[SVX] albin322 Players 1,850 posts 20,871 battles Report post #1 Posted September 20, 2019 so i got my ohio a few days ago and i absolutley love this ship. with that said i have no clue what captain build i should use anyone got any ideas? Share this post Link to post Share on other sites
[S_W] N00Boo7 Players 398 posts 33,638 battles Report post #2 Posted September 20, 2019 Massa/Georgia one?Secondary build Share this post Link to post Share on other sites
[ADRIA] MMASK [ADRIA] Players 187 posts 9,877 battles Report post #3 Posted September 20, 2019 Secondary build all the way. 1 Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #4 Posted September 20, 2019 Just now, N00Boo7 said: Massa/Georgia one?Secondary build yea i have none of those, i dont have nothing over tier 6 in the merican three so was a bit of a teaching to learn the guns. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #5 Posted September 20, 2019 Just now, albin322 said: yea i have none of those, i dont have nothing over tier 6 in the merican three so was a bit of a teaching to learn the guns. Guns are brand new to US line overall, unless you've got Georgia before. And for build, you can't go wrong with generic tank/dot reduction build on any BB. Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #6 Posted September 20, 2019 thanks i think i will try bot secondary and tank since its free respec ! :) Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #7 Posted September 20, 2019 2 minutes ago, albin322 said: thanks i think i will try bot secondary and tank since its free respec ! :) Umm, it is not unless WG again hide somewhere option for captain respecs? Share this post Link to post Share on other sites
[MEN] Captain_Singleton Players 3,184 posts 20,113 battles Report post #8 Posted September 20, 2019 Just now, Panocek said: Umm, it is not unless WG again hide somewhere option for captain respecs? it is if you played at least one clan battle :P Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #9 Posted September 20, 2019 IFHE is not worth it on 127mm at TX. Improve the firechance instead (DE). Also I would use the accuracy module. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #10 Posted September 20, 2019 pay your GK captain to defect to the US... Then give him Ohio! Or, you can always have a full secondary specced US captain.. Mine has these (besides the regulars) AFT, BFT, IFHE, Demo Expert, These make, 14 points.. you'll have 1 and 2 point skills to get them.. makes 17.. I used my last 2 point in turret traverse! Share this post Link to post Share on other sites
Guest ∞ Guest 0 posts Report post #11 Posted September 20, 2019 28 minutes ago, albin322 said: thanks i think i will try bot secondary and tank since its free respec ! :) Not that I have it or anything, but I would have thought you want a bit of a hybrid build - on ship modules make sure you pick for gun accuracy/reload and tank build. Captain skills probably more like: PM, PT, AR, BoS, AFT, MFCSA. Last four points: IFHE gives you pen on most cruisers bow/stern and upper belt. Otherwise you could pick CE or FP, or go SI, drop one of your 1pt'rs and get EM, HA or JoAT. IMHO, BFT is overrated for sec build! Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #12 Posted September 20, 2019 19 minutes ago, __Helmut_Kohl__ said: IFHE is not worth it on 127mm at TX. Improve the firechance instead (DE). Also I would use the accuracy module. You could argue if effectively 1% extra fire chance is worth 3 points BFT at least would bump AA a bit. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #13 Posted September 20, 2019 18 minutes ago, Panocek said: You could argue if effectively 1% extra fire chance is worth 3 points BFT at least would bump AA a bit. You go from 9% to 12% with DE and signals. That increases your firechance by 33%. Better than decreasing your firechance, just to pen the noses of same-tier some cruisers and some low-tier victims. Yes the penalty on IFHE is only 1% for these guns, but if you spend the 4p for IFHE, AND want DE, you are investing too much. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #14 Posted September 20, 2019 1 minute ago, __Helmut_Kohl__ said: You go from 9% to 12% with DE and signals. That increases your firechance by 33%. Better than decreasing your firechance, just to pen the noses of same-tier some cruisers and some low-tier victims. You're missing 50% fire chance reduction for tier 10. So for signals and DE you go from 4.5% to 6%. Not exactly spectacular either. 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #15 Posted September 20, 2019 Just now, Panocek said: You're missing 50% fire chance reduction for tier 10. So for signals and DE you go from 4.5% to 6%. Not exactly spectacular either. Still a 33% increase. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #16 Posted September 20, 2019 1 minute ago, Cagliostro_chan said: Still a 33% increase. 33% increase of nothing is still nothing Not mentioning you need to get within range to make use of bloody guns to begin with. 2 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #17 Posted September 20, 2019 2 minutes ago, Panocek said: 33% increase of nothing is still nothing Since when is it nothing ? And to be frank, if you care about numbers, you should not invest into these secondaries (apart from the slot 3 module maybe) and just use a Montana build. 2 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #18 Posted September 20, 2019 1 minute ago, Panocek said: 33% increase of nothing is still nothing Not mentioning you need to get within range to make use of bloody guns to begin with. 6% means 1 fire in under 20 shells. Ohio secondaries can get that number quite fast. And DE payoff is basically greater the lower your fire chance is. Same reason as to why you get more from putting it on a Smolensk than on a Conqueror. Or Ark Royal vs Ranger. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #19 Posted September 20, 2019 Just now, __Helmut_Kohl__ said: Since when is it nothing ? And to be frank, if you care about numbers, you should not invest into these secondaries at all and just use a Montana build. Which is exactly the only ship with Secondary spec is Scharnhorst. For Narai, where range isn't an issue. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #20 Posted September 20, 2019 4 minutes ago, Panocek said: Which is exactly the only ship with Secondary spec is Scharnhorst. For Narai, where range isn't an issue. Gneisenau is the better secondary platform though... Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #21 Posted September 20, 2019 Just now, Cagliostro_chan said: Gneisenau is the better secondary platform though... With somewhat lacking gunnery. Also I need to have her researched to actually make use of her Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #22 Posted September 20, 2019 6 minutes ago, Cagliostro_chan said: 6% means 1 fire in under 20 shells. Ohio secondaries can get that number quite fast. That is not how RNG/math works. Even with 20 hits you still have a 29% chance to NOT set a single fire. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #23 Posted September 20, 2019 1 minute ago, _DemonGuard_ said: That is not how RNG/math works. Even with 20 hits you still have a 29% chance to NOT set a single fire. And over a large enough sample size it eventually should even out to 1 fire in like 18-19 secondary hits. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #24 Posted September 20, 2019 Focus on main guns and survivability, treat good secondaries as something situational and a nice thing to have, but don't rely on it. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #25 Posted September 20, 2019 Hi all, 1 hour ago, albin322 said: so i got my ohio a few days ago and i absolutley love this ship. May we inquire how you got it? Leo "Apollo11" Share this post Link to post Share on other sites