[_DAN_] Hexxas Beta Tester 133 posts 11,379 battles Report post #1276 Posted May 27, 2020 1 hour ago, BLUB__BLUB said: This CB you could choose a BB or a CV, and the rest was upto the team. WG have "balanced" the average damage output from CV. But they are still broken AF. And then you can take them in teams that do not have 12, but 7 players. On a smaller map. What happened, one CV and six Stalingrads or Venezias is what you need to win now. There's teams that do not have that. Eh. No fun. And I think, even more unfair. And sure I play CVs, and BBs, and cruisers (not Dds because I suck). And I will play subs (and probably suck). But I think WG is rather like trans-athletes in sports... they do not see the obvious. What happents with 3 shimmas and 3 cruiser ( minotaur , moskva desmoin ) and 1 bb , pretty much torpedo hell and people complains about cv in cb ... 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #1277 Posted May 27, 2020 3 minutes ago, Hexxas said: What happents with 3 shimmas and 3 cruiser ( minotaur , moskva desmoin ) and 1 bb , pretty much torpedo hell and people complains about cv in cb ... Because the cb meta is crap. And it's all down to CVs this season. 1 Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #1278 Posted May 27, 2020 4 minutes ago, Hexxas said: What happents with 3 shimmas and 3 cruiser ( minotaur , moskva desmoin ) and 1 bb , People take it in turns to run hydro and nobody eats torps - was this a trick question? 1 Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #1279 Posted May 27, 2020 10 minutes ago, Hexxas said: What happents with 3 shimmas and 3 cruiser ( minotaur , moskva desmoin ) and 1 bb , pretty much torpedo hell and people complains about cv in cb ... Again all you are doing is showing how naive you are about the game, guess what people that sail in straight lines get torped shocker. change course and speed often once you are detected use that teamplay you like to talk about but obviously have no clue about. Learn how to position your ship don't go solo yolo use the tools at your disposal like hydro, radar and be effective with them. You should go watch some streams and YT vids maybe learn a thing or two. Take some of the advice in this thread - Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #1280 Posted May 27, 2020 24 minutes ago, Hexxas said: What happents with 3 shimmas and 3 cruiser ( minotaur , moskva desmoin ) and 1 bb , pretty much torpedo hell and people complains about cv in cb ... Those never bothered me much... take Salem and exterminate the DDs. It is counter-playable and there are more solutions than one. You could still run other ships. This season, there is nothing much except 1x Haku and 3x Stalin/Venezia. But... yeah the one before that was pretty stale too. Share this post Link to post Share on other sites
[LMER] vaapad_master Alpha Tester 249 posts 5,978 battles Report post #1281 Posted May 27, 2020 If you don't remove submarines or keep them away from randoms in separate mode they are gonna kill this game. 4 1 Share this post Link to post Share on other sites
Zlovenia1 Players 45 posts 12,069 battles Report post #1282 Posted May 27, 2020 14 hours ago, MementoMori_6030 said: You should play "Maneater"... living submarine, lots of action. I saw that interesting game no need for subs if you got a shark like this Share this post Link to post Share on other sites
FurBallOfFury Players 2 posts 16,432 battles Report post #1283 Posted May 27, 2020 No reason to aim for an Kracken…. your aint gonna get it... Played no more then 12min ago... 5Kills, but no Kracken… Why??? Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #1284 Posted May 27, 2020 So far... LOL... haven't been killed by subs once. But every game has 4DDs, too. So BBs beware! Most fun is heavy cruiser with torps. And... those subs spot torps, even when under water. Looks like most DDs don't know... Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1285 Posted May 27, 2020 39 minutes ago, BLUB__BLUB said: So far... LOL... haven't been killed by subs once. But every game has 4DDs, too. So BBs beware! Most fun is heavy cruiser with torps. And... those subs spot torps, even when under water. Looks like most DDs don't know... Really don't like this design. The subs are so powerful in the depth, totally not a 2nd WW submarine xD below the periscope depth a submarine should be the prey, not the predator. surface - travel mode preiscope depth - predator mode depth - prey mode. It would be so thrilling and exciting, when you are in the depth at 50 m, blind, not knowing what is happening, if a DD will find you or not etc. But WG prefers full arcade mode 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #1286 Posted May 27, 2020 20 minutes ago, Pikkozoikum said: Really don't like this design. The subs are so powerful in the depth, totally not a 2nd WW submarine xD below the periscope depth a submarine should be the prey, not the predator. surface - travel mode preiscope depth - predator mode depth - prey mode. It would be so thrilling and exciting, when you are in the depth at 50 m, blind, not knowing what is happening, if a DD will find you or not etc. But WG prefers full arcade mode True. The only objection is I can't do anything with a BB when they are at this periscope level. Only depthcharges work. Shouldn't be, once they come above -10m or so they should suffer from heavy shells. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1287 Posted May 27, 2020 1 minute ago, BLUB__BLUB said: True. The only objection is I can't do anything with a BB when they are at this periscope level. Only depthcharges work. Shouldn't be, once they come above -10m or so they should suffer from heavy shells. Right now there is no periscope depth, from 0-6 m is surface and you can hit them with HE Share this post Link to post Share on other sites
[-S3I-] Peroidas Players 238 posts 5,772 battles Report post #1288 Posted May 27, 2020 So powerful? How do you aim the torps when underwater? Except for 1 -2 lucky hits (and 2 that missed and hit random target behind) all my hits are from surfaced position. Even with both pings the torps just go in straight lines (or it seem so) Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #1289 Posted May 27, 2020 My New Mex sailed straight over most torps fired at me from within 5km... :s Killed two with Fubuki with one press of G each. Didn't seem to do much. He never worked on m though. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #1290 Posted May 27, 2020 2 hours ago, Pikkozoikum said: Right now there is no periscope depth, from 0-6 m is surface and you can hit them with HE That's the problem really, WG should add some kind of "water armour". The deeper they go, the less effect surface-ammo has. You see them all hovering around 6m. Except those that sniffed too much glue. Must say it has potential. We had good teamwork, I had a heavy cruiser with hydro and my buddies had DDs. We also went in with a division of BBs to see what would happen. Got a few b0ts, unfortunately. But I still managed to sink a sub, LOL. We got 3 subs and 4DDs each side so I also got 2 DDs. I already torped two subs with my CV, and shot 3 subs with my BB. I'd give them my CV-rockets in exchange for depthcharges though. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1291 Posted May 27, 2020 3 hours ago, Peroidas said: So powerful? How do you aim the torps when underwater? Except for 1 -2 lucky hits (and 2 that missed and hit random target behind) all my hits are from surfaced position. Even with both pings the torps just go in straight lines (or it seem so) at closer range around 1km the torps go straight, so you still need to go into a good position and even better, when they don't know your position, so they get surprised 1 Share this post Link to post Share on other sites
[STRMO] TunaRoll Players 279 posts 3,120 battles Report post #1292 Posted May 27, 2020 In my opinion WG needs to work a LOT on balancing subs: - Their torps are way to fast and impactful, especially when a salvo of 4 central shot torps hit your ship. Even as a BB i got completely destroyed by only one turn of a sub. I cannot even recommend playing a BB with under 30/25 knots or slow rudder - Also BBs and Cruisers need good functioning counterplay options - I feel like only 1 sub per team is enough, since with 3 subs and some DDs and Cruisers the whole map contains of floating subs...just everywhere you see there are lines of subs. Thats just too much - Furthermore subs shouldnt just sit in a cap and camp their the whole endgame ->The best method would be that subs stay in their own game mode in general. It would make both balancing the base game and the new sub mechanic way easier. Also people would have a CHOICE if they want to play with/against them or not. This is the only right and fair solution to please everybody and it is better than forcing people to play with them. At least i would think about quitting the game when im forced to play World of Torpedos in random & ranked mode, thats not the WoWs i´ve learned to love. But that is just my own opinion. I do really hope that WG learned their lessons from the CV disaster. 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1293 Posted May 28, 2020 18 hours ago, KurtVonSteiger said: The stupid part is that the players who have no interest in playing subs are, due to the perverse nature of the universe most likely to get the subs! Like me.. darn, I would have loved to get me some coal instead of those useless SSs 16 hours ago, ironhammer500 said: I dont see the point, I didnt get a sub so im not interested in taking part and wont leave vital feedback. Unless WG dont care about feedback anymore. WG caring about feedback? Like when did they ever? Beta mayhaps? 16 hours ago, BLUB__BLUB said: If it is all players now, and no b0ts - well then they used the right method. Because that looks more like randoms. I think: good trick. Nah, it doesn'tlook like randoms... there's tons of people around who jumped into "SS killing classes" - aka DDs and CLs - which they probably never played before and one can see it easily, as they do even stupider things than the DDs and CLs in regular random battles ^^ Soo... I played a couple games in the SS missions today. Took DDs for a ride and my Leander and good old Lady Warspite and finally the Furious... In the Hatsuharu I played an ordinary DD game with two subs per team, which quite visibly didn't know what to do.. I even sunk one of them with depthcharges... In the other games with Shinonome and Leander I just played as usual, not even bothering about the - visibley - clueless submarine players... In my Warspite I parked directly above an enemy sub until an allied DD found the time to depthcharge it to death... In the Furious I found it a bit problematic to see where to send rockets or bombs to, as the stick target marker wasn't very intuitiv - and because I'm a hopeless CV player after the reeworks... In the end I stand with my fears I mentioned before: subs will be fatal for the meta when they really enter Random battles. Right now in the submarine mode there are only people who WANT to play with or against subs - and it shows in the gameplay, as everbody and his uncle is rushing to try to sink a sub while ignoring the victory conditions - which won't be the case in randoms, where people who would prefer not to get subbed will have to face them and find another reason to "kemp bush" or "kemp border" making the already passive meta even more passive.. Wouldn't mind to see subs implemented in CoOp though - bot controlled subs are probably as hilarious to see in battle as the bot controlled and utterly useless CVs that we get.. often on both teams... so much fun to be had with them ^^ 3 Share this post Link to post Share on other sites
[STRMO] TunaRoll Players 279 posts 3,120 battles Report post #1294 Posted May 28, 2020 Vor 20 Minuten, Deckeru_Maiku sagte: Like me.. darn, I would have loved to get me some coal instead of those useless SSs WG caring about feedback? Like when did they ever? Beta mayhaps? Nah, it doesn'tlook like randoms... there's tons of people around who jumped into "SS killing classes" - aka DDs and CLs - which they probably never played before and one can see it easily, as they do even stupider things than the DDs and CLs in regular random battles ^^ Soo... I played a couple games in the SS missions today. Took DDs for a ride and my Leander and good old Lady Warspite and finally the Furious... In the Hatsuharu I played an ordinary DD game with two subs per team, which quite visibly didn't know what to do.. I even sunk one of them with depthcharges... In the other games with Shinonome and Leander I just played as usual, not even bothering about the - visibley - clueless submarine players... In my Warspite I parked directly above an enemy sub until an allied DD found the time to depthcharge it to death... In the Furious I found it a bit problematic to see where to send rockets or bombs to, as the stick target marker wasn't very intuitiv - and because I'm a hopeless CV player after the reeworks... In the end I stand with my fears I mentioned before: subs will be fatal for the meta when they really enter Random battles. Right now in the submarine mode there are only people who WANT to play with or against subs - and it shows in the gameplay, as everbody and his uncle is rushing to try to sink a sub while ignoring the victory conditions - which won't be the case in randoms, where people who would prefer not to get subbed will have to face them and find another reason to "kemp bush" or "kemp border" making the already passive meta even more passive.. Wouldn't mind to see subs implemented in CoOp though - bot controlled subs are probably as hilarious to see in battle as the bot controlled and utterly useless CVs that we get.. often on both teams... so much fun to be had with them ^^ Yes! I agree with you completely. Very well said. 1 Share this post Link to post Share on other sites
[-AGT-] Nexis_Finn Players 190 posts 10,541 battles Report post #1295 Posted May 28, 2020 Am 26.5.2020 um 22:55, Zlovenia1 sagte: THANK YOU! I am very happy you are putting submarines into the game! And that videos just look awesome...like we don't have to test it any further...THEY ARE ALREADY LOOKING PERFECT FOR ME You are welcome. For me they looking good so far too. Maybe i have little wishes like that the deckgun would work as secondary. Like in halloween-event. But actually it would be just luxus ^^ Sad that i have not got the submarine rental yet, but i had much fun with Fushun and Ismail and Leander ;) (I try to test all shiptypes. Except CV's because it never happened on test-server, that a sub has reached my cv) Maybe i have more luck to get the rental in the next few days. Am 26.5.2020 um 23:51, ForlornSailor sagte: You average spotting damage on the DDs does not exceed 20k. I know ^^ It does not mean that i have not done my spotting job, just because not every damage got counted to my spotting. There is often more than one dd, you know? Beside of this, average means average. If i had a fail-round where i got killed very early, you could guess that it has drained my average. An example out nowhere: Round one: 15'000 spotting damage Round two: 1'000 spotting (early death) Average = 8'000 spotting damage ((15'000 + 1000) / 2) That is one of the case's where the peak says more about my performance than the average. If you are reading statistic, then please the correct numbers ^^ Fact is, i know how it works and what my job as dd is. And that this playstyle just bored me. Even if i would be more successfull, it is not my favorite. That i had many unlucky matches which drained my averages, does not change this fact. And you cannot control luck or unluck. If this would be possible, everybody on this planet could become a lottery-winner. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #1296 Posted May 28, 2020 11 hours ago, TheLooneyViking said: No reason to aim for an Kracken…. your aint gonna get it... Played no more then 12min ago... 5Kills, but no Kracken… Why??? I suspect you can't get Kraken rewards in this game mode, just as you can't get in in a Co-op game. As for why you can't get it, I don't know. I also got five kills in my first submarine battle yesterday, and I got no Kraken either. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #1297 Posted May 28, 2020 I played my first Submarine battle yesterday. I can now see the reason for handing out the rental subs via a token drop, since this means that there will be not only submarines but also one or two surface ships queuing up to battle, so that's well handled by WG in my opinion. I went out in my T-61, and that worked out very well indeed - I sank five ships, and one of those was a submarine that I got with depth charges. So that was rather fun. But I got a lot of leeway out of the fact that everyone was focused on the subs to the exclusion of all else, so I could basically just drive around and take pot shots - with guns, torps and depth charges - at whatever took my fancy. This will not last. I find it a neat thing that a fighter or spotter plane that spots a submarine, will follow it and hover around it. So maybe I will take out my Perth the next time around, and see how that works out. Too bad I can't equip my little Walrus with depth charges, though! I have some questions that I trust the community knows well how to answer. The Radio Location skill: How does it work when used on, or against, a submarine? How does a CV interact with submarines? Can they spot submerged submarines? According to the WG homepage, they can hit submarines with torpedoes, rockets and bombs at a depth of less than 6 meters - so I assume that this means that rockets and HE bombs will do splash damage, whereas AP bombs (and torpedoes) require a direct hit? Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #1298 Posted May 28, 2020 Played a round in my Leander. 1 sub per side. 3 human players in surface ships rest bots. The interaction with the sub was as thrilling as expected. Not. I sailed towards him while he was attacking a BB. Popped hydro. Pressed G while hovering over the little stick. Kept hovering over the little stick. Pressed G again. Dead sub. Thats about as thrilling gameplay as making a sandwich. Now imagine if you will making a sandwich while 11 other people throw furniture at you. There you have it: the magic of sub counterplay. 2 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,850 battles Report post #1299 Posted May 28, 2020 33 minutes ago, Procrastes said: How does a CV interact with submarines? Can they spot submerged submarines? They can. It's difficult to tell with the melee going on, but they can. Of course Subs can easily defend against this. 34 minutes ago, Procrastes said: According to the WG homepage, they can hit submarines with torpedoes, rockets and bombs at a depth of less than 6 meters - so I assume that this means that rockets and HE bombs will do splash damage, whereas AP bombs (and torpedoes) require a direct hit? Why bother, though? We don't seem to have the realistic mechanic where depth charges can force a sub to the surface, which is where CV rocket planes would be ideal for finishing them off. If we do have that mechanic, then WG need to add another quick command so that the DD can alert the CV to the opportunity. If you go chasing a Sub (which you probably can't hit) otherwise, that's wasting attack time which could be used more profitably elsewhere. 7 hours ago, Deckeru_Maiku said: good old Lady Warspite The only BB ever to have sunk a submarine with its spotter plane. WG should definitely add this to the game. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #1300 Posted May 28, 2020 19 minutes ago, invicta2012 said: They can. It's difficult to tell with the melee going on, but they can. Of course Subs can easily defend against this. And that's why planes should be equipped with depth charges. That would give those flighty buggers something else to focus on, than my poor old destroyer... 21 minutes ago, invicta2012 said: Why bother, though? We don't seem to have the realistic mechanic where depth charges can force a sub to the surface, which is where CV rocket planes would be ideal for finishing them off. If we do have that mechanic, then WG need to add another quick command so that the DD can alert the CV to the opportunity. If you go chasing a Sub (which you probably can't hit) otherwise, that's wasting attack time which could be used more profitably elsewhere. Good points! Having a mechanic where a successful depth charge hit can force a submarine to the surface, should definitely be worth looking into! 1 Share this post Link to post Share on other sites