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SUBMARINES - discussion, feedback, opinions

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Vor 7 Stunden, Zlovenia1 sagte:

THANK YOU! I am very happy you are putting submarines into the game! And that videos just look awesome...like we don't have to test it any further...THEY ARE ALREADY LOOKING PERFECT FOR ME :cap_like:

You should play "Maneater"... living submarine, lots of action. :Smile_trollface:

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Welcome to random Tolken crap...
wargamig you shouldnt call this public server testing , when its not giving acces to subs from
the first day , its so damm random that you need to be very lucky to get a sub.
tolken system sucks big time , and it has to stop.
If this how you thank player that was in close beta testing , been testing aircraft carriers  and been testing Submarines ,
but slapping them in the face with this Random CRAP .... you will not see me play the sub event as dd simpel as that,
this an unfair way to conduct a public testing of the submarines ...
i know for the fact today and tomorrow i wont be able to play submarines but close of this tolken crap system .

the system is pretty unfair... and its all about random luck...

 

shot-20.05.27_06.48.11-0486.jpg

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Weekend Tester
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Surprise, Surprise - random token drop .......1st token Sub rental!     I Think the odds of getting subs are a hell of a lot higher than getting a 300 token Russian cruiser drop.(wonder why?  :cap_hmm:)

 

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26 minutes ago, KurtVonSteiger said:

Surprise, Surprise - random token drop .......1st token Sub rental!     I Think the odds of getting subs are a hell of a lot higher than getting a 300 token Russian cruiser drop.(wonder why?  :cap_hmm:)

 

you are a very lucky Man!
I think the random tolken crap sucks , im not playing the sub event as DD , simpel as that..
calling this a public test when it all restricted to how lucky you are then it is not public at all..

 

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Freibeuter
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1 minute ago, Hexxas said:

the system is pretty unfair...

in fact it is fair because of

Quote

and its all about random luck...

 

3 minutes ago, Hexxas said:

its so damm random that you need to be very lucky to get a sub.

not really chances are rather high 14%...

 

and yes, it makes sense to limit the number of players with access to subs, otherwise it would be like on the PTS with nearly only subs waiting for a game...

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22 minutes ago, Klopirat said:

in fact it is fair because of

 

not really chances are rather high 14%...

 

and yes, it makes sense to limit the number of players with access to subs, otherwise it would be like on the PTS with nearly only subs waiting for a game...

 You calling this random crap fair ... it is not fair , you can get atleast 6 days behind everyone else if you are very unlucky ,
To me thats not fair ... tbh i think you screw over alot of people that did the pre testings by making this random crap ,
we did help out on the testing and  now you kick us in the face as thanks by making this Unfair Tolken system....
BAD CALL WARGAMING !

You wanted to collect data and feet back on the public servers , but closing it like this , that wont give you truth full data
at all..
TBH wargaming you can keep the crapy  coal , and the mission where you get silver and more exp ..
it is not compensation enough for lost Experince in a submarine ...

mabee EU courts should have a look on your loot box systems since its as random as EA gamings was ..

 

 

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Weekend Tester
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The stupid part is that the players who have no interest in playing subs are, due to the perverse nature of the universe most likely to get the subs!:cap_fainting:

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20 minutes ago, KurtVonSteiger said:

The stupid part is that the players who have no interest in playing subs are, due to the perverse nature of the universe most likely to get the subs!:cap_fainting:

That where i dont get Wargaming at all , they have CC that dont like new things and keep ranting them ,
CC was against radar , against aircraft carriers and they are against submarines as well ,
and the people that is interested in  new thing get slaps in the face ..
really stupid way to implement new stuff to the game...
i been in the close beta , and i really feel this a big kick in my face , i dont like playing DD , CA or BB ,
and i was looking forward to play subs , so  have a 2nd class i like to play in the game..
but guess wargamming only look at what youtubers and Streamer has as numbers when they deside
who should get allowed to test stuff , but the worse part of all this is people that want to give possitive
feed back on new things gets left out , and the public data they get will be a false data , that mean 
negative rant like flamu or or ichase will have a higher impact on whats gonna be done.
 

Public test should be public test , not some random tolken CRAP , you will not get truthfull data when you do it like this Wargaming !

Mabee i should take a look at Warthunder , that game has subs as well and you can play them as you please .

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Beta Tester
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I did not expect submarines to enter the game as rental vehicĺes rather than as a researchable ship class. Nor did I expect the availability of submarines - rental or otherwise - to be made dependent on a random token drop. So this is me being mildly surprised.

 

What I did expect, was for this special submarine battle mode to be in place until further notice, or at least until such time as submarines were determined to be well balanced in relation to other ship classes. The implication being that they wouldn't be allowed in random battles unless and until this could be done without disrupting the gameplay for existing ship classes (because no one wants another CV rework circus, right?). But now it seems that the special submarine battle mode will only be running for a month or so, until the end of June. This begs the question what will happen thereafter. Will submarines then be immediately entered into random battles no matter what, or will they be subjected to further testing? Will there be an ongoing evaluation of the current special submarine mode? More to the point, what is the purpose of this special submarine battle mode?

 

(I should mention that I haven't had time to try out the new submarine mode myself, so these are nothing but honest questions!)

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Players
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I played two submarine battles so far. My experience is that half of the submarine drivers have 500- (18, 50, 200, 400) battles in total, while the other ships are driven by the usual crowd of 1000+ battle players. Also you see 2 subs, 4DD, 4CL, 1-2BB/CV per side. Feels like a big mess.

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I dont see the point, I didnt get a sub so im not interested in taking part and wont leave vital feedback. Unless WG dont care about feedback anymore.

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3 minutes ago, Procrastes said:

(I should mention that I haven't even had time to try out the new submarine mode myself, so these are nothing but honest questions!)

It hasn't really settled, yet. People are still struggling with the mechanics of sub play, let alone strategies for counter play and game organisation. Something like this needs months of parallel game mode play before it will be ready.

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2 minutes ago, invicta2012 said:

It hasn't really settled, yet. People are still struggling with the mechanics of sub play, let alone strategies for counter play and game organisation. Something like this needs months of parallel game mode play before it will be ready.

Yes, that would have been my take as well. Which is why the narrow window of a mere month is a bit surprising.

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55 minutes ago, Ocsimano18 said:

I played two submarine battles so far. My experience is that half of the submarine drivers have 500- (18, 50, 200, 400) battles in total, while the other ships are driven by the usual crowd of 1000+ battle players. Also you see 2 subs, 4DD, 4CL, 1-2BB/CV per side. Feels like a big mess.

If it is all players now, and no b0ts - well then they used the right method. 

Because that looks more like randoms. I think: good trick.

 

41 minutes ago, Procrastes said:

Yes, that would have been my take as well. Which is why the narrow window of a mere month is a bit surprising.

They didn't say that they'll put it i randoms after that. 

After a month, everybody will have a sub, my guess is they want to see what happens then.

Maybe everybody lines up with subs. Then they know subs are too much fun. :Smile_trollface:

So what they do, they'll change it a bit and do another month? 

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12 minutes ago, BLUB__BLUB said:

Maybe everybody lines up with subs. Then they know subs are too much fun. :Smile_trollface:

They're not adding much at the minute.

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Based on my first game I'm not a huge fan, it's basically randoms with subs as an additional worry.

 

My game had a CV too so there's also aircraft to worry about as well, when I had played a dd, (kind of wondering why anyone would play a BB).

 

At the moment it's easy to get lured into go looking for subs when you are still in a normal random game, really just serves as a distraction, it would be better if you just had a sub, and go up against bots or something, but clearly the intention is to bring subs eventually into everything.

 

Lets face it, playing the sub is the fun part of this, for dd's and some cl's it's just one more thing to watch for that wants to sink you.

 

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5 minutes ago, arcticstorm123 said:

Based on my first game I'm not a huge fan, it's basically randoms with subs as an additional worry.

Well that is the general idea really. 

 

5 minutes ago, arcticstorm123 said:

My game had a CV too so there's also aircraft to worry about as well, when I had played a dd, (kind of wondering why anyone would play a BB).

Yes that's the thing really. When I played BB on the test server... I'd be the only one.

Had to blap a few b0t cruisers first before I could tend to the subs. 

And what killed me usually was the actual players on the reds, in surface ships.

 

5 minutes ago, arcticstorm123 said:

At the moment it's easy to get lured into go looking for subs when you are still in a normal random game, really just serves as a distraction, it would be better if you just had a sub, and go up against bots or something, but clearly the intention is to bring subs eventually into everything.

That was the case on the test-server... you COULD pick a BB or CV or DD,howvere what you saw was 90% b0ts vs subs.

But if (when...) they implement it, no doubt you can play co-op as well.

 

5 minutes ago, arcticstorm123 said:

Lets face it, playing the sub is the fun part of this, for dd's and some cl's it's just one more thing to watch for that ants to sink you.

I thought it more fun (on the test server too) to send subs to the bottom... :Smile_trollface:

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17 minutes ago, Isoruku_Yamamoto said:

Huanghe (light cruiser) is lacking ASW weapons. will look out for other misses

That's kinda crud, chief. And it's a Premium as well. Not good... :cap_wander_2:

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[STRMO]
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I must admit i dont like the implementation of submarines. It does make the game slow, booring and even harder to balance. As a BB i totally lost my love to push, to show presence, to brawl. I would rather hide since World of Warships is slowly turning into World of Torpedos with two classes, that will torp you while you cant do anything about it. Honestly if WG implement them into our random mode (force them to EVERY single player..), i will quit the game for good. I do love the game as it is now - maybe with some more balance - but i wont play a game that has changed completely from its core. Once WG said that subs wont come into the game. Now they need to make money and here we are. FIrst we were forced to accept the CV desaster, now we are at round 2.  The game´s changed too much, imo to a worse, booring and unfair state. Playing subs get booring way too fast and playing as a BB its just not fun anymore. 

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First game was interesting, played miss New mex, oddly enough i was on my own against three other ships, despite this the enemy sub didnt even bother to go after me, and i ended up clapping both nurnberg and new mexicos fat bums.

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Just now, CptBarney said:

First game was interesting, played miss New mex, oddly enough i was on my own against three other ships, despite this the enemy sub didnt even bother to go after me, and i ended up clapping both nurnberg and new mexicos fat bums.

I had it on the test server, they surfaced within reach of the secudaries, got spotted (which is why secundaries activate), and then I blapped them using main guns... :Smile_trollface:

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5 minutes ago, BLUB__BLUB said:

I had it on the test server, they surfaced within reach of the secudaries, got spotted (which is why secundaries activate), and then I blapped them using main guns... :Smile_trollface:

Well we were fortunate both sides didn't even have anyone above 48% winrate, winrates were 42%, 43%, 44%, 46%, 46%, 48% in the subs (we got the 48% guy lol).

Also our two dd's died really early but somehow that didnt make much of an imapct, because im assuming besides myself( cba to check) everyone was under 54% at least.

 

Odd. Walso warspite managed to snipe a DD from like half way across the map.

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5 hours ago, Procrastes said:

I did not expect submarines to enter the game as rental vehicĺes rather than as a researchable ship class. Nor did I expect the availability of submarines - rental or otherwise - to be made dependent on a random token drop. So this is me being mildly surprised.

 

What I did expect, was for this special submarine battle mode to be in place until further notice, or at least until such time as submarines were determined to be well balanced in relation to other ship classes. The implication being that they wouldn't be allowed in random battles unless and until this could be done without disrupting the gameplay for existing ship classes (because no one wants another CV rework circus, right?). But now it seems that the special submarine battle mode will only be running for a month or so, until the end of June. This begs the question what will happen thereafter. Will submarines then be immediately entered into random battles no matter what, or will they be subjected to further testing? Will there be an ongoing evaluation of the current special submarine mode? More to the point, what is the purpose of this special submarine battle mode?

 

(I should mention that I haven't had time to try out the new submarine mode myself, so these are nothing but honest questions!)

CV rework , was made a mess becouse Destroyer player and you tubers aka CC complaint alot ,
first they didnt like the RTS part of the CV , wargaming made the changes then they didnt like the action part.
IT really seems like DD and CC are just big whining curling kids that get what they want all the time ,
and will try top shut down anything new if they need to learn a new skill  to counter the new stuff ,
they did the same thing with radar... Mabee its time to just let Sub enter the real servers and Wargame ,
get the truthfull data ,  not some BS cc crap , but actualy just we dont care what the cc and dd whiners say  ,
we need the data to balance thisclass and if people dont like it then tough luck , but in the end
Wargarming listen to CCs and the whining followers all the the time instead just bite the bullit
and get the real data from players dat don play for money , but actualyplay the game becouse the like it and
want to improve it . If Wargaming only do a selective few then it will end upas CV rework and tbh
as carrrier player i didnt ask for the rework to happen i like the rts just fine , but again Carrier players
like me said okay we adapt to the new play style and did so , then whining of DD players ( and the CCs that mostly played DD )
made wargaming change carriers again and they removed the tier 7 carriers so we cant join missions and event in them ,
all becouse of DD player whing including the CCs.


Wargaming have you seen Flamus videos lately he been ranting everything you been doing lately .


The sad day for CV players was when Fara... join the other team by change to battleships , that was a big blow to every
true CV players in the game , and tbh i think Wargaming forced him to.


So to advoid a new CV rework with subs , open to all public players and Get the true data , and tbh  its the only way you can balance things out ,
is to let everyone play the class they want on public servers , and you might have to bite the bulit wargaming , some people will leave becouse they dont like
new things and changes , but thease people need to accept that new thing will be implemented , and if you not okay with that then you shouldnt play the game .

but call this tolken restriction for public testing on live server thats just wrong ...

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