hours ago, Animalul2012 said: They look game breaking! The only thing that can deal with them are destroyers and HE when they are not submerged! So when all allied destroyers are at the bottom of the ocean the game is pretty much GG and about that HE... yeah expect more HE spam from battleships and more conquerors! Wait, wait, wait, HE only? Are you telling me that British CL will be completely helpless vs. subs? 2 Share this post Link to post Share on other sites
Padds01 Players 855 posts 7,546 battles Report post #23 Posted September 21, 2019 13 hours ago, Butterdoll said: I just watched a Flamu video about subs and got bored. Not only they have no place in an naval battle, the thing that keep popping in my mind is Pazerfaust or a Piat. Apparently, they can output massive damage, with homing device torps. But that's it. they are like planes, in the sense they can't do anything to each other. the only ship that will counter them will be dds. Maybe the dd will be the new RTS cv, before, rts cvs had the entire team asking for fighters cover all the time, at the same time. Maybe the dds will switch places with cls, while the cruisers cap they are in a support role. I don't know. So far we had 4 classes of ships with well defined roles, and putting one new element in the mix will mess up the all thing. It will be ugly, a ugly mayhem and it will be at T6 WG, lately it's been craping a lot on my most played and favourite Tier. DDs will be the most important ship in game and with the most value for the team. the Mehhhhhhhhh part. high damage torps with slow reload very tiny HP. extremely fragile. No weapons apart from the torps. the only thing that they can do other than torps, cap if they are at the surface. ..... In the very first test phase. lets try and bear in mind things might change ! myself i quite liked what i saw, lot to be fleshed out for sure , but it looks like they might be good at punisheing island humpers and static players generally Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,856 battles Report post #24 Posted September 21, 2019 Lets all go to sticky threat.. As usual.. 1 Share this post Link to post Share on other sites